Here are other resources to help you.
Ex: Brushes, Textures, Meshes, and more.
My Art Tips for Beginners
Lessons I've learned and that I wish someone had taught me when I was first starting out.
For all of you beginners out there: it's a challenging, frustrating, but ultimately rewarding path.
You need three things to succeed:
Passion - If you don't absolutely love this stuff, you won't stick with it. Period.
Patience - Things won't happen right away. It will take years to get anywhere. It will take longer than you think it will.
Persistence - Don't give up, no matter how frustrating things get. You will fail often; accept this and learn from it.
Lessons for beginners
Drawing on the Right Side of the Brain: http://www.amazon.com/Drawing-Right-Side-Brain-Definitive/dp/1585429201
Highly recommended for anyone just starting out, especially for those who think they can't draw.
This book teaches you how to perceive in a different way and removes a lot of roadblocks that beginners often run into.
Luxus and Luxrender Beginner's Guide - DAZ Studio
Reality 2 might be the king of LuxRender plugins for DAZ Studio, and with Reality 3 on the horizon, that is not likely to change, but for those of us looking for something a little more flexible in the way it interfaces with LuxRender, the recently released Luxus is very a very attractive option. A number of LuxRender's features are not supported by Reality, but Luxus opens the options all the way out, and even has fields for entering newly released code to incorporate the latest LuxRender features.
The problem here is that configuring LuxRender's render engine and materials are complex tasks, and can be daunting to DS users that are used to the relative safety of the neat and simple interfa
COMPLETE EMOFURI TUTORIAL
So a lot of people have been asking me various things about how to Emofuri and stuff like that, so I've decided to make this tutorial to satisfy everyone's needs. I am going to try and cover EVERYTHING in this tutorial, from installing the software all the way to creating and saving your finished animation. This tutorial is going to be really long and a lot to read. Please bear with me though, this is my VERY FIRST TUTORIAL that I am ever making and I will try to be as specific as I can, but if you need any further explaining just drop me a note or leave a comment or something, ok? ^-^ here we go, let's start
First of all in case you were wondering, Emofuri is a completely FREE animation software that can really do wonders if you know what you're doing. Unfortunately it is all in Japanese which throws a lot of people off, but stick with me and you'll be pretty ok. However, as a disclaimer I do not speak Japanese and I have only been taking Japanese class for 2 years so I may not be abl
Tutorial #1 Welcome To Audacity. WickedNinjaPresents 98 10 Tutorial #2 Making A Robot Voice WickedNinjaPresents 55 6 Tutorial #3 Creating Radio Chatter WickedNinjaPresents 35 4 Tutorial #4 Editing Images With Sound WickedNinjaPresents 55 5 Tutorial #5 Instant Karaoke WickedNinjaPresents 41 4 Tutorial #6 Removing Noise WickedNinjaPresents 40 0
Powerful Tips: Blender's UI killthemouse 35 12 Learning Blender 1 ChaosFissure 55 25
Blender Tip: Managing Large Scenes
So, what happens when a scene grows large?
- The scene can become confusing and selecting the correct object(s) can be tricky.
- Frame rate will drop, notably when using 'complex' modifier stacks, using 1000+ objects (depending on your hardware), using complex geometry (many faces/vertices).
The quick fix would be to collapse modifier stacks and merge objects. But this isn't very helpful - what if you want to make changes to these objects later?
Here is a single tip that will help you create large scenes using Blender: group objects and link groups across files. This means that, one file ('large scene') will use grouped objects from one or several, other files. If one of the 'source files' is modified, the changes will be reflected to the target scene upon re-opening.
Group objects using CTRL+G
After creating a group, selecting any object that belongs to the group will pop the group in this object's properties under the... Groups tab. Typically this is where you edit the group n
Cartoon pirate tutorial Matou31 67 9 MMD's T-Pose Tutorial (Blender) renzo-senpai 6 0 Tutorial: Merging UVs, Basic UV Mapping deslea 36 4 BLENDER ANIMATION TUTORIAL. MUSCLES AND SINEWS Vitaly-Sokol 79 3
Blender 2.7 XPS Tools
I rewrote the Xnalara/XPS importer-exported from scratch. Now it has better performance, unicode character support, binary and ascii import/export, pose import import/export and default pose support.
First thing is the new XPS Toolshelf. It only appears in object mode and the available options depend on the current selected objects.
You can import from the file menu or use the toolshelf for quicker access. Also from the XPS toolshlef you can change the view mode to GLSL, Shadeless materials and reset to normal.
Importing to Blender
When importing Xnalara/XPS models bones that don't affect the mesh will be moved to the layer 2 of the armature.
Pose bones will be colored according to Bone Groups and affected meshes.To import a pose, just make selection that includes the armature and import the pose. The selection can include other objects (meshes, lamps, etc.) but the pose will be applied only to the first armature within the s