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Flare Golems

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Thaumcraft is cool. Golems are... bland. So I wanted to give them all their own 'personality' or style.

Straw Golems; Made of quite literally some straps, a sack, and some hay, they are very weak, flammable, and only really useful for the most basic of tasks. Also kind of creepy when you think about it lol. They can be fitted with but a single golem 'upgrade', though don't expect it to vastly improve them or anything. They're moreso a proof of concept than a functional magic robot.
Wooden Golems; I had two designs. "log" and "carved figure". I decided to go with Log to match the theme of the golems getting progressively more 'humanoid' the farther up the tier. They are fairly slow and stiff, but capable of doing a lot more than the Straw golems ever could. Still has that flammability problem though...
Clay (or Terracotta) golems; Massive hulking kilns, this tier of golem took the problem of 'fire weakness' and went in the polar opposite direction. The Clay golem requires fire to stay soft enough to function, but is far stronger and more intimidating than the previous tiers. Igniting them will only make them faster, and they are capable of guarding locations by firing fireballs from their inset blaze. be careful with water or ice magic though, the second that fire goes out they are completely inert. They can be equipped with two upgrades.
Tallow golems; A Weird one to be sure. Like the clay golems, they are immune to fire and constantly ablaze, but unlike the former they are quite agile, capable of forming into a 'puddle' of liquid tallow to move far faster than any Flare. They share the Clay golems weakness to water and ice as they are essentially walking candles. Dousing the fire will cause their tallow to harden and become inert, while destroying the core will have them collapse into a puddle and igniting into a pool of flame.
Stone Golems; How do they move? the world may never know. Essentially an animated Gargoyle, they can take any shape you can form them in as long as its humanoid. They are fairly effective and stronger at what they do than the Precursor clay golems, and without that weakness to water! They do suffer from being quite slow though.
Flesh Golems; Completely banned throughout the Dominion. Essentially just necromancy, the Flesh golem will animate any dead sentient corpse and force it to do your bidding! How cool! They can do just about anything their previous self could do excluding making their own decisions... though there may be a way to fix even that problem... The only drawbacks are the disgust of your friends and family, exile from society, and the fact that not all corpses are equal, also that pesky decay means its hard to find a corpse intact enough to reanimate.
Iron Golems; Robots in the most typical sense. Very strong, very dangerous, very effective at almost all tasks. They do require fuel however, an unfortunate drawback of using a more clockwork oriented approach. Sadly Iron doesn't animate as well as stone in terms of flexibility.
Thaumium Golems; The Pinnacle of engineering, a golem of similar make to Iron, but with added resistance and affinity towards magic. They no longer require any fuel aside from consuming the natural aura of the world, though the amount of flux it emits may be a cause for concern.... Nonetheless it can also use any wand foci you give it for any purpose that foci may serve. They even talk!
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JL420's avatar

I meant to say this before. I like how you expanded the whole golem concept. Especially with giving them different looks making them more distinct. Even if it does has me questioning my having flesh golems doing menial things.