Yesterday I finished modeling a basic checkerboard
. The next goal was to model a proper chess set.
Checkers are easy -- they're basically a disc with a few grooves. Chess pieces on the other hand, have defined traits.
Specifically, bishops have a diagonal groove (something my editing tool cannot naturally do) and knights are shaped like the head of a horse. Both of which would be a challenge.
Unexpectedly, importing all of the models at the same size proved to be the biggest challenge, and I more or less managed to fudge it well enough that nobody should really notice which pieces didn't import at the same size as the others.
Of course, the board itself is simply a recolor of the board used for the game of checkers.