Shop Forum More Submit  Join Login
Crystal Ball 1 by Trish2 Crystal Ball 1 by Trish2
I thought about putting this in stock images, but... I just wasn't comfortable with that.

Feel free to use for non-commercial work and credit me with a link back to this page if you use it and alter it. If it is to be posted anywhere else as is, the creative commons license and this statement must accompany it along with credit and link to me.
Add a Comment:
 
:iconzondor:
zondor Featured By Owner Dec 17, 2013
Mystical! Love it!
Reply
:iconlemurianwanderer:
LemurianWanderer Featured By Owner Jul 23, 2010  Professional General Artist
I used your stock here... [link]
Reply
:icondinayarose:
Dinayarose Featured By Owner Feb 16, 2007   Photographer
Wow this is great. Do you mind if I play with it as a stock? If not thats cool.
Reply
:icontrish2:
Trish2 Featured By Owner Feb 16, 2007  Professional General Artist
sure that is what it is there for! :)
Reply
:icondinayarose:
Dinayarose Featured By Owner Feb 16, 2007   Photographer
thank you
Reply
:iconcheddarpaladin:
cheddarpaladin Featured By Owner Feb 10, 2007  Student Digital Artist
Groovy.
Reply
:iconrhiannon104:
Rhiannon104 Featured By Owner Feb 10, 2007
Love this!!!!!!!! :clap: :+fav:
Reply
:icontrish2:
Trish2 Featured By Owner Feb 10, 2007  Professional General Artist
Glad you like it and thanks for the fave :)
Reply
:icontygerwulf:
tygerwulf Featured By Owner Feb 10, 2007
There's one conniption I have about 3d images of glass (or other transparent material) balls and that's lighting. I know that it's amazingly hard to do (I did one I was particularly proud of, but it still didn't have the effect I'm going to say), but I would like to see light pass through the ball. That is, bend the light from the candle onto the drape next to it. This tends to show up as a magnification of the light into a more defined point. I was never able to do it (though I did get light to redirect correctly with enough raytraces); all I managed was to redirect shadow.

Meh, it's a thing I'm picky about. My theory may be all wrong too and you have it set up to pass light correctly. Otherwise, I'm really impressed by the candles and the detail in the ball itself. That probably involved some post work, I expect.
Reply
:icontrish2:
Trish2 Featured By Owner Feb 10, 2007  Professional General Artist
not much post work actually. The ball had some straight lines inside that I got rid of and I barely smudged the top of the candle wicks to make them look less like a flame on a pin and more like flame burning a wick. I only allowed for 2 raytracing bounces as any more than that killed my computer at the time that I made this image. Don't know if I can get away with 3 or 4 with my new computer and how much difference that would make other than drawing out my render time. Maybe Bryce or Vue or some other program would make the rendering of these items easier. It was enough to suit my purposes at the time.
Reply
:icontygerwulf:
tygerwulf Featured By Owner Feb 10, 2007
Only 3 or four? Wow. I use 16 usually. But that's with Lightwave. I played around with it for a bit today, and I made a very nice ball look, but it still didn't pass color to the light. I've always wanted the light color to be added to by the surface color of a transparent object when it the rays pass through it.

The ball is very nicely rendered without much postwork, I'll say. The reflection and refraction of the image is very realistic.
Reply
:icontrish2:
Trish2 Featured By Owner Feb 10, 2007  Professional General Artist
Yeah I have certainly gotten the impression that Poser seems to be not so good on the rendering. Either that or I am incredibly impatient and do low quality renders... I hate waiting 3 hours for a render to complete only to find my computer has crashed. :(

But enough of my troubles. Thank you for the fine complement :)
Reply
:icontygerwulf:
tygerwulf Featured By Owner Feb 11, 2007
I did a quick (say, I played with it for a few hours and let it render for 30 mins) render of a transparent ball in Lightwave: [link] I'm impressed. Sadly, no light color transference. And the background is crappy. I guess I'm in a bit of a gruesome mood tonight, though.
Reply
:icontrish2:
Trish2 Featured By Owner Feb 11, 2007  Professional General Artist
LOL transparent until you render it. Still pretty cool... but yeah -- I think because of the background being reflected in it, it does not look transparent.
Reply
:icontygerwulf:
tygerwulf Featured By Owner Feb 11, 2007
It's the refraction that makes it not transparent. The surfaces have 100% transparency at a 1.2 refraction or 1.8 I can't remember. i should find out the refraction of a real glass sphere to make it super realistic. Actually, I should turn off raytracing to see. i have an opaque edges shader on it, so it might be visible because of that.
Reply
:icondauntiemagic:
dauntiemagic Featured By Owner Feb 9, 2007
phabulous, great job, love them
Reply
:icontrish2:
Trish2 Featured By Owner Feb 9, 2007  Professional General Artist
Cool! Thanks for the faves! hope you enjoy using them :)
Reply
:icondauntiemagic:
dauntiemagic Featured By Owner Feb 10, 2007
ah they are stock, cool beans, and most welcome
Reply
Add a Comment:
 
×




Details

Submitted on
February 9, 2007
Image Size
519 KB
Resolution
600×800
Link
Thumb

Stats

Views
3,344
Favourites
19 (who?)
Comments
18
Downloads
571

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Share Alike 3.0 License.
×