So, what happens when a scene grows large?
- The scene can become confusing and selecting the correct object(s) can be tricky.
- Frame rate will drop, notably when using 'complex' modifier stacks, using 1000+ objects (depending on your hardware), using complex geometry (many faces/vertices).
The quick fix would be to collapse modifier stacks and merge objects. But this isn't very helpful - what if you want to make changes to these objects later?
Here is a single tip that will help you create large scenes using Blender: group objects and link groups across files. This means that, one file ('large scene') will use grouped objects from one or several, other files. If one of the 'source files' is modified, the changes will be reflected to the target scene upon re-opening.
Group objects using CTRL+G
After creating a group, selecting any object that belongs to the group will pop the group in this object's properties under the... Groups tab. Typically this is where you edit the group n