Happy Bioshock Day everybody! Its been 10 years since this game first surfaced from the depths and I really am aching to talk about it. So strap in splicers, it gets bumpier from here. *revs drill*
So due to some personal troubles at home, I wasn't able to get a Bioshock themed picture ready for the 10 year anniversary. A damn shame to be honest. But, hopefully this crab can shed some light on this franchise as a whole.
Overall the Bioshock game itself has been a very close and dear experience to myself. Having gotten this game when it first came out, its graphics, story, environment and undersea world was just too amazing to put into words. For every person I try and recommend this game too, there's always something that somebody will come back and love and adore about it.
As silly as it might sound, I don't dare to try and get more into the game. I dare not spoil it or ruin any moment in how its orchestrated (I won't be a white rabbit for you, Sander Cohen). As an experience, its blend of music, color, art, horror, charm and atmosphere is something I've yet to experience in any other title (even Undertale).
Now as the rest of the series have done, each Bioshock game feels unique in its own way. Bioshock 2 has that return to Rapture but in a way you never would expect. And Bioshock Infinite has you almost in what you would expect from another shooter in a sparkly city but not exactly just that.
Actually, expecting the unexpected is what I would best refer to what you see in Bioshock. Each game plays to their own strange tune but also each title in the series always focuses itself with the heart of emotion. That itself is a hard thing to do to make you care about a video game character and something like Bioshock (especially its first game) pulls it off flawlessly.
As of 2007, I've probably played each Bioshock game over 5 times and Bioshock 1 being played over 20 times and still counting. It never feels old and it continues to leave a strong and personal message to myself. Its one reason why I got myself branded with the chains of the main character from the game.
While I do apologize in some ways this journal being so long, I really needed to express these strong moments of a game series I continue to love. Try out the game youself if you ever might get your chance. As Andrew Ryan would say, "Choose the impossible."
Later, you GOTDAMN SPLICERS!