New Adventures, Endless Possibilities
CLOSING DATE: 07/30/2021
We are looking to expand the group canon by adding new landmarks, cities, and NPCs to the lore! The new land of Maquraq is populated with people and landscapes different than the other regions. Together we'll add them all to the map!
The theme for this set is jungle or southern american. We’re looking for landmarks, cities, and NPCs that that belong in this region!
Entries must be written filling out the forms below. There is no minimum or maximum word count.
You may write as many entries as you’d like, but will only receive prizes once!
All content must be SFW and follow all rules outlined in the Official Group Rulebook.
Bad/Offensive Stereotypes will not be used.
NPCs may be good, bad, or a mix of both.
Chosen entries may be modified by the group for grammar, lore, or content.
You cannot request your work to be removed or re-purposed.
Entries for previous rounds that were not chosen may be re-purposed for this round.
Such as if you did a volcanic park for Narnvak, it may fit better in Alurik
Please note that by submitting a written landmark, city, or NPC, the writer acknowledges that the work will be uploaded to TotemSpirit/Tokonta and the rights will henceforth be owned by the group.
Upon turning in an entry to be considered, you will be given a Maquraq stamp certifying your participation within the region.
Winners will be entitled to a Super Duper Prize Pack!
Winning content will be vetted by the Admin Team. However, feel free to leave Likes on the designs that catch your eye, so we know how the community feels!
> Submit NPCs Here <
The Great Hare and Hen Heist 2021 [CLOSED!]
St. Patrick's Day Gold Rush [CLOSED]
Random Events Information
Faction Points 2021 [OPEN]
Large landmarks that would exist outside of a city or town!
Climate: (Short description of the weather)
Description: (Overview of location)
Local Landmarks: (List of points of interest with short descriptions accompanying)
Lore: (Any local legends, rumors, or history tidbits)
Name: The Gallows
Climate: Humid and dark, prone to long periods of rain which increase the humidity and can cause flash flooding.
Description: A trench deep within the forests of Maquraq. The entrance to the trench can be marked by two towering pillars that have been destroyed by the elements. The trench floor is made from thick mud and stone in some parts. Many remains of tokotas, humans and other creatures litter the floor and walls of the trench and in some parts there are words of warning carved into the sides. A twisted and hard to navigate maze of roots can be found deeper in the trench; and just beyond them is a vast, gaping hole that leads deep within the Earth's ground.
At the very end of the trench lies the remains of a forgotten village. The village was once a bustling town full of riches and life, but now has succumbed to the cruelty of the forest. Overgrown and untamed, the village is now just a hidden treasure.
- The Pillars: the marks of the entrance, two large and broken down stone pillars with the heads of tokotas carved into them. They have been weathered with age and have clearly been put through the elements.
- Spider's Web: the mass of tangled roots within the trench, dubbed the Spider's Web by the locals. The tight mess of roots is hard to navigate, even for the most experienced tokotas and humans. Many have perished within these roots.
- The Well of Forsaken: the large hole within the heart of the trench. Over hanging trees litter its edges, tetering towards the neverending black abyss.
- The Village of the Lost: the old abandoned village now overgrown and taken over by the forest and its inhabitants. Many of the buildings are now nothing but rubble, but some still stand strong and provide some form of shelter.
Lore:The locals warn against venturing to this as many who have done so have never returned. It is said to be guarded by the darkest and most cruel spirits, one's who will torment and use anyone for their own gain. Locals speak of a ghost white dire who leads lost travellers into the Gallows, never to be heard from again. It has been said that the howl of the dire marks your death.
Name: Temple of Orchids
Climate: Hot, humid, prone to stretches of intense rain.
Description: The majority of the temple has been reclaimed by the jungle. Massive, twisting vines and thick leaves cover the two-story building, leaving only glimpses of its original rose gold stone. Outside the temple, lining a road that barely exists, are broken columns worn by wind, rain and the crushing power of jungle vines depicting intricate carvings of flowers.
Little headway has been made inside the temple. Cracks in the stone roof have let in centuries of rain, which have collected in large pools on the floor. Even during the dry season, water continuously drips down, splattering unsuspecting explorers. Most passageways are currently unreachable due to collapsing walls and columns -- and the local wildlife. Large snakes, reptiles and tarantulas have claimed the temple as their own, so it is wise to tread carefully and carry ample sources of light. (And perhaps, a machete.)
The Altar of Orchids
At the back of the temple (as far as explorers have been able to safely go), is a massive stone altar carved from white marble shot through with veins of gold. Carved on the walls, into the altar, and growing in abundance throughout the area are massive orchids: white and purple, pink and orange. The prevalence of these flowers led to explorers naming the temple after them.
The Living Wall
Massive trees encircle the temple, effectively closing it off from the rest of the world. Over the centuries, the trees have grown so close together that they have merged into a near-seemless barricade. Covered in vines, the trees are home to small silver and brown monkeys that enjoy pelting explorers with unripened papayas if they draw too close to the wall.
The temple was recently discovered after a severe lightning storm struck several massive trees, burning them to the ground. When the fires died and the smoke cleared, the locals were surprised to find a massive temple in the heart of the grove.
The presence of orchids has archeologists puzzled: did the ancient people worship the flower, or were they offerings to a higher power? Further exploration into the unsafe parts of the temple may one day yield answers.
Name: The Serpent's Spine
Climate: Varied; the cave system ranges from dark and dank to bright and airy. Some caverns are filled with mist and others with crystal growth; some with greenery and some with large, crumbled stone ruins. It's best to be prepared for anything.
Description: A wild, twisting, labyrinthian cave system laces its way beneath the jungles of Maquraq. Some of the caverns are a hundred feet tall, with limestone arches and strange, still waters. Others are open to the sky and a haven for jungle wildlife, including bats and brightly colored birds. Some of the largest cenotes contain the ruins of ancient civilizations, grown over and lost to memory. Some caves are dark, damp, and explorers report a continual feeling of being watched.
Only the bravest divers and cave explorers venture here. It's often said that the Serpent devours all cowards and fools.
- [Regional Deity]'s Doorway: A pink limestone cave with a wide mouth, full of lush greenery and flowers that seem to bloom regardless of the season. Locals have long believed this is a gateway to the afterlife; after the first hundred feet, the floor slopes steeply and vanishes into the darkness. Many visit this cave to make offerings. Carvings in the stone prove that the practice has been going on for generations and generations--long after you arrived here, and likely long after you'll be gone.
- Yualupia: an ancient city in one of the largest cenotes. It perches on the ledge of the water and creeps up the walls of the cave. Although it is mostly a ruin, a small group of people still call the area home. This tiny enclave is a great place to sell goods you've found in the cave system...including the ones that might raise eyebrows in more 'civilized' society. Also a popular hangout for thieves and bandits, so keep a close watch on your treasure!
- Locals have long believed that the deepest caves in the region are actually doors to the afterlife, and many small impromptu shrines pop up in addition to the most famous shrines at the Doorway and other large caves.
- Legend has it that if you carry a bird feather with you into the caves, friendly spirits will always let you see the sky again.
Name: The Fool’s Gorge
Climate: Humid all throughout, with heavy air that is difficult to breathe.
Description: The Fool’s Gorge is a vast canyon in the heart of the jungle, with thick and tall jungle trees growing all throughout. Some of the trees grow within the walls of the jagged land, while others have beaten the harsh odds and grown tall directly on the canyon walls. Natural arches and ledges form in some places of the canyon.
- The stunningly large jungle trees that grow inside, on top, and sometimes on the edges of steep walls. The trees that grow within the canyon may have trunks twist in cool and unique shapes, that make the trunks look like they are locked in an embrace, while others stand straight and tall. The trees have star-shaped leaves
- Long arches scatter across the canyon
- Other parts of the canyon end suddenly in long, thin ledges that must be crossed in order to keep going
- The canyon was carved out by an ancient river that flowed through here, which dried out eons ago
- Though the air is thick and the terrain is difficult to traverse, travelers make the trip to reach distant lands that are otherwise unreachable because the canyon is too wide and long to travel around. But travelers beware, the beauty of the canyon is not inviting.
- Some locals to the jungle seek out the edges of the canyon for the rare plants that grow there but nowhere else, using the plants for their medical properties. They use some of the plants for ceremonies and traditional practices.
- Some of the canyon’s visitors seek out the solitude to tune in with nature, by practicing meditation and yoga on some of the smooth wide rock surfaces, while staying close to the gorge’s entrance
- Ancient tales have it that making the journey successfully leads to direct access to treasures from the gods and deities. Some men have even claimed that they made it out alive with bounties of gold and gems, making them richer than anyone could think.
- Other tales are not so exciting, and caution danger. Eerie cries are said to be heard at night, coming from the bottom of the canyon should one be near. The cries sound unlike any living identified creature, and women tell tales of men who stood at the canyon’s edge and fell over when a vine grabbed their ankles. They believe the trees have faces, meant to lure one in by showing them their deepest desire, only to have them fall to to their demise. Others claim the trees are covered in eyes, like the wicked deity Sivoganik.
Name: Window Mountain
Climate: Always raining
Description: A stone hill deep within the jungle, covered in windows. Reaching from window to window, vines twist and turn around each frame. There are no trees on this hill, but water does seem to flow from the top, making it great for bamboo to grow in little patches. The stones glisten and puddle with the water in some small areas. There is also now a bridge that leads from the top of the hill down into a tree house that sits half way up some trees.
The sunbathing stones — Along the top of the hill, there are flat stones perfect for Tokotas of all sizes to sunbath on. It is also a great spot to see what the jungle looks like from the above as the surrounding trees stop less than a foot below the top if the hill.
Life house — The tree house has maps, food, and warm beds to sleep in after a long journey. The food seems never to run out, but no one knows how or why. The house was made from bamboo and thick vines from the jungle. There are plenty of books to keep one busy with history and legends of the Jungle.
Central hubs of human activity or small communities!
Climate: (Short description of the weather)
Description: (Overview of location)
Local Landmarks: (List of points of interest with short descriptions accompanying)
Lore: (Any local legends, rumors, or history tidbits)
Climate: Warm and humid, but relatively mild for the region, with plenty of cooling breezes. Frequent rain.
Bemari is known as the most eco-friendly city of Tokotna and a major technological hub. Greenery covers almost every building and is carefully maintained to preserve the balance between city and nature. The city is run entirely on green energy and sports massive solar panels and wind turbines atop skyscrapers. Bemari is home to many tech start-ups and big name tech companies, all of which are tightly regulated to ensure a peaceful co-existence with surrounding forests and lands. Bemari is completely land-locked and somewhat difficult to get to. Most foods are grown, raised, or hunted in the surrounding area to cut down on shipping costs.
TCA Technology Research Office - While not the tallest building, the TCA Technology Research Office (often called the TRO Building) is one of the most ornate buildings in Bemari, featuring tall, wide stairs leading up to the entrance and a pair of beautiful tokota and handler statues on either side. Those with an eye for detail will notice that the vines growing on the sides of the building are carefully trimmed around tile mosaics depicting the original 20 starters. This office is where the TCA runs and maintains much of the organization's online database and researches new technology to be used in the field across Tokotna.
Mirha Square - The center of Bemari, this is the site for the local farmer's market on Saturdays and the artisan's market on Sundays. Large shops and tech giants surround the park at the center of the square and tower over it, providing much needed shade for most of the day.
The Macaw - One of the most famous restaurants in the city, known for having amazing local food, good prices, and allowing tokota patrons. Tokotas may either dine with their handlers at a table or may dine with fellow tokotas separately. As long as the tokotas can pay for their food (with coin or labor), they are welcome to order anything on the menu (provided it is safe for consumption, that is).
Climate: Hot and humid year-round, though the buildings on the edge of the canopy often get more of a breeze.
Ceichat is built around the trees of the jungle, with wooden platforms spiraling up into the canopy levels and wooden buildings often spanning multiple trees, their structures carefully crafted to accommodate the swaying movement of the huge trunks.
Solar panels raised above the canopy provide the village’s power, and water is gathered with dew traps or pumped up from a nearby spring. Waste is carried out of the jungle in the other direction.
The difficulty of construction in the trees keeps the village small, but those living there enjoy being part of the jungle. It’s often used as a basecamp for botanists or zoologists studying jungle life.
The Hall: Built across five different trees, the Hall is the largest structure in Ceichat. It’s one of the highest buildings, with slatted sides to allow breezes to circulate easily, and is used as a gathering place for the locals. Often a bar will be set up, serving homebrewed liquor from fruit, and people will dance and talk long into the night.
Mab’s: There isn’t a formal guest house, but Mab will put visitors up for the night if she has a room spare, and can generally also produce some food. It’s basic, but the novelty of being up in the treetops means it’s a popular tourist experience.
The settlement was originally going to be built on the ground, but Aga appeared and objected to the planned tree-felling. Her blessing to the construction of the tree-village has allowed it to flourish when it might otherwise have been impractical. This has resulted in the botanists being very careful that any harvesting they do is sustainable, lest Aga’s blessing leave the village.
Name: Sankhij Village
Climate: A bit stuffy, but not as much as you would think. The village is constantly warm and never seems to be affected much by the changing of the seasons. The river and ocean nearby combined with the tree canopies keep things from becoming too hot while the slight humidity prevents things from being too cold.
Description: The village sits nearby a river originating from the largest lake that drains into the ocean. Full of locals and virtually no outsiders despite the stray adventurer every now and then. The people that live here are primarily farmers and fishers, keeping small livestock, growing all sorts of fruits, and catching fish from the ocean. The buildings are largely made of wood with stone accents and may be decorated with small bits of sea glass.
The community, while small, always seems to be bustling. People here value connections with others and will help out their neighbors without asking for anything in return. They will warmly greet any outsider who comes to visit. They are incredibly traditional and many will still own family heirlooms that are hundreds of years old.
The local wildlife tends to be a problem though. Anything that can be easily opened is secured with a lock and the windows will be barred. A large group of monkeys nearby has learned that the village is a great place to obtain easy food and other fun "toys". They are not considered a pest and will even protect the village and the livestock within from larger animals like predators. Just make sure you keep your valuables secure and out of reach.
Vugadhi Beach - located a fair ways from the village, this is where many children will come during the day to run around in the sand and splash in the ocean waters. There are also a small handful of docks with a few fishing boats attached.
Sankhij Market - a large indoor facility where locals can reserve spots to sell their goods. A wide variety of items can be found here from handcrafted jewelry to stands full of canned fruits. The market is closed on the weekends. This is a great place for meeting lots of people!
The Statues - at least several centuries old and would definitely be covered in greenery if it weren't for cleaning efforts, are several statues of Tokotas that stand tall in various parts of the village. They are treated like shrines and during festivals are often adorned with flowers, necklaces, and various coins. Local lore says that overnight, the statues will absorb all the love from the gifts and use it to give good luck to everyone. But the more skeptical folk will say it's just the monkeys stealing the items while everyone is asleep.
Lore: The locals have a firm belief that kindness will be repaid with kindness, as well as evil being repaid with evil, and so they will treat every person and animal accordingly. They are not stingy and will freely tell you anything you wish to know.
The locals hold sphinx tokis in high regard as their short fur and small stature makes moving along in the forest and waters much easier. In fact, they even seem to worship a form of Sikrinerk where the deity is depicted to look more like a sphinx.
The history of Sankhij village is somewhat vague, as it is so old and so much of the history was given from family passing it down through the generations. Only recently have steps been taken to document the stories of old. However from what can be ascertained from the stories that the locals give is that many years ago, some sort of light deity found some weary travelers looking for a new place to call home. Why they were looking for a new home is unclear, some say that a dark spirit chased them out, others say that a particularly large and devastating explosion from Ravarri made their former home unlivable. Either way, this light spirit, which many seem to agree now was Sikrinerk, lead them to the future site of Sankhij.
Name: The Ruins
Climate: Hot and humid. There seems to be a perpetual mist generated by the falls nearby that hangs in the air over the city.
Description: The Ruins is a large bustling city nestled in the lower region of Maquraq. The buildings of the ruins are a hodgepodge of ancient structures with modern interiors. The city prides itself in it's preservation and restoration of the old buildings. To keep the theme, they have even gone so far as to enforce laws that would demand any new buildings mimic the materials and style of the cities original structures. The Ruins is mostly a tourist attraction and trade hub. The city, sitting on Maquraq's second largest lake, hauls in tones of fish everyday and nets a huge profit from selling these fish. In the middle of the city, in the Bazar, you can find all sorts of hand crafted goods, foods, and other items. People from all over come to The Ruins to peddle their goods.
The Bazar - A large market nestled in the center of the city. Thousands of stands and shops line the streets, selling anything and everything you could ever possibly need, and some things you didn't even know you needed!
The Docks/Blackmarket - Due to the lake being shallow for quite a stretch, when the city was expanding they built structures on stilts above the water. Long wooden walkways connected the buildings that would turn into many of the fisherman's homes. A smaller market was setup on this floating section of the city made solely for trading it's goods provided by the lake. During the late hours of the night it is rumored there are some shady individuals on the docks dealing in blackmarket goods, but it's never been never been proven by the city's officials.
Lore: Despite the cities skeleton being ancient structures there is a curious lack of known history behind them. The locals friendliness doesn't seem to go much father beyond their trades and they are oddly closed off when asked about their city.
People of importance in the region!
Tokota: (May Link to a Starter)
Quote: (Catchphrase, motto, etc)
Appearance: (What does this person physically look like?)
Personality: (What sort of person is this? Are they cheerful? Grumpy?)
Background: (Short history of how the NPC came to be where they are)
Rumors & Gossip: (List of interesting topics that people would bring up when talking about the NPC)
Name: Luciana Silva (not partial to the name, but I'd think her first name would be something """spiritual""" (like relating to tokotnas deities) since her mother believed strongly in the deities)
Title: Wild girl
Tokota: Kovoli 47509
Quote: "I'll bring you down, beast. For my mother"
At a glance you can definitely tell that Luci should probably be in school right now. She has messy hair that looks like she cut itself, without a mirror, often having branches and leaves in it, put up in a haphazard way that looks like it could fall down at any moment. Freckles are generous across her bronze colored face, which often has a smear of something on it, from scratching an itch with unknowingly dirty hands. She's very short, and you can tell that she won't grow much taller, but her muscles are wirey and like a tightly wound spring, ready to jump at a moments notice. Her eyes are much the same, large, constantly taking in her surroundings but can narrow and focus in an instant if something catches her attention.
Luci is very stubborn and extremely driven. Case in point is her life's goal- to hunt down one of the deities, and she's gotten a very early start on it, considering her age. She doesn't have a lot of time for things other than her goal, often skipping school either because she's slept the entire day after staying up all night or she's traveling to a temple to set up an ambush.
She does well in the wild, after spending nearly every waking hour there. She's very handy with a short bow and can make a trap out of anything. She taught herself nearly everything and filled in the gaps by pestering hunters that visited her town until they begrudgingly share their knowledge.
Luci's mother died while her mother was still a youthful age to an illness that came quickly, not giving Luci or her father any time to make preparations or even be able to accept what was happening before she was already gone. While Luci's father went into himself, not often going in to town and letting Luci do whatever she wanted, Luci grew angry at the deities blaming them for her mother's death since her mother often spoke of them and believed strongly in them.
She found Kovoli wandering in the forest when she was a pup, and attributed it to the deities abandoning the pup and taking the pup's family from it just like with her (perhaps projecting a bit). She takes the toki everywhere with her, except to school where she isn't allowed, which may be another reason Luci skips going so often.
Rumors & Gossip:
Tourists who visit who catch a glimpse of her in the wild often think that she's one of the child-like forms of one of the tokotna deities since she often appears and disappears without a sound. Or if in town she is an lost child looking for help or her parents due to her wild-looking appearance. Locals know by now not to be worried about these reports since this happens so often.
Locals think that the deities never show themselves to her not because they are afraid but because they are ashamed they could not save her mother in enough time.
Locals say she'd make an excellent tour guide for the forest if she wasn't so caught up in her "quest". Rumors are she'll have plenty of job offers to pick and choose from after she finishes her school.
Keepers of deity's temples know her well, and although she is bent on hunting the deities, she has never desecrated a temple and is still extremely respectful toward them, perhaps because her mother also believed so strongly in the deities.
Name: Webuca Jones
Nickname :: The Smuggler, Web, Jones
Career: Smuggles goods in and out of the region
Quote: "If it fits, it ships, boys!"
Appearance: Jones has the outward appearance of complete innocence, but don't let that fool you, this man can sit on the sidelines and have your pockets picked and a person talked into some scandolous things before they even realize what hit them. With dark brown hair, caramel colored skin and eyes as deep as the biggest emerald, he is a looker. And he knows it. At 6'5" tall, the man sticks out in a crowd if he is not careful, but he always tries to be. Generally he is in typical explorer type clothing, and can often be found in some shady establishments. Jones is covered in tattoos that are a representation of the band of smugglers that he leads, as well as the little bit of time that he spent with one of the tribes deep within the jungle.
Personality: His ties run deep, he knows people, and people know him. However, the officials could never pick him out in a crowd, when you have as many ties as the Smuggler does... you get away with a lot of things. No job is too small, and no job too dangerous for Jones ambitions. He is a fun guy, with a heart of gold, but if money is involved his moral lines get questionable. However, he tries to draw the lines at the bad things, but sometimes, the pay is just too good and the job gets swept under the books. He is a great leader, charismatic and loyal, just as his band of orphans is loyal to him too. They try to keep their hands clean and do honest work, but honest work does not always fill the belly or the pockets. Jones stands up for what he believes in and tries to live a whole hearted life. He knows how to talk to people and coax them into things that they otherwise would never dream of doing. There is just something about him that is so personable, but also... deep down so dangerous.
Background: Just how every other little bird gets started in the business of smuggling, this fella was an orphan. He grew up in the streets, and started a band of pick pockets and thieves. From there, the business grew, and before Jones knew it he was the leader of one of the best smuggling businesses this side of the ocean. His band is his family, and they are loyal to each other to a fault. Nothing could stop them though from conquering the world, after all, what did they have to lose? Jones was raised for a time in one of the tribes deep in the jungle. He knows the land and its secrets like no other.
Rumors & Gossip:
"I know a guy... he'll get you whatever it is you need."
"Rumor is he sprouted out of the jungle, he knows it like the back of his hand, you need a way out... you need a place to escape to, The Smuggler is your man... but it'll cost you."