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By tracyjb   |   Watch
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Published: November 30, 2013

I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy.  Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon


Notes on Character Design


I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.


character design question


Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.


First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.

shame


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots


- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.



Design:

- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects


If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes


- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

expressions


I discuss expression drawing in more detail here (click the image for the link):

expressions

- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).

expressions


expressions


Lastly…

Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

Recommended Journals
The manic mania when you're Arting.
Whenever you create something you go through various stages before it is finished (if you want to finish it that is, not all artwork is meant to be finished.) I've noticed that these creative stages that you go through in that small time period of just one artwork is a manic type of emotional storm. Funny enough, being artists also means you're probably a more sensitive person than most. This following stage story is based on my own experience. Yours might be completely the same or perhaps you encounter different emotions thought he development stages. They are sort of placed in order, but you usually don't experience all of them in one art
art tips?
        I get asked a lot to make tutorials, to teach people this or that when it comes to art, or a certain thing I like to draw. I'm not a teacher, or an expert guys. I am just some random chick who likes to draw a lot and who practices drawing a lot. I don't think I would be very good at teaching or explaining. I cannot give out information like a teacher would. On paws or anatomy. I am no expert. However, I do give advice though, and my advice is usually the same. If you want to draw a certain animal, research the animal. Watch documentaries, look up anatomy sketches, and photographs that inspire you. Even inspiring art, something that
5 Things to Consider Before You Start a Comic
Oh yeah, if you'd like support me at Patreon I'm here http://www.patreon.com/droemar 1. Write a freaking script! Don't get me wrong, I adore *KayFedewa (https://www.deviantart.com/kayfedewa) and The Blackblood Alliance. But Kay herself has admitted how much trouble she got herself into by starting the comic and  not having a script. And when one of the top artists on DA admits to the pitfall, you had best sit up and take notice. It's called a graphic NOVEL, folks. And just because it has cute pictures doesn't mean you get to half-ass it. Considering how much work goes into making a graphic novel looks good, I am continually gobsmacked by the number of people who plunge into
Comments352
anonymous's avatar
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NyahKitty's avatar
NyahKittyHobbyist General Artist
Having practiced at drawing and cartooning for many years
I still find this particular article to be helpful and encouraging.

Thank you for taking the time to put this one together.  :)
vibesblog's avatar
vibesblogHobbyist Digital Artist
I think you made a mistake by leaving games industry. That was a real job while this is just internet.
SimplyCookie's avatar
SimplyCookieHobbyist Digital Artist
I hope you don't mind, I referenced this journal entry in some of my uploads because it really inspired and helped me in creating character designs :) Thank you so much for taking the time to help out aspiring artists alongside creating such wonderful artworks <3
AngieWilson's avatar
AngieWilsonHobbyist General Artist
Seriously, This needs to be a full-out TV toon series with this same quality of awesomeness!
Maybe a movie to add onto the series too! I'm so buy the DVDs of booth! :hug:

Keep up the stunning art, :icontracyjb:!:D
CloudedHeu's avatar
CloudedHeuHobbyist General Artist
damn, forgot about this great lesson/ref lackadaisy made, happy to find it again I am a dummy! .
JewBay's avatar
JewBay Digital Artist
What the fuck is a patreon?
raeurae's avatar
It is a website where you pay monthly to get special stuff from artists/people in general.  Like you may get a .psd file of a drawing with all the layers intact, process videos, discounts on prints, and other stuff; it really just depends on how much and who you are paying. 
NahriDolls's avatar
Holy mother of god that tablet is gorgeousssss

Can I ask what it's called and how much it cost???
Shadowkey392's avatar
Huh.  Well, good luck to you, then!  I hope you're able to make this work!
golden1willow's avatar
golden1willowHobbyist General Artist
I am definitely sharing this... may I?
tracyjb's avatar
Sure - of course!  I'd be honored if you did.
golden1willow's avatar
golden1willowHobbyist General Artist
:D
malik789's avatar
malik789Student General Artist
<3 yay!!! I finally found the person responsible for my inspiration in cartoons and animation.

I absolutely love your tutorials, tips, Illustrations, EVERYTHING! (including humor, which is of personal love). And it has been a stem of, well, importance to follow your advice about the way of drawing. I ended up making a new style out of it all but, i still have some problems doing the body.

But i really love your humor, and the characters and it got me really wanting to be an animator once i got really good at following your helpful tips.  I know most artists can say the same thing but you are really in depth about it all.

Also, sorry for typing so much. ^^;; really want to say thanks. I haven't posted any new art yet of my current progress but over the years, but i really improved now. ^^
Bandiheart's avatar
BandiheartStudent Writer
This helps so much. I'm a beginning artist and I needed a place to sorta, get tips and such.
HaughtyFoe's avatar
HaughtyFoeHobbyist General Artist
Oooh, this is such great advice. Thank you for taking the time out to post this! I'd like to calm down some myself, just relax...
QueenoftheWillows's avatar
QueenoftheWillowsHobbyist General Artist
Girl: Do u even want to be with me forever?
Boy: No
Girl: Do u even like me?
Boy: No
Girl: Would u cry if i walked away?
Boy: No
She heard enough and was hurt... She walked away with tears in her eyes
The boy grabbed her arm
Boy: Your not pretty...your beautiful
Boy: I dont want to be with u forever...I need to be with u forever
Boy: I dont like u...I love u
Boy: I wouldn't cry if u walked away......I would die if u walked away.
Boy Whispers: Plz stay with me
Girl: I will...
*Tonight at midnight your true love will realize they loves u
*Something good will happen to u at 1-4pm
*Tomorrow it could be anywhere!!!
*Get ready for the shock of your life!
*If u dont post this to 5 other comments... You will have baD luck in relationships for the next 10 years
AngieWilson's avatar
AngieWilsonHobbyist General Artist
I'm already happily married to my life-mate.... e_e'

So this "message" is mutedly pointless!
Go tack on your useless trolly posts onto PLZ accounts where nobody gives a flying fluke on dimwitted crap like this... :no: :iconfireplz: :iconreallybroplz:
Bandiheart's avatar
BandiheartStudent Writer
I already have bad luck in relationships. So I won't lose anything.
SP0OKY-RUSSIA's avatar
SP0OKY-RUSSIAHobbyist Digital Artist
XD
violet-the-great's avatar
violet-the-greatHobbyist Traditional Artist
SHUDDUP THIS STUFF IS STUPID
Cabienne's avatar
CabienneHobbyist General Artist
I adore your Lackadaisy comic so very much. Your work is spectacular and your advice here is wonderful, insightful and very practical. Thank you so much for sharing this. <3
AzureAceStarburst's avatar
AzureAceStarburstProfessional Digital Artist
YOU ARE TALENTED.
KlownyKritter's avatar
KlownyKritterHobbyist General Artist
Yay another artist from St. Louis!
anonymous's avatar
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