Hi new people! I was very lucky to have my Chrono Trigger piece ( http://theragingspaniard.deviantart.com/art/To-The-End-Of-Time-371334207 ) be featured as a Daily Deviation! Huge thanks to ~violetmirage (https://www.deviantart.com/violetmirage) for suggesting it and :iconry-spirit: for making it possible.
If any of you want to keep up with me on a more frequent basis, I'm an aid twitter user over at: https://twitter.com/RagingSpaniard
In terms of upcoming projects, I have a few indy game ideas in the works, as well as some original content and some new fanart ideas. I like to do pieces that are a little outside the norm, or that capture a moment in time in a particular game,
This was originally posted in NeoGAF (http://www.neogaf.com/forum/showthread.php?t=516730). There was a thread to discuss this GiantBomb article (http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/) that outlines the cost of developing a character for Skullgirls. You can begin to read the reactions to this post in pg.10:
Here is some reference from my own experiences. Typically I don't like to share these kinds of details with people who just DEMAND information they haven't earned, but discussion has shifted here a bit and its good to see.
I was one of the contractors, well, still am! I did some of the cleanup a
Let me be the last person on the internet to wish you a happy 2013! Last we saw each other it was just over a month ago … and a lot has changed!
Back in early December I was supposed to return to Brothersport for a full time job. However, at the very last second (and I mean that literally) there was a change of heart and I was on the job hunt again. Fortunately for me, I had 3 interviews lined up and as of the 7th of January I've been a Lead Artist at Kiwi!
So yeah, for me, that is a big deal. So far the experience has been incredibly positive and I have been very focused on making the most of it. Dealing with multiple interviews, Christmas