2019 was a weird one. An interesting year for me. Not good, not bad, but interesting. The workload was at an all-time high for me, both with my animation job as well as my own personal projects. But the first thing I got released was in early October: a Madness fan game I call Madness Gemini. It was based on a concept I had conjured a little over a year ago, but not knowing whether it would work well or not, I decided to test it with some good old fashioned Madness Combat characters. The response was generally positive, so if I ever get around to it, making a game with a similar system is not out of the question, one day.
A little over a month later, I finally released an animation: Mick the Mercenary: The Rescue. It was without a doubt the biggest, most detailed project I have ever tackled. It initially was just going to be a little promo video for the film some friends and I made a couple of years ago, Mick the Mercenary: The Movie, but I got a little carried away with it.
And just in time for Christmas, I hacked together a little seasonal 'toon, A Smashing Christmas Dinner, a Super Smash Bros. Ultimate fan animation. It's graphics are not quite up to par with what I've done lately, but I did not have the time. Well, I could've detailed it a bit more, but then It would probably take until about New Year's to get it done, if not later.
So what was wrong with this year? Although I got what I would call an entry-level dream job of mine, as far as my personal stuff went, I was pretty disappointed with how many people were able to see my last couple of videos; it's true when they say that you shouldn't just focus on numbers, views, followers, subscribers etc., but at the same time, if you spend months to years on a project and then only a handful of people are notified of what you had created, it's pretty discouraging. Especially when you've reached a point where you'd at least think a decent amount of people are watching, but the damn website doesn't let 95% of them know. Ah well, let's see how 2020 unfolds!