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Finally, I get to show off the wings in motion. The wings as you see them here is the same exact wings as the Version 2 render I published about a week ago.
As you can see, the wings are able to fold unfold without the use of model swaps, and with barely any use of corrective shape keys. On top of that, the wings are very flexible, despite all of the individual feather models being present.
While I did make this animation to show off the wings, I feel like I spent a lot of that time animating the hair manually again. Spent around 2 whole days just dedicated to that part, while the entire animation has been done in about 5 days. Par for the course now, I suppose.
I'm glad that the wings are as good as they are now, and I should be able to move on from this. But of course, if you feel like there's something that could still be better about how the wings look, feel free to let me know. Just keep in mind that the type of wings I'm going for is for the wings to be functional enough to properly fold up, but I'm not necessarily gunning for hyper realistic wings either. I'm still trying to keep the overall shaping and styling of the wings as close to show style as possible while allowing the wings to be functional. Basically, I'm not gunning for hyper-realism. where every piece of wing anatomy being present. Instead, there should be just enough of it to allow the wings to fold and animate properly without model swaps.
Special thanks to my patrons:
The Smiling Pony
Ryan Patrick Draa