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Prime real estate. by UNGDI-SEA Prime real estate. :iconungdi-sea:UNGDI-SEA 301 10 The higher you go... by UNGDI-SEA The higher you go... :iconungdi-sea:UNGDI-SEA 113 3 The Harbinger of Destiny by UNGDI-SEA The Harbinger of Destiny :iconungdi-sea:UNGDI-SEA 407 12 Hive Ship by UNGDI-SEA Hive Ship :iconungdi-sea:UNGDI-SEA 153 1 Hidden Loft by UNGDI-SEA Hidden Loft :iconungdi-sea:UNGDI-SEA 315 6 Siege Frigate by UNGDI-SEA Siege Frigate :iconungdi-sea:UNGDI-SEA 145 3 Orbital Station by UNGDI-SEA Orbital Station :iconungdi-sea:UNGDI-SEA 146 4 An new horizon beyond the next and another beyond. by UNGDI-SEA An new horizon beyond the next and another beyond. :iconungdi-sea:UNGDI-SEA 828 12 Fall from paradise. by UNGDI-SEA Fall from paradise. :iconungdi-sea:UNGDI-SEA 133 1 Insidiously planting a relic by UNGDI-SEA Insidiously planting a relic :iconungdi-sea:UNGDI-SEA 320 7 This traveler's dream. by UNGDI-SEA This traveler's dream. :iconungdi-sea:UNGDI-SEA 402 17 The Atlas mystique. by UNGDI-SEA The Atlas mystique. :iconungdi-sea:UNGDI-SEA 249 3 A familiar universe. by UNGDI-SEA A familiar universe. :iconungdi-sea:UNGDI-SEA 183 4 Unity3D Sci-Fi Enviornment 3 by UNGDI-SEA Unity3D Sci-Fi Enviornment 3 :iconungdi-sea:UNGDI-SEA 141 7 Unity3D Sci-Fi Enviornment 2 by UNGDI-SEA Unity3D Sci-Fi Enviornment 2 :iconungdi-sea:UNGDI-SEA 39 1 Unity3D Sci-Fi Enviornment by UNGDI-SEA Unity3D Sci-Fi Enviornment :iconungdi-sea:UNGDI-SEA 73 2

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UNGDI-SEA
Welcome visitor!
I am available for commissions and project works!

Othernym: GTD-Carthage
E-mail: gtdcarthage@gmail.com, gtdcarthage@yahoo.com

Things I worked on:
Yurei Ninja, Endless Runner Game (iOS, Android)
itunes.apple.com/ph/app/yurei-…
- Concept Artist/Designer
- Level Designer
- Environment Artist (3D modeling and texturing)
- Character and Prop Designer/Artist (3D modeling and texturing)
- Animations
- Special Effects
- UI Design
- Promotional Materials

What I do:
* Adobe Photoshop
* Blender
* Substance
* Unity 5 (with C#)
* Unreal Engine 1-4
--- Seven years spent on mods, specifically on level design, for Unreal Tournament games.
* Source Engine
--- Has designed levels for Counter Strike: Source and Left4Dead
--- Has designed levels for Doom (yes, the old Doom, Doom is like my C for C++ progammers)
* PaintTool SAI
* 3ds Max
* Google SketchUp
* Some other multimedia software I'm not usually recruited for. (After Effects, Sony Vegas, etc.)

What I produce:
* Environment art
* Game assets
* Game level design
* Occasional character art
* Game prototyping (still in study!)
Interests

Activity


Prime real estate.
A verdant world the probes said only twenty years ago but a natural climatological catastrophe has happened since then. When the colonists came to setup, the planet turned out to be damp, dreary mess with the landscape befouled by murky swamps and undergrowth frugally living an existence off of the unique but dangerously toxic, wet and hot atmosphere. Well, when life gives you lemonades, you get engineers to make combustible lemonade the burns peoples' houses down. Thus, geothermal plants and hydrocarbon processing now suddenly supplying the whole cluster with starship fuel and high-grade munitions. That turned out pretty well, huh?

Painted in P.S.

Wanted to try something with drab shades but after finishing this piece, I think I'm more attuned to having color. :)
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The higher you go...
Don't let the seeming blue calm fool you: you'll run out of air way before you get to the part with the high winds.

Work done in PS. Inspired by classic science fiction and cyberpunk art.
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The Harbinger of Destiny
The Harbinger is a sentient A.I. designed to accumulate the sum of all humanity's knowledge and decide the best course of action from there. The fact of it being inside a dark, eerie bunker deep under the Antarctic probably shouldn't worry you - just that we haven't heard from the team in two weeks.

Modeled with Blender, textured with Substance, rendered in Blender EEVEE. :)

It actually uses only four tiling textures (one of them is just a bunch of lights and computer panels, and the other is just glass drawn up in Photoshop) and is assembled from a kit of sci-fi objects I made using the Bethesda approach to level environment design: bottom-up with small objects to build larger props from, and modular pieces for walls and floors to create a structure. :) I'll show an image of the kit later on. (technically incomplete)
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Hive Ship
Made for a client, Dharker Studios. :) Modeled with Blender and uses a handpainted tiling texture.

Never has been a greater time than the age of humanity's spread among the stars that a large population have become stateless. These individuals have decided to forego their national identities to live nomadic lives aboard these ancient and ramshackle first generation ships. For hundreds upon hundreds of years they survive alone (or die alone, far far away from help) often moving into uncharted and dangerous territories for as long as they could spend their lives away from the tragedies and mistakes of the Old World.
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Hidden Loft
Work done for Dharker Studios. :)

If you're wealthy or have the right off-world connections, you can live (or hide) somewhere luxurious, and nobody will ever know you're there...
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Comments


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:iconmedjugore:
Medjugore Featured By Owner Oct 25, 2018  Hobbyist Digital Artist
Eye catching and beautiful!!!!
Reply
:iconyantiskra:
Yantiskra Featured By Owner Sep 22, 2018  Professional Digital Artist
Your art is amazing and the complicated sci-fi patterns left me in awe.
Reply
:iconczepeku:
Czepeku Featured By Owner Aug 5, 2018  Professional Digital Artist
Brilliant landscape work, your knowledge of lighting and color is clear in your works. Can I ask where you learnt about color and light? I'm still learning and I've been recommended a few sources but I'd like to know where you learnt yours. Keep up the good work anyhow :).
Reply
:iconungdi-sea:
UNGDI-SEA Featured By Owner Edited Aug 5, 2018
Hi, thank you for looking at my work. I checked your portfolio and I can't help but feel your work is quite professional already with light and color seemingly not an issue for you as it still often is for myself. ;)

But just in case, I highly recommend Jeremy Vicker's Practical Light and Color from Gnomon - it's an amazing tour regarding color choice and realism and is often one of my more fundamental recommendations for budding artists more than anything else. (although as said earlier, your work is already professional so I won't describe you as 'budding' particularly - more like 'blossoming' instead? ;P )

As I gaze upon your work actually, I like how your work shows a lot of material roughness and grit, while I still often have an issue with hard and splintery objects like wood or rock still looking kind of... clay or melted. I hope you don't mind me turning this into a trade of sorts, but I'd like to know if you've got any resources regarding proper use of textures and so on.

Thanks, and keep up the good work too!
Reply
:iconczepeku:
Czepeku Featured By Owner Aug 6, 2018  Professional Digital Artist
Thanks so much :). Well there is a really good course on matte painting on CGMA online which you can buy. I highly recommend it, the teacher is a top professional and he'll teach you the ins and outs of how to use textures from photos. I also recommend finding some brush packs which already have texture to them. Loosely glazing brush patterns over surfaces can give you texture too. Additionally, sometimes I play around with blend modes and opacity in the layers, multiply, overlay, linear burn etc. See what works, see what gives you the right kind of texture. 
Reply
:iconatharea:
Atharea Featured By Owner Aug 30, 2017  Hobbyist Digital Artist
hey! your art is fantastic! really nice job, cant wait to see more :D
Reply
:icontrvartwork:
TRVartwork Featured By Owner Feb 27, 2017  Hobbyist Digital Artist
How do you draw futuristic ships and buildings?
Reply
:iconironmanrox27:
IronManRox27 Featured By Owner Nov 24, 2016  Hobbyist Traditional Artist

Is this the real life?

Is this just fantasy?

Caught in a landslide

No escape from reality

Look up to the skies and see

I'm just a poor boy, I need no sympathy

Because I'm easy come, easy go

Little high, little low

Anyway the wind blows, doesn't really matter to me

Mama, just killed a man

Put a gun against his head

Pulled my trigger, now he's dead

Mama, life had just begun

But now I've gone and thrown it all away

Didn't mean to make you cry

If I'm not back again this time tomorrow

Carry on, carry on, as if nothing really matters

Too late, my time has come

Sends shivers down my spine

Body's aching all the time

Goodbye everybody, I've got to go

Gotta leave you all behind and face the truth

Mama, ooh (Any way the wind blows)

I sometimes wish I'd never been born at all

I see a little silhouetto of a man

Scaramouche, Scaramouche, will you do the Fandango?

Thunderbolts and lightning, very, very frightening me

Magnifico (Oh, oh, oh, oh!)

I'm just a poor boy, nobody loves me

He's just a poor boy from a poor family

Spare him his life from this monstrosity

Easy come, easy go, will you let me go?

We will not let you go (Let him go!)

Bismillah! We will not let you go (Let him go!)

Bismillah! We will not let you go (Let me go!)

Will not let you go (Let me go!) (Never, never, never, never, never let me go!)

Will not let you go (Let me go!)

No, no, no, no, no, no, no!

Oh, mamma mia, mamma mia

Mamma mia, let me go

Beelzebub has a devil put aside for me

So you think you can stone me and spit in my eye?

So you think you can love me and leave me to die?

Oh baby, can't do this to me baby

Just gotta get out, just gotta get right out of here

Ooh yeah, ooh yeah

Nothing really matters,

Nothing really matters, nothing really matters to me

Reply
:iconungdi-sea:
UNGDI-SEA Featured By Owner Nov 24, 2016
Great, now I have to listen to Queen! *goes to YouTube*
Reply
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