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About Deviant Core Member Areon HawkMale/United States Recent Activity
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Ithian Cultures: The Sparth :icontheravenandpawn:TheRavenandPawn 0 0
Literature
Lands of Ithia: Dophia
Name: Dophia
General Description: Dophia is technically two separate continents ramming into one another forming the massive Dwar'Vic mountains as they push against one another. The Eastern lands are a great mix of desert and badlands with heavy forest in the north and against the Dwar'Vic mountains. To the West is a great plain covered with forested expanses, great lakes, and in its center an artificial desert of unnatural cold. Rocky coasts cover the north-west coast and like the east, and crowned in a vast forest. With three large outlying islands the Bulwark and Whirlpool island being covered in grasslands and forests with Loslin island a barren volcanic wasteland. Lastly on the South are a series of islands formed long ago when one a part of the continent was destroyed leaving chunks of mountain and earth to settle into islands that become spotted with thick jungles.
Biomes: Deserts, Badlands, Great Forests, Jungle, Plains, Grasslands, Arctic Wastelands, Swamps.
Regions: The Zelti
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:icontheravenandpawn:TheRavenandPawn 1 0
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Ithian Races: Darish Kazsur :icontheravenandpawn:TheRavenandPawn 1 0
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Ithian Races: Septrinian :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Everon :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Dreite :icontheravenandpawn:TheRavenandPawn 1 0
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Ithian Races: Gnomes :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Dwarves :icontheravenandpawn:TheRavenandPawn 1 0
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Ithian Races: Noct'Syll :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Vaal'Sheld :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Lo'Kie :icontheravenandpawn:TheRavenandPawn 2 0
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Ithian Races: Telsh'Vok :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Viar'Rune :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Drei'th :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Cultures: The Olysis :icontheravenandpawn:TheRavenandPawn 0 0
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Ithian Races: Cyclops :icontheravenandpawn:TheRavenandPawn 0 0
Please post comments good or bad so I may imrpove the story line, and my writting skills.

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deviantID

TheRavenandPawn
Areon Hawk
United States
My name is Areon Hawk. I am many things, for in writing and thought we can be anything we want. We can be a vampire Lord or a soldier, we can fight for freedom and win or face the heart break of tragedies. We can be in the spot light of our own creativity and there shine our brightest. We can be the Knight in shining armor, or the Villain with a dagger at his throat.

Favourite genre of music: Rock/Classical/Country
Personal Quote: From time to time, the tree of liberty must be watered with the blood of tyrants and patriots.
Interests
I've changed my account name, albeit my alt account prevented me from getting the exact one I wanted... oh well. Either way, the name better reflects the writing group I'm making books with. 
  • Listening to: The Killers
  • Reading: 12 Rules for Life
  • Watching: Youtube
  • Playing: Heroes and Generals/Heroes of the Storm
  • Eating: Too much -.-
  • Drinking: Tea

Journal History

Activity


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Sparth

-Basics-
Governing Pillars: War, Conquest, Obedience, and Courage.
Governing Columns: Peace, Weakness, Treason, and Cowardice.
Skin Color: Olive
Eye Color: Green or Brown.
Hair Color: Black
Species: Human
Race: Plains Human
Language: Ora (Greek)

-Government-
Government Type: Stratocracy
Societal Focus: Military Dominance/Herdsmen
Ruling Tenants: The Perfection of Body.
Cultural Laws:
-Service to State: All men must be trained and serve in the military for at least two years.
-Service to Man: All children must help take care of the city's elderly and infirm.

(Imperial Edicts)
-Heresy Law: Mealis is the only deity to be openly praised in Evari lands.
-Deviancy Laws: Any sexual deviancy, as defined as any sexual act, not for the sake of reproduction, is punishable by death.
-Impurity Laws: By Religious Decree, the impure shall be burned alive by pyre. The Impure are as directed by the Book of Crowns under the Mealis Edicts are men who lay with men, women who lay with women, and servants of the Eldar.
-The Chain Laws: By Decree of the Emperor Norh Hawke the Second the Gallus and Dreite are to be freed from their servitude to the Evari. With his divine patience and mercy, the Dreite will be given lands in the South Eastern lands to make their homes but shall not be allowed to live within the walls of human cities. By This act, all non-humans, save for our elven and dwarven allies, shall be prohibited from purchasing property in human cities. As for the Gallus, they shall be granted territory in the North Western reaches of the barren lands to settle. The Gallus shall be barred from carrying arms and armor, owning property, marrying, and holding positions of power outside of these granted territories.

-Politics-
Political Parties:
-
Sexuality: The Sparth are quite sexually active though have a disdain for deviant behaviors.
Interclass Dynamics: While there is a divide between the upper and lower classes the Sparth classes are bound together closer due to all having to have served in the military as grunts regardless of status. Giving the highborn a chance to understand their troubles and often being brothers in arms with their poorest of servants.
Interracial Dynamics: The Sparth clash with Margo often and interracial strife with the Olysis help little.
Interspecies Dynamics: The Sparth are militants against non-human species.
Gender Dynamics: Males are the dominant sex though noble women still wield substantial power.

-Military-
Military Type: Professional Navy, Militia Army.
Military Recruitment and Conscription: All able body males are required to serve in their local militia.
Special Military Units:
-Sparth Hoplites: Sparth Hoplites wear a Bell Cuirass, Greaves, a Corinthian helmet, an Aspis shield, Armed with a spear and short sword.
-Sparth House Guard: The House Guard are the most elite Sparth Hoplites taken in and trained personally by the Sparth King. Armed with a muscle Cuirass, Greaves, a Corinthian helm with heavy decoration, a long spear, a shortsword, and javelins for striking enemies as they close in for the kill. Trained for deployment as calvary.
Strengths: Strong Heavy Infantry, excellent formation infantry.
Weaknesses: Limited light and skirmish infantry, high upkeep.
Favored Tactics: Phalanx formations for locking down enemy forces before striking with brutal heavy cavalry.

-Titles, Class, and Castes-
-The King: Nobility chooses the King from the most renown hero of the Sparth lands. They discuss for many months if not years selecting the wisest, strongest, and most beneficial leader for the Sparth people.
-Nobility: The Nobles of the Sparth are earned through war! Each noble family born from the loins of a great general of the past and must be maintained with service, blood, and toil.
-Merchant: The Merchant class are what most would consider the upper middle class.
-Trades: The Trades class are skilled workers that make up the middle and lower middle classes.  
-Servant: The Servant class is just boarding the line of lower middle class and is composed of religious servants and guards.
-Peasantry: The Peasants are the lowest tier of class the poor and destitute effectively 'owned' by their noble lords. They are farmers and unskilled labor.

-Life-
Climate: Plains, Temperate, elevated humidity.
Architecture: Lesser architecture advancement than the Olysis. Homes are simple and focused around a small courtyard with the first floor being focused towards the male members of the family and the second-floor housing the female quarters. Often homes are connected to workshops and places of businesses. Made of stone with beaten clay floors and tiled roofs.
Clothing: The Sparth people wear simple Chitons which are worn by both sexes, often topped with either a Peplos or Himation. These pieces of clothing often secured with clasps, pins, buttons, belts, and girdles. Women would wear Strophion and males wear Perizoma for undergarments. Dressing in a mix of Sandals, slippers, soft shoes, and boots though forgoing footwear in the home.
Food and Diet:
Sparth Cuisine is simple mainly relying on bread, which is dipped in wine, fruits, vegetables, and fish. Thickened soups can also be served. The only time livestock is slaughtered for eating is during religious festivals as they are quite expensive on the island nation.

-Fruit: Grapes, figs, apples, pears, pomegranates, quinces, medlars
-Vegetables: Broad Beans, chickpeas, olives, cucumbers, onions, garlic, salads,
-Grains: Wheat, barley, Millet, lentils
-Meats: Sheep, Goats, Pigs, Chickens, Cows.
Status-Symbols: Steel, Silver, and Bronze Jewelry was used by women and sometimes sewn directly onto their clothing to glitter as they move. Though males have little signs of social status due to the Sparth cultural trend towards simplicity

-Religion-
Greater Deities: Zatolen and Ondra Seir.
Lesser Deities: Mealis and Zale.

-Art-
Ceremony and Social Protocols: Men greet each other by grabbing the other's right hand and pulling them towards one another until the forearms connect with the opposing man's chest. Women greet women and men they know with hugs. There are no special protocols for interacting with other social classes save for titles.
Painting: The Sparth depicted idealized human forms generally of the more masculine forms. Often painted onto amphora, vases, and walls with no real painting done on the mainland style canvas. Though more focused on scenes of war and victory than the Olysis art.
Statues: Like their paintings, the Sparth focus on the idealized human form in their statues that are loved for depictions of great heroes and scenes of strife and war.
Dance: Dances are simple often very aggressive and more aimed to almost simulate sex between men and women.
Music: Music is simple and often reserved for festivals and noble parties.
Poetry: Poetry would be personal and made for feasts, weddings, and parties to express emotion and self-expression.
Literature: The Sparth maintain great libraries about tactics, war, and the philosophy on the battle of men and beast. Their scholars pursue other cultures and races to learn all they can on war and tactics attempting to use these experiences to create the greatest philosophical understandings of man and the world around them.

-Education-
Literacy Level: One out of seven hundred Sparth are literate.
Basic Education: All Sparth children receive four years of basic education that teach them the basics of mathematics, writing, and literature, tactics, and combat. With the wealthier families hiring tutors to educate the noble, upper, and middle-class children further.
Higher Education: The only high form of education is through private tutors leaving only the most wealthy able to pursue it.
Arcane Education: The Hall of Magi are not as common in Sparth lands though are far more focused on the arcane and the magics of war.
Religious Education: Religious Education has a surprisingly heavy set formal education built into it. With highly trained scribes and intellectuals, the Sparth Religious orders are some of their brightest minds.

-Economic-
Currency: Steel Legion, Silver Legion, Iron Legion, Bronze Legion, Copper Legion.
Trades Focus: Olive Oil, Wine, Bronze, Mercenaries.
Imports: Marble, Steel, Spices.
Exports: Wool, Wine, and Olive Oil, 'Mercenaries', Bronze.
Ithian Cultures: The Sparth
The island dwelling planes humans south of the mainland. Rival of the Olysis.
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Name: Dophia
General Description: Dophia is technically two separate continents ramming into one another forming the massive Dwar'Vic mountains as they push against one another. The Eastern lands are a great mix of desert and badlands with heavy forest in the north and against the Dwar'Vic mountains. To the West is a great plain covered with forested expanses, great lakes, and in its center an artificial desert of unnatural cold. Rocky coasts cover the north-west coast and like the east, and crowned in a vast forest. With three large outlying islands the Bulwark and Whirlpool island being covered in grasslands and forests with Loslin island a barren volcanic wasteland. Lastly on the South are a series of islands formed long ago when one a part of the continent was destroyed leaving chunks of mountain and earth to settle into islands that become spotted with thick jungles.

Biomes: Deserts, Badlands, Great Forests, Jungle, Plains, Grasslands, Arctic Wastelands, Swamps.
Regions: The Zeltic Coast, Zale's Coast, The Iron Coast, Lily's Coast, Plains of Revan, Bulwark Island, Whirlpool Island, Loslin Island, Steel Back Mountains, The Blue Desert, The Fa'Rona Isles, Lire Swamp, The Endless Forest, The Dwar'Vic Mountains, Forest of the Silent Reaches, Jordic Badlands,Tylak's Desert, Iridge Coast, Hangman's Coast, Wendigo Forest.


Civilized Species: Humans, Gnomes, Elves, Dwarves, Septrinian, Dreite, Greenskins, Tythens, Dollidoos, Dales.
Lands of Ithia: Dophia
The great lands of Dophia which are a center of most adventures throughout Ithia and is home to the most variety of races.
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Darish Kazsur

Species: Septrinian
Sub-Species: Kazsur
Origin Continent: Talis'Vrok
Home Continent: Talis'Vrok
Creator God(s): Septriss
Creation Date: 4 Sin
Extinction Date: 19400 Sin (Supposedly)
Morality: The Septrinian believe fully that the end justifies the means using whatever it takes to come out on top the Septrinian use the most brutal and savage tactics to ensure their enemies never again want to face them in combat. The Septrinian strive forward advancing their minds in the pursuit of greater knowledge often uncaring of the possible ruin that rapid advancement might lead.
Race/Cultures: Dorskall, Melsk, and Nectra.
Slurs: -

General Description
The Kazsur average eight feet and ten inches weighing between six hundred and seven hundred and fifty pounds. Sporting thick scaly skin, the heads of a jackal, a thick armadillo-like shell, and a powerful humanoid body laced with far more muscle than any Ork or Urk. They have mirrored black orbs for eyes that reflect all that peers into their endless depths.

Averages and Physical Traits
General household size: Five to Six.

Height
Males: 8'10
Females: 8'6

Weight
Males: 600-750 Pounds
Females: 550-600 Pounds

Pigment
Hair: -
Skin: Scales: Black, Grey, Light Grey.
Eyes: Black, Mirrored.
Blood: Red.

Biological Specifics
Dietary Needs: Omnivore
Life Cycle: Baby: 0-3 Children: 3-10 Teen: 10-18 Adult: 18-2600 Elder: 2600+
Psionic Ability: 1 IN 10
Arcane Ability: 1 in 1
Gender Dimorphism: Males are naturally physically stronger them their female counterparts. Males are generally more attuned to the Arcane while females are more drawn towards Psionic abilities.
Gender Roles: Males pursue roles of the arcane, scholars, taskmasters, and warriors where females serve as researchers, medics, priestesses, and tend to the children.
Evolutionary Advantages: Arcane Dominance, Morally Numb, Ageless.
Evolutionary Disadvantages: -
Inter-Special Genetic Viability: Septrinian
Gestation Period: 8 Months
Ithian Races: Darish Kazsur
The ancient Septrinian said to be long extinct as the Magis Bane plague ravaged their bodies turning them into the modern day feeble and frail creatures.
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Septrinian

Species: Septrinian
Sub-Species: Septdor
Origin Continent: Talis'Vrok
Home Continent: -
Creator God(s): Septriss
Creation Date: 19162 Sin
Extinction Date: -
Morality: The Septrinian believe fully that the end justifies the means using whatever it takes to come out on top the Septrinian use the most brutal and savage tactics to ensure their enemies never again want to face them in combat. The Septrinian strive forward advancing their minds in the pursuit of greater knowledge often uncaring of the possible ruin that rapid advancement might lead.
Race/Cultures: Dorskall, Melsk, and Nectra.
Slurs: Glassbones, the Malformed, and Dark Ones.

General Description
The Septrinian average five feet and six inches weighing between a hundred and sixty and a hundred and eighty pounds. Sporting thin leathery scaled skin, their faces resembling a starved and beaten jackal, a thick armadillo-like shell, and a humanoid body often warped by the wrath of their creator God. They have black beady eyes that have a glossy shine to them without any sign of where they peer.

Averages and Physical Traits
General household size: Two to Three

Height
Males: 5'6
Females: 5'6

Weight
Males: 160-180 Pounds
Females: 155-170 Pounds

Pigment
Hair: -
Skin: Leathery Scales: Black, Grey, Light Grey.
Eyes: Black, Beady.
Blood: Red.

Biological Specifics
Dietary Needs: Omnivore
Life Cycle: Baby: 0-1 Children: 1-6 Teen: 6-10 Adult: 10-1200 Elder: 1200+
Psionic Ability: 1 IN 200
Arcane Ability: 1 in 1
Gender Dimorphism: The Septrinian have minimal to no apparent gender dimorphism with both males and females being roughly the same and outside of Septrinian having no visible sign of what gender they might be.
Gender Roles: There are no gender roles in the Septrinian as both are equally capable and almost mentally and physically mirrored.
Evolutionary Advantages: Arcane Dominance, Morally Numb, Ageless.
Evolutionary Disadvantages: Frailty of Body
Inter-Special Genetic Viability: Septrinian
Gestation Period: 4 Months
Ithian Races: Septrinian
The elder race that once ruled the world before they offended their patron god and were struck down for their hubris
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Everon

Species: Birdmen
Sub-Species: Everon
Origin Continent: Dophia and Lands of Maria.
Home Continent: None
Creator God(s): Avenus
Creation Date: 4035
Extinction Date: WIP
Morality: The Everon are meek creatures finding safety in the old floating citadels of the old Septrinian empire. They avoid conflict whenever possible flitting about and only ever swooping down to earth to snatch up food before retreating from the dangers of the ground below. Above all else, the Everon are pacifists and do everything they can to avoid even the possibility of danger.
Race/Cultures: Mara-Eve, Do-Eve
Slurs: Birdbrains, Clay Pidgeons, Vultures.

General Description
The Everon stand about five feet and four inches tall and weighing around a hundred pounds they're lightweight bodies with hollowed bones allow them to fly through the air with great agility. Feathered and with a humanoid shape with long stretching wings that replace their arms with small-clawed hand-like structures about midway down their wings. When not in use their wings fold up jutting up behind their almost human-like arm section of their upper wing. This makes it difficult to get behind one without getting smacked by the long protruding lower wing segments. Their feathers can be white, gold, brown, tan, red, black, or violet with various markings based on where they originated. Their skin is pale, light, or even dark depending on region with orange, violet, and blue eyes.


Averages and Physical Traits
General household size: Five to Fourteen


Height
Males: 5'4
Females: 5'0

Weight
Males: 80-100 Pounds
Females: 68-86 Pounds

Pigment
Feathers: White, Gold, Brown, Tan, Red, Black, Violet.
Skin:  Pale, Light, Dark.
Eyes: Orange, Violet, Blue.
Blood: Red

Biological Specifics
Dietary Needs: Omnivore
Life Cycle: Baby: 0-1 Children: 1-11 Teen: 11-18 Adult: 18-28 Elder: 28-40
Psionic Ability: None
Arcane Ability: 1 out of 2000
Gender Dimorphism: Males are naturally physically stronger though often emotionally suppressed. Females tend to be more empathetic and emotionally open.
Gender Roles: Everon males handle hunting and 'defending' the nesting grounds while females care for and nurse the young.
Evolutionary Advantages: Flight
Evolutionary Disadvantages: Fragile and Docile
Inter-Special Genetic Viability: Everon, Humans, Elves.
Gestation Period: 6 Months
Ithian Races: Everon
The Everon are meek and cowardly fearing the world below from their floating perches in the sky.
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Ksulolka Featured By Owner Jul 4, 2018  Hobbyist Digital Artist
Thank you so much for the watch dear!!!Heart Heart Heart Huggle! 
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Amisgaudi Featured By Owner Jun 29, 2018  Professional Digital Artist
Thanks for the watch!!! Saludos!!
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Amisgaudi Featured By Owner Jun 29, 2018  Professional Digital Artist
Thanks for the watch!!!! Saludos!!!
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DarnisArt Featured By Owner Jun 27, 2018  Professional Digital Artist
Heya thanks for the watch :) Appreciate it!
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Mellodee Featured By Owner Jun 26, 2018   Digital Artist
Hello! Many thanks for the watch :heart: It means a lot.
Have a wonderful day!
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Thanks so much for the watch!
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Thank you!
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Thank you for the watch.
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Thanks for the +Watch! Really Appreciated!
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Thank you very much for the watch! 😊😊
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