Governing Pillars: War, Conquest, Obedience, and Courage.
Governing Columns: Peace, Weakness, Treason, and Cowardice.
Skin Color: Olive
Eye Color: Green or Brown.
Hair Color: Black
Race: Plains Human
Language: Ora (Greek)
Government Type: Stratocracy
Societal Focus: Military Dominance/Herdsmen
Ruling Tenants: The Perfection of Body.
-Service to State: All men must be trained and serve in the military for at least two years.
-Service to Man: All children must help take care of the city's elderly and infirm.
-Heresy Law: Mealis is the only deity to be openly praised in Evari lands.
-Deviancy Laws: Any sexual deviancy, as defined as any sexual act, not for the sake of reproduction, is punishable by death.
-Impurity Laws: By Religious Decree, the impure shall be burned alive by pyre. The Impure are as directed by the Book of Crowns under the Mealis Edicts are men who lay with men, women who lay with women, and servants of the Eldar.
-The Chain Laws: By Decree of the Emperor Norh Hawke the Second the Gallus and Dreite are to be freed from their servitude to the Evari. With his divine patience and mercy, the Dreite will be given lands in the South Eastern lands to make their homes but shall not be allowed to live within the walls of human cities. By This act, all non-humans, save for our elven and dwarven allies, shall be prohibited from purchasing property in human cities. As for the Gallus, they shall be granted territory in the North Western reaches of the barren lands to settle. The Gallus shall be barred from carrying arms and armor, owning property, marrying, and holding positions of power outside of these granted territories.
Sexuality: The Sparth are quite sexually active though have a disdain for deviant behaviors.
Interclass Dynamics: While there is a divide between the upper and lower classes the Sparth classes are bound together closer due to all having to have served in the military as grunts regardless of status. Giving the highborn a chance to understand their troubles and often being brothers in arms with their poorest of servants.
Interracial Dynamics: The Sparth clash with Margo often and interracial strife with the Olysis help little.
Interspecies Dynamics: The Sparth are militants against non-human species.
Gender Dynamics: Males are the dominant sex though noble women still wield substantial power.
Military Type: Professional Navy, Militia Army.
Military Recruitment and Conscription: All able body males are required to serve in their local militia.
Special Military Units:
-Sparth Hoplites: Sparth Hoplites wear a Bell Cuirass, Greaves, a Corinthian helmet, an Aspis shield, Armed with a spear and short sword.
-Sparth House Guard: The House Guard are the most elite Sparth Hoplites taken in and trained personally by the Sparth King. Armed with a muscle Cuirass, Greaves, a Corinthian helm with heavy decoration, a long spear, a shortsword, and javelins for striking enemies as they close in for the kill. Trained for deployment as calvary.
Strengths: Strong Heavy Infantry, excellent formation infantry.
Weaknesses: Limited light and skirmish infantry, high upkeep.
Favored Tactics: Phalanx formations for locking down enemy forces before striking with brutal heavy cavalry.
-Titles, Class, and Castes-
-The King: Nobility chooses the King from the most renown hero of the Sparth lands. They discuss for many months if not years selecting the wisest, strongest, and most beneficial leader for the Sparth people.
-Nobility: The Nobles of the Sparth are earned through war! Each noble family born from the loins of a great general of the past and must be maintained with service, blood, and toil.
-Merchant: The Merchant class are what most would consider the upper middle class.
-Trades: The Trades class are skilled workers that make up the middle and lower middle classes.
-Servant: The Servant class is just boarding the line of lower middle class and is composed of religious servants and guards.
-Peasantry: The Peasants are the lowest tier of class the poor and destitute effectively 'owned' by their noble lords. They are farmers and unskilled labor.
Climate: Plains, Temperate, elevated humidity.
Architecture: Lesser architecture advancement than the Olysis. Homes are simple and focused around a small courtyard with the first floor being focused towards the male members of the family and the second-floor housing the female quarters. Often homes are connected to workshops and places of businesses. Made of stone with beaten clay floors and tiled roofs.
Clothing: The Sparth people wear simple Chitons which are worn by both sexes, often topped with either a Peplos or Himation. These pieces of clothing often secured with clasps, pins, buttons, belts, and girdles. Women would wear Strophion and males wear Perizoma for undergarments. Dressing in a mix of Sandals, slippers, soft shoes, and boots though forgoing footwear in the home.
Food and Diet:
Sparth Cuisine is simple mainly relying on bread, which is dipped in wine, fruits, vegetables, and fish. Thickened soups can also be served. The only time livestock is slaughtered for eating is during religious festivals as they are quite expensive on the island nation.
-Fruit: Grapes, figs, apples, pears, pomegranates, quinces, medlars
-Vegetables: Broad Beans, chickpeas, olives, cucumbers, onions, garlic, salads,
-Grains: Wheat, barley, Millet, lentils
-Meats: Sheep, Goats, Pigs, Chickens, Cows.
Status-Symbols: Steel, Silver, and Bronze Jewelry was used by women and sometimes sewn directly onto their clothing to glitter as they move. Though males have little signs of social status due to the Sparth cultural trend towards simplicity
Greater Deities: Zatolen and Ondra Seir.
Lesser Deities: Mealis and Zale.
Ceremony and Social Protocols: Men greet each other by grabbing the other's right hand and pulling them towards one another until the forearms connect with the opposing man's chest. Women greet women and men they know with hugs. There are no special protocols for interacting with other social classes save for titles.
Painting: The Sparth depicted idealized human forms generally of the more masculine forms. Often painted onto amphora, vases, and walls with no real painting done on the mainland style canvas. Though more focused on scenes of war and victory than the Olysis art.
Statues: Like their paintings, the Sparth focus on the idealized human form in their statues that are loved for depictions of great heroes and scenes of strife and war.
Dance: Dances are simple often very aggressive and more aimed to almost simulate sex between men and women.
Music: Music is simple and often reserved for festivals and noble parties.
Poetry: Poetry would be personal and made for feasts, weddings, and parties to express emotion and self-expression.
Literature: The Sparth maintain great libraries about tactics, war, and the philosophy on the battle of men and beast. Their scholars pursue other cultures and races to learn all they can on war and tactics attempting to use these experiences to create the greatest philosophical understandings of man and the world around them.
Literacy Level: One out of seven hundred Sparth are literate.
Basic Education: All Sparth children receive four years of basic education that teach them the basics of mathematics, writing, and literature, tactics, and combat. With the wealthier families hiring tutors to educate the noble, upper, and middle-class children further.
Higher Education: The only high form of education is through private tutors leaving only the most wealthy able to pursue it.
Arcane Education: The Hall of Magi are not as common in Sparth lands though are far more focused on the arcane and the magics of war.
Religious Education: Religious Education has a surprisingly heavy set formal education built into it. With highly trained scribes and intellectuals, the Sparth Religious orders are some of their brightest minds.
Currency: Steel Legion, Silver Legion, Iron Legion, Bronze Legion, Copper Legion.
Trades Focus: Olive Oil, Wine, Bronze, Mercenaries.
Imports: Marble, Steel, Spices.
Exports: Wool, Wine, and Olive Oil, 'Mercenaries', Bronze.