Something I mentioned by editing a submission earlier. Should've made a journal. A bit of a late note, but here you go:the Rise of Chubtan
got Greenlit on Steam a short while back.
Worked on that for quite a large portion of my first year at KUAS. We'll see how things go from here and what the final product will turn out to be.
I was doing the animation, some other assets and generally lead the other artists. Could say I was the art lead for as long as I was there.
Now that other things have been going on, my involvement has been very minuscule and I haven't actually worked on the game itself for about three months. And I'll be heading off elsewhere for one year, so I probably won't have much of an impact on the game's development.
All in all the experience was great, plenty was learned and I hope all goes smoothly on further development. I wrote some stuff about what I did on the game's development blog
as well, if such things interest you.