Guide: Physical Mutations
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TheNook's avatar
By TheNook   |   
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Published: November 16, 2017


WHAT ARE PHYSICAL MUTATIONS?

Physical Mutations are mutations that affect the look of your Felvarg. From enlarged fangs to longer leg fur, there are several physical mutations that can be seen. They are broken into two categories, curses and blessings.

Below are some guides to help better understand some of the physical mutations:

What is a Curse or a Blessing?


A curse is seen as a 'gift' from Loki. They include the physical mutations Claws, Fangs, and Bobtail
Standard Claws by TheNookTitan Fangs by TheNookDwarf Bobtail by TheNook

A blessing is seen as a gift from Freyja. They include the physical mutations Silken Cheeks, Feathered Legs, and Flopped Ears.
Standard Cheeks by TheNookTitan Feathered Legs by TheNookBrute Flopped Ears by TheNook

Other Physical Mutations

These physical mutations include Curled tail, Silken rump, Beard, Mohawk, and Horns. Unlike the previous mutations, they are not classified as being curses or blessings. All horns can be viewed on the guide linked at the top of this journal. 
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How do I obtain a physical mutation?


Physical mutations can be passed down in breeding, as all physical mutations are hereditary
. You can also place a randomly rolled curse or blessing on an unused Felvarg geno by finding a shrine, a rare mountaineering item. This item may also appear as a bonus or reward through the group. Cloak of Shadows can be used to apply any physical mutation.

Where are physical mutation files located?

All the mutation files are in the main download hub of the imports. They are on every coat to date. Or you can find them in their own drive file here!

What are Submissive Lines?

Submissive lines are a free, non hereditary, and completely optional physical mutation. These can be applied at any time during a Felvarg's life, through the nook during approval, or after upload in physical item applications in the monthly Village Cache journal. These are on all builds and all coats, again in their respective folders.

Do I have to use the provided lineart for the physical mutations?

No. These edits, however, will require the usage of accessories. Each custom physical will require an accessory. Provided that your custom lineart follows along the general placement of the provided lineart, and follows the same concept, you may alter them to fit your needs. This means you can extend say Silken Cheeks, to allow the cheeks to drag on the ground, or alter Feathered Legs to be more suitable for your Felvarg's coat type. Likewise, you may edit one aspect of the submissive lines, being either the tail or the ears. So, as an example, you could make the ears stand up while keeping the tail tucked. You may also choose to not display a physical mutation.

Can I make the physical mutation shorter than the default lines?

In general, physical mutations should not be shorter than their default lines. The only exception for this rule are feathered legs, and the mohawk & beard on the short or rex coat. With feathered legs, they may be shortened, but a portion of it must be longer than the defaults. When mohawk or beard is present on the short or rex coat, then it may be half the typical height/length of the defaults.

What can and cannot be lengthened?

Extending the physical mutations of your Felvarg can be a real treat, but it's important to understand the limitations placed on them. Bobtail and fangs cannot be freely extended and must remain about the same length as the default lines. While you are free to use custom lines for them, they cannot be made longer than the originals, save for extremely minor lengthening due to fur type (for bobtail). Fangs may be chipped or broken off, however the base of the fangs should still be present. 


Comments9
anonymous's avatar
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TheDeltaWerewolf's avatar
TheDeltaWerewolfHobbyist Digital Artist
Heya! Not sure if this is the right place to ask, but I was wondering what happens when a geno has both the bobtail and curled tail? Does one override the other? 
Harowaja's avatar
HarowajaHobbyist Digital Artist
If a geno has both of these physicals, there's 3 options you can choose.
You can either choose not to display any of those two and have them both be carried ( just mark them as carried in the import form ).
You can also decide on one of the two and have the other be carried.
You can also display both in which case it becomes a shorter curled Tail, which would require custom lines.
Like with this guy here: www.deviantart.com/ulfrheim/ar…
TheDeltaWerewolf's avatar
TheDeltaWerewolfHobbyist Digital Artist
Got it, thank you! ^^
XRayla-DrawsX's avatar
XRayla-DrawsXStudent Digital Artist
Hello, I was wondering.... I’ve seen a couple of Vargs with physical mutations not listed here, such as Birch and Winding... just wondering what those are XD
eerea's avatar
eereaHobbyist Digital Artist
That's a good question! Birch and Winding are both horns, only different types! There are total of 44 horns currently live and available in the game!
XRayla-DrawsX's avatar
XRayla-DrawsXStudent Digital Artist
Oh also *cough* when I go to the horns guide, it only says that there are 34 types..........
eerea's avatar
eereaHobbyist Digital Artist
Yes currently it shows 34 only but the actual amount is 44 that is live in game. All the horns can be however downloaded from the physical mutations folder located in the drive; link can be found from the guide!
The guide itself is under construction of updates required which is why it shows only 34 right now; it will be refreshed when the required updates are ready. :heart:
XRayla-DrawsX's avatar
XRayla-DrawsXStudent Digital Artist
Ohhhhh okie! :heart:
XRayla-DrawsX's avatar
XRayla-DrawsXStudent Digital Artist
Ohhhhh you know, that makes so much more sense now XD
anonymous's avatar
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