My first Flash Game!
Last October, I thought at least I should try to make a game. I used simple characters to start which is the Bad Bad Mettaurs. It would be complicated to do Megaman or X and Zero first. I've searched tutorials and I was able to make them move left or right and jump. I got ecstatic the first time I was able to make the Mettaur attack and destroy an enemy.I got super happy that I decided to create 1 level which is this.Things got frustrating at some parts because I don't know how to stop the camera, create checkpoints, change characters, etc. I've searched tutorials but in the end I figured things out my own. Supposedly, the boss would be Stonekong. I started spriting it and scrapped it because he's big and I don't have patience to do it so I resort to Ground Scaravich. Alas! I was able to create a stage and a boss. I felt I've accomplished something big. I'm super happy but then I got horribly sick. All of my happiness was spoiled because I got sick for more than a week. Damn... It was super annoying.
When I got well, since this is the only time I was able to make a game. I thought it would be great if I can do a short game with the Bad Bad Mettaurs(I'm just being ambitious though). It's a parody game of course. I actually came up with a story already and thought of creating 8 stages featuring a boss from each Megaman series. The Mettaurs dreams of becoming a Megaman someday and they literally dreams that they are a Megaman Mettaur. This is when I thought of Xover and I thought it would be better to create an Xover game instead of Megaman Mettaurs. Besides, I used the mettaurs to learn programming only. I just used the ability of the other mettaur for Over-1 to make things quick. That's why they're both the same.
I've created 2 stages as well with the mettaurs though. They have no background sprites yet only enemies. One stage actually features my own Robot Master. I want to use it for Over-1 but I'm going to make big changes since I used some sheep man gimmicks which I think is meh. Everything should be my own.
This stage features Ground Scaravich but what you'll battle next would be my own bosses. That is, if I have time to create more stages. These personal projects are my lowest priority. Working and earning money is way more important. I wish I'm super rich so I can just work on more stages. XD I alway tell myself if this is something that will took me more than a month to create then I shouldn't be doing it but this is an exception.
It's possible I could make Megaman Xover Reborn a web series. Also Megaman Mettaurs.
Did you notice that Over-1 feels like Classic Megaman? My plan is, I'm going to create 5 armors. I'm not sure if I can do it but I want to create an armor that plays like X then Zero/ZX, Trigger, Megaman.EXE and Starforce. If you notice too, Over-1's animations is not smoothly animated like my Trixie Sprite Animations. It's because it would be hell to create 5 armors with fully animated sprites. Damn, this is only a thing I do for fun and if this gets frustrating then I won't be doing it.
Perhaps next time, I could create 3 stages instead of one. For now The bosses I have in mind would be. Circuit Man, Magmus and Ray Kingfisher. You'll face my own bosses of course but I also want to create existing bosses too.
Here are some tips when you play the game.
1. If Over-1 got hit you may just jump when he's on the ground to cancel the hit animation.
2. You may use both weapons at the same time to deal more damage. The Boss don't have invincibility frames but he has an Overdrive Attack which is deadly.
Supposedly, the Bad Bad Mettaurs mode is a secret but it would be waste since I've worked on it way more than Over-1. It's what I'm first working on anyway.
Since Megaman is back, you probably think I would want to go to Capcom Japan and apply for a job but actually, I never considered working abroad. Working on other country will be sad and lonely. I just thought what if Capcom hires me, I do not know what I'll do. There's no reason for them to hire me anyway not unless I'm a guy who could make them money though. Besides, Capcom is a Japanese company. It's necessary I could speak japanese. Capcom is business, It's not a place where I can do what I want as well. They can hire me online but it won't happen. I think I may have disappointed some of you who wants me to be on Capcom but I create Megaman artworks and animations because I love it very much. I feel like a kid who draws for enjoyment. I don't seem to grow up. I mean I've been doing this for almost 8 years! Do you remember Megaman VS Mario. I just got super active when I joined DA 5 years ago. I feel old now. I just turned 25.
This is my 30th Megaman Anniversary Project!
Also, I want to thank the people who commissioned me a lot! I didn't expect to have a lot of fan commissions!
I haven't added simple animations on the background and polished the Mettaurs. Over-1's not fully polished as well. I'm fine as this is though. I wanted to add simple effect animations on the BG but it got a bit laggy when I added effects so I didn't continue it. I might still update it. I created all of the sprites and everything except the music, sound effects, and the mettaurs(the standing sprite and the hammer the mettaur is holding). Also the logo is just edited by me.
Damn... the description is long! XD
I have more things to say actually! lol
Just copy the regular mmx buttons and this will be great.
I'm looking for it for inspiration, if possibly please tell me. thank you
You can't duck/fire.
Getting hit while jumping and falling into a pit is horrible.
You can't see ahead enough.
Sprite/screen ratio is off.
Travelling really isn't that lonely and sad, because you get to see new perspective, meet new people and learn from things you didn't even know existed. The world is vast, and none should be too wary to experience bits of it.
Just my two cents on the matter, I'm just another random fan.
First of all, first impressions!
-Rockman Xover should AT LEAST be commended for its awesome soundtrack, and so should you for your awesome sprite work on good little Over-1.
-Same for the general level design, I like the way the level didn't shock me in anyway, it works really well so far.
Now then! On to the pros and cons - Hopefully this'll help you get even better!
+The general effects - for both sound and graphics. You obviously took 'em from various Megaman games, which isn't much of a surprise, coming from you.
+Man, is shooting and destroying enemies with those big, bright blue bullets is satisfying <3
+I LIKE that running mechanic you've added instead of the dash. It may be because you simply couldn't find a way to properly put the Dash mechanic instead, but I feel like you've got an idea there, it could lead into interesting stuff, since you can constantly run fast instead of dash successively.
+I love how fluid the,jump animation is, too, as Over-1's legs even move a bit after he leaves the ground. A bit realistic, I like it.
-Speaking of that jump: no matter how softly I press it, Over-1 always go to the same height, which makes me remember why it's so essential to control the speed/height of your jump in a Megaman game.
-A flaw of Over-1's cannon is that when I rapidly press the button for rapid fire settings, if I press too fast, the bullets don't travel their full distance, which made me die against the first boss quite a lot.
-The dialogue I saw felt a bit too much on the simple side, but to be fair I don't mind too much, as the X series started that way - and even the Classic, really.
+Speaking of the bosses though, though I didn't beat the first one (can't seem to dodge his rock throw thingy) He's pretty darn cool, for a cockroach type of enemy.
All in all, I had a great time playing this game and hope that you will indeed make more of these.
Looks alright so far.
A few things to note:
- X run speed is too fast the single shot seems too powerful and doesn't trigger boss invincibility after 3 shots
- rolling rocks don't have any visual or audio clues to let the player know it's destructible
- the blast radius of the single shot is too big, covering the action and generally looks over the top when spamming shots
- level design looks nice, but variety of enemies are lacking
Expected a remake of the mobile trash runner game x-over, was pleasantly surprised!
Basically A and D as left and right are universal controls.
I noticed you use arrow keys as the square, x , triangle and circle of the Playstation controllers.
The left arrow is the square button, The buster/z saber button. Over-1 buster in this game.
The down arrow is the X button, The jump button. Over-1's Jump.
The right arrow is the circle buttion, the dash button. Over-1's speed up.
The up button is the triangle button, the special weapons button. Over-1's sub weapon here.
MY DREAM OF A GOOD GAME STARRING OVER-1 CAME TRUEEEEEEEEEE!!!
the boss is pretty hard BUT OH MY GODDDDDDDDDDD