Really haven't done much viz-a-viz image generation the last year. Still working on my ancillary but necessary skills and downloading all the stuff I've purchased (now I have 4 generations of material to consolidate). Geez, I just never seem able to catch up. Also been busy writing my two adult novelettes which I am contemporaneously attempting to turn into illustrated pieces. Both have exceeded 100 written pages and the one with parallel & intertwining storylines (one sexual and one more of an espionage/detective story line) is well over 250 already. It is really going to be tough to finish it although it was pretty much finished more than a decade ago as a screenplay. If I had sufficient money I would have farmed out the visuals long ago. As it is I am tryng to keep the word count below my take on that old adage "One picture is worth a thousand words". It can be trying at times to convey a sense of touch,sound,smell,taste and sight via the written word without getting bogged down and repetative. Anyway, I'll be posting some rendered pieces as I get my environment (hardware & software) in order.
I'm looking for info as to resources such as books, vids, pdfs..., whether free or not, as to poser and/or daz scripting methodologies and attendant APIs. Included in what I am looking for is info regarding the modding of .pz2 (straight inline code; have done some already) & .duf (use of function calls which look like DS API calls) files. I have already found some info via Google but am hoping for something more insightful from those in the know. I have a basic knowledge of Python (have looked at some poser .py scripts where some function calls seem to be poser API calls). I am fairly adept at Java/C++ and fluent in other more archaic languages and packages (e.g. C, Powerbuilder). If you think you can help with first hand knowledge or my search, please note me or leave a reply. I will only contact you directly with your approval. Thank you in advance.
Update 4/10/18 - Progress continues snail like. Stories are moving ahead but slowly. Still feeling a bit overwhelmed at times wrt to 3D stuff (downloading, modeling, modifying, getting a handle on underlying engine scripting methodologies) but less so these days as I progress. Will finally be posting some fairly simple new pieces in the coming months as it has been way too long. Not sure if they will be one offs or part of my 2 stories mentioned above. Life just always seems to throw a roadblock one's way when it is least expected throwing everything into chaos.