I felt this was a good post to store in the journal so I copied it over from the website....
There won't be any Whimsy related content for a while so I present to you another side note for discussion, one of my more premature ponderings, voice acting.
Although I'd never want to use too much voice acting, that is to say every line wouldn't be voiced out, it's always something I'm thinking about. One day I would like for it to happen, but right now it's pretty much out of the question. The chance someone could actually do a voice for a low price and not sound amateurish is incredibly low. I'm extremely picky and when it comes to things like t
The Adventures of Felix Fox, is it some lighthearted series about the miscellaneous tales a screwy fox or some dark serious series depicting the flaws of society? I like to think it can be both, but the polarity there feels a bit more extreme than anything I can think of. Giving a wrong impression is always something on my mind.
Going from Tale of the Night to World of Whimsy, you'd probably think, what happened! How does one go from hunting sadist bears, to talking to happy flowers? I honestly don't know, anyone whose played the past games probably realizes I like to change things up a lot, but I sometimes wonder if I'm in need of a bit of
This was actually posted on the website, but it was so verbose, I think it qualifies as a journal entry.
Game progress is moving pretty slow, but feeling fairly playable with a camera system in place. Since there's not much progress there, I thought I might try simply just typing up random articles like I used to do. A website is a terrible thing to waste : )
Okay today's topic, why is everyone so naked? When I first created Felix, I wasn't thinking clothing. From Looney Tunes, to Disney Characters, to Hanna-Barbara, to Sonic the Hedgehog, to even Felix the Cat, anthropomorphic animals without clothing didn't seem like an odd thing. Grante
I have a habit of breaking my bigger projects into smaller ones unfortunately it won't seem I'll be breaking it anytime soon. Because Lithodora of Despair is so much larger than I planned, I decided to release a smaller/simpler game using the same engine before completely attacking that project. I'm a little disappointed that I got derailed again but it seems like a plan for the best. Who knows I may decide to try and bump up Lithodora of Despair to Xbox-Live Arcade games.
What's the project being replaced with you ask? A titled called "Felix and the World of Wonders". A 2D action-adventure title with a whole lot of platforming and 3D graphi
At some point a long time ago I began making edits to Felix's design to make him appear more fox like and less cartoonish. Gradually that's pretty much what's been happening.
When I began working with the 3D Model however, my later designs landed on their heads. I can't get the running animation to look right for the life of me. For months I've been struggling with character design!
Today, I cleared my head and really envisioned the character without thinking too hard about it. I haven't started remodeling yet, but from the looks of things I've been making the torso too long. This pretty much tells me I've gone beyond the limit of fox chang
This comes directly from the http://www.felixfox.com but I thought it would fit really well in my relatively vacant journal : )
I'm drained from the massive amount of E3 content I've watched. That combined with all this design work I've been doing makes me exhausted to say the least. E3 is typically my glimpse into the future to see the direction gaming is going. I always feel small after watching it, like I'm never going far enough to make it to that stage. I didn't feel that way this year. I feel so strangely ambitious about this that I partly question whether I'm delusional.
Everyone is probably still gawking over the E3 media right now
Currently I haven't gotten too far on the project. I've just been working with the story and game design features. I've also been replaying a lot of my old games to get a sense of how long this one will need to be to hit around an hour. With the basic game somewhat laid out, I'll begin some tool design soon. First I have to figure out some scenery I'll have. I'll also need to design new characters to fill the city and write a large script, and boss strategies, and a host of other things. This is why I don't make detailed stories!! :cries:
Haven't wrote in this thing in a while. So much for making an effort.
Anyway I will be starting a collection of new games soon for release on Xbox Live Indie Games. The multi-player will likely be removed and the game will focus on the adventure mode. Deeper story, more action, and better graphics/presentation, I think this will be my turning point!
Today I thought I might try a more serious approach with deviant art! I'm not exactly your high quality artist but it is something I like to keep under my belt. I hate looking back on older drawing so I might draw something new today!
A little more artistry probably won't kill me.