|This is version 2 of the previous render I did. The focus of the revisions was on the wings themselves.|
DJTHED here... At least it would be if a random person from Germany didn't create a DeviantArt account here with that exact same name 8 years ago and never used it... So I guess I'm now known as "TheRealDJTHED" around these parts now...
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Anyway, I exclusively work in 3D. I'm an amateur 3D Animator that also is working on becoming better at 3D modeling and rigging. I have no professional experience with 3D Animation, and I have not received any schooling at all for it either. I know what I know because I constantly observe how things move in real life, and why things move the way they move. I do the same for any theatrical release of a 3D Animated film when I watch it. And I experiment with what I've observed from all that all the time in Blender. I've picked up a lot of things over the last couple years on what makes animation look good, and I can usually identify what looks bad in an animation and come up with a possible solution. With that said, due to my lack of professional experience and lack of schooling, I'm sure my animation workflow is lacking in solid fundamentals. I still struggle to approach certain types of movements in animation, even what would seem like pretty basic things.
My primary 3D software of choice is Blender. Blender is capable of so much, it's nearly at the same level of capability as its paid counterparts. I may end up using other pieces of software at some point if I ever get into this professionally, because for as far as I know, Blender isn't used often in the professional world, but Maya is. But even if that does happen, I doubt I would ever not use Blender as my "At Home" primary 3D application.
No I will not use SFM.
It's using a video game engine from 2003... And really it's even much older than that since Source was built from the Quake engine if I recall correctly. That shit is ancient. But really, the main reason I don't use SFM is that I feel that it's very clunky, lacking in features, and doesn't fit well to the fluidity of my workflow. And I suppose as I am someone that has been using Blender for 8 years, I find Blender infinitely more intuitive.