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Not long ago, Mary "Cube Watermelon" Cagle, writer and colorist (and, currently, line artist) of Kiwi Blitz and Sleepless Domain, posted a tutorial on how to pick colors for the screen/multiply layers she uses to color and shade Kiwi Blitz.
Check out Cagle's coloring tutorial on her Tumblr [via archive.org]. The basic idea is:
This post is more about the color-picking than the actual creation of the layers, so she doesn't go into much detail about her actual procedure. You can still get the gist of it.
I had already planned on sharing this here, but just today I found another coloring tutorial from Michael "Blue-Ten" Sexton, the writer/artist of Everblue. He covers the basic procedure involved in the soft yet cel-shaded style he uses to color his comic.
Check out Blue-Ten's tutorial over at his Tumblr. Here's a short summary:
Blue-Ten recommends using Photoshop's History brush, which in effect will let you erase the additional painting you've done for a given step, without needing separate flat/soft/hard shading layers for each shape.
These different tutorials take two quite different approaches, each of which has its pros and cons. I'm eager to try Cagle's technique, as it looks like it would make it quicker and easier to produce reasonably pleasing, coherent panels. Blue-Ten's technique looks similar to the techniques I've tried before, and it looks to me like it's a lot more flexible, but also more time-consuming, and for artists without a good handle on lighting (like *cough* me) it appears to have a higher risk giving different objects different lighting setups.
Of course, my text summaries can't possibly do these tutorials justice. You need to see the pictures. What are you waiting for? Go see the pictures! And then go read Everblue and Kiwi Blitz! (And probably Cagle's other comics, Sleepless Domain and Let's Speak English.)
Check out Cagle's coloring tutorial on her Tumblr [via archive.org]. The basic idea is:
- Fill in the flats for the panel on one layer.
- Add a Screen layer and paint highlights on it in the same color as the light source.
- Add a Multiply layer and paint shadows on it in a color that reflects the ambient light or mood of the panel.
- When the situation calls for it, add adjustment layers as needed.
This post is more about the color-picking than the actual creation of the layers, so she doesn't go into much detail about her actual procedure. You can still get the gist of it.
I had already planned on sharing this here, but just today I found another coloring tutorial from Michael "Blue-Ten" Sexton, the writer/artist of Everblue. He covers the basic procedure involved in the soft yet cel-shaded style he uses to color his comic.
Check out Blue-Ten's tutorial over at his Tumblr. Here's a short summary:
- Fill in the flat color for the shape you're coloring, on its own layer, then lock the transparency.
- Use a soft-edged brush to add big, soft shadows.
- Go back with a hard-edged brush to add the sharper, more cel-style shadows.
- If necessary/desired, go back to a somewhat softer-edged brush to shade larger, curved shapes.
- If necessary/desired, pick some additional colors and repeat the last two steps.
- If the background warrants it, go back and add some bounce lighting (using hard or soft brushes depending on the situation).
Blue-Ten recommends using Photoshop's History brush, which in effect will let you erase the additional painting you've done for a given step, without needing separate flat/soft/hard shading layers for each shape.
These different tutorials take two quite different approaches, each of which has its pros and cons. I'm eager to try Cagle's technique, as it looks like it would make it quicker and easier to produce reasonably pleasing, coherent panels. Blue-Ten's technique looks similar to the techniques I've tried before, and it looks to me like it's a lot more flexible, but also more time-consuming, and for artists without a good handle on lighting (like *cough* me) it appears to have a higher risk giving different objects different lighting setups.
Of course, my text summaries can't possibly do these tutorials justice. You need to see the pictures. What are you waiting for? Go see the pictures! And then go read Everblue and Kiwi Blitz! (And probably Cagle's other comics, Sleepless Domain and Let's Speak English.)
Stable Diffusion Lawsuit
So DA is getting sued, along with other repackagers of the Stable Diffusion art-theft-laundering tool. I don't think class-action lawsuits ever really amount to much, but at least it's something. Which is more than ArtStation is doing and the polar opposite of what DA is doing by continuing to run its own white-label version of Stable Diffusion. What's cool about this page is the explanation of how Stable Diffusion works. Now, the lawyer may be overstating his case a bit, or perhaps he's just leaving out a detail that he's considered and didn't think important enough for the summary: If the portion of each of those 5 billion stolen works used in a given output is small enough, then derivative works wouldn't be infringing. Same logic behind sampling in music. I think the term is de minimis but I'm not going to swear to it. However, due to the black-box nature of these generative AIs, there's no way to know that DreamOn or MindJammer or Wall-E or whatever isn't spitting out something
Find me if/when the llama site implodes
I was very mad about the whole dreamUp AI "art" thing and now I don't have the energy to be mad anymore. I'm just tired. I was going to do a whole blog post but... ehh. I'm not leaving dA yet,but I'm gonna give it a break for a while and see if staff (are allowed to) come to their senses or if Wix pulls an Elon. In the mean time, you can find my work on the art gallery section of my personal site where I tend to post longer descriptions/musings than I do here. I also have an art tag on my blog on that same site. I'm also posting all my art to my new Mastodon account at bytetower.social. I know at least some of the artists I follow have Mastodon accounts: @davidrevoy@framapiaf.org @drachenmagier@mastodon.art @Eskiworks@mastodon.art @silasagnostos@mastodon.art @Yacrical@mastodon.art If you don't want to sign up for Mastodon (which can be a headache because you have to choose an instance), you can also subscribe to anyone on Mastodon via the RSS feed by adding ".rss" to the end
Anyone wanna read my Animorphs rants?
I just posted a blog post beginning a reread of the Animorphs series, covering the first two books. It's a follow-up to a post about whether the series finale works as an anti-war war story. So if you want to see me rant about a book series I enjoyed as a preteen, you can head over to my personal blog. Also worth your time if you haven't already seen it: Lord Ravenscraft's Animorphs video essay (and follow-up, and second follow-up about the TV show).
WIP Report: Pg. 2 Progress, Wrong Layout
I've been making pretty slow progress on the next page of the comic, and I've been fairly quiet about it because I don't want to spam everyone with incremental updates. But I just encountered a not-insignificant setback, so I think now's a good time for a progress report. Back when I finished the thumbnails, you may recall, I said: Once I stitched all my "final" thumbnails together and read through them as a single comic, it dawned on me that the reader doesn't get a good look at the sorceress—the ostensible main character—until halfway through the comic. In a very early draft, I had intentionally not shown her face until even later, but I feel like that signals to readers that she's not the main character, except in the same sense as the title "characters" of movies like Twister, Volcano, and Jaws. I don't want anyone to feel cheated when it shifts to her POV. So I redrew the beginning of page 2 to give her a nice medium shot establishing what she looks like. So here's the problem:
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Just found out that Cagle's Tumblr is now a spambot, so I replaced the link with one from Archive.org.