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Culdee Fell Railway Pack RELEASED SORT OF by thejonateers Culdee Fell Railway Pack RELEASED SORT OF by thejonateers

Culdee Fell Railway Pack (Trainz 2009 onwards)

Includes:

    ·         Culdee Fell Engines 1 to 8 – featuring interchangeable rear window designs (functions as a load)

    ·         Culdee Fell Carriage – featuring alphanumbers, passenger activity and ticket box add-on (functions as a load)

    ·         The Truck – featuring passenger activity, and attachment point for a standing ‘guard’ figure (guard not included)

Also includes No.6, Lord Harry and a red livery Godred.

As far as I’m aware, all the dependencies are either default ones or included within the Pack.

Any issues with these models or suggestions towards these or any future content, don’t hesitate to let me know, on Si3D, DeviantArt or the Channel TST Wikia!

Edit: several years have passed since some of this content was released and, with the fall of SI3D, some dependencies may not actually be available any more. These models also gained an unfortunate issue several years later where the animation literally explodes and pistons fly everywhere. It looks funny but isn't all that funny when I'm the only person with available CFR content. This is being worked on. Ta.

Add a Comment:
 
:iconmondojawan:
mondojawan Featured By Owner May 26, 2018  Hobbyist Artist
WHERE IS THE DAMN DOWNLOAD.
Reply
:iconthejonateers:
thejonateers Featured By Owner May 26, 2018
Hi,
READ THE DESCRIPTION YOU FOUR-YEARS-LATE MONG

Jon
Reply
:iconmondojawan:
mondojawan Featured By Owner May 27, 2018  Hobbyist Artist
FUCK

I DEMAND A SPECIAL DOWNLOAD LINK
Reply
:iconbillybob-joe:
Billybob-joe Featured By Owner May 28, 2018  Hobbyist Filmographer
How did I get here? 
Reply
:iconaidanm1622:
Aidanm1622 Featured By Owner Mar 3, 2018
i can't get then to work because they need pb15
Reply
:iconjoeb2206:
joeb2206 Featured By Owner Feb 27, 2018
in T:ANE, some running gear is floating outside the engine in Godred/Redgod, Ernest, Wilfred, Culdee, and Shane Dooiney. how to I fix it?
Reply
:iconshedricuk13:
shedricuk13 Featured By Owner Feb 24, 2018
hi I download these models and they all say that CFR Type A bogey and it say that they are broken so do you have a way to fix it and I'm using trainz 12
Reply
:iconfuviscool:
FUVISCOOL Featured By Owner Feb 14, 2018
I downloaded this and it is coolMLP Emote Twilight Sparkle Happy  .
But my only problem is that the whistle is the same one that the PB15 hasMLP Emote Twilight Sparkle Angry Mad Upset .
Reply
:iconmatthewboucher:
MatthewBoucher Featured By Owner Feb 6, 2018  Hobbyist Digital Artist
they don't work
Reply
:iconwildnorwester:
wildnorwester Featured By Owner Dec 28, 2017
May I ask, where did you find the plans used to make these models?
Reply
:iconthejonateers:
thejonateers Featured By Owner Dec 29, 2017
Hi,
These were some of the few models I made without any proper diagrams or plans, as all I'd managed to find at the time was a side drawing of the original 5 edited by a DeviantArt user to look like Culdee, and a low quality scan of a Leaders of the World stamp with drawings of Eryri.
I've kept looking around because for a while now I've been wanting to remake these, but all that's surfaced in the meantime was from an eBay listing for an engineering diagram of the 1-5 design. The image attached to the listing was not quite clear enough to take any measurements from, unfortunately.

I keep looking but it doesn't look like there's anything out there on the net yet. Gotta hope there's a book with some kind of plans, scale model or otherwise, somewhere.
Reply
:iconwildnorwester:
wildnorwester Featured By Owner Jan 3, 2018
Ah.  Well, I've been able to track down some since I posted that comment.  To be precise, this blog entry: sodormodelrailroading.blogspot…. It's all I've been able to find so far, and I suspect I may have to do the diesels by eyeball.
Reply
:iconaidanm1622:
Aidanm1622 Featured By Owner Feb 26, 2018
hey wildnorwester you think you could make culdee fell engines
Reply
:iconrogan140:
Rogan140 Featured By Owner Dec 11, 2017
im haveing trouble with the single bogey the missing screenshot
Reply
:iconstepneythe55:
Stepneythe55 Featured By Owner Nov 1, 2017
Face scripted or non scripted?
Reply
:iconkwvr41241:
kwvr41241 Featured By Owner Aug 4, 2017
i have missing deps 
Unknown Location: <kuid:-3:10105>
Unknown Location: <kuid:-3:10066>
Reply
:iconthejonateers:
thejonateers Featured By Owner Aug 4, 2017
These are built-in assets for TS2009; both just default sound assets as I had no others to use. They also seem to be in my T:ANE database so I'm not sure if they're built-in for later versions or they ended up installed when I transferred my content. I'd assumed the PB15 was in all versions.

They can be swapped in the config though for any other sound asset (which I would recommend as the PB15 is fairly generic-sounding).
Reply
:iconthegwpannier:
thegwpannier Featured By Owner Apr 30, 2017
not working on tane couldn't be imported to content manager  
Reply
:iconwaltsland:
waltsland Featured By Owner Apr 6, 2017  Student Traditional Artist
hey, i love your models, they all work awsome;) but what kind of track i need? sodor narrow gauge track?
Reply
:iconsteamattack:
SteamAttack Featured By Owner Feb 1, 2017  Hobbyist Digital Artist
The models on my TANE works but all the engine from godred to number 5 have a "bug" about the bogeys. The pistons are outside the engines
Reply
:iconthejonateers:
thejonateers Featured By Owner Feb 1, 2017
Yeah, these models were made back when I was relearning and one of the things I wasn't particularly experienced with was animating, so I just messed around until they worked (for engines 1-5, the first ones I made) and then repeated whatever worked on 6 thru 8. Somehow, probably by reading the .KIN file differently, what looks and works fine in 2009 is somehow damaged in later versions.

These models in general are so old now that I have intended on remaking them for some time now. Now though I'm not sure when exactly I'd be remaking them, and whether or not attempting to patch the old ones in the meantime would be worthwhile. Since there isn't a known fix at the moment, I can't really suggest anything besides keeping an eye out for a fixed or completely remade version in the near future. Apologies for the inconvenience.
Reply
:iconsteamattack:
SteamAttack Featured By Owner Feb 2, 2017  Hobbyist Digital Artist
thanks for the reply. I'll take an eye on your models for any news about it
Reply
:iconr2dude29:
R2dude29 Featured By Owner Jan 13, 2017
Sorry I haven't come back in some time but I'am going to try and explain how to fix the Culdee models on the Trainz a new era or as known TANE. So you downloaded the file pack, go to manage content and search CFR. You'll have all the files show and you can see they are all red. So you have to fix these couple files for everything to work, here is the list,<kuid:328450:1037> CFR Type A Bogey
<kuid:328450:1052> CFR Type A cab interior
<kuid:328450:1046> CFR Type B Bogey
<kuid:328450:1058> CFR Type B cab interior
Right click on one for starters Type A Bogey and click View errors and warnings. This is the error that should show up,- VE30: The tag 'image' in 'preview' refers to a nonexistent file: '$screenshot$.jpg'.
Don't worry about the warnings 
So Right click on the Type A Bogey again and hover over Open for Editing and click show in explorer.

If the file did not show up just click Revert to original or Revert if unchanged. Then click show in explorer again under Open for editing. It should be the Open for editing you an just hover over with you mouse and three options appear. So once you open show in explorer. To make this easy just copy THE NAME of brass.texture or copy it from here works to. Then open config, scroll until you find "$screenshot$.jpg" Delete that and replace it, should look like "brass.texture" then save the config page on the upper left corner under file. When you have done so Right click Type A Bogey and click summit edits. 

Then Do the same for the other 3 files until everything is fixed. Go under show in explorer and go under config and Replace the"$screenshot$.jpg" with "brass.Texture" Also you will still need the the "" as it's shown.
Hope this helps some body with TANE sorry I didn't return to help out I didn't know right away until I came back here to download the file again for the new computer I got. Enjoy these models because they are really good and work great.
Reply
:iconthejonateers:
thejonateers Featured By Owner Jan 14, 2017
Huge thanks for taking the time to write this out; next time I get any questions about fixing issues in TANE before I get around to remaking the CFR engines I'll be sure to point people towards this comment.
Reply
:iconwildcat1999:
Wildcat1999 Featured By Owner Sep 2, 2016  Hobbyist Digital Artist
I need help please. I can't get any of the engines or cars and coaches to appear.
Reply
:iconthejonateers:
thejonateers Featured By Owner Sep 3, 2016
When you view the assets (either the engines themselves or their bogies, dependencies et cetera) in Content Manager, do they have any warnings or errors?
Reply
:iconwildcat1999:
Wildcat1999 Featured By Owner Sep 4, 2016  Hobbyist Digital Artist
Yes. Do you how to fix them?
Reply
:iconr2dude29:
R2dude29 Featured By Owner Aug 24, 2016
Great news I got the engines to work!
I messed with the bogeys and they all just worked in the game. Thank you for all the help, I would be stuck if you didn't help. The models are amazing thanks so much for the help.
Reply
:iconwildcat1999:
Wildcat1999 Featured By Owner Sep 3, 2016  Hobbyist Digital Artist
Can you help me out with getting the engines and rolling stock to appear on my game? I'm having trouble getting them to work on my Trainz
Reply
:iconr2dude29:
R2dude29 Featured By Owner Aug 22, 2016
Thanks for all the help I got the image screenshot to work with you advice. 
I have went through this process with Godred but I could not get him to work then I went through the bogey but in that bogey and Godred with the other models here's what I get.
Godred:
! VE82: High-detail .im files are not supported for traincar assets, as they are likely to perform poorly. It is recommended that you upgrade 'asset_body/asset_body.im' to a .lm file.

! VE166: 22 combined chunks (of 22 source) in .im file:

! VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 21575


For the bogey called, CFR Type A Bogey:

! VE82: High-detail .im files are not supported for traincar assets, as they are likely to perform poorly. It is recommended that you upgrade 'asset_body/asset_body.im' to a .lm file.

! VE166: 22 combined chunks (of 22 source) in .im file:

! VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 21575

I do understand that these are old models and some models wont work for newer trainz.
Thanks for the help you have giving me so far.
Reply
:iconthejonateers:
thejonateers Featured By Owner Aug 22, 2016
This is where I think my assistance can go no further - I've seen this come up for other people and I don't know how this would be fixed, short of trying to change asset_body.im to asset_body.lm and see if that gets rid of VE82. All these look like they should just be warnings that don't actually prevent the model from working, as with previous versions of Trainz such as my own; it just seems wrong to disable older content in this way. I'm sure there is a fix - perhaps configs now have places for two/three separate meshes depending on level of detail. Unfortunately though I wouldn't know where to look for that.
Reply
:iconr2dude29:
R2dude29 Featured By Owner Aug 23, 2016
Ok, thanks for the help so far. I understand
Reply
:iconr2dude29:
R2dude29 Featured By Owner Edited Aug 21, 2016
So I figured out how to fix all the color problems but some thing is wrong with <kuid:328450:1037> CFR Type A Bogey
It had color problems nut I fix those but I don't know how to fix - VE30: The tag 'image' in 'preview' refers to a nonexistent file: '$screenshot$.jpg'.
That's a error warning. I can't find a solution online. I can't find a folder with screenshot but the only thing i could find is in the config file.

I saw that you explaned the problem I just dont know how to open the Image to put in a  image.
When I click on bogey I get to a small screen where it says save.
Reply
:iconthejonateers:
thejonateers Featured By Owner Aug 22, 2016
There are three options as far as I'm aware to "fixing" this (though, rather than be a fix, they're more just quick ways to make the config happy again).

You could either delete the part of the config looking for '$screenshot$.jpg', you could give it another random file with that name so it can find something or you can change that part of the config to look for another image that already exists (though I think it has to look in a specific directory, so this might require again putting another image file in).

With these being older models this is again something I neglected to look at before release, having not had these particular assets tested in later versions prior to release.
Reply
:iconr2dude29:
R2dude29 Featured By Owner Aug 6, 2016
So I'am having the problem with the engines. All of them say Uniform color. I'am using Trainz A New Era on PC.
I know that it's a new game but I thought I should ask.
Here is a example of one of the engines. Culdee, under view errors and warnings. All that I get is warnings and no errors. Help would be nice but if you can't do anything I understand
; TADTaskValidate::Exec
; TrainzWorkerBatch
; TrainzWorkerBatch
; TADTaskValidate::Thread
; Validating <kuid:328450:1038>
! VE82: High-detail .im files are not supported for traincar assets, as they are likely to perform poorly. It is recommended that you upgrade 'asset_body/asset_body.im' to a .lm file.
! VE166: 22 combined chunks (of 22 source) in .im file: 
! VE39: The texture 'asset_art/asset_art_512.tga' is a uniform color.
! VE39: The texture 'asset_body/black.bmp' is a uniform color.
! VE39: The texture 'asset_body/brass.bmp' is a uniform color.
! VE39: The texture 'asset_body/cabpurple.bmp' is a uniform color.
! VE39: The texture 'asset_body/grey.bmp' is a uniform color.
! VE39: The texture 'asset_body/orange.bmp' is a uniform color.
! VE39: The texture 'asset_body/purpel.bmp' is a uniform color.
! VE39: The texture 'asset_body/red.bmp' is a uniform color.
! VE39: The texture 'asset_body/white.bmp' is a uniform color.
! VE39: The texture 'asset_shadow/black.bmp' is a uniform color.
! VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 20055
Reply
:iconthejonateers:
thejonateers Featured By Owner Aug 7, 2016
All those uniform color warnings seem to be common to most versions after and including 2012. Now that I know about it I've been trying to avoid uniform textures on all the later models, but for these older models a simple fix may be to add a different colour pixel to the corner of each texture, or to use a Noise tool on it in any image editing software.

As for all the warnings there based around meshes, it seems a bit shortsighted of TANE developers to necessitate a new file format to get older otherwise obsolete content working. I've never come across the .lm format but that might be worth a shot there if it is as simple as changing the suffix. 

If that doesn't work, or some other warning stands in the way and keeps the engines from working I'm really not sure what to suggest. My understanding of warnings in Trainz from all the previous versions I've used is that they are in a sense "warnings" and should not necessarily prevent content from functioning (correctly or at all). TANE seems to have rewritten that rule...
Reply
:iconr2dude29:
R2dude29 Featured By Owner Edited Aug 6, 2016
So I'am having the problem with the engines. All of them say Uniform color. I'am using Trainz A New Era on PC.
I know that it's a new game but I thought I should ask.
Here is a example of one of the engines. Culdee, under view errors and warnings. All that I get is warnings and no errors. Help would be nice but if you can't do anything I understand
also I change the config trainz build to 3.5 to see if that worked and it did nothing.
; TADTaskValidate::Exec
; TrainzWorkerBatch
; TrainzWorkerBatch
; TADTaskValidate::Thread
; Validating <kuid:328450:1038>
! VE82: High-detail .im files are not supported for traincar assets, as they are likely to perform poorly. It is recommended that you upgrade 'asset_body/asset_body.im' to a .lm file.
! VE166: 22 combined chunks (of 22 source) in .im file:
! VE39: The texture 'asset_art/asset_art_512.tga' is a uniform color.
! VE39: The texture 'asset_body/black.bmp' is a uniform color.
! VE39: The texture 'asset_body/brass.bmp' is a uniform color.
! VE39: The texture 'asset_body/cabpurple.bmp' is a uniform color.
! VE39: The texture 'asset_body/grey.bmp' is a uniform color.
! VE39: The texture 'asset_body/orange.bmp' is a uniform color.
! VE39: The texture 'asset_body/purpel.bmp' is a uniform color.
! VE39: The texture 'asset_body/red.bmp' is a uniform color.
! VE39: The texture 'asset_body/white.bmp' is a uniform color.
! VE39: The texture 'asset_shadow/black.bmp' is a uniform color.
! VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 20055
Reply
:icontheindustrialgarratt:
TheIndustrialGarratt Featured By Owner May 12, 2016  Student Filmographer
Sorry,but the deps are faulty on mine, how do I sort it?
Reply
:iconthejonateers:
thejonateers Featured By Owner May 12, 2016
This pack was released before I started packaging other people's dependencies as I relied on users to get those themselves but I realise now some of these, particularly early SI3D dependencies are no longer accessible. However, if it's the custom dependencies, and you're on a version of Trainz 12 or later there is a known problem with 'uniform color' textures. 
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:icontheindustrialgarratt:
TheIndustrialGarratt Featured By Owner May 12, 2016  Student Filmographer
oh right, well I'm on TANE
Reply
:iconmartin5870:
Martin5870 Featured By Owner Jan 28, 2016  Hobbyist General Artist
Unknown Location: <kuid:-3:10066>

Please help :c I can't find that kuid :(
Reply
:iconjadimusmaximusprime:
JadimusMaximusPrime Featured By Owner Dec 19, 2015  Student Traditional Artist
Is the track in the CDP pack?
Reply
:iconstuartsteel14:
stuartsteel14 Featured By Owner Nov 11, 2015
Any possibility on the Snowdon Engines in future?
Reply
:icontrainmadno1:
trainmadno1 Featured By Owner Nov 5, 2015
wheres the track? :/
Reply
:iconlucario447:
Lucario447 Featured By Owner Edited Oct 15, 2015
for anyone having trouble with bogies I've found an interesting quick-fix that's permanent on the client side, as I've told Jon in a message after finding it. Edit the bogies in explorer, then go into the config file. Where it says "screenshot.jpg" (possibly displaying as "$screenshot.jpg$"), change that to, for example, one of the images within the folder (or add your own image, i dunno lol, as long as it's in the same folder as the bogie content). Commit it and it SHOULD work. Seems to happen for a bunch of trainz content in Trainz12, but until it's all patched or whatever, this is just what I have done to halt the problem!

EDIT: yes, it works for any content with broken bogies/assets, if the error is something of the like above, the screenshot thing
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:iconntsefan:
NTSEFAN Featured By Owner Oct 6, 2015  Hobbyist General Artist
Nice job man!
Reply
:iconlyricbob:
LyricBob Featured By Owner Sep 4, 2015  Student Filmographer
I can't get them to work on Trainz 12
Reply
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