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Description
I started 3D modeling by modding for a game called Microsoft Train Simulator and it all began when I found out you could repaint the train models simply by recoloring the models' texture files. Which I did with MS Paint ... >< ... geez that's like trying to paint the Mona Lisa with a wall painting brush.
Anyway, enough about my embarrassing past ...
I eventually got pretty good at texturing and actually did make models and textures for commercial games as a sideline. But I'm not much of a gamer by any stretch; I play games really to look at the models and the textures. That's probably why I kept dying in raids playing WOW as I'm usually too busy looking at the scenery and trying to figure out how things were made and whatnot ...
So, that brings me to LAT. He has a unique method of building faces. Really quite clever. LAT models don't actually have a modeled face. They rely on an illusion to complete the perception that it's really all there when there's actually nothing there. Which is why they fall apart when you apply most shaders to them. Still, they are remarkable examples of 3D modeling work and the base quality of his textures are superb.
So ... I wanted to know exactly how far you can take a LAT model which is the primary reason why I started this project. I wanted to make a "beautiful" version of a LAT model. It's a repaint job to be sure, but I did a lot more than that and you can see the results of my effort above.
Just having a model look good isn't enough, so I did a little more to make the model really truly functionally perfect. So GLaDOS got a good deal of work done to her in this department. But you can't have GLaDOS without her Companion Cube, so I made one of those. I was going to make a turret, but SketchUp isn't good for that kind of shape (but I might revisit the idea later). So in the interim, I rehashed one of the new cores that I made into GLaDOS' missing Morality Core - yep, I have that kind of sense of humor.
Finally I made her a new stage. Some ideas were thrown around and there was some talk about building a more extensive facility, but at the end of the day, I like to keep things simple. MMD really is a "Song and Dance" affair so the stage is a performance stage which gives the feel of the game, rather than an attempt to recreate elements of the game for MMD which seems rather senseless on closer reflection.
So, in this package there are:
GLaDOS version 3.0.0
Companion Cube version 3.1.0
Morality Core version 3.2.0
Podium version 3.3.0
The first three models supports VMDSpectrum music-to-motion data.
The stage itself is quite flexible. The podium model is also provided in x.file format. Both can be used as a part of the set or separately. The whole exercise behind doing the stage in the manner I did here was primarily as practice for game texturing as I haven't done it in awhile so most of it uses texture maps. It was fun and the results are generally pleasing. Almost has a video game like quality to it.
Detailed notations on modifications, etc. including usage instructions are in the readme.txt.
Plus their are some small hidden Easter Eggs in the mix
Anyway have fun with this set. Feel free to let me know what you think about it. Feedback does help me improve so I value any useful input you may have.
LAT Miku 2.3 NE base - LAT
Most of the textures were reworked but some elements such as the sleeve cuff graphics are from the original as I didn't feel that they needed to be changed. Other than that, probably 99% of the texture maps were tweaked or completely redone though.
Companion Cube and Cores are original works as are the stage and it's texture maps with the exception of:
- the Aperture Science logo
- the LCD panel readout display which is a screen from a Logitech product
MME - Object Luminious only
One of the objectives of this project was to create a set of models that requires no MME shaders to make them look good.
Software used: SketchUp 8 / MMD 7.39 / PMD 0.1.3.8 / Photoshop 7 / VMDSpectrum / Audacity 2.0/ PS Pad Text Editor / Microsoft Excel
BTW - I draw/paint with a mouse ... just so you know it can be done.
Very simple:
[ 1 ] You may edit/modify the models for your own PRIVATE use/enjoyment.
[ 2 ] Redistribution of the model (modified or not) or any of their parts including their texture maps is prohibited.
[ 3 ] Do not use for extreme violence or pornography.
Demo video: youtu.be/6Vkh_Gc_eBo
D/L (Deviantart): On the right side of the page under the "More Like This" panel.
Alternative D/L (Bowlroll): bowlroll.net/up/dl20359
GLaDOS and Portal Game (C) Valve Corporation
Miku Hatsune (C) Crypton Future Media, Inc.
Anyway, enough about my embarrassing past ...
I eventually got pretty good at texturing and actually did make models and textures for commercial games as a sideline. But I'm not much of a gamer by any stretch; I play games really to look at the models and the textures. That's probably why I kept dying in raids playing WOW as I'm usually too busy looking at the scenery and trying to figure out how things were made and whatnot ...
So, that brings me to LAT. He has a unique method of building faces. Really quite clever. LAT models don't actually have a modeled face. They rely on an illusion to complete the perception that it's really all there when there's actually nothing there. Which is why they fall apart when you apply most shaders to them. Still, they are remarkable examples of 3D modeling work and the base quality of his textures are superb.
So ... I wanted to know exactly how far you can take a LAT model which is the primary reason why I started this project. I wanted to make a "beautiful" version of a LAT model. It's a repaint job to be sure, but I did a lot more than that and you can see the results of my effort above.
Just having a model look good isn't enough, so I did a little more to make the model really truly functionally perfect. So GLaDOS got a good deal of work done to her in this department. But you can't have GLaDOS without her Companion Cube, so I made one of those. I was going to make a turret, but SketchUp isn't good for that kind of shape (but I might revisit the idea later). So in the interim, I rehashed one of the new cores that I made into GLaDOS' missing Morality Core - yep, I have that kind of sense of humor.
Finally I made her a new stage. Some ideas were thrown around and there was some talk about building a more extensive facility, but at the end of the day, I like to keep things simple. MMD really is a "Song and Dance" affair so the stage is a performance stage which gives the feel of the game, rather than an attempt to recreate elements of the game for MMD which seems rather senseless on closer reflection.
So, in this package there are:
GLaDOS version 3.0.0
Companion Cube version 3.1.0
Morality Core version 3.2.0
Podium version 3.3.0
The first three models supports VMDSpectrum music-to-motion data.
The stage itself is quite flexible. The podium model is also provided in x.file format. Both can be used as a part of the set or separately. The whole exercise behind doing the stage in the manner I did here was primarily as practice for game texturing as I haven't done it in awhile so most of it uses texture maps. It was fun and the results are generally pleasing. Almost has a video game like quality to it.
Detailed notations on modifications, etc. including usage instructions are in the readme.txt.
Plus their are some small hidden Easter Eggs in the mix
Anyway have fun with this set. Feel free to let me know what you think about it. Feedback does help me improve so I value any useful input you may have.
CREDITS
LAT Miku 2.3 NE base - LAT
Most of the textures were reworked but some elements such as the sleeve cuff graphics are from the original as I didn't feel that they needed to be changed. Other than that, probably 99% of the texture maps were tweaked or completely redone though.
Companion Cube and Cores are original works as are the stage and it's texture maps with the exception of:
- the Aperture Science logo
- the LCD panel readout display which is a screen from a Logitech product
MME - Object Luminious only
One of the objectives of this project was to create a set of models that requires no MME shaders to make them look good.
Software used: SketchUp 8 / MMD 7.39 / PMD 0.1.3.8 / Photoshop 7 / VMDSpectrum / Audacity 2.0/ PS Pad Text Editor / Microsoft Excel
BTW - I draw/paint with a mouse ... just so you know it can be done.
RULES
Very simple:
[ 1 ] You may edit/modify the models for your own PRIVATE use/enjoyment.
[ 2 ] Redistribution of the model (modified or not) or any of their parts including their texture maps is prohibited.
[ 3 ] Do not use for extreme violence or pornography.
NOTES
Demo video: youtu.be/6Vkh_Gc_eBo
D/L (Deviantart): On the right side of the page under the "More Like This" panel.
Alternative D/L (Bowlroll): bowlroll.net/up/dl20359
GLaDOS and Portal Game (C) Valve Corporation
Miku Hatsune (C) Crypton Future Media, Inc.
© 2013 - 2024 Trackdancer
Comments49
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Oh wow, taking this too. Ironically i chanced upon your models of GlaDOS while looking for a forest stage that fits my uses. Lol. I hope to start uploading art here, but due to life being chaotic for me at present i haven't found the motivation/time to do it. Maybe i'll make art with her in it, that sounds like a fitting thing to do. I prefer posing for photos rather than making videos personally. I ain't that great at animating, but i am good at posing stuff. Haha.