When exposed to the Krookodite, Krookodile's arms become longer and more mascular, giving it a much tougher appearence, especially when coupled with the marks all over it's body. Krookodile's eyes are sharper than ever, allowing Krookodile to see even better through the harshest of sandstorms. Mega Krookodile's neck muscles are almost three times as large than its normal state, which grants it the strength to tear through almost any substance with very little effort with its huge jaws!
*"Carnivore":Fang attacks are stronger, and heal the user with half the damage dealt." (Boost to fang based attacks 50%)
Krookodile is easily one of my favourite poke's from Unova. Being a badass crocodile-dinosaur hybrid with an equaly badass Ground/Dark typing made sure that with every new adventure in this massive region, a Sandile will join my team to kick ass and take names all throughout the game.
So all in all, Krookodile is awesome, and it certainly deserves a Mega Evolution.
Well, hope you like it!
Pokemon © Pokémon Company/Nintendo
I can already imagine how deadly this Pokemon is going to be if you gave it Poison Fang since Poison Fang has the highest Poisoning chance of all the attacking Poison type moves plus Poison Fang inflect Toxic instead of normal Poison which will almost always force your opponent to swap Pokemon.
Krookodile @ Krookodilite
EVs: 252 Atk / 4 Def / 252 Spe
- Ice Fang
Carnivore-boosted Crunch and Earthquake are solid STABs that have good coverage and allow Mega Krookodile to 2HKO most unresisted Pokemon in OU. Ice Fang gives Krookodile the ability to threaten various Dragons in OU, as well as heavily damage Landorus-T even after being Intimidated. Fire Fang is also an option for those looking to OHKO bulky Steels that are 4x weak to it, though it doesn't carry as much value as a coverage move when compared to Ice Fang. Lastly, Mega Krookodile's base 112 Speed allows it to fire off fast Taunts against hazard setters such as Skarmory and Ferrothorn.
The EV spread allows Mega Krookodile to outspeed the unboosted metagame up to Timid Thundurus. Intimidate is the Ability of choice, allowing base Krookodile to switch in easily on resisted and weaker unresisted hits.
Based on its role as a utility attacker, I like its ability to fit in most balanced and offensive teams. I had previously considered a bulkier spread at the cost of speed, but it wasn't worth it to give up the speed to beat Thundurus, especially since Carnivore-boosted Crunch OHKOes it. All-in-all, a solid OU threat and 100% worth inserting into Pokemon simulators (if such a function should become available), I'd love to try 'em out. Arguably one of the best designed kits among fanmade-Megas and Fakemons I've seen out there!
Not to mention, Mega Krook looks pretty nasty too. Big and bad! I'd put it on all my teams, in-game and competitive - it'd see much work in both domains for sure. Great work once again!
Secondly, you pretty much nailed my intentions with this set. Back on gen 6 I have used Krookodile as a bulky utility attacker, with a set consisting of Stealth Rocks/Crunch/Earthquake/Taunt for single battles and Rock Slide/Crunch/Earthquake/Taunt for doubles, and while it did very well, and was surprisingly bulky after Intimidate, it was either too slow, too weak, too frail or too reliant on Wish support or Leftovers, so I did try to remedy ALL of that with this Mega evolution while still making it an offensive threat that should be counted for when building a team, especially since Carnivore boosted Crunch is incredibly dangerous, and even bulky pokemon will lose to it in the long run since it can now passively recover with a strong STAB that is resisted buy few types (unlike Giga Drain or Leech Life).
I'm really glad that you like it!