The Movies Graphical User Interface: V3Download Version 3 of the TMG GUI here.
Readme file has been updated with installation instructions and user notes.
Creating a Rescaled Character:
Inserting your character into the game:
Creating a Scene for your Rescaled Character
If you have questions, you can post them here or on the individual videos at Vimeo.
How to make a Baby Gorilla with No ScriptsIt turns out you don't need the rescale_arm.py script to make a giant or a dwarf. Awhile back Dib asked me if we could do it without that, and it turns out you can.
Here is a simplified procedure (no scripts required) to make a baby gorilla:
1.0 Import the gorilla mesh into blender.
2.0 Unparent the mesh object from the armature object.
3.0 Select the armature and rescale it in the properties menu to .5 for all three axes.
4.0 Use Object->clear/apply to make the scale change permanent.
5.0 Select the mesh object and set its scale the same as the armature.
6.0 Use object->clear/apply to make the scale change permanent.
7.0 Re-parent the mesh to the armature.
8.0 Change the name of the armature (e.g. 507812352 can become 527812352).
9.0 Run tmpreflight.py
10.0 If all is well, export the mesh.
11.0 Use MED to inject it into the game.
Here is a video tutorial of this process.
Get TheMoviesEditor 2 View StuntsEffects CostumesHow To Get MED (The Movies Editor) To View Stunts&Effects Costumes
There is actually two problems here.
1. The Download version of Stunts&Effects Expansion pack from Lionhead Studios LTD comes with an encryption to prevent redistribution. It actually doesn't but that is what TryMedia told me when I asked them about it. This encryption presents a problem to modders who need to gain access to these files. The programs we use to edit the Movies can not see this encrypted data. MED simply ignores them and treats the Movies as if there is no Expansion pack installed. This was verified by Rileyman who had me run a program to extract a data read on the SEMovies.exe file. He didn't recognize it at all and told me it was an encryption. The solution was to download large Zips of the files provided by the kindness of other modders who had the CD.
2. But sometimes having the CD doesn't work. What? I know right? Although the Premium costumes now showed up. The rest did no
Converting a Bone Animation to a Prop AnimationWhen creating an animation in Blender, it is convenient to parent a prop such
as a gun or sword to the hand bone so the prop will automatically move as the pose of
the figure changes. The Movies Game, however, does not do things that way. The animation
of the armature and the animation of the carriable prop are separate blocks of data treated
independently and called Bone Animations and Static Animations respectively. In order to
export your animation from Blender to The Movies game, you must convert your completed
animation to the same structure.
This can be done using a python script I found in the Blender2.4 manual and adapted for this purpose.
A detailed description of the method is available at lefty2000 (The Movies Game)
Click on the link and read the article "Converting a Bone Animation to a Prop Animation."
Thanks to TheMoviesGame and Beowulf71 for their valuable contributions to this
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