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DOWNLOAD THIS MAXSCRIPT
Inspired by the Pix3leD Project, a project based or rendering retro sprites in 3D (started by my good friend
)
We would share links back and forth to cool websites devoted to cataloging old sprites, then it dawned on me: I had recently been working on some maxscripts revolving around reading bitmap data... so why not automate the whole process from the sprites we find instead of building out the 3D pixels on a grid one by one.
Version 2.0 comes in two flavors (three if you want to get technical)
3ds Max Edition:
• 3ds Max 9 and up
• Legacy Edition for 3ds Max 2009 and older (new features only compatible with 3ds Max 2010 and up)
• Download, unzip, & move the "max" folder contents to MAXROOT\scripts\startup\ **MUST INSTALL HERE**
• In Max: Customize > Customize UI > Toolbars (under P I X E L E D category) > drag to a toolbar to create a button
• Load any GIF > Pick your alpha color/source > Pick bevel option > Press 'Generate'
• The result is a nice 3D representation of the sprite that you can light, render, tweak, and even animate (if you wish)
Standalone Edition:
• Download, unzip, extract "win32" folder contents & run the .EXE
• Load any GIF > Pick you alpha color/source > Pick bevel option
• Press Generate > Choose .OBJ to output (this also generates a .MTL)
• The result is a .OBJ that can be loaded in your preferred 3D software
Please visit the Pixeled page on ScriptSpot and let me know what you think!
Link
and
if you make/post anything with this maxscript!
Moblin © Nintendo
Inspired by the Pix3leD Project, a project based or rendering retro sprites in 3D (started by my good friend

We would share links back and forth to cool websites devoted to cataloging old sprites, then it dawned on me: I had recently been working on some maxscripts revolving around reading bitmap data... so why not automate the whole process from the sprites we find instead of building out the 3D pixels on a grid one by one.
Version 2.0 comes in two flavors (three if you want to get technical)
3ds Max Edition:
• 3ds Max 9 and up
• Legacy Edition for 3ds Max 2009 and older (new features only compatible with 3ds Max 2010 and up)
• Download, unzip, & move the "max" folder contents to MAXROOT\scripts\startup\ **MUST INSTALL HERE**
• In Max: Customize > Customize UI > Toolbars (under P I X E L E D category) > drag to a toolbar to create a button
• Load any GIF > Pick your alpha color/source > Pick bevel option > Press 'Generate'
• The result is a nice 3D representation of the sprite that you can light, render, tweak, and even animate (if you wish)
Standalone Edition:
• Download, unzip, extract "win32" folder contents & run the .EXE
• Load any GIF > Pick you alpha color/source > Pick bevel option
• Press Generate > Choose .OBJ to output (this also generates a .MTL)
• The result is a .OBJ that can be loaded in your preferred 3D software
Please visit the Pixeled page on ScriptSpot and let me know what you think!
Link


Moblin © Nintendo
© 2009 - 2023 thedour
Comments6
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Nice work man, Im gunna have to try this script out. Ill link ya when I get something done up 
