Giganta and Sam, Part 1It is probably a mistake to post a work in progress for several reasons.
1. You might never finish it, and then you look like a fool.
2. The gratification of posting the unfinished work dulls the impulse to continue to work on it.
3. If you do finish it, by that time the potential audience will be as bored with the whole thing as you are.
But since I am going to post it anyway, I will go ahead with a technical description of what it contains.
The movie, Giganta and Sam, was conceived as a showcase for the Giganta costume which I started but it was Beowulf71 who did all the heavy lifting. I expect that if the movie is ever completed, it will be about 30 minutes long. By breaking it down into shorter more easily digestible segments, I hope to entice more people to actually watch it.
I am indebted to Sexymaria for the castle rooftop set mod, and to Patella for his castle front mod.
All of the video content was created in the game. Voices are by voicery.com wh
The Movies \ Stalker: Zone Attack \ Mr.Vic
⁞ ⁞ Stalker: Zone Attack ⁞ Chapter first. Dump ⁞ ⁞
Film Studio: ⁞ Victory
Hidden Assets in The Movies GameI usually run "The Movies Game" in sandbox mode since most of them time I am using it for testing mods or making movies. Even in sandbox mode, however, with the year set to 2000, not all of the hidden assets are available for making movies. I reached out the community for a solution and the answers have come back, so I am writing this article in order to make this information more widely available.
A specific hidden asset, such as a set, can be made to appear even though the game conditions for unlocking it have not been met through game play. The way to do this (thanks to benreally for pointing this one out), is to import the set using the Movies Editor from DCModding, rename it, and commit it to the game as a mod. I have used this method successfully on a couple of examples of hidden sets:
There is also another method using a script called "Unlocking.ini." The zip file contains directions, but the tricky part is finding the Li
I wanted to modify the treasure chest scene to have someone open the treasure chest and find a baby inside. Maria published instructions on modding the treasure chest props, but I could not find them on the wayback machine; I found a link that looked promising, but it led back to her vanished page here at deviant art. Consequently, I had to start from scratch but emboldened by the knowledge that it was doable.
The first thing I did was hunt through the game files looking for the names of the files that specify the prop that appears in the treasures chest. Skipping over my missteps and restarts, here is a list of the files you need to know to implement such a mod:
Bluescreen Composition With Camtasia
Camtasia is available in a free version and is a very useful tool. It not only allows you to capture your computer screen in full motion video with audio, it is also a great video editor and has lots of special effects that are very easy to use.
In the above scene, Sam The Investigator meets Giganta, who is in colossal form, while he is standing on the roof of a castle in the highlands of Africa. The foreground and background shots composed a short mini movie of two scenes which was exported from the game and edited in Camtasia.
In the Game:
First set up the foreground and background shots in the advance script writing facility.
The foreground scene is on the castle roof set (mod by Sexymaria) with the backdrop set to bluescreen.
The background scene is on the blue screen set with the backdrop set to one of the backgrounds for the roof castle set. To get the
|More Journal Entries|