Animation Import Script for Blender 2.77September 20, 2018:
I now have a better version of the Blender 277 animation import script for "The Movies."
The more I learn about the new Blender the more I like it, although I still have a long way to go to use it efficiently. The best thing about it is the availability of a large community of current users who are cranking out tutorials and answering questions for users on message boards. The process of learning about the new Blender has actually increased my understanding of how the old (2.49b) version works.
In order to complete the current script, there were two major difficulties to overcome. The first one was the absence of a simple file selector dialog. Apparently you are expected to write your own, but that is a really big step. Fortunately, if you dig through the manuals, you will eventually find some sample code which you can incorporate into your own script application and that is what I have done in this second version
The Movies on a Virtual Win7 MachineI have Windows 7 running on Virtual Box, just because I like to play Freecell, which was not available on windows 8. I installed "The Movies" on there, but it would not start. That was some months ago, but today, I thought I would try something crazy. What if we edit the registry to make it run in windowed mode?
Here is the result.
The Movies Graphical User Interface: V3Download Version 3 of the TMG GUI here.
Readme file has been updated with installation instructions and user notes.
Introduction (New version with fewer goofs):
Creating a Rescaled Character:
Inserting your character into the game:
Creating a Scene for your Rescaled Character
If you have questions, you can post them here or on the individual videos at Vimeo.
Here is a clip that demonstrates some effects.
How to make a Baby Gorilla with No ScriptsIt turns out you don't need the rescale_arm.py script to make a giant or a dwarf. Awhile back Dib asked me if we could do it without that, and it turns out you can.
Here is a simplified procedure (no scripts required) to make a baby gorilla:
1.0 Import the gorilla mesh into blender.
2.0 Unparent the mesh object from the armature object.
3.0 Select the armature and rescale it in the properties menu to .5 for all three axes.
4.0 Use Object->clear/apply to make the scale change permanent.
5.0 Select the mesh object and set its scale the same as the armature.
6.0 Use object->clear/apply to make the scale change permanent.
7.0 Re-parent the mesh to the armature.
8.0 Change the name of the armature (e.g. 507812352 can become 527812352).
9.0 Run tmpreflight.py
10.0 If all is well, export the mesh.
11.0 Use MED to inject it into the game.
Here is a video tutorial of this process.
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