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About Film & Animation / Hobbyist Core Member Derek Gomen22/Male/United States Recent Activity
Deviant for 2 Years
6 Month Core Membership
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Realistic Pichu Render by TheRealDJTHED Realistic Pichu Render :icontherealdjthed:TheRealDJTHED 3,540 229 Coloratura Animation - Nice House AJ! by TheRealDJTHED Coloratura Animation - Nice House AJ! :icontherealdjthed:TheRealDJTHED 2,594 176 Coloratura Expression Stress Test by TheRealDJTHED Coloratura Expression Stress Test :icontherealdjthed:TheRealDJTHED 858 34 Coloratura Expression Stress Test Chart by TheRealDJTHED Coloratura Expression Stress Test Chart :icontherealdjthed:TheRealDJTHED 481 30 The Mane Attraction Set - WIP 9 by TheRealDJTHED The Mane Attraction Set - WIP 9 :icontherealdjthed:TheRealDJTHED 189 10 Coloratura Performance Intro WIP 3D Animation by TheRealDJTHED Coloratura Performance Intro WIP 3D Animation :icontherealdjthed:TheRealDJTHED 1,113 48 That one other Render Recreation by TheRealDJTHED That one other Render Recreation :icontherealdjthed:TheRealDJTHED 842 28 First Published Render Recreation by TheRealDJTHED First Published Render Recreation :icontherealdjthed:TheRealDJTHED 394 11 Laying Coloratura by TheRealDJTHED Laying Coloratura :icontherealdjthed:TheRealDJTHED 720 24 It has been a while, Rara by TheRealDJTHED It has been a while, Rara :icontherealdjthed:TheRealDJTHED 650 32 Winking Pichu by TheRealDJTHED Winking Pichu :icontherealdjthed:TheRealDJTHED 1,013 27 Pear Butter Frolicking by TheRealDJTHED Pear Butter Frolicking :icontherealdjthed:TheRealDJTHED 1,777 76 Pear Butter Idle Animation by TheRealDJTHED Pear Butter Idle Animation :icontherealdjthed:TheRealDJTHED 1,714 87 Cute Applejack by TheRealDJTHED Cute Applejack :icontherealdjthed:TheRealDJTHED 741 34 Applejack Poster Render by TheRealDJTHED Applejack Poster Render :icontherealdjthed:TheRealDJTHED 913 33 Furious Applejack by TheRealDJTHED Furious Applejack :icontherealdjthed:TheRealDJTHED 3,578 209

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TheRealDJTHED's Profile Picture
TheRealDJTHED
Derek Gomen
Artist | Hobbyist | Film & Animation
United States
DJTHED here... At least it would be if a random person from Germany didn't create a DeviantArt account here with that exact same name 8 years ago and never used it... So I guess I'm now known as "TheRealDJTHED" around these parts now...

Eh...



Support me on Patreon! Any little bit helps. The less I have to worry about money the more time I can work on providing content for you guys instead of looking for a real job like stacking shelves or something. I'd much rather do the former.


www.patreon.com/djthed

Paypal Non-Subscription Alternative:






Anyway, I exclusively work in 3D. I'm an amateur 3D Animator that also is working on becoming better at 3D modeling and rigging. I have no professional experience with 3D Animation, and I have not received any schooling at all for it either. I know what I know because I constantly observe how things move in real life, and why things move the way they move. I do the same for any theatrical release of a 3D Animated film when I watch it. And I experiment with what I've observed from all that all the time in Blender. I've picked up a lot of things over the last couple years on what makes animation look good, and I can usually identify what looks bad in an animation and come up with a possible solution. With that said, due to my lack of professional experience and lack of schooling, I'm sure my animation workflow is lacking in solid fundamentals. I still struggle to approach certain types of movements in animation, even what would seem like pretty basic things.

My primary 3D software of choice is Blender. Blender is capable of so much, it's nearly at the same level of capability as its paid counterparts. I may end up using other pieces of software at some point if I ever get into this professionally, because for as far as I know, Blender isn't used often in the professional world, but Maya is. But even if that does happen, I doubt I would ever not use Blender as my "At Home" primary 3D application.

No I will not use SFM.

It's using a video game engine from 2003... And really it's even much older than that since Source was built from the Quake engine if I recall correctly. That shit is ancient. But really, the main reason I don't use SFM is that I feel that it's very clunky, lacking in features, and doesn't fit well to the fluidity of my workflow. And I suppose as I am someone that has been using Blender for 8 years, I find Blender infinitely more intuitive.
Interests

Activity


Realistic Pichu Render
If you wish to support me, here's my Patreon link:
www.patreon.com/djthed

Paypal Alternative:
goo.gl/YTgduc

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(This was all made in Blender)

--

EDIT | November 15th, 2018, 12:44PM PDT

First thing I addressed was the mouth, as that was the biggest point of contention for most people. I pushed the upper lips down to hide more of the teeth, adjusted the size of the lips, and adjusted the overall expression slightly:
MouthOld by TheRealDJTHED MouthNew by TheRealDJTHED

Next was the fur density. Before we had a little over 1 mil, but I wasn't too happy with that. I doubled the density to over 2 mil. As a result I could reduce the thickness of the hairs to make it feel more real and less stuffed animal like. Easily visible around eye rims:

And here's the whole face. I reduced clumping for the head fur on top of the increased hair density to hopefully make Pichu's fur look more soft:

--

Original Description:

After seeing Warner Bros. creating realistic interpretations of Pokemon in their recent Detective Pikachu movie trailer, I decided to give my own take on it with Pichu! I spent about the past 2 days on this.

While I do think some of the Pokemon they showed in that trailer looked a bit too uncanny for my tastes, I really liked how Pikachu looked overall. I especially love how they fluffed him up with fur. It's what inspired me to experiment with Blender's hair particle system and apply it to a modified model of my Pichu I already had laying around. I wanted to try to recreate the style I saw in that trailer, so yes that includes some of that "uncanny" feeling of it looking a bit too real.

I've never really extensively used the Hair Particle system in Blender before. I've tinkered with it tons of times before, but I never used it to create a whole coat of fur. Considering this is my first time really doing something like this, I think it turned out pretty alright.

Now, with that being said, I likely won't continue using real hair particles in the future, especially for my MLP models. I might do a few tests with them, but there are still problems I have with the hair particle system, mainly due to how graphically intensive it is to render, and how much VRAM is uses. This render of this single Pichu used 2149.77 MB of VRAM out of 8GB on my dual GTX 1070 setup, and took 1 hour and 6 minutes to render at 2048x2048 at 512 samples. And a grand total of 1,290,845 individual hairs (Since the edit, VRAM usage up to 3529.11 MB, samples reduced to 192 samples, and now exactly double the hair density). This was all just for a little Pichu. I can't really see myself trying to work around all of the constant crashing and memory issues that I would have to deal with if I were to do this on a larger scale. Not to say it's not doable, but it's a lot of work I don't know if I'd find to be worth it, especially as someone who animates and needs relatively quick render times for each individual frame.

I also know that more detail could have been put into the skin texture detail (mostly seen around the rims of the eyes), and the iris texture itself. It's not something I had planned on spending a lot of time on, as this started out as an experiment on replicating how Pikachu's fur coat looked, and only afterwards did I decide to publish this.

--

Special thanks to my patrons:
XK-Brony
Bastler
CyberPon3
Flopzee
JetWave
Katharine Berry
MCtoastie
The Smiling Pony
StableCoder
R&DFunder539
Loading...
Been working on this for the past few days. I've never really done much of anything with wings before. I've animated with wings once before, and only once, but I never rigged or studied wing anatomy too much. I've been kind of dreading the day I'd have to rig wings for pegasi just due to the complications and challenges that's definitely going to come from that. But considering my lack of experience, it seems to be going off on a decent start. I want the wings to be flexible. I want them to fold and unfold seamlessly without model swapping or excessive shape keys/blend shapes. And I don't want posing for wings to be a pain in the ass, I want it all to just work in the end. Spreading the wings should mostly be automatic, and not having to worry about manually posing each feather (ESPECIALLY IN ANIMATION).

I go over in more detail in this video:

Coloratura Animation - Nice House AJ!
If you wish to support me, here's my Patreon link:
www.patreon.com/djthed

Paypal Alternative:
goo.gl/YTgduc

--

I haven't animated Coloratura in one of these one off animations in a while. I wanted to challenge myself a bit with something I haven't been doing a lot lately, which is walking, with the walk getting interrupted by other actions, and just overall weigh shifting. Making sure the model feels like it has weight is one of the most important things in my opinion to get right at this point. I've usually done a pretty good job at it, but I haven't tried to implement it in an animation with a lot of movement like this one, usually I only hyper focus on stuff like that for more subtle animations. Things I tend to focus on to give the model weight is to imagine where in the body all the weight is being loaded onto. When Coloratura starts putting a lot of weight into one place, especially when she's pushing herself forward as she's wandering around this hallway, he hooves will buckle a bit more and her shoulders and/or hips will raise more, for example. If there's barely any weight being put on one side of the body, for example when a hoof is raised, that side of the body would sink a bit as the weight of the limb weighs that side of the body down combine with the other side of the body getting the weight load. That's usually what goes through my mind as I work on something like this in a nutshell.

I also wanted to mix things up with backgrounds again. I want to find better more interesting ways to present my models that's not just in plain and easy studio lighting conditions. This hallway she's in was modeled and detailed by me, but is heavily based on the interior of Applejack's home, specifically one of the hallways. And considering Coloratura's friendship with Applejack, this seemed fitting! Pretty satisfied with the result, with lighting I haven't applied to my models before, with just a couple warm ceiling point lights to light the scene.

--

Special thanks to my patrons:
Bastler
CyberPon3
Flopzee
JetWave
Katharine Berry
MCtoastie
R&DFunder539
Scope
StabeCoder
StylinGreymon
Loading...
Coloratura Expression Stress Test
If you wish to support me, here's my Patreon link:
www.patreon.com/djthed

Paypal Alternative:

--

I'm surprised I didn't think to publish something like this earlier. Something where I throw a ton of different expression types at my model's facial rig to see how well it works. And so far, it seems pretty good! But that's just my opinion. If you think something somewhere looks a bit off, let me know! Try to be specific, though. Saying "This one looks weird" with nothing else tends to not be very helpful, as I can't make any conclusions on what I can do to fix or improve these expressions based on that kind of feedback. I tend to not care how harsh feedback is, as long as the feedback is descriptive enough for me to understand what and why you think something looks off.

But yeah, regardless of that, this was quite a feat to come to. This is the result of almost a year long detour of the main objective of this project to really, really tackle the many problems the old rig had. Spent a lot of time re-educating myself, asking for help from other artists, and implementing tons of new features into the rig to allow for these types of expressions to happen just by manipulating the facial rig. All of these poses can and will work in animation. I feel like I'm almost pretty much where I need to be at this point. If anyone has any good feedback on a few of these faces, I'll definitely try to improve and fix parts of the rig a bit more to make those changes, but otherwise, this is the facial rig in its final form.

Chart Version:
Coloratura Expression Stress Test Chart by TheRealDJTHED

--

Special thanks to my Patrons:
Bastler
StabeCoder
JetWave
StylinGreymon
Scope
MCtoastie
Flopzee
CyberPon3
Katharine Berry
Loading...
Coloratura Expression Stress Test Chart
If you wish to support me, here's my Patreon link:
www.patreon.com/djthed

Paypal Alternative:

--

I'm surprised I didn't think to publish something like this earlier. Something where I throw a ton of different expression types at my model's facial rig to see how well it works. And so far, it seems pretty good! But that's just my opinion. If you think something somewhere looks a bit off, let me know! Try to be specific, though. Saying "This one looks weird" with nothing else tends to not be very helpful, as I can't make any conclusions on what I can do to fix or improve these expressions based on that kind of feedback. I tend to not care how harsh feedback is, as long as the feedback is descriptive enough for me to understand what and why you think something looks off.

But yeah, regardless of that, this was quite a feat to come to. This is the result of almost a year long detour of the main objective of this project to really, really tackle the many problems the old rig had. Spent a lot of time re-educating myself, asking for help from other artists, and implementing tons of new features into the rig to allow for these types of expressions to happen just by manipulating the facial rig. All of these poses can and will work in animation. I feel like I'm almost pretty much where I need to be at this point. If anyone has any good feedback on a few of these faces, I'll definitely try to improve and fix parts of the rig a bit more to make those changes, but otherwise, this is the facial rig in its final form.

Slideshow Version:
Coloratura Expression Stress Test by TheRealDJTHED

--

Special thanks to my Patrons:
Bastler
StabeCoder
JetWave
StylinGreymon
Scope
MCtoastie
Flopzee
CyberPon3
Katharine Berry
Loading...

Comments


Add a Comment:
 
:iconpaperwifu:
paperwifu Featured By Owner 5 days ago  Professional Digital Artist
Really love your animation work, so good!
Reply
:iconmyartisokiguess:
myartisokiguess Featured By Owner 5 days ago
You're really good at 3d animating
Reply
:iconbluejay2:
blueJAY2 Featured By Owner 5 days ago  Professional General Artist
You've got such a lovely gallery - your work is so expressive! Wow!  Kudos to you, man! Clap 
Reply
:iconnah223445566:
NAH223445566 Featured By Owner Nov 12, 2018
¿Podrías hacer uno de Lyra?
Reply
:icontypetwistedshadow:
TypeTwistedShadow Featured By Owner Nov 6, 2018  New Deviant Hobbyist Traditional Artist
Wow that is one of the best SFM's I have almost ever seen.
Reply
:iconlizzymae17:
lizzymae17 Featured By Owner Oct 21, 2018  Student Traditional Artist
Bruh your stuff is TOO COOL! I'd be super surprised if you're not in Hasbro working on the next MLP movie, because this is basically a fantabulous 3D version of the movie style.
Reply
:iconnamygaga:
NamyGaga Featured By Owner Oct 21, 2018  Hobbyist Digital Artist
Why aren't you an animation director in Hasbro? Hasbro needs your leadership in 3D animation.
Reply
:iconranchberrycrunch:
RanchBerryCrunch Featured By Owner Oct 20, 2018  Hobbyist General Artist
Oml ur animation are AMAZING! Hasbro NEEDS to have u work for them!
Reply
:iconeddybite87:
EddyBite87 Featured By Owner Oct 20, 2018  Hobbyist General Artist
Hey. Your MLP stuff is really awesome! You have talent for this.
Reply
:iconruffletruffle:
RuffleTruffle Featured By Owner Oct 19, 2018  Hobbyist Artist
Your stuff is truly amazing *-* I give you a lot of credit for learning this stuff on your own even without school. My skills in drawing I learned on my own without school as well, even though my skills don't compare to yours xD Keep up the amazing work! So jealous! :D
Reply
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