Menfolk Evolution and Classification by TheLOAD, literature
Literature
Menfolk Evolution and Classification
Menfolk is the term used for any species, subspecies, or race of primates descended from the Ape King creations of Yaldabaoth, defined by the energy-less wounds in their souls known as Yaldabaoth's Scar.
The closest relatives to Menfolk, apart from the Ape Kings themselves, are Wildfolk, the term given to all other species of primates, whether "civilized" or not. The quote is frequently "all Wildfolk are wild, some more-so than others."
Ape Kings
Ape Kings are a clade of primates ancestral to Menfolk. They came into being when the Divine Yaldabaoth and his Archons mated with apes, creating a race of primate Nephilim. This species proved to be self propagating, though most modern members lack any clear signs of divinity, being divine only in the weakest sense.
Menfolk
The ancestors of Menfolk are those Ape Kings which failed and displeased Yaldabaoth, who destroyed the Divinity in their souls, leaving them with a spiritual scar instead. These would reproduce amongst themselves and
*Disclaimer: Some terms and classifications may be subject to change.
Draconic Energies are defined as any energy which is, in some way, whole. In the current Cycle of Tamut, energies have been improperly made, resulting in only two energies being fully Draconic. Many more energies aren’t Draconic at all, and yet some still are what have been dubbed Quasi Draconic, being in some way whole without being perfectly whole.
Draconic Energies in the Cycle of Tamut are divided into different categories, some of which can overlap. They are:
Pure and Quasi: Pure Draconic Energies are perfectly whole while Quasi Draconic Energies are imperfect in their wholeness.
Composite and Primary: Composite Draconic Energies are made up of a combination of other energies, while Primary Draconic Energies exist all on their own, without the input of other energies.
Greater and Lesser: Greater Draconic Energies are capable of creating Dragons without the influence of Eitr or Arkhe, while Lesser Draconic
Eitr Vyrms are the main species of dragon on Urobia, with the majority of censused dragons (not Nature Wyrms) being either Eitr Vyrms or Eitr Vyrm Hybrids.
Origins
Eitr Vyrms descend from Atter Wyrms, the Nature Wyrms which personified the primordial soup of a prehistoric Urobia, being a perfect blend of all the ormic elements mixed together. When this duty ended, the majority of Atter Wyrms traveled to a spiritually selected location and participated in a mass spawning, breaking themselves apart and merging together into the eggs of the first Eitr Vyrms. From there, Eitr Vyrms would diversify wildly in form and function, inhabiting the whole of the new planet.
Appearance and Biology
Eitr Vyrms can be divided into four morphologies: Drake, Serpent, Marine, and Ryudon.
Drake: Drakes are defined by their more stocky builds. There are four submorphologies.
Drake: Wingless dragons with four or more legs.
Thrakon: Winged dragons with four or more legs.
Wyvern: Winged dragons with two
Basilcocks are a clade of dragons, originating from the God Ophivian.
Ophivian was an egg discovered by the Archosaur Gods of Kebos and Sobek. Curious, the siblings decided to hatch and raise the child, though the placed much of the actual work to toads, which helped incubate the egg, and snakes, who acted as Ophivian's nursemaids.
Ophivian loves his adopted parents, but never truly felt like he was part of their people. Instead, he found himself enjoying the company of snakes more and more, and he would eventually take many snakes on as mates, giving rise to the first basilisks.
Most dragons on Urobia can turn their gazes lethal, but basilisks have this ability active by default. Where other dragons need to work to turn it on, basilisks need to work to turn it off.
Kebos and Sobek, still viewing Ophivian as a son, likewise viewed basilisks as their grandchildren. They approached the new race and offered blessings to them. Those who accepted Kebos' blessing became the first
Urobian Lore: Planet Overview and Nature Wyrms by TheLOAD, literature
Literature
Urobian Lore: Planet Overview and Nature Wyrms
Urobia is the name of the main planet in my setting. It’s a world made from the still “living” bodies of five elemental dragons. The Fire Salonix became the core, the Earth Behemoth became the land, the Water Leviathan became the Seas, the Air Phintoatl became the Skies, and the LightDark Lumbrax became the sphere of heaven. The setting is geocentric, with the other celestial bodies being the eyes of the Lumbrax.
The world has one main continent, and many smaller “islands.” The world is significantly larger than Earth, however, so many of these islands are still Greenland sized.
On Urobia, every aspect of nature is alive, in the sense that every aspect of nature is conscious and has a soul. The vast majority of these, with a few exceptions not really worth mentioning, are Nature Wyrms: dragons that are the aspects of nature they represent.
A Nature Wyrm has three forms: An elemental dragon, a “normal” dragon, and the landmark or phenomenon itself. To give an example, we’ll look at
Urobian Lore: Planet Overview and Nature Wyrms by TheLOAD, literature
Literature
Urobian Lore: Planet Overview and Nature Wyrms
Urobia is the name of the main planet in my setting. It’s a world made from the still “living” bodies of five elemental dragons. The Fire Salonix became the core, the Earth Behemoth became the land, the Water Leviathan became the Seas, the Air Phintoatl became the Skies, and the LightDark Lumbrax became the sphere of heaven. The setting is geocentric, with the other celestial bodies being the eyes of the Lumbrax.
The world has one main continent, and many smaller “islands.” The world is significantly larger than Earth, however, so many of these islands are still Greenland sized.
On Urobia, every aspect of nature is alive, in the sense that every aspect of nature is conscious and has a soul. The vast majority of these, with a few exceptions not really worth mentioning, are Nature Wyrms: dragons that are the aspects of nature they represent.
A Nature Wyrm has three forms: An elemental dragon, a “normal” dragon, and the landmark or phenomenon itself. To give an example, we’ll look at
A commentary on Morgensterns Ant-ology by ZaubererbruderASP, literature
Literature
A commentary on Morgensterns Ant-ology
According to the great author Christian Morgenstern, the modern elephant (Elefant in German) is just the youngest member in a long line of numbered "-ants". The first one in this line was the "Gig-ant" (from Greek Γίγαντες, gigantes, compare English "giant"), with "gig" being a number that's so high that it doesn't exist anymore.
Over the eons, the descendants of this humongous beast grew smaller and smaller, giving rise to Oliphants and Hierophants, and eventually reaching numbers known to man. Even then they didn't stop producing smaller and smaller children, until we got the Zwölef-ant (Twelve-ant in English), and even this elusive beast had to give way to a smaller creature, and so our elephant was born, with it's name derived from the number eleven (elf in German).
But the shrinking of the beasts is inevitable, and currently the smallest known one is the Ottifant (from Latin "octo" which means "eight"). These diminutive creatures are only a small shadow of even the Zwölef-ant's
As you can see, I've made some dragon lore posts here, I've also done so on my tumblr, which can be found here. If you have questions, you can ask them either here or on my blog.
https://docs.google.com/forms/d/e/1FAIpQLSfbvD3jyqwpJx6Fd7FjS6mwdXLTDTxdraU2-66k7N67F6su-w/viewform
I made a form to ask my OC questions. They won't be answered with art, but they might have charts depending on what's asked.
I decided to do one of these, even though I'm not certain.Really all I want is art and/or writing of my OC, Landilizandra. I have references in my favorites, as well as here:http://landilizandra.tumblr.com/artIf not, then maybe ask me about my Star Wars OCs and see if you'd rather do something with them?