Concepts or Designs
7S Character Design Tips The7thSea 75 92 Character Designing Tutorial:: Part Two Neffertity 53 13 How to Draw Mecha cartoon celaoxxx 289 15
.:Character Stereotypes To Avoid And Fix:.
~Character stereotypes and how to avoid em~
• WHY: Why are stereotypes bad? They are predictable, boring, annoying, cliché, flat, one-dimensional, need I go on? There’s no advantage to a character stereotype. They water down amazing plots and hinder a mediocre story that could become a great one. I’m not saying at all to avoid predictability so much that your character is all over the place, but, avoid complete stereotyping.
• START: For the sake of simplicity in describing your character to someone else, you may want to use some stereotype wording to paint a quick idea. BUT be careful, and show that your character is more than just that. For example my character Cecelia Hazel is a dumb pretty popular cheerleader with powers. But she’s a kind person who doesn't really get mad. She has powers but she is never a good fighter. She tries martial arts but fails at it. From the assumption of the stereotype “cheerleader” you could assume Cecelia
Character Design Tips
I decided to make this to test what I really knew about good visual character design, and also to help others who were stuggling with this subject. There's a lot to consider when designing a character for illustration, film or television, but hopefully by the end of this tutorial, it will all come second-nature to you.
A good way to start thinking critically about character design is by analyzing existing characters created in the industry. I call this a "character analysis". Look at every aspect of a character's design. The shapes, the eyes, the colours, the posture, the texture. Each element in a character's design is chosen with a simple purpose in mind - to visually introduce the audience to the character. Ask "why did they do that?", "what was the reason for that aspect of the design?". You see, every decision made in the design process sends a subtle message to the viewer, and understanding symbolism in character design can allow you to create memorable and instantly recognizable
Character Design: An introduction
Arvalis-2012 by arvalis
What does 'Character Design' mean?
The character design is the process which comes after the characterisation and consists in defining the character through his/her physical appearance.
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a
Uniqueness in Creativity
Originality is dead. We all know this. Everything has been done before at this point. It is just the place where we are at in humanity. One person creates a piece of art, or writing, or music, or poetry (any creative arena, really) and while most people think "wow that's so original!" invariably somebody, somewhere is going "hey, that was MY idea!" or "Hey, I've heard that riff before in this song over here." or "Hey! That artist already did something like that over there!" when this person (to their knowledge) copied nothing, drew from nothing of than their own minds. I know you all know what I mean.
For instance, my certain "style" of artwork coincided almost at the same time with other similar artists in my genre, such as Kyoht and Dark Natasha, and I am sure hordes of others. Does it mean we were "copying" one another? How in the world could we have been doing that before we even knew of one ano
How to Design complex characters using core belief
A character is basically formed by three things: Personality, Beliefs, History
After designing the character's story and personality, what will help them stay in character is designing the layers of their core beliefs.
The key thing is, these core beliefs are never, ever spoken by the character themselves. They just behave in this belief like it's normal and not even think it's there.
Of course you can still choose to have them say it, they will just be a simpler open book type character. Or say it partially hiding its true statement, you can also use a character's core belief statement to make it a story statement if you see fit.
A core belief system is the thing that will make the character see the world around them differently from one another; thus making their judgement and decisions differently as well.
Everyone (real people) operates this way. Core belief can be formed as early as babies. So watch out of the kids.
After the first layer of core belief is formed, the