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Evoiseses

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Description

Edit: I have a description

Ananocyte:
AvgHt:5'0 (152cm)
"A species of Evois that naturally inhabits intensely radioactive environments. In the modern era, the Ananocyte are cyborgs who have willingly chosen to permanently connect themselves to the internet, and unwillingly connect themselves to a Highly advanced AI who they refer to as The Great Provider, and have limited autonomy from and seem to revere greatly. Biologically, they are Radiotrophic in nature, though cannot survive temperature ranges above 0°C."
Small (2d6 HP)
STR: 3
PER: 8 (LONG)
AGI: 4 (SHORT)
INT: 7
SPI: 8
CHA: -3
RADICAL!: Radiation heals 1 HP per turn exposed. Emits a short ranged aura of ionizing radiation.
BOUND LOYALTY: -5 to all checks that would go against their master’s orders. -3 to all MIND based psionics from all but their master. Requires mental restructuring to remove.
CHILL: Immune to being frozen and take half damage from cryo weaponry. -1 STR and AGI in desert or tropical climates.


Hypon:
AvgHt:5'9 (175.3cm)
"A species of Evois that naturally inhabits flux infested environments, but cannot live outside them. It is as of yet unknown how they evolved such traits, or the relationship between them and other flux-lifeforms. In modern Era, they are one of the few species still retaining arcane knowledge from the First Era (approx 240,000BCE-130,000 BCE) but appear to be native to the Triangulum Galaxy. More research is required."
Medium (2d4 HP)
STR:2
PER: 4 (MEDIUM)
AGI: 4 (SHORT)
INT: 10
SPI: 6
CHA: -3
FLUXXED: Completely immune to flux. Making contact has a 50/50 chance of inflicting taint poison.
WARPED: All members of the species are warped.
EXTREME OMNIVORE: Can eat any normal food, and are immune to food poisons.
WEAK WILLED: More likely to flee combat.
ALTERNATE AIR: Cannot breathe normal atmosphere
ELDER KNOWLEDGE: Can choose to start with proficiency in eldritch technology or weaponry.

Cyleis:
AvgHt:3'5 (106.7cm)
"A species of Evois that has adapted to harsh gravity, and is marginally more dense than air on normal 1G worlds. In modern Era, they are the most recently annexed race into the Empire of Nations and have developed an incredibly frustrating translation of their native language in which most terms are opposite to their true meaning, given context. The pattern of their fur changes depending on the sky appearance at the time of day they were born, as such some can have fantastical patterns."
Small (2d3 HP)
STR:2
PER: 5 (MEDIUM)
AGI: 7 (MEDIUM)
INT: 4
SPI: 3
CHA: 0
SMOL: Can fit in most spaces easily. Gain a +1 bonus to stealth checks. Most attacks against members of this species have a -1 accuracy penalty.
NIGH WEIGHTLESS: Can Jump much higher than a normal species, gravitite weapons deal -5 damage.
WEAK FRAME: Will become crippled at half hp
GLIDER: Under certain conditions, they are capable of flying

Leafis:
AvgHt:5'8 (172.7cm)
"A species of Evois that has developed a symbiotic relationship with a species of plant. They are highly adaptable in their own right and can subsist off of the natural photosynthesis of their leaves for long periods, though they still do need to eat for other nutrients. In the modern Era, they are still a primitive race stuck in a state of 'medieval stasis' out of fear of developing technology and angering their 'god'. They come in many forms based on the regional foliage of their birthplace, but this is the most common 'temperate' appearance."
Medium(2d5HP)
STR:5
PER: 5 (MEDIUM)
AGI: 6 (SHORT)
INT: 4
SPI: 5
CHA: 0
ADRENALINE: upon reaching half health, +1 action per turn, but take 1hp damage upon using it.
SYNTH SKIN: Photosynthesizes for the majority of its food.
CAMOUFLAGE: +2 stealth outside of Urban or space environments.

Umbreis:
AvgHt:6'0 (182.9cm)
"A species of Evois that is innately nocturnal, and shares a symbiotic relationship with some form of bioluminescent bacteria. In the modern Era, they are the most populace race of Evois by far, being the poster children of the Aerth Confederation. They have a unique culture that I can only describe as 'American Stereotype'. They obsess over guns, money, and being loud. A common problem when dealing with Umbreis is that the oil covering their fur is mildly poisonous to other races."
Medium (2d5 HP)
STR:5
PER: 6 (MEDIUM)
AGI: 5 (SHORT)
INT: 5
SPI: 5
CHA: +1
TOXIMMUNE: Immune to all poisons
NIGHT VISION: Complete Darkvision
NIGHT OWL: -1 PER and AGI during the day.
TOXIC TOUCH: May poison on contact
WEAPONMASTER: 1 Free proficiency to a weapon skill

Flare:
AvgHt:7'9 (236.2cm)
"A species of Evois that has not developed naturally. You've heard me talk about these guys enough already so I'll keep it brief. They have not existed prior to the modern Era, and are the product of arcane meddling. They have the curious position of having access to some of the most premier arcane knowledge available, but no practical knowledge for their industrial ability, forcing them to 'reinvent' the wheel every step of the way and slowing their technological progress, leaving them where they are currently at. Primitives on a single planet."
Large (2d6 HP)
STR:7
PER: 6 (MEDIUM)
AGI: 5 (SHORT)
INT: 6
SPI: 5
CHA: -1
ARCANE ORIGINS: Flux Resistant. Upon being crippled or dying, spawn a flux puddle.
FIRE RETARD: Immune to being ignited.
FLUX EXPOSED: Flux effects are reduced by 1 tier on gaining (does not affect flux flu)
BOUND LOYALTY: -5 to all checks that would go against their master’s orders. -3 to all MIND based psionics from all but their master. Requires mental restructuring to remove.

Sylph
AvgHt:7'2 (217.2cm)
"A species of Evois that has naturally developed an innate psionic ability, though it can get out of control quickly. In the modern Era, they are nominal members of the Aerth Confederation, and govern themselves incredibly strictly. Their homeworld is a totalitarian state who regularly polices thoughts, emotions, and such in order to prevent total chaos from breaking out. They have the innate ability of Empathy, though they have little control over it and can inherit the emotional state of those around them."
Large (2d5 HP)
STR:4
PER: 8 (LONG)
AGI: 4 (SHORT)
INT: 7
SPI: 6
CHA: +2
WEAK WILLED: More likely to flee combat.
HYPER EMPATH: Has Psychology proficiency naturally, has chance to acquire psychological statuses from others in close proximity

Brawli:
AvgHt:6'1 (185.2cm)
"A species of Evois that has developed a natural exoskeleton and is highly aggressive in nature. In the modern Era, they are the second most populace EON race (the Ularis being the first) and self proclaimed saviors of the Empire. Their homeworld is a post-nuclear wasteland recovering from severe overpopulation and constant war. Brawli, though having a colonial spirit, are intensely agoraphobic."
Medium (2d5 HP)
STR:7
PER: 5 (MEDIUM)
AGI: 6 (SHORT)
INT: 6
SPI: 7
CHA: 0
NATURAL ARMOR: 2 Natural Armor
ADRENALINE: upon reaching half health, +1 action per turn, but take 1hp damage upon using it.
CLAUSTROPHILE: -4 to spirit when not indoors or under a roof. +1 to all rolls when indoors, under a roof, or in a vehicle.
HONORBOUND: Adheres to a strict honor code.
WEAPONMASTER: 1 Free proficiency to a weapon skill

Centureon:
AvgHt:5'10 (177.7cm)
"A species of Evois that has developed the ability to consume rocks and metals, having a metal endo/exoskeletal structure. In the modern Era, they have no real society and are still recovering from the side effects of former bondage as slave thralls. They only know war and fighting, so their entire social structure is built around who is the best at waging war."
Medium (2d5 HP)
STR: 9
PER: 6 (MEDIUM)
AGI: 4 (SHORT)
INT: 5
SPI: 8
CHA: -1
ADRENALINE: upon reaching half health, +1 action per turn, but take 1hp damage upon using it.
STRONG FRAME: Cannot be Crippled
ROCK EATER: Can eat rocks and metals.
SUPERHEAVY: Force weapons are less effective, cannot be knocked around easily, Gravitite weapons deal damage above your size class. Cannot Swim
IRON TAIL: Tail swipes are considered Sharp weapons
NATURAL ARMOR: 3 Natural Armor

Evois
AvgHt:3'3 (99.1cm)
"The natural precursor of all Evois, and extinct in the modern Era. A race of pets artificially uplifted by the Nucleo, they became loyal allies in the First Era up until the array firing that ended it. Not much is known about them bar their extremely adaptive nature that allowed them to, over time, become the races seen today."
No stats for dead people :)


Glacies:
AvgHt:5'7 (170.2cm)
"A species of Evois that has adapted to extremely cold environments. In the modern Era, the Glacies formed an Anarcho-Syndicalist society known as the Glacies republic of Kalizhkistan. They do not have much individual personality, and prefer not to use any names or pronouns other than that of the plural. The frozen fur on their head melts in above 0 tempuratures, allowing water to flow down and keeping them cool.
Small (2d3)
STR:3
PER: 8 (LONG)
AGI: 6 (SHORT)
INT: 3
SPI: 3
CHA: -2
CHILL: Immune to being frozen and take half damage from cryo weaponry. -1 STR and AGI in desert or tropical climates.
WE ARE MANY, WE ARE LEGION: When near 3 or more allies within MEDIUM distance, +3 to SPI and +1 to INT.
WEAK FRAME: Will become crippled at half hp

Jolt:
AvgHt:4’7 (139.7cm)
"A species of Evois that adapted an incredibly sensitive nervous system, and equally impressive reaction times. Due to this, they tend to experience life in slow motion, but only live till around 40 years, especially without a means of filtering electrical buildup. In the Modern Era, they are the most advanced society in the galaxy, the Jolt Technocratic Indexation foundation, working to protect the galaxy from the dangers it poses (as well as protecting them from themselves).
Small (2d3 HP)
STR:2
PER: 6 (MEDIUM)
AGI: 12 (VERY LONG)
INT:8
SPI: 1
CHA: -1
LIGHTNING ROD: Electrical attacks will always strike them first, can never miss, but deal ½ damage.
HYPERACTIVE: 1 Extra action per Turn
WEAK FRAME: Will become crippled at half hp
FLUX EXPOSED: Flux effects are reduced by 1 tier on gaining (does not affect flux flu)
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Comments25
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xoxoniox's avatar

ive just recently seen your arts of this and after checking this for all the info i am very supriced by how much it was gives mixes of fantasy and warhammer 40k vibes becauce of the glacies. and jeez the flares are tall as heck