2019 was a weird one. An interesting year for me. Not good, not bad, but interesting. The workload was at an all-time high for me, both with my animation job as well as my own personal projects. But the first thing I got released was in early October: a Madness fan game I call Madness Gemini. It was based on a concept I had conjured a little over a year ago, but not knowing whether it would work well or not, I decided to test it with some good old fashioned Madness Combat characters. The response was generally positive, so if I ever get around to it, making a game with a similar system is not out of the question, one day.
A little over a month later, I finally released an animation: Mick the Mercenary: The Rescue. It was without a doubt the biggest, most detailed project I have ever tackled. It initially was just going to be a little promo video for the film some friends and I made a couple of years ago, Mick the Mercenary: The Movie, but I got a little carried away with it.
MERRY CHRISTMAS, FOLKS!! :D Here's a little Super Smash Bros. Ultimate toon to liven your Christmas spirits! It's not really up to par with the animation quality of some previous videos I did, but I had to ruthlessly hack it together in order to get it published in time for Christmas, as time was slipping away from me.
I made a video! And it took way too long. But it is now finished and I can rest in peace.
I have a bazillion ideas for future videos and already finished a script for one I'm going to get started on. From now on I'll be uploading a lot more often. No promises, but should be every few months, not once every other year.
Hello, peeps! Recently I've officially been garnishing near full-time work doing what I love to do: animating! It is now my day job, and for the time being it looks like it should stay pretty consistent. Looking forward, it might turn into something much more.
And when I'm done animating for the day, what do I do? You got it, animation! I'm gettin' pretty close with this video and I'm so excited to finally release it. I also want to publish more artwork, but most of it has really just been for practice... it's been a little rare, as you may have been witnessing, that I upload something I think's decent. I've really been trying to focus my ef
Happy Valentine's Day!
I haven't been posting much lately for two reasons, one, there isn't much news you haven't already read to report, and two, I've been busy. I practically have weekly animation commissions now, and though the animation is relatively simple, it still takes up time. Combining that with the fact that I'm working on a big cartoon that I've been on for nearly a year, and that I'm practicing drawing in general, it makes for a very tired Twisted.
These last few weeks have been a little heartbreaking, if you were to ask what's been going on in my little emotions. Keeping it brief, and since none of this has to be publicized to
We all knew this month would come.
Just droppin' in to whoever is reading these things that I'm doing a lot of stuff still. I was about to change the site update sign to somewhere in November, and then I realized it wasn't November anymore. I can't believe my last post was in September. Time has been flying by so fast for me it's been insane.
Why? Still working on a big animation project for the channel, and then there's also commission work I've been doing. Tryin' to bring home the bucks. I wanted to draw more, but because of all this work, and on top of my day job, it's been nuts. However, for those of you who care, life has been pretty k
Madness Day is just about 30 hours away, and I'll have a new animation uploaded then. In the meantime, I figured I'd make a post about, after being an aspiring writer, game developer, animator and artist as well as a hobbyist music composer and voice actor for a lot of my life, there's a lot I have learned. There's a lot of do's and don'ts that I have concluded thus far if you do not wish for your progress, productivity, and general spirit to be staggered, if not completely broken. And if you are any sort of ambitious media creator as well--no matter what medium it may be--you are free to read what I have to write, and I hope it does you well
It's been a rough year. Productive, but rough, emotionally. I've been working on multiple projects, some that I felt like starting, some mandatory. For those of you wondering, as usual, YES, Team Fortress School IS one of the projects. But I've been hitting some more inevitable speed-bumps with it lately... getting voice work finalized has been proving to be difficult.
There's a game I've been developing in the meantime for the last few months, and though going well and functioning properly, I've been hitting some writer's blocks with it. It's incredible how much time can pass and you can get literally nothing done, just waiting and waiting
A lot has been going on. It hasn't been awful, it hasn't been great, it's just been... weird. Progress of the projects have been good but recently I hit a bit of a writer's block in just about all of them simultaneously. Like, what do I animate next? What moves do I make this guy do? What do I start on afterward? I end up staring at the screen for an hour and realize I didn't get anything done. This cycle has repeated multiple times for the past week and I'm getting tired of it. I'm trying to break free of its shackles, but life in general has hit me with a few curveballs and it's getting on my nerves. When mentally you're not doing so hot, i
It's still a bit early, but it's been very disappointing; the film I recently uploaded (you can watch it here if you haven't yet: [link]) was, compared to the amount of subscribers the channel has, barely viewed by anyone. Not necessarily because they did not click on it, but mainly because, apparently, most of them weren't even notified whatsoever by YouTube that it was uploaded. I don't know how the site's system works exactly, but obviously there is some kind of system it has implicated in it (most likely recently) that picks and chooses who gets to see what. My theory is that Mick the Mercenary: The Movie, being a film and not a cartoon--
In a world filled with chaos, Mick the Mercenary, a self-employed hit man, is visited by a nearby US military veteran, Chester the Combat Vet. The two form an alliance when the leader of a mercenary compound offers a position for the two to assassinate a list of bounties. As the newly-found associates accept the position, Mick and Chester soon realize they have agreed to more than they bargained for.
A couple of years ago, I created a channel where my homies and I could just do whatever we felt like doing, "Mick the Mercenary". It later became a--primarily--flavor-reviewing channel, but at some point, I felt like making a movie about the cha
As 2017 comes to an end, here is a brief overview of how the year went before we enter 2018. As a whole, I was pretty happy with how much better this year was over the last few I had. Here's hoping 2018 is even better!