Warning: Incoming rant.www.digitaltrends.com/gaming/d…www.polygon.com/2013/4/11/4212…
Yeah, what a fucking shock. Capcom releases a rehash of a 15-year-old game, doesn't even bug-test it, barely advertises it, blames the fans for not caring enough when it fails to sell well, and decides to can the series because somehow this was supposed to determine interest in a new game.
Let's face it, they had no intention of reviving the franchise.
Interest is there, you Capcom fucknuggets, but the interest is in a NEW game with NEW ideas, NEW characters, NEW graphics, NEW music and a NEW story. If you thought a rehash with a cheap HD filter slapped on was gonna cut you a quick buck, then you need to reinstate Yoshinori Ono and give your CEO the boot! Seems to be a running theme with Japanese developers lately. Like Square-Enix going "We're losing money on games! People REALLY fucking want a Chrono Trigger remake, a sequel to Final Fantasy 9 and remakes of Final Fantasy 6 and 7... I know! Let's make another lackluster Final Fantasy 13 sequel!"
Actually, I guess it's more like a running theme with developers in general. They CLAIM to know what the player base wants, deliver something from the bizarro world, and then wonder what went wrong.
But y'know what? While part of me is upset that this happened, another part of me is happy it did. All the above stuff, that's just me being pissed off about Capcom's shitty business decisions and apparent desire to stealthily find excuses to kill old franchises. But really, I'm honestly sorta relieved. Are gamers so absent-minded? Capcom would royally fuck it up, we all know they would. It'd be another bare-bones fighter with a bunch of on-disc DLC held back, 1/3 of the roster would be DLC, they'd likely remove Jedah in their frenzied attempts to keep their fighting games T-rated, they'd refuse to put in Jon, they'd add infinite combos and some shitty gimmick like Street Fighter x Tekken's gems, the English cast would sound terrible and couldn't pronounce half the names correctly, the roster would be horribly unbalanced, it'd be buggy and laggy as all hell, characters would have entire moves omitted because they'd require a little extra work and imagination, it'd have model mirroring despite the fact that this doesn't need to be done anymore, Felicia would somehow be made even dumber and be canonically made a nun just to please the people obsessed with the notion, the list goes on... But apparently, that's what a disturbingly large number of fanboys want.
No disappointing ripoff Darkstalkers sequel is a good sequel.
Also, ATTENTION ALL VIDEO GAME COMPANIES: Stop expecting every single one of your games to sell a bajillion copies and outperform every other game on the market within the first week! You WILL be dissapointed!
Capcom, have you considered that your past antics have caused your customers to lose faith in buying the first edition of your products, knowing that there will be an enhanced, cheaper edition within months? You're like Apple. Anyone who buys the first version of your products will be sorely disappointed when a new, cheaper version is released shortly after the first.
What does he even mean "any other fighting title we put out"? Look, Darkstalkers is awesome, but did he seriously expect it to sell as well as Street Fighter or MvC? Sorry, not gonna happen. Darkstalkers isn't gonna sell simply because they tell themselves "We're fuckin' Capcom, bitches!" All these companies really need to learn how to manage their expectations. What's next, a new Metal Gear Solid game sells 8 million copies and Kojima complains that it wasn't 10 million and decides that continuing the series this long was a big mistake? Why is it only the sales that matter? Are they saying that if it sold way more and everyone was disappointed with it, it would be considered a huge success? Yes, that is exactly what they're saying. They don't give two airborne shits about how much people like the game. Once they have your money, they stop caring about how you feel about anything.
God, I'm sick of hearing these companies saying a game "hasn't sold enough to be successful", that's how you can tell the soul is gone in this industry's heavy-hitting companies--the sales are their success, not the story or experience their game was supposed to convey. I've now heard this exact bullshit from Capcom, EA and Square-Enix, three of the biggest names in gaming. They need to know that their idea of a title "not being successful" is their problem, not the players'. We do our part, purchasing the game and deciding whether we will support or damn it. Telling me a title I like "hasn't sold enough to be successful" doesn't sway my judgement of the game. What it DOES change for me is my opinion of the company. I think that the more and more these companies are telling us that the titles we play "aren't successful enough", they're basically telling us that they wanted more money out of that dead horse. And they say this about games that are still popular, some with no DLC released for them yet! So how can it be a success if, in theory, it's not yet complete? Is that their way of copping out so they don't need to continue making content for it? It just seems like I've been hearing this far too often lately from DIFFERENT sources, and I'm fuckin' done with it.
What blows my mind is things like the new Tomb Raider. Barely a week after the game's release, they're all "This game has underperformed and is a disappointment to us all" and the CEO steps down. It's like, really? The game will be selling new copies for at least a year, maybe more! Don't judge a game's success by its opening week's sales! And see, I told people this would happen. Capcom releases this and when it doesn't meet their expected sales figures, they use that as an excuse to can the series like they planned and blame the fans as usual. First off, Darkstalkers is still a very niche series with a cult following. When people heard of Darkstalkers Resurrection, they thought Capcom was going to make a new game, not just rerelease old ones. Second, the fact that the game placed 7th on the PSN Top 10, despite being a RERELEASE, and it's still not good enough for Capcom just really shows that they set their expectations way too high. I imagine that this didn't cost much to develop, so I don't know what Capcom expected from this.
tl;dr: It's a damn shame. And I thank all that is holy for Lab Zero and other indie developers that are coming out with good games that don't require a HUGE corporation behind it.