Esk are forever tied to the place where they were transformed. They are like ghosts who haunt the place where they lost their past lives, it is a part of their being. The place where they were transformed is their Boundary and the energy within this home environment is the source of their power. Boundaries lie within Biomes, which are the greater categories of environments like Forest or Fresh Waters.
Please read the boundaries and biomes lore!
Boundaries are localities within an environment, and can be anything as long as it could exist on Earth. They can be as large like a stretch of woodlands or an expanse of desert, or they can be as small as a single tree or flower pot. An Esk's Boundary is determined by the location where they were originally Transformed into an Esk, they are tied to this location and are unable to leave without losing some of their power. Some Esk are protective of their Boundary and act as guardians, others may be bitter and feel that their Boundary is like a prison — all have their own personality and feelings about their home.
Examples of Boundaries
An Esk transformed in the middle of a forest may lose strength outside of the forest's edge.
An Esk transformed in someone's home may be tied to a backyard vegetable garden.
An Esk transformed at a lake's surface may be pulled down to the deepest areas of the lake.
Boundaries can change over time, such as a forest Boundary being cut down or an ancient city Boundary crumbling to rubble. However, Esk are still tied to the physical location of their Transformation; if a terrarium Boundary is moved, then the Esk is still bound to where the terrarium was placed during its Transformation, and the Boundary does not move with the terrarium. Their masterlist ID records the state of their Boundary at the time of Transformation.
Boundaries can exist within each other and overlap. Transformations can create Esk that have Boundaries that are overlapping, adjacent to, or within the creator-Esk's Boundary, and always share the creator-Esk's Biome.
Esk become weaker as they leave their Boundary. Within their Boundary they keep all of their powers: telekinesis, ESP, summoning accessories and familiars, enchantments and elemental powers, and performing Transformations.
The places you can choose as your esks boundary are almost limitless.
You are even allowed to choose specific geographic locations, like "Vietnamese Bay" or "French Vineyard". Keep in mind however, that if you choose a geographic location for your esk, they are bound to that specific location on Earth permanently unless they undergo an Abnormal Transformation. This means that there will be less flexibility if you decide to make edits to their story or give the esk to another player.
However, there are a few geographical locations, that we ask players to avoid using as their boundaries, because they might be a sensitive topic to other players. This includes all places that:
- are attached to historical tragedies or disasters
- have political undertones
- or are explicitly associated with abuse or inflicting harm to one self or others.
Please be mindful of this when choosing your esks boundary. Taking a more general or vague approach to naming boundaries that are close to such locations can help avoid misunderstandings.
Biomes are the larger categories of habitat that Boundaries fall under. Esk are free to roam anywhere within the Biome that matches their Boundary, even if it is not geographically nearby — being part spirit, they are able to manifest themselves in various locations. When roaming their Biome, away from their Boundary, their powers are limited. They are unable to perform Transformations. They can still use telekinesis and ESP, as well as summon accessories and familiars. Elemental powers and enchantments are still active, but their power and appearance gradually decline as they move further away from their boundary. Any enchanted accessories or familiars will appear normal.
You cannot use your Esk in the ARPG until your Esk has a Biome.
Each Esk can only have one Biome and you are unable to change the Esk's Biome after making your selection.
Certain activities and Quests will be different based on your character's Biome, and other artists need to know your character's Biome in order to illustrate them properly, so you must place a Biome badge in your Character Tracker in order to participate in the game.
Esk are able to manifest outside of their Biome but they will appear in a weakened state.
They will have weakened abilities other than Telekinesis/Telepathy, extrasensory perception (ESP), and appear without any of their nature features, accessories, or familiars — Esk outside of their Biome are completely barren, except for any crystals they have earned by performing Transformations. They can take their crystals anywhere.
Esk outside of their Biome will also feel depleted of energy and may appear somewhat transparent or depressed. Traveling outside of their Biome allows them to interact with Esk outside of their environment, but most Esk are uncomfortable in this state and prefer to stay closer to home.
Enchantments and elemental powers increase and decrease based on their resonance with the environment they are in. If they are near the center of their boundary they are at full power, if they are in a biome that feels energetically similar to their home they will feel moderate power, and if they are in a location that is not harmonious with their boundary/biome then they will feel weakened power (or perhaps none at all). This part of the lore is open for player interpretation; how your esk's magic changes in different locations in both appearance and effect are up to you, but overall the esk should show the largest/strongest manifestation of their power close to the boundary and the smallest/weakest manifestation when outside the biome (unless they are Abnormal).
Example: Healing Aura
within boundary: glowing pink swirling aura around the esk with a little halo, fully heals surrounding beings
within biome outside boundary: aura shrinks only around the halo, can only partially heal things.
outside biome: only the halo remains, unable to heal
Example: Rain Elemental
within boundary: carries a storm cloud in its form and brings heavy rain
within biome outside boundary: storm cloud shrinks small and can only bring light rain
outside biome: only a few rain drops remain in manifestation, can only bring a tiny drizzle of rain
Abnormals are very powerful and are able to roam anywhere while retaining their full power and appearance. They are able to perform Transformations in any environment (any Boundary, any Biome).
All Esk are able to visit the Conservatory without losing any power or having depleted energy. The Conservatory is a special location in the spirit world where Esk from different Biomes are free to mingle without compromising their form.
You can read more about the Conservatory here.