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:iconlefty-2000::iconmikedboing:

Previous versions of importanm script only used location data for root bone and forced all other location data for all other bones to zero.  This work around had little noticable effect on most animations.  In all the animations files I have checked so far, all the bones but the root and the control2_arm bones were flagged as "tran-static" meaning the bone did not translate.   There were some animations,however, which clearly came out wrong when this was done.  One example is "tired_breathe_idle" in which an actor stands with his hands on his bended knees and tries to catch his breath.  The hands should remain on the knees as the actor breathes, but instead they slide up and down.  Another is "fix_set_hammer_cycle" in which an actor holds a board up with one hand and drives a nail with the other.  The left hand should remain still while the actor swings the hammer, but instead, the left hand waves around erratically.

I recently took another look at this problem and it appears that I have stumbled on a solution that works quite well.  So I am preparing a version 6.2 for the animation import script.

To Illustrate the problem and the results of my successful tests, I have included a short video.




A compatible export animation script will be required to fully implement this capability.







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:iconmichiamoluigi:
MichiamoLuigi Featured By Owner Aug 25, 2019  Hobbyist Artisan Crafter
Hey all, nice to see people still like this game. I started playing after some years. Unfortunately, I lost a lot of my mods with an old pc that crashed. I had a really cool Predator latex head that I am unable to find. I think it was made by SexyMaria, I have seen some others around still but they're still not the same. Does anyone by any chance have it? i'd really appreciate it. Thank you.
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:iconlefty-2000:
lefty-2000 Featured By Owner Jul 23, 2019
Well, it appears that the registry for tmunderground.com has expired.  You can no longer get to the host.

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:iconlefty-2000:
lefty-2000 Featured By Owner Jul 23, 2019
It's back.  We have another year.
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:iconlefty-2000:
lefty-2000 Featured By Owner Jun 30, 2019
One odd thing about naming costume modds is setting the "Display Name."  If you create a new costume and given it a unique identifier such as "g_babygorilla" and a display name of "Baby Gorilla" the display name will appear that way in the game.
If you set the unique identifier to "g_baby_gorilla" however, the display name in the game will be something weird like "cosname_baby_gorilla."

Probably a good rule would be to choose  your display name first, the create the unique identifier by prefixing an m_ or f_ as appropriate, and removing the whitespace.  Then the display name should appear as you intended.   I always change upper case to lower case, but I do not know if that is necessary.
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:iconlefty-2000:
lefty-2000 Featured By Owner Jul 1, 2019
There does appear to be a limit to the length of the name.
"Hobbit James" works okay, but "Hobbit James 50" does not.  I used
"Hobbit Jim 50" and that was okay.  I added the numbers to identify the scale of the resized version.
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:iconlefty-2000:
lefty-2000 Featured By Owner Jun 13, 2019
There is a file on 8eyedbaby by SexyMaria dated 1/27/2019.  This is several months after she disappeared from deviant art, deleted her web-site and youtube account.  I just grabbed it and it contains a document on using blender to mod The Movies game.

The active links work and it will direct you through the process of installing blender and python.  This is the one to have, and now that the angelfire site is gone, much of the valuable tutorial info from that site is now available in this document in a convenient form.

It looks like over a hundred people found it before I did, but if you don't have it, get it. At first glance, it appears to be the most complete "book" on modding the movies in all the universe.
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:iconbeowulf71:
Beowulf71 Featured By Owner Jun 19, 2019  Hobbyist
Some great stuff in there.
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:iconlefty-2000:
lefty-2000 Featured By Owner May 1, 2019
Have you ever had this happen?  You have The Movies configured to run in windowed mode, you get a crash due to some dumb thing you did, then when you try to restart you get a tiny little window in the upper left corner of the screen.

It is a scary moment, if you never experienced this before, or if it has been so long you forgot what to do.  All sorts of desperate alternatives come to mind, ultimately leading to a complete remove/install of the game, which is a disaster.  Fortunately, I thought to look in the registry at the screen size settings which apparently had been set to zero by the crash.

Whew!  That was a close one.  Time for a full backup.
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