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[TUTORIAL] OpenToonz levels, tools and stylesWelcome to my third OpenToonz tutorial!
In this tutorial I will talk about levels in OpenToonz and the variety of tools that affect them and how they change for each type.
I will not be going over the basic OpenToonz set up, so you should consider checking out this tutorial first if you haven't already, since I will refer to it a lot.
If a tool is very complex and requires a lot of explanation, I will just explain the general idea and link to another tutorial, or just keep it open for later once I have a tutorial for it.
NOTE: I am using the windows version 1.2.1. I will also use the Xsheet view instead of the timeline. All said here will apply to the timeline the same, but screenshots will show the xsheet. It should still be easy to follow.
What are Levels in OpenToonz?
A level is a collection of images that share properties, like the style palette, size and type.
I touched on this briefly in my first tutoria
Basic 2D animation conceptsDigital Art Week
Welcome to a tutorial on basic concepts of animation!
This tutorial will be going over some of the basic terminology and concepts for various types of animation. In today's world, almost all animation is digital in nature, but many of these concepts apply to other types, and even some other fields, like live action movies and video games.
This tutorial will not go step by step on how to create a specific animation. But if you have a tool at hand that would permit you to create one, you may be able to figure out how to make an image move on your own from the information contained here.
NOTE: Example animations may not play at their max smoothness if you are viewing this tutorial on your phone!
What is animation?
Animation is the illusion of movement created by rapid switching of many individual images.
No matter the way those image