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I say "semi-realism" bc A)I have no desire to render like Rembrandt, and B)I couldn't possibly do that IF I wanted to, are you crazy...!
Notes:
Basically there are five things to pay attention to when shading semi-realistically in B+W:
1)Your base color
2)The Terminator--the point demarcating where the lights end and the shadows begin.
3)The Core Shadow--the darkest value and the value that, only with occlusion, carries the sense of depth.
4)The Bounce Light--Take the color of wherever light is bouncing from, in this case a white table, identical to the h'white ball, dial it up juuust a smidge on the B+W spectrum, and, yeah: airbrush or swipe it in.
5)The Highlight--By far the sexiest value.
Oh, there's also the penumbra, but, come on: it's common sense to fuzz the edge of the shadow the farther it is from the object casting it. That doesn't need a name! Anymore than Core Light needs a name! It's obvious that, wherever the highlight is, it's going to ratchet up the lighting immediately around it. (Usually that happens as a matter of course when doing highlights digitally, if you use a soft brush for the general area of the highlight and a hard brush for the hottest point. Highlights are based on light--what part of the subject is most exposed to the light in a given direction--and light is HEAT.
Notes:
Basically there are five things to pay attention to when shading semi-realistically in B+W:
1)Your base color
2)The Terminator--the point demarcating where the lights end and the shadows begin.
3)The Core Shadow--the darkest value and the value that, only with occlusion, carries the sense of depth.
4)The Bounce Light--Take the color of wherever light is bouncing from, in this case a white table, identical to the h'white ball, dial it up juuust a smidge on the B+W spectrum, and, yeah: airbrush or swipe it in.
5)The Highlight--By far the sexiest value.
Oh, there's also the penumbra, but, come on: it's common sense to fuzz the edge of the shadow the farther it is from the object casting it. That doesn't need a name! Anymore than Core Light needs a name! It's obvious that, wherever the highlight is, it's going to ratchet up the lighting immediately around it. (Usually that happens as a matter of course when doing highlights digitally, if you use a soft brush for the general area of the highlight and a hard brush for the hottest point. Highlights are based on light--what part of the subject is most exposed to the light in a given direction--and light is HEAT.
Image size
1366x768px 266.41 KB
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