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Midgard - The Other Local Neighbourhood by tomme23 Midgard - The Other Local Neighbourhood by tomme23
Overview on Oblivion
  • There are two sides to the universe: the Mundus, which contains the planets and constitutes the majority of the universe, and Oblivion. 
  • A plane of Oblivion is a spherical dimension around 5×1013 km3 in volume (around 45708 km in diameter), larger than Midgard but smaller than Zenithar (Neptune).
  • They are always found with nine others in a structure known as an oblivial ring. These rings are created by disturbances in the fabric of spacetime that are caused by massive objects (gravity wells). Why each oblivial ring must have ten planes is unknown. I guess the universe likes the metric system.
  • Any object that is larger than around 1022 kilograms (just a little less massive than Pluto) has a ring. The more massive the object, the more rings it would have. This increases on a somewhat logarithmic scale so Sol, at a hefty 1.989×1030 kg, has only ten.
  • Each plane of Oblivion is completely self-contained. The only way to access one is to create a rift in spacetime (a portal) using magic or energy. The oblivial rings are therefore not physical structures, rather they are related by the energy threshold needed to create a portal between the planes.
  • The energy needed to create portals to other rings, or the mundane body associated with them, increases exponentially with distance. Therefore, for example, it requires much less energy to travel to Sovngarde from Masser than Midgard and vice versa. This also makes it much more difficult to reach the outer planets via portal, and impossible to cross interstellar distances.
  • A plane that is left undisturbed will be devoid of matter and energy, save for the magicka produced by fluctuations within the dimensional walls. A magically powerful being, such as a daedric lord or a large group of individuals, can manipulate this magicka to create matter and other forms of energy.

Midgardians and Magic
  • Before the acquisition of mitochondria via symbiogenesis, early eukaryotes relied upon organelles known as magichlorians (so as to send all the Star Wars fans into a frothing rage) to produce energy. Magichlorians reduced ferric iron to release magicka, which the cell used to function. Though magichlorians have not been necessary for around 1.5 billion years, eukaryotes today still have them and the magicka they produce is converted into a small amount of heat. Before magichlorians evolved, Midgardian organisms simply absorbed magicka from sunlight - Sol produces enough magicka (rare among life-supporting stars) to make this viable.
  • Sapient aedric beings, all of which are eukaryotes, are able to manipulate the magicka they produce. Among other things, they can create portals to oblivial planes.
  • The oblivial planes associated with the planet and neighbouring bodies are uniquely crowded. Several groups of daedric beings, beings created by aedric magic, have crafted their homes in these planes - effectively creating worlds in their own right. The majority of extraterrestrial life cannot manipulate magicka naturally, so their planes tend to remain empty.
The Local Planes

Shown here are the oblivial rings of Midgard, its moons Masser and Secunda, and the planet Stendarr. The size of the mundane bodies are to scale, distances between them are not. The stars in the background represents the Mundus. The Sol System as a whole contains 48 rings scattered across 20 mundane bodies, giving a total plane count of 480. A somewhat comprehensive list of daedric pantheons can be found here: clicky clicky.

Midgard-1
  • Asgard - The plane of the æsir is a pleasant realm with large oceans and verdant continents. Gravity here pulls towards the outside, creating an 'inverted-planet' type realm that characterises the Yggdrasillian planes. Asgard is also the afterlife for the Norse.
  • Jötunheim - The plane of the jötnar is much like Asgard, though it lacks any real oceans and temperatures are more like the Arctic.
  • Álfheim - The plane of the álfar. Pretty much the same sort of climate as Asgard, though the sky has a golden tinge to it.
  • Helheim - The plane of the náir is the weirdest of modern Yggdrasil. It is comprised of an outer shell of dark rock, with a huge network of tunnels and enormous caverns, and a black sky within.
  • Aetherius - The plane of some of the et'Ada; namely Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, and Zenithar. Sorry folks, the Thalmor are right. There is no Talos. The plane is split into 8 wedge-shaped segments, like an orange. Akatosh's segment contains the continent of Akavir while the rest, such as Kynareth's Llesw'er, are afterlifes for Tamrielic peoples. Arkay's segment (with the star-shaped island) is dedicated to capturing the souls of Midgard's people at the moment of death, allowing them to be recreated. It therefore acts as the original distribution point of all second-lifers, even those that end up in Coldharbour or some shit, because Arkay is a dick.
  • Vanaheim - The plane of the vanir is like Asgard but much more lush and fertile. In fact it is the most productive place in the entire system, and becomes the Collective's breadbasket as a result.
  • Svartálfheim - The plane of the svartálfar resembles Álfheim but is less fertile and has a darker sky.
  • Niflheim - Also known as the Fourth Sinus of Takubar or DOP 9497.15; the plane of the frost atronachs is filled with ice, and has an average temperature of -100°C. It is completely inhospitable to aedric life. The atronachs carve tunnels through it.
  • Muspelheim - Also known as Infernace or DOP 6; the plane of the flame atronachs is the exact opposite of Niflheim, a literal ocean of fire. The plane is set to constantly convert the magical output into oxygen and hydrocarbons, allowing the fire to continue indefinitely.
  • The Land of Light - The plane of R'hllor, who has crafted a discworld bearing the continents of Essos, Sothoryos, and Ulthos, along with a fairly decent (so long as one doesn't look too closely) mimic of the Midgardian night sky.
Midgard-2
  • The Evergloam - The plane of Nocturnal. It is a realm of perpetual twilight, made to mimic Midgard (as are a few other planes of the et'Ada). Nocturnal also uses it as an afterlife for her own followers.
  • The Deadlands - The plane of Mehrunes Dagon is the embodiment of his personality. The dimension is fraught with natural disasters and is covered by an ocean of lava, dotted with scorched volcanic islands and ruined structures.
  • Olympus - The plane of the Olympians. Contains nothing but ocean save for a single landmass dominated by the titular mountain. Mt Olympus is however taller than Olympus Mons on the planet Stendarr, and larger than Eriador. Only in Oblivion is such a place possible with Midgardian gravity. Not to be confused with Olympia, a country in southern Valinor.
  • Heaven - The plane of Yahweh and the homeland of the angels. Surprisingly similar to Olympus, though the sky is white and the mountains not nearly so tall.
  • Tartarus - The plane of the Titans is one of red vegetation, poisonous rivers, and hostile landscapes. Following the Titan War of 4E 304, it is also a radioactive wasteland since Panem nuked it again and again and again until the Titans were no more. Sucks to be them really.
  • Apocrypha - The plane of Hermaeus Mora. It is an endless library consisting of untitled books with black covers. Stacks of books form mazes and spiraling pillars that can reach as high as the illuminating green sky. Intricate ruins and monstrous carvings can be found among the stacks. The plane is covered in a sea of acidic, murky waters and roiling tentacles. 
  • The Hunting Grounds - The plane of Hircine and the afterlife for werewolves and other lycanthropes. It is a realm of dense woodland and vast grasslands, populated by all manner of aedric animals for the hunt. It is actually rather pleasant.
  • Coldharbour - The plane of Molag Bal is a desolate, apocalyptic image of Tamriel, which is achieved by both mocking imitation and outright theft of parts of the continent. It is rather chilly and ancient, blackened ruins fill the landscape. The ground is sometimes described as a barely-traversable sludge. Even the air assaults the senses, changing rapidly from rancid death to sweet flowered perfume. The landscape itself is made up of craggy, floating islands of blackened rock, hovering in the void. Oceans of azure plasma, water with luminescent blue minerals dissolved in it, can also be found here. However, if Molag Bal eased off of this intentional hostility, the plane would become a paradise within a year. 
  • Hell - The plane of Satan and the homeland of the demons. It is a hostile place, with a reddish ash-filled sky, enormous volcanic calderas, and treacherous landscapes. Aedric life can thrive here however. Hell was also the original plane of the Baals, and was then much nicer, but was ravaged by the Duals during the war between the two daedric groups. Most of the Baals died, leaving only Satan (who surrendered), and Yahweh (who ran away to found Heaven). Both eventually died during the Great War. Hell is properly known as She’ol, which was the demons (who also call themselves shedim) call it.
  • Aman - The plane of the Ainur is a discworld with a crescent shaped landmass on one side, and ocean on the rest. The rest of the plane is an endless sky. The name was once used by the Ainur for Terra (Valinor) but they abandoned the continent (and the planet) a while back.
Masser-1
  • The Soul Cairn - The plane of the mysterious Ideal Masters. The landscape is desolate, bleak, barren and grey, marked by blackened, dead ruins, bones, gravestones and "soul fissures". Nothing grows in the realm, apart from dead trees and a type of fungus called soul husks. The realm contains many structures associated with burial and acts as an afterlife for those captured by a soul gem. That was until 4E 212 when a campaign led by Lilianna Lovieve culminated in a full-blown invasion from Midgard.
  • Pokéworld - The plane of the pokémon, shaped by the legendaries following the end of Arceus' Eden and the resultant war. It is a discworld and a fake Midgardian sky. Basically it's the world from Pokémon Mystery Dungeon.
  • The Shivering Isles - The plane of Sheogorath consists of a main land mass surrounded by a group of smaller islands, the area of which is divided in half: the northern half of these lands is called Mania, and the southern half Dementia. This divide represents Sheogorath's split personality, the "two shades of madness". The isles are inhabited by mortals as well as Daedra, but they have been driven insane.
  • Duat - The plane of the Duals is mostly a shadowy desolate place. However light does shine upon a river that flows through it, bringing a belt of greenery.
  • Hystique - The plane of the hist. Basically an enormous version of Black Marsh. The city of Umbriel came here in the end.
  • Ashpit - The plane of Malacath. The realm mostly consists only of dust, palaces of smoke, and vaporous creatures; anguish, betrayal, and broken promises like ash fill the bitter air. Few mortals manage to reach the realm, where levitation and magical breathing are necessary to survive. The Mages Guild have been known to bottle this thick, roiling vapour because reasons. Malacath himself keeps a garden here.
  • Sovngarde - The plane of Lorkhan and Tsun, and the afterlife for the Nords. As such it resembles a vibrant version of Skyrim. In 4E 202, the dragon Alduin was slain here by Lilianna Lovieve and Zora Fair-Child, starting off the chain of events that would lead to the Great War.
  • The Coloured Rooms - The plane of Meridia. It resembles a cross between a coral reef and a vast field of floating stones, strewn with colorful trails of dust or cloud. The ground between the stones looks like luminescent water, but is solid enough to walk on.
  • Elysium - The plane of Hades and Persephone and the afterlife for a large swath of the Valinorese as well as anyone unaffiliated with a daedric lord (or rather those who have been abandoned by their gods). It is divided into the neutral Fields of Asphodel and the Islands of Elysium, from which the plane gets its name. It was the first afterlife to adhere to a decent standard of living, as Hades is our bro - though Persephone does most of the actual ruling. Hades prefers to spend years pottering around in his gardens.
  • Clavicus Vile's Realm - The plane of Clavicus Vile, who has not yet bothered to give it a name. It appears as a tranquil countryside, dotted with majestic cities of glass and ornate buildings. The city of Umbriel was once a part of the realm, but was eventually severed and came to rest in Hystique.
Secunda-1
  • Ilhuicatl - The plane of the Téteoh basically resembles a large Chicxulubi jungle.
  • Quagmire - The plane of Vaermina is a realm of horrors, where reality shifts upon itself in seemingly impossible ways. Every few minutes, lightning flashes and the realm morphs into a terrifying scene, each one more frightening than the last.
  • Snake Mount - The plane of Boethiah. It consists of stormy skies, volcanic islands and lava seas, similar to the Deadlands.
  • The Scuttling Void - The plane of Namira. It is dominated by a large black hole commonly known as Namira's Anus, which the gravity is directed towards. Matter is sucked into this void and pumped out elsewhere within the realm. It's pretty brutal. Namira herself lives in the Myriad Realms of Revelry with Sanguine, and they are pretty kinky.
  • Moonshadow - The plane of Azura. The realm is considered so beautiful that visiting mortals are half-blinded. It contains flowers and waterfalls, majestic trees, and a city of silver. The wind smells of perfume, and the realm is known to have rain. Azura lives in a rose palace, and is welcoming to mortal travelers.
  • Artaeum - The plane of the Psijic Order and the only plane here to be crafted by aedric beings. On occasion the Order opens up a large portal to Midgard à la Akavir or Essos, which is why there is a misconception of it being the third largest of the Summerset Isles.
  • Mictlan - The other plane of the Téteoh acts as the other afterlife for Valinorese or unaffiliated dead. Beyond the river of blood and the mountains of death, it is rather nice.
  • The Pits - The plane of Peryite. It resembles the Deadlands, with lava seas, volcanic islands and ruined structures.
  • The Myriad Realms of Revelry - The plane of Sanguine is further divided into thousands of micro-realms. These are used mainly as "pleasure pockets", with very little else being known about them other than that is a complete waste of what is otherwise a unique setup. From a distance, these micro-realms appear trippy.
  • The Spiral Skein - The plane of Mephala. What is even happening here I do not know, but it is webby.
Stendarr-1
  • Annwn - The plane of the Tuath Dé, a pantheon created by the Celtic elves a few centuries after the sinking of Beleriand, was the afterlife of all Britain's inhabitants. That all changed following the Norsic invasions of the early 4th Era and so nowadays Britain's mostly mixed-species population winds up in Asgard. Annwn is loosely based off the British Isles, with much the same climate but more plentiful food sources.
  • Aslan's Country - Aslan's plane is described as a series of mountains, thousands of feet high, but without snow or ice. Instead, Aslan's Country has a clear blue sky, lush green grass, colourful birds, and beautiful trees. This is where Narnian and Prideland animals end up.
  • Swarga - The Tridasha, an Indian pantheon around 6000 years old, are greedy when it comes to oblivial planes (or lokas as they are known there). Between them they hold 14; 7 around planet Stendarr, 7 more unpleasant ones around planet Mara. Only the et'Ada hold more. Swarga is a reflection of India's deserts.
  • Jana - Another plane of the Tridasha. Jana is a reflection of India's wetlands.
  • Satyaloka - The original plane of the Tridasha, and an ancient afterlife for India's people. Satyaloka was one of two to keep the loka part of its name. Is is mostly grasslands but also features a white island with a golden city upon it, because subtlety is for losers.
  • The Far Shores - The plane of the Sataks, a pantheon created around 6000 years ago by the Yokudans, and the afterlife for all Redguards in Yokuda and Tamriel. It appears as a purple-skied mountainous desert.
  • Bhuvar - Yet another loka, Bhuvar is distinct in having a striped sky that somewhat resembles planet Julianos. Below that though is the standard forest and mountains affair.
  • Mahar - This loka has islands. That's all that's interesting about Mahar.
  • Tapa - This loka is reminiscent of the Himalayas; Midgard's highest mountain chain. 
  • Goloka - There are a lot of cows here. In fact, this whole plane is just little rivers and forests interspersed between fields upon fields of cows. What can I say? The Tridasha love them cows.
Add a Comment:
 
:icontsuki222:
Tsuki222 Featured By Owner Mar 2, 2017
Interesting, although it changes a few key concepts were changed. For example Talos definitelly exist, he even creates an avatar "Wulf" we meet in Morrowind, and he also empowers the Hero of Kvatch to follow Umaril and kill him for true, and divine blood of Tiber Septim, is needed in the main quest of Oblivion.
Thalmor claims Talos is't divine, as currently Talos holds Mundus together, after he took Lorkhan's place, and Thalmor wants to dissolve Mundus, and return to the Dawn era, by making people stop believe in Talos, which would cause him to die, or go into slumber. Ancano even decided to go the short way, and blow up Mundus with the Eye of Magnus (although I'm not sure it would give the same effects as Thalmor's plan with Talos...again though Ancano kinda went insane by that point...)

You could claim it's Lorkhan doing those things, as Tiber Septim, Wulfharth, and Zurin Arctus, were all avatars of Lorkhan, before they ascended, and merged into Talos... This is why Talos' avatar is named Wulf, from Wulfharth...
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:icongrisador:
grisador Featured By Owner Jul 11, 2017
Nice
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:icontomme23:
tomme23 Featured By Owner Edited Mar 2, 2017  Hobbyist General Artist
Ah finally! Someone took the bait!
Do you not see the error of your ways?! The Emperor is no god, and to lump him into that obscene category is what is HERESY around here! Compare our Emperor, radiant, beautiful, magnificent, to the ones considered gods in this galaxy! Peryite; a supernatural garbage bag. Molag Bal; a paraplegic sociopath. Hermaeus Mora; an indecisive mollusc. Sanguine; never went to rehab. Arkay and Malacath; literal mushrooms! Dibella; Big Daddy Akatosh's personal pleasure object. Namira; supernatural garbage can. Sheogorath; a fucking CLOWN! Vaermina; has no friends. And Mehrunes Dagon; who's just straight up an idiot! Ebonarm doesn't exist, shut up about it.

That you even DARE to compare our Emperor to these filthy creatures is DISGRACEFUL! It is a title fallaciously forced upon him, to associate him with beings of lesser worth! No, our great father is no god - he is a MAN! Like all of us, he is a human being! The greatest human being to exist in our galaxy and beyond! We must all learn that a god is not intrinsically greater than us. Only weaklings succumb to their deceitful promises of fame and power! We share the same blood with our magnificent Emperor! We are him, and he is us! He always knew this better than anyone, and he wants us to embrace that same ideal! Mankind is greater than any lowly god-creature! We are the GREATEST species in existence! And the Emperor is the greatest being of our species! HE IS A MAN, AND YOU WILL PRAY TO HIM AS SUCH!

ALL HAIL THE MAN-EMPEROR OF MANKIND!
www.youtube.com/watch?v=Pq-6aj…

You don't get this far without knowing the lore ;)
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:icontsuki222:
Tsuki222 Featured By Owner Mar 3, 2017
Also, thank you Hug 
Reply
:icontsuki222:
Tsuki222 Featured By Owner Edited Mar 3, 2017
Haha,Laughing 

I see you also figured Warhammer had an influence on The Elder Scrolls mythos, especially seeing Bethesda even had Ken Rolston (a designer who worked on Warhammer Fantasy, and his 1986 version Realms of Sorcery book, while unreleased, had a major influence on latter Warhammer fluff, (especially the Realms Of Divine Magic Section) ie Khorne there first was described as the oldest Chaos god, as well tied to Khaine, Elves there created Slaanesh (reused with Eldar), and the Goddess Ecate was reused as Hekarti etc) working on Redguard, Morrowind and Oblivion (specifically, the main designer of Morrowind and Oblivion).

Although with Slaanesh, I think while Sanguine takes the more party/hedonistic aspects of Slaanesh, Mephala takes darker aspects of Slaanesh, and the knowlege of secrets from Keepers of Secrets, especially that Mephala also takes form of a hermaphrodite, and this is how s/he was to look in Morrowind  (a VERY Slaaneshi take on Stone Age Venus figures), which is why she didn't get a statue in the end. Maphala's realm, Spiral Skein, Mepphala ream, has the  Pillar Palace of Mephala surrounded by 8 spokes which are also called the Eight Strands of the Skein, and the spaces in between are each devoted to a different sin, similary to the Palace of Slaanesh being suurounded by the the 6 Circles of Temtation. (Mephala also takes cues from Lolth, Kali and Khaine though)

Still, Sanguine has a connection to Mephala, through the Threads of the Webspinner...
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:iconcheetaaaaa:
Cheetaaaaa Featured By Owner Oct 14, 2015
This is all very interesting. I like how good you intertwine everything with your Midgard Project. On the other hand, I would like to know more about the great war.
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:icontomme23:
tomme23 Featured By Owner Oct 14, 2015  Hobbyist General Artist
In a rare case of OP delivering, here are two WIP lore books that cover the war: The Last Dragonborn: Volume II and The Midgardian Collective. Neither are anywhere near complete and with my chronic writer's block I have no idea when they will be.
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:iconcheetaaaaa:
Cheetaaaaa Featured By Owner Oct 14, 2015
Let's hope this block is over soon, because you're good at what you're doing, and I would be delighted to read more. Thanks for giving me this glimpse.
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