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Had to take a bit of a brain break from the work I've been trying to do with pegasi wings and all that. I honestly don't know how I'm going to actually rig them to be fully flexible the way I need them to. So for now, I think I'm going to move on and come back to them later instead of just getting stuck on them. Before I get back into doing other things with my pony models, I wanted to do some animation stuff with my Pichu model. Been playing lots of Smash Ultimate, and a proud Pichu main. I absolutely love Pichu, and as someone who plays Smash competitively on top of the 3D stuff I do, I'm also really happy to see that Pichu is actually looking like a really good character in Ultimate.
So yeah, this model is the one I used in my first Pichu render, not the one that used realistic hair shaders and such. That one isn't rigged sufficiently enough to be used for animation anyway, and I didn't want to spend too much time on this as I actually want to get back into the swing of things. But it was fun doing this. I haven't animated anything bipedal in ages, so it was a nice refresher.
After this I'll go back to the pony models, just not going to worry about wings for now until I understand wing anatomy a bit more somehow, and learning better rigging techniques for wing feathers. I don't know enough of either right now, which is why I've been stuck on it for longer than I really would've liked.
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The Smiling Pony
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