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Bryce Kaleidoscope Tutorial

By timemit
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OK this is my first Tut, I hope it is understandable ..
Any questions just ask..
The ideas and methods outlined in this tut are drawn together from far more experienced Brycians than I .. Hopefully it will teach you new ways to explore Bryce abstract/3D modelling and apply those ideas to your own work..
In particular a huge thanks to :icondeviantvicky: for her help with the Tut and her continual support, encouragement and sharing of knowledge... :hug:
Same goes for :icontexmanson: for his excellent knowledge of the way to abstract bryce :highfive:
And Cheers to :iconxeno66: for his support, encouragement and excellent light gel tips.. :onfire:
To all those who are always giving me sooo much support and encouragement.. thanks guys(that means gals as well ;) ) :thanks:
have fun ... do something new :floating:
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© 2011 - 2021 timemit
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ywaters's avatar
Wow! Wonderful! Thanks a lot!:happybounce: 
timemit's avatar
hope you have fun  :)
shoughad's avatar
:wave: Thanks a lot for this tut. :hug:
It took me some time, but now I finally gave it a try myself. Here is what I found: [link]
timemit's avatar
Hey Heike my pleasure, glad you managed to find your way through it and find something nice :D
shoughad's avatar
Well - I needed several attempts to figure out, how this finally should work (let's blame my female mind for this :laughing:).
:blushes: And there's still one point I don't get: why do we need two negative lightsources outside and under the cylinder?
timemit's avatar
no no blame my complicated methodology and clumsy first tutorial.. we don't need 2 neg lightsources but using more lights with small values (either positive or negative) with varying/contrasting colour values can add a whole lot more subtlety to your colouration in the piece, you can also use them to remove or tone down overly bright spots .. I did put things in that aren't specifically needed to make the basis of the tut but will help to explore this setup in different ways... (I created a variety of pieces using it many of which don't resemble the basic setup) It was more about construction methodology and seeing how simple shapes can give rise to complex forms :)
shoughad's avatar
:phew: No black holes then ... Thanks! :hug:

By the way - there are still some slots open in my actual journal, where I'm featuring a (tiny) choice of art from the folks dropping by there. [link] :nod:
Ealaine's avatar
Interesting!
And a well done tutorial.
I might give it a try.
timemit's avatar
many thanks..or you can just apply some of the ideas :)
Kaiafay's avatar
amazing that you can use Bryce for fractal thanks so much for this tut
timemit's avatar
my pleasure...yeah Its what I like doing in bryce, the render engine gives such nice results..glad you like it :)
Dracofemi's avatar
Great tut, i used it here: [link]
timemit's avatar
Thanks.. you did it justice indeed :D
Dracofemi's avatar
3dstage's avatar
This is awesome! Thanks so much for sharing it!
timemit's avatar
my pleasure..hope you find it useful :highfive:
StarfallRedcat's avatar
so simple once shown how can't wait to try out some different looks with this =)
timemit's avatar
:D thanks :D hope it helps
sevenofeleven's avatar
Thanks for the tutorial.
timemit's avatar
my pleasure..hope it's of use to you :)
morganablackcat's avatar
Very interesting. :)
timemit's avatar
TexManson's avatar
WoW! well done Tim :thumbsup:
timemit's avatar
Thanks Tex, be real pleased if you could add a bit of Tex magic to it :)
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