Dancing In the Rain (With Acid Base)
I have been having some fun with auto animated props. The video "Dancing in the Rain" was made in "The Movies" using aa props created by Beowulf71. The complete package, called "AA Actors" is available at 8eyedbaby.com. For the video, the animations were replaced with a tap dancing cycle. I tried three different music tracks for accompaniment, and quickly stumbled onto Acid Base. After about five seconds, I was sure that was the one.
Auto animated props are a great resource. It is dead simple to change the animation. Also, it is easy to rescale them, if you want.
The dance cycle was embedded in the animation for concordy32's aa_mime prop, also available at 8eyedbaby.com. I had to figure out a way to pull the frames I needed out of a much longer animation file, which I did in Blender 2.49b. A little bit of editting, and voila!
The Movies \ Stalker: Zone Attack \ Mr.Vic
⁞ ⁞ Stalker: Zone Attack ⁞ Chapter first. Dump ⁞ ⁞
Film Studio: ⁞ Victory
The Movies Game Render Settings for Blender 2.49b10/1/2019
If your blender experience is like mine, then you have used it primarily as a tool for creating mods for "The Movies," a computer game published many years ago by Lionhead Studios (R.I.P.). Modding does not require generating renders in Blender, so my experience with blender renders has been sporadic and limited. My motivation for this and my previous journal article "Basic Render Settings for Blender 2.49" is to increase my own knowledge of performing renders in blender and capture that knowledge in the form of python code. I now have an alpha version of a script which captures what I have learned in the last few days.
The object of the script is to produce a basic render setup that retains the look and feel of "The Movies" as feasible so that blender renders could be mixed with The Movies renders without looking out of place. This article demonstrates how to use the script and shows some preliminary results.
Basic Render Settings with Blender 2.49bWhile fooling around with blender renders I have seen that with lots of tweaking you can ultimately produce something that doesn't look too bad, even with old Blender 2.49. However, you may find yourself experimenting around with a lot of settings on the environment and the materials before you get something you like. The problem is, once you get there, it can be difficult to retrace your steps and reproduce the same result. This made me think that it might be nice to have a script that you could run to adjust the lighting and rendering modes automatically, once you get your figures and your poses setup.
A good place to start, it seems to me would be to find a minimal set of settings that you like, then once you have found them, write a script that would set the lights and material properties to the values the you have identified as workable.
If you import a Movies Game figure into blender, pose it, then do a render, you will see something like the following:
WIP: Blender 2.80 Mesh Import Script
The significant thing about this screenshot is that it was made with Blender 2.80. The mesh object shown in the 3D window was not imported from a Blender 2.49 blend, it was created directly in Blender 2.80 by running a script called tm_module_wrapper.py (that is just a working name). The script is incomplete, but reads data from woodenman.msh and creates the mesh object you see in the window. There are several stages to the import, and this is just one of them.
This script came about as a result of a chat with Tarison, who is one of the three original authors of msh_import_2009.py. I met him on the discord channel tmunderground and after a discussion on converting blender 2.49 scripts to blender 2.80, he spent about three days on converting the msh import script. He made a very good start, solving many of the tough problems with the conversion. Since then, I have been pecking away at the script he created trying to
Python API for Blender 280: Not Much Different
The figure illustrates the test cases use to verify the new anm import script is working
The release of Blender 280 is now official and there are plenty of tutorials out there to help with the transition from earlier versions of the program. I downloaded the latest version and installed it. The process went smoothly, but the installation did overwrite my previous version (279), which I had not anticipated. It was not a problem, however, since I had not used that version much.
Last september I wrote a Movies Game animation import script for Blender 277 and I decided to begin my introduction to Blender 280 by finding out if the import script for 277 would work in 280 and it did. Apparently the python API is not much different between the two versions.
Since then, there have been three new versions of the anm import script for blender 249b, so I decided to make an up to date version for blender 280.
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