Sydney Hunter and the Sacred Tribe Super NES cover, by Garrett Gilchrist. From the long-running Sydney Hunter game series by Collectorvision. (Thanks to Jean-Francois Dupuis.)
Designwise, the character has his roots in Belgian comics like Asterix and The Smurfs, so I took a lot of style influence to create a different but recognizable version of the character. (One early Sydney Hunter game was based on Smurf Rescue for Colecovision.) Everything was sketched digitally and then inked on paper. The bee's design is intended to look like 1930s Disney, or Fleischer's, and both the bee and bat are based on their sprites in the game.
I used a very limited palette here based on the colors already used for Sydney, the bee and the bat, which meant that the background suddenly became bright purple. The bat and spider blend into the background a bit but the cohesiveness of the color palette is pleasant.
The background was built in 3D in Poser, then the elements were retraced and reworked to get the feel I wanted. I originally had Sydney smiling but was asked to make him look scared. The skeleton was designed loosely at first, and I didn't think it would have realistic bones on its hand, but the final version is somewhat realistic while still a bit cartoony.
I drew a lot more in this style for the game's cutscenes and promotional art.