En general, tiene muchas rallas, esta muy rellenado, pero las rallas no tienen profundidad. Trata de que sean mas textura (que sigan las formas tridimensionales del brazo, la teta, etc) en lugar de simplemente ser textura plana. Conservar una unica direccion ayuda mucho tambien. Si juegas con la distancia entre lineas (mas cercanas en las sombras) consigues un efecto 3D muy majo tambien. Y ya esta!!
I love da face. Looks super cool! But for whatever the reason, the lineart in the armor looks weaker. Hatching seems weird and flat in general. Looks like it goes in all directions ... wich is the same as not going in any direction. That kinda kills the piece. I strongly suggest to aply the textures and hatchings in one only direction, trying to shade and not only fill in space. If you try to aply the hatching with a lil more 3D in future pieces, I think it could look great!!!
There is not more characters due to time, this was done during our freetime on rush for the convention. I wish I could do super posters filled with chars all the time Glad you liked it overall, tho