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Mega Rampardos

By TRXPICS
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Sorry again for the long hiatus, I had my hands full for a month or so with work, but here is another Mega, and this time, its Rampardos!

When exposed to the Rampardosite, Rampardos can Mega Evolve as well, becoming even more powerful and ferocious than before! It's signature thick skull becomes harder than any mineral or metal known, earning Mega Rampardos a new Ability, Thick Scalp *, making powerful moves like Double Edge, Skull Breaker** and Head Smash all the more devestating, without taking recoil!
Mega Rampardos gains the Fighting type, along with a great boost to it's defenses and Speed, and while it's Attack doesn't get a major boost, it doesn't really need any improvements. It's Special Attack, on the other hand, is lowered quite a bit, but with an Attack stat like that, it doesn't need it anyway!

-Mega Rampardos
-Rock/Fighting
-Ability: Thick  Scalp*
-BST:97/175/100/35/75/103
-Height:6'1"
-Weight:276.0 lbs

*"Thick Scalp": "Moves that have recoil are more powerful. Recoil is negated." (Boost is 20%)

-**Sig. Move:
-"Skull Breaker "
-Power:120
-Acc:100%
-Type: Fighting
-Physical
-PP:15
-"Charging head first at full strength, the user breaks through all of the foes defenses. The move ignores the opponents boosts, but deals damage to the user." (33%)


Oh Rampardos. What a little trainwreck you are. Literally. Rampardos has so much power backing it up, with a mind boggling base 165 Attack. Back in gen 4, this was the highest outside of Legendaries, and it still is in the top 10 highest Attack counting Legendaries AND Megas. However, a combination of low Speed and defenses, combined with a mediocre defensive typing in pure Rock gave it much trouble. And it's such a shame. All of this power could have been used perfectly on a faster pokemon. Enter Mega Rampardos! With a much higher Speed, a better typing and a second STAB, combined with the luxury of spamable recoil-less Head Smash and now Skull Breaker, Mega Rampardos is a much more menacing foe than before. 

The design was inspired by both Barbarian and a battering ram. Pretty simple actually.

Hope you like it!
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© 2016 - 2020 TRXPICS
Comments27
anonymous's avatar
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RedDemonInferno's avatar

The unique ability is a bit broken. Maybe you should just nerf it down to just taking 5% of the recoil damage instead of the entire thing. Negating recoil damage is way too broken.

TRXPICS's avatar
TRXPICSStudent Digital Artist

I wouldn't say so. I mean sure, its powerful as hell, but you should consider the fact that it cant carry items, and it is very prone to be revenge killed (Bullet Punch, Mach Punch, Aqua Jet, Grassy Glide) which are all very common. This thing is built to come in, scare something out and punch through walls like its nobodies business.

Also Rampardos deserves this, I mean commonnnnn.

Killerdot123's avatar
Killerdot123Student Filmographer
So my prediction is...

HP: 107 (+10)
Attack: 205 (+40 cuz make it op)
Defense: 80 (+20)
Sp Attack: the same 65
Sp Defense: 80 (+30)
Speed: the same 58
Total: 595


Moveset?

Adamant 
252 Attack, 252 defense, 6, Spdef
Life orb

Head Smash
Double Edge
Earthquake
Stone Edge

AKA: FORKING DESTROY EVERYONE!!
:)
TRXPICS's avatar
TRXPICSStudent Digital Artist
Haha :D While base 205 Attack is ridiculously high, I still think that Rampardos would still be better if it recieved more Speed than Attack. That way, less pokemon would be able to revenge kill it, while Rampardos can still destroy whatever switches in! 
Killerdot123's avatar
Killerdot123Student Filmographer
A boost to speed is nice. But When it comes to boosts, I consider the rest of my team. I'd usually have 3 FFs (Fast Fisicalz).
So I don't take Rampardos' speed into consideration. I have one more space for an SP (a Slow Puncher). So and then 2 of the slow Punchers have to have bulk. So I'd boost speed by about 10. boost both defenses by about the 30s.
BoomOnDeviantArt's avatar
Don't forget to give it the ability Huge Power! 
Killerdot123's avatar
Killerdot123Student Filmographer
That too. Jeebus that's true power
Killerdot123's avatar
Killerdot123Student Filmographer
Oh Shoot! I had this thing on my OG Diamond team (until like the 6th gym, it kept dying). So a boost to bulk would make me MORE than happy
TRXPICS's avatar
TRXPICSStudent Digital Artist
I'm glad to hear that! And yes! One thing thats totally holding Rampardos back is its' surprising frailty, which just makes Rampardos more of a hindrence to the team. So making Rampardos bulkier gives it more of a chanse to either set up a Rock Polish or just destroying anything that doesn't manage to KO it.
Killerdot123's avatar
Killerdot123Student Filmographer
Exactly. Or give it a two new abilities. Keep Mold Breaker, add Rock Head and it's hidden ability can be wait for it... Sturdy.
Trapspring's avatar
TrapspringHobbyist Digital Artist
amazing! a Head Smash from this thing would KO almost anything XD
TRXPICS's avatar
TRXPICSStudent Digital Artist
Thanks! Mega Rampardos here is really designed to break through some of the bulkiest pokemon out there, and anything that's remotely frail on the physical side is as good as KO'ed, and even things that are really bulky will, at worst, be 2HKO'ed.
TheAngryRampardos's avatar
TheAngryRampardosHobbyist Artist
While the design is awesome & i mean really awesome!I don't think rampardos needs a mega because to me what GF should do for rampardos along with other pokemon that have the potential to be competitively reliable like his herbivore friend bastiodon is give them a stat buff that way they don't have to go "Oh this pokemon has a great stat but everything else is crap so let's just give it a mgea" route but instead just fix the pokemon by upping either it's defensive or offensive stat so that way it can be good & be used more,Y'know?
TRXPICS's avatar
TRXPICSStudent Digital Artist
First of all, thank you very! I'm very glad you like it!
As far as stat buffs go, only a handful of pokemon recieved them, and those buffs are just a 10 point increase to one stat, which is barely significant.
The very idea of Mega Evolution is to give old pokemon with dissapointing stats or abilities an opportunity to shine and be used more often. Also, Mega Evolution can also add a secondary type to a pokemon, granting it a new STAB and better defensive typing. I believe that Rampardos must recieve a Mega Evolution, since by itself, Rampardos is a dissapointing glass canon. You would have to give it an insane boost to it's stats in order to make it good, mostly to its Speed.
TheAngryRampardos's avatar
TheAngryRampardosHobbyist Artist
I dunno i still think they should go with buff stat & change their standards in terms of the number because i really don't wanna lose my item optimization when mega evolving because that's the down side to it as prankster pokemon tend to burn,para,or poison my pokemon which gets really annoying & the only way i counter these is with a lum berry...

 theangryrampardos.deviantart.c…

This is kinda idea i was thinking about when increasing certain stats.
TRXPICS's avatar
TRXPICSStudent Digital Artist
Well, I see what you are going for, but you can't make every pokemon perfect, and every pokemon should have a weakness. Regular Rampardos is slow and frail, so even pokemon who are just naturally faster or bulky enough will be able to take care of Rampardos, even with the stats boosts you want to give it. A 70 point boost to it's stats is never going to happen, while a Mega Evolution will be much more practical.
 
As far as the stat boosts that you've given Rampardos, they still wouldn't make it any more usable. It is still too frail to set up a single Swords Dance, especially against offensive pokemon. Base 69 Speed is still extremely slow, and without a boosting item like Choice Scarf it won't be able to do anything other than just take a hit, hope that the other pokemon faints from an attack, and then faint the next turn. Also, not matter what you are going to say, Rampardos should get a boost to it's Sp. Attack. It has an incredible Special movepool, but a base 80 Sp. Attack is absolute garbage without a Life Orb when compared to it's base 165 Attack.

I believe that Rampardos should act as a powerful, moderately fast and fairly bulky wallbreaker, and in order to do that it should get a Mega Evolution. Rampardos gains the speed, the bulk, the typing and the ability to wreak some real havok. In order to make Rampardos much less dependent on other pokemon and entry hazards, 103 Speed coupled with 97/100/75 bulk will do it much justice, and with these factors considered, will make Mega Rampardos a much more powerful threat. it gives it an edge against very powerful pokemon like the Mega Charizard X/Y, Garchomp, Mega Gardevoir, Mega Altaria, Scizor, Manaphy, Hoopa-U and so many more. with this kind of Speed you can threaten alot of pokemon, make them switch out and set up a Rock Polish, or a Swords Dance if you really want to. doing some calculations, I didn't see anything except for Zygarde that can take 2 hits from a Jolly, Thick Scalp Mega Rampardos after Stelath Rocks, and even Hippowdon falls to 2 Skull Breakers.
TheAngryRampardos's avatar
TheAngryRampardosHobbyist Artist
Wow i totally forgot about this comment & everything :iconsweatplz: anyways i'll commence with the convo i guess.
:P

...Okay wow you kinda misinterpreted everything i given rampardos in the stat buff entirely even though i put so much thought into & did the calcs off screen...Alright first off i'm not saying every pokemon has to be prefect as i understand the balancing skit & everything but when you take a look at other pokemon that are similar to said pokemon (the non-mega/legendary pokemon) such as haxorus & ferrothorn who have near same offensive & defensive stats kinda makes you wonder why give these pokemon better offensive options but make rampardos & bastiodon dead weight since these two were the first wield these godly stats?

Alright the stat buff in defenses was primarily upped to be similar to nidoking & sawk who both have nearly the same defenses stats & both can take a hit relativity well despite their many weaknesses including special hits if ev trained that way or if sand stream is up for rampardos.

The 80 in special attack IS NOT garbage as said before i did the calcs off screen & like nidoking & nidoqueen who both have 85 & 75 in their special attack can hit ridiculously hard thanks to the sheer force/life orb & having 80 in special attack would be no difference either if you go pure special attacking or mixed.

Example:

252+ SpA Life Orb Sheer Force Rampardos Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 406-478 (115.3 - 135.7%) -- guaranteed OHKO

252+ SpA Life Orb Sheer Force Rampardos Flamethrower vs. 248 HP / 176 SpD Mega Scizor: 442-525 (128.8 - 153%) -- guaranteed OHKO

252+ SpA Life Orb Sheer Force Rampardos Ice Beam vs. 252 HP / 76 SpD Garchomp: 556-655 (132.3 - 155.9%) -- guaranteed OHKO

252+ SpA Life Orb Sheer Force Rampardos Ice Beam vs. 244 HP / 192+ SpD Gliscor: 484-572 (137.5 - 162.5%) -- guaranteed OHKO

252+ SpA Life Orb Sheer Force Rampardos Ice Beam vs. 252 HP / 112 SpD Hippowdon: 299-354 (71.1 - 84.2%) -- guaranteed 2HKO after Leftovers recovery (requires abit of work but meh still hit's hard)

252+ SpA Life Orb Sheer Force Rampardos Thunderbolt vs. 92 HP / 0 SpD Azumarill: 317-374 (87 - 102.7%) -- 18.8% chance to OHKO

See?Also the reason i list these pokemon instead of any other pokemon is because these are the most common pokemon i see on everyone's team on wifi battles.:P

Lasty the 69 speed was mean't to be either for a sticky web team or the standard rock polish set because as said before "Also sticky web can be helpful too if you wanna run a swords dance rampardos as rampardos after sticky web can outspeed base 110 with the adamant nature but it's highly recommended to run jolly when using sticky web so you can out anything higher than base 110" wheres the rock polish set you can add on life orb & the speed you get after setting up with the adamant nature will be at 474 which will outspeed the standard choice scarf landorus-t variant set & mega sceptile. Oh & as for the choice scarf set...390 outspeeding even Alakazam's base speed.

So as you can see i really did put some thought into what can work for rampardos & to make him reliable as a dedicated sweeper or wallbreaker without the need to go with mega route but of course there many ways to stop rampardos like priority moves,faster pokemon,para hax or wil-o-wispers so there is that but nontheless powerful but not unstoppable.
TRXPICS's avatar
TRXPICSStudent Digital Artist
I'm sorry if my comment was to harsh, I didn't mean to say that you didn't make any research, because you really did a wonderful job. 

However, you are constantly mentioning other pokemon who are similar to your version of Rampardos, And it is made more appearent that Rampardos will get no justification to be used over Nidoking, who is faster and stronger on the special side. Also, 97/77/77 defenses is not nearly as bulky as it is made to seem, and as you've said, will require some defensive investment, which will make Rampardos either slower or weaker. A pure Special set also has no justification to be used, as pokemon like Nidoking exist, who has a similar movepool and a higher Sp. Attack and Speed. 

The calculations that you've given are impressive, but there is a major problem: It is a fully invested, Special Attacker with a Sp. Attack increasing nature eqipped with Life Orb and with Sheer Force, against many Physical walls, so of course it will be able to do alot of damage to them. and Still, there are many pokemon who can do the same thing much more reliably

As far as Sticky Web support goes, the only reliable users are Smeargle and Shuckle, who are both stopped by Taunt(which is used often by Prankster users, who are also a problem to Rampardos) and become dead weights afterwards. Furtermore, you can't really hope to set up a Rock Polish against many pokemon, maybe against very passive pokemon walls, you know, the ones that Rampardos is supposed to break.

With everything said, I am really surprised at how powerful Special Rampardos can be with the right boosts, so I was really proven wrong by your calculations. However, my point still stands, Rampardos should remain a Physical Attacker, as there are pokemon who are much better at breaking physical walls, like Hoopa, M-Gardevoir, M-Charizard Y, Latios, Manaphy, Serperior and many more, so Rampardos has a lot of competition from that side. Also, it doesn't have any special STAB, so it is much less usable against other pokemon.
To conclude, I would just like to say that I have two main problems with your arguments.
1. You are giving Rampardos to much support, while also trying to do manu sets at once. You can't be a Life Orb Attacker and a Revenge Killer at the same time, thanks to it's Speed, while a Rock Polish will still have alot of problems because of it's relatively low defenses.
2. No matter what you are going to say, the best Rampardos is going to get is a Mega Evolution, as a 70 point boost is pretty insane to hope for any pokemon, especially since you are giving it for free without any drawbacks, so of course it will be much more powerful and usable. It is a pokemon with a base stat total of 565, with Sheer Force, Life Orb and an expansive movepool. 


 
TheAngryRampardos's avatar
TheAngryRampardosHobbyist Artist
Yeah kinda got that vibe with your reply especially on the whole "Special attack is garbage" bit which i won't lie kinda got me rallied up but whateves nothing major nor nothing to get mad over so let's move on.:P

"Also, 97/77/77 defenses is not nearly as bulky as it is made to seem, and as you've said, will require some defensive investment, which will make Rampardos either slower or weaker."

Well it is optional but personally not always recommended but hey if people want a more defensive rampardos then let them,right?Besides i've seen other pokemon with similar stats likes the ones i given rampardos here take hits quite well even from super effective hits & always do work.

Check it out

252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252+ SpD Assault Vest Rampardos: 218-260 (64.8 - 77.3%) -- guaranteed 2HKO

0 SpA Rotom-W Hydro Pump vs. 4 HP / 252+ SpD Assault Vest Rampardos: 140-168 (41.6 - 50%) -- 0.4% chance to 2HKO

252 SpA Life Orb Alakazam Focus Blast vs. 4 HP / 252+ SpD Assault Vest Rampardos: 200-237 (59.5 - 70.5%) -- guaranteed 2HKO

252 SpA Mega Charizard Y Solar Beam vs. 4 HP / 252+ SpD Assault Vest Rampardos: 172-204 (51.1 - 60.7%) -- guaranteed 2HKO

Pretty much if conkdeldurr can take advantage of Assault Vest then rampardos can too with the similar build,Also if sand is up then they turn into 3HKO which is...yeah.:P


"The calculations that you've given are impressive, but there is a major problem: It is a fully invested, Special Attacker with a Sp. Attack increasing nature eqipped with Life Orb and with Sheer Force, against many Physical walls, so of course it will be able to do alot of damage to them. and Still, there are many pokemon who can do the same thing much more reliably"

The full investment in special attack was done with the rash nature so that you can have options for a mixed set which can help rampardos as the pokemon i listed mainly garchomp,gliscor,& landorus can wall rampardos to death & OHKO him when given the chance but even with little to no investment he can take them out & yes while i agree that there are other pokemon who can do the job better keep in mind this for rampardos when he is in a sweeping role & wants nothing to stand in his way which is why i'll leave this here to give you an example on what i'm talking about in not fully investing in special attack.

40 SpA Life Orb Sheer Force Rampardos Ice Beam vs. 0 HP / 0 SpD Landorus-T: 463-546 (145.1 - 171.1%) -- guaranteed OHKO

40 SpA Life Orb Sheer Force Rampardos Ice Beam vs. 252 HP / 76 SpD Garchomp: 400-473 (95.2 - 112.6%) -- 68.8% chance to OHKO

40 SpA Life Orb Sheer Force Rampardos Ice Beam vs. 244 HP / 192+ SpD Gliscor: 354-416 (100.5 - 118.1%) -- guaranteed OHKO


"As far as Sticky Web support goes, the only reliable users are Smeargle and Shuckle, who are both stopped by Taunt(which is used often by Prankster users, who are also a problem to Rampardos) and become dead weights afterwards.

Then boy i must be luckiest guy to set up webs with my ariados because even with taunters on my opponent's team i'll always take them out first before setting up & let my ariados do his thing plus my ariados is full invested in HP & Defense which can take super effective hits for days.

" Furtermore, you can't really hope to set up a Rock Polish against many pokemon, maybe against very passive pokemon walls, you know, the ones that Rampardos is supposed to break."

Pretty much this.

"With everything said, I am really surprised at how powerful Special Rampardos can be with the right boosts, so I was really proven wrong by your calculations. However, my point still stands, Rampardos should remain a Physical Attacker, as there are pokemon who are much better at breaking physical walls, like Hoopa, M-Gardevoir, M-Charizard Y, Latios, Manaphy, Serperior and many more, so Rampardos has a lot of competition from that side. Also, it doesn't have any special STAB, so it is much less usable against other pokemon."

Fair enough but keep in mind rampardos doesn't have ice punch which is why ice beam was listed on the example as that move alone can hit the annoying trio hard with no drawbacks.:P


"To conclude, I would just like to say that I have two main problems with your arguments.
1. You are giving Rampardos to much support, while also trying to do manu sets at once. You can't be a Life Orb Attacker and a Revenge Killer at the same time, thanks to it's Speed, while a Rock Polish will still have alot of problems because of it's relatively low defenses."

Gotta set up at right moment bro which is how the game is played & take advantage of the moment once it's yours.
May seem like a weak comeback but that's pretty much the name of game in pokemon for most trainers.


"2. No matter what you are going to say, the best Rampardos is going to get is a Mega Evolution, as a 70 point boost is pretty insane to hope for any pokemon, especially since you are giving it for free without any drawbacks, so of course it will be much more powerful and usable. It is a pokemon with a base stat total of 565, with Sheer Force, Life Orb and an expansive movepool."

Hey now i'm all open for a mega (really digging the Thick Scalp ability which is insane) despite my problems with it but the stat buff i think would be better due to the reasons i given out already but if GF goes to the mega route then cool i'll be happy with it (they better come up with a design that was inspire by yours because i like your design alot) but if not then i just hope they'll give him a moderated stat buff to make him usable because rampardos is criminally underrated & needs more love.
TRXPICS's avatar
TRXPICSStudent Digital Artist
Wow, you've really sticken it to me haha ^^;
I am really glad that I've had this discussion with you! And after this reply, I see that you are well aware of both the weaknesses and the strengths of Rampardos, and hey, pokemon is meant to be both challenging and fun!;)( guess that I've got alot to learn about pokemon battles too... ^^;)
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PokeHybrid's avatar
PokeHybridHobbyist Artist
Pure Awesomeness.
TRXPICS's avatar
TRXPICSStudent Digital Artist
Thank you!
PokeHybrid's avatar
PokeHybridHobbyist Artist
You're welcome.
ToxicWyvern's avatar
ToxicWyvernHobbyist Traditional Artist
Nice ability, it fits Rampardos well. 
anonymous's avatar
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