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trekmodeler's avatar

V'ger Revealed

I did not count the number of object/capsules I used- there was a lot.

The picture was rendered in 3ds Max 2012, spotlight effects done in After Effects CS5 with the VideoCopilot plugin, and final touch ups done in Photoshop.

The Enterprise is an upcoming ship mod I made for the game Star Trek: Bridge Commander.

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© 2012 - 2021 trekmodeler
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UnrelatedIndividual's avatar
Looks great! Can I ask your technique for the colored/pearl hull plating? Is it painted as one color or do the colors shift based on the viewing angle? I must have spent hours looking at this thread, trying to think how you would do it in digital 3D: [link]
trekmodeler's avatar
The only reference for the TMP Enterprise is black/white pictures and the movie. Here, I used 2 types of coloring- the Diffuse, which is the standard hull plating in shades of gray-yellow (mostly white gray). And a Specular map where the hull plating is at it's maximum color under full light.

Then just play with the lighting to achieve your desired effect.
Colourbrand's avatar
We need more V'Ger pics!!!!!!!!

Good start - plan to do more?
trekmodeler's avatar
Possibly. This was actually a quick render to create.
GlenRoberson's avatar
GlenRoberson's avatar
CJCA915's avatar
Will the Connie refit model have the same poly count once it's converted to STBC, because here it seems like it has a nice high poly count to reduce the number of sharp corners for the saucer, etc... and the textures are amazing, what resolution are they?
trekmodeler's avatar
The overall polycount is around 28k (there is no change after exporting). The textures (along with colored specular maps) are at 2048px resolution. I made sure the saucer had enough segments to look good up close.
CJCA915's avatar
CJCA915's avatar
From the little picture I thought you uploaded a shot from the movie, the lighting is excellent, especially on the Enterprise with the running lights, etc.
enterprisedavid's avatar
this version look much better

can't wait
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