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TDD-AS-U001 Airgetlam (Iron-Blooded Orphans)

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By TurinuZ   |   
© 2016 - 2020 TurinuZ
Finished! For the most part. My unnamed Iron Blooded Orphans Original Mobile Suit project has been named and completed, sans a few parts you can't see (Like under the head). I also modified the color scheme, giving it a dark appearance with a silver arm in line with the name Airgetlam. Keeping with the naming scheme of Iron Blooded Orphans, with Gundams following the 72 demons of King Solomon and Gjallarhorn having a Norse/German theme going on, I've decided to go the Irish mythology route. In this case, the mobile suit is named after Nuada Airgetlam, one of the first High Kings of Ireland. The other mobile suits that will be using this same frame will also follow the same naming scheme; named for High Kings that were part of the Tuatha de Danann.

The frame itself is called the Aes Sidhe Frame. The Aes Sidhe (or Aos Si), in many Gaelic tales, are believed to be the remnants of the Tuatha de Danann after they were defeated by the Milesians, after retreating to the Otherworld. Thought it was kind of fitting and sticks with the theme. The frame features a unique technology known as an Active Control Surface, which generates Ahab waves as a form of propellant, substituting traditional verniers/apogee motors for use in space. These are the green strips across the entire body of the frame, which are typically obscured by armor to protect them, though some surfaces intentionally remain visible. Such surfaces are also applied as a driving force for its weapons, such as the pile bunkers on its arms, increasing their firing velocity.


I went with Burke's Mobile Weapons format and wrote up a description for the unit:

Model number: TDD-AS-U001
Code name: Airgetlam
Unit type: prototype close combat mobile suit
Manufacturer: Tuatha de Danann
Overall height: 18.3 meters
Base weight: 27.2 metric tons
Armor materials: Nano-laminate armor coating
Powerplant: Ahab reactor
Propulsion: 2 x moveable ahab thrusters, located on back; 2 x ahab thrusters, located on lower rear
Equipment and design features: Sub-generator, located in chest; ATCS maneuvering system (Ahab Thruster Control Surfaces)
Fixed armaments: 65mm tri-barrel machine cannon x 2, located in chest; flash-bang pod x 2, located on shoulders
Optional armaments: 150mm ATCS short rifle w/ long barrel attachment and scope x 1, Long blade x 1, ACS arm-mounted pile bunker x 2, flexing blade x 2; TDD-AS-U00X series weapons

Technical and Historical Details:

The first of eight mobile suits built utilizing Tuatha de Danann's Aes Sidhe frame. Manufactured as a test platform for weapons, the Airgetlam can be equipped with and utilize a number of different weapons intended for future mobile suits in the Aes Sidhe line. This results in its armor featuring a number of quickly removable parts and external hard points for different sets of equipment, as well as for its own sets of equipment. As an Aes Sidhe frame, it features a secondary generator for more efficient particle control, and multiple Ahab thruster control surfaces for maneuvering and thrusting. This makes the Airgetlam highly agile for something without the Alaya-Vijnana System, though very difficult to control.

In its basic form, the Airgetlam is built for close quarters combat. It features experimental Ahab wave technology derived from the Aes Sidhe thruster architecture to enhance the combat potential of its weapons. For instance, it can be outfitted with a pair of pile bunkers that utilize the Ahab reactor's gravity generation to enhance their striking power, functioning like a point blank Dainsleif to plow through armor and frame alike. The rifle it utilizes also functions similar to a rail gun, though on a much smaller scale, making it highly potent. It also features minor integrated weapons, such as a pair of high-caliber machine cannons in the chest and disposable flash bangs in the shoulders that can blind enemy sensors.

The Airgetlam leaves much room for future improvement, especially with an architecture built for quick and extensive modifications. However, even in its most basic form the unit can serve as an adaptable combat model and a powerful deterrent, with enough power to take down a heavily armed and armored unit such as the ASW-G-56 Gundam Gremory.
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Grayter1's avatar
Grayter1Hobbyist General Artist
Rigging something like this would be.."fun"..XD..and it may seem like simple here and there in design (which I always favor anyways), but there's a lot going on with this model.
It's at least a full day or 2 investment on your behalf I imagine..especially if you went in and separated meshes into their own objects and labeled/named everything appropriately with intent for distribution of this model itself.. 
TurinuZ's avatar
TurinuZHobbyist Digital Artist
Everything at the very least is "grouped," if that's what you mean by separating meshes into their own objects. Unfortunately I don't think Sketchup's groups translate very well into Blender (Neither do the faces, as they all become horridly triangulated). Unfortunately I never took the time to name groups for any of my models, considering how often I'm exploding, merging, or removing groups. Maybe something to think about spending some time doing at the end of each project.
Grayter1's avatar
Grayter1Hobbyist General Artist
I found that the most time consuming..after the model is done..going through and organizing and naming everything..so I do it as I go along now really..
CISsuperdroid's avatar
CISsuperdroidHobbyist Artist
It'd be nice if you could 3D-print this as a whole kit! Fine work!
Jinnindo's avatar
JinnindoHobbyist General Artist
One of your best works yet, I'd say. Theming, proportions, texture/color, good combination of visual variety and uniformity.
My only complaint might be the simplicity of the crotchplate
TurinuZ's avatar
TurinuZHobbyist Digital Artist
You and someone else said the same thing. I'll try and see if I can't add some details to it to make it look more complete.
Hazardmachine's avatar
knocked it out of the park my man
Zerg170's avatar
nice, it looks grate.
ky-vergil666's avatar
ky-vergil666Professional General Artist
Holy cow... this is really legit. Nice work pal!
Grebo-Guru's avatar
Grebo-GuruProfessional Traditional Artist
Oh my. This is looking really terrific, man.
TurinuZ's avatar
TurinuZHobbyist Digital Artist
Thanks! Hope to get the other views up soon, with the inner frame, weapons and all that.
Seraphiczero's avatar
The surface finish is perfect....
TurinuZ's avatar
TurinuZHobbyist Digital Artist
Took a bit of playing around with vRay's material settings but it finally allowed me to achieve that reflective metal look I was going for, :)
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