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Thrive SC visual by Gotrol Thrive SC visual :icongotrol:Gotrol 4 8 Society Centers Upgrade by Gotrol Society Centers Upgrade :icongotrol:Gotrol 2 8 Cookers Microbe by Gawbad Cookers Microbe :icongawbad:Gawbad 1 6 How it all began by Gawbad How it all began :icongawbad:Gawbad 1 2 Tree 2 by Gawbad Tree 2 :icongawbad:Gawbad 0 0 Tree 1 by Gawbad Tree 1 :icongawbad:Gawbad 0 0 Plant by Gawbad Plant :icongawbad:Gawbad 1 0 Aquatic Desert by Gawbad Aquatic Desert :icongawbad:Gawbad 0 0 Waterfall Concept by Gawbad Waterfall Concept :icongawbad:Gawbad 0 0

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Tretoii by Narotiza
thrive consept pt1 by ghaztmaster2
Whistling Snail by Narotiza
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(Thrive) Concept Concept Art OE - making of an arm by VikingCheese
Happy creature by livingDeadLord
Idea for Thrive by greenytijana
Aliengiraffe6 by Sciocont
3D art
Space ships by uros97
Space Ship 2 Thrive by uros97
Bug by uros97
Thrive microbe stage picture 1 by VikingCheese
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Thrivewebsite by Sciocont
Thrivewebsiterollovers by Sciocont
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Group Info

A group for Thrive-games art, artists and fans.

Feel free to join the community at community.revolutionarygamesst…
We appreciate any modelers, composers, programmers and 2D artists who can help in making this game.

THRIVE is an open source game which aims to simulate the entire universe - your way. From the lowly tide pools of your home planet, you will evolve a creature to triumph against your adversaries, gain sentience and blast off to explore distant worlds.The eventual game will include a wide variety of features, such as population dynamics; a procedural evolution system which automatically evolves AI creatures and allows you to directly edit your own organism, designing not only their look but behaviour and internal organ structures as well; a sandbox mode in which you can edit absolutely everything, unlocked after the space stage; a tech editor to design and test your own tech objects; advanced systems for economics implementing a compound resource tool; and much, much more.
Will you Thrive?

Download the latest release at revolutionarygamesstudio.com/r…
Group
Founded 6 Years ago
Jun 19, 2013

Location
Global

Group Focus
Thrive game

75 Members
203 Watchers
36,577 Pageviews
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Will you Thrive?

Founder


:iconnarotiza:

Co-Founders


:iconvikingcheese::iconsciocont:

Contributors


:icontote-meistarinn::icontjblazer85::iconspyhamschter::iconraptorstorm1::iconshaftythecanadian::iconuros97::iconjspinoraptor::icongreenytijana::iconcontemplatecast::iconx-madero-x::icongawbad:

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:iconneaganan:
Neaganan Featured By Owner Mar 14, 2018  Hobbyist Artist
I just found out about you guys, and I'm super excited!
Always wanted to see a game like Spore 2, but more realistically and such.
Thank you for letting us download the free version of the game.
Reply
:iconven1as:
VEN1AS Featured By Owner Jan 1, 2018  Hobbyist Digital Artist
this game looks really promising. looking forward to future updates
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:icontimekratt:
TimeKratt Featured By Owner Edited Aug 19, 2017  Student Traditional Artist
Please let me join. I'm a huge fanatic of this now.
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:iconsporediatrymisss:
SporeDiatrymisss Featured By Owner Mar 30, 2016  Hobbyist General Artist
Hello! I have been following you guys for a while and I must say the progress looks amazing!
I would LOVE to be able to contribute with art, designs and just general visuals. Maybe even some biology stuff, as I'm going to a gymnasium next year that focuses on biology.
I've mainly taken note of the background to the single cell stage (oddly specific, I know, but what can you do lol) and I'd like to give some suggestions on how to improve visuals. Hopefully this won't be something you peoples have heard millions of times over and over. Anyhooters, here comes.

Perhaps you can take notes from microscope pictures? Make the light blue background darker, add algae and such. Pics for reference: il9.picdn.net/shutterstock/vid… i.ytimg.com/vi/2VljTyMX_XA/hqd…
i.ytimg.com/vi/UsUSqlHFdOw/hqd…
Diatoms would perhaps be useful for creation of atmosphere, just having some floating around and waiting to be eaten by the player's cell or something like that. www.victorianmicroscopeslides.… upload.wikimedia.org/wikipedia…
It'd also be interesting if there would be viruses randomly attacking, altering, just generally tweaking with and maybe adding/removing potential DNA points from the cell. There's theories about viruses being the very cause and spark of evolution.
Perhaps you could even add some form of subtle light refraction effect on your cell models, similar to what is seen on this paramecium: wps.pearsoned.ca/wps/media/obj…
Maybe even subtle pigmentation options/customization and light play? Similar to what's seen in this rotifer: orig08.deviantart.net/cd94/f/2…
Just some nonsense from me. I apologize for long post and I understand if you guys don't have time with my bullshit. I just sorta had to blurt this out.
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:iconwhere-our-stars-lie:
Where-our-stars-lie Featured By Owner Jul 30, 2015
I would love to help give ideas. Ever since I've heard of Thrive a couple years ago I've been so excited to make the change from Spore to this. I'm glad you guys are still functioning.

And now I wish to speed up development process a bit. While I'll be learning some IT to learn how to code in school this year, I would like to toss in concept art here.
...Maybe even create 3D models of creatures shown in the concept art here to help grab more attention?
Reply
:iconvikingcheese:
VikingCheese Featured By Owner Edited Aug 19, 2015   General Artist
We would love if you wanted to help with coding once you learn it or 3D modelling. 
revolutionarygamesstudio.com/g…
The game is currently written in C++, and scripting is done in Lua (using Luabind).
If you haven't done 3D modelling before, I could recommend Blender as free professional 3D program. There are also many good tutorials for learning Blender (and 3D modelling in other programs) that you can find on Youtube and other places online for free (as well as paid tutorials).

And apologies for the late reply.
Reply
:iconsaksham111:
saksham111 Featured By Owner May 1, 2015  Student Interface Designer
:| (Blank Stare) guys i am making a still life in which i have to do shading in a laptop and i dont have any idea how to do it and in which part ?? need help?
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:iconvikingcheese:
VikingCheese Featured By Owner Jul 18, 2015   General Artist
I don't think I understood what you meant?
Reply
:iconchimerachangeling:
ChimeraChangeling Featured By Owner Apr 7, 2015  Student Traditional Artist
Hey there Thrive, i've got a question. Is there still more room for concept art? I would love to help.
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:iconvikingcheese:
VikingCheese Featured By Owner Jul 18, 2015   General Artist
Probably. May I ask, what kinda concept art?

Cheers
Reply
:iconchimerachangeling:
ChimeraChangeling Featured By Owner Aug 18, 2015  Student Traditional Artist
(sorry for the late reply)
I was thinking maybe plant life, such as trees, bushes, etc.
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:iconvikingcheese:
VikingCheese Featured By Owner Aug 19, 2015   General Artist
Sure go ahead. Plant life will also be made in the Organim Editor, just like animals in the current plan BTW.
Reply
(1 Reply)
:iconwildflre:
wildflre Featured By Owner Edited Apr 1, 2015  Hobbyist Digital Artist
Will this game have a creature stage like spore? So on land and you can fly and make friends and kill things? Also will there be big creatures like epics and little creatures?

And another question, can you play with another person? :D
Reply
:iconvikingcheese:
VikingCheese Featured By Owner Jul 18, 2015   General Artist
Sort off yes. You will also be able to live under-water.
The stages are to be Microbe, Multicellular, Aware, Awakening, Society, Industrial, and at last the space stage. Multicellular through Awakening are sort off like the creature stages.
There will also be creatures of varying sizes, yes, albeit the won't be the specific "epic" prefix for giant version creatures.

Currently there are no plans for real multiplayer. Although that might be changed in the future, or added as a mod, since the game is going to be highly mod-able.

~Cheers
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:iconwildflre:
wildflre Featured By Owner Jul 18, 2015  Hobbyist Digital Artist
Nice! It sounds amazing so far c:
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