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Hey! We are now looking to expand our development team somewhat by opening up a couple of new slots for specialized (and paid) positions!
Both of the slots are specialized on tasks that I've been doing so far, which means that I can focus more on other tasks, and thus speeding up the development process.
So far we've been trying to keep the development team as small as possible to minimize the chance of intrigues and make the development as focused and efficient as possible, but given the expanse of the game, we have concluded that we could use a few extra helping hands. Besides, due to the uptick in sales after the last Bonds update, hiring is now more affordable to us.
For those hired, payment will be mainly per job, meaning for example per map, per sidequest etc. The details on this can be negotiated in private.



Criteria/expectations:
Both of the slots are specialized on tasks that I've been doing so far, which means that I can focus more on other tasks, and thus speeding up the development process.
So far we've been trying to keep the development team as small as possible to minimize the chance of intrigues and make the development as focused and efficient as possible, but given the expanse of the game, we have concluded that we could use a few extra helping hands. Besides, due to the uptick in sales after the last Bonds update, hiring is now more affordable to us.
For those hired, payment will be mainly per job, meaning for example per map, per sidequest etc. The details on this can be negotiated in private.
Map Maker (ROLE TAKEN)
The first slot we would like to fill is one that we have briefly mentioned before, namely map maker. Making maps like those in the first Didnapper 2 takes considerable time, especially the exterior maps, and so having someone who focuses on that aspect of the game. Below are some examples from the game of the quality and style we are looking to continue. Upon hiring, I will of course go through what needs to be done and how I would prefer it to be done, but having some prior experience helps a lot.


Criteria/expectations:
- Should be able to create decent maps in RPG Maker MV on direction to make sure they fit with the story, lore and gameplay
- Should be able to edit maps and tile pieces in a software like Photoshop to enable parallax effects and more details to the maps
- Should be able to provide some previous work to show what they can do
Bonus:


Criteria/expectations:

- Should be easy to reach, ideally by being available on platforms like Discord
- Should not take it personally if they're asked to change or redo something, or if some maps end up not being used
- Should have a sense of humor and generally be good to work with in a team
Eventor (ROLE TAKEN)
The second slot is reserved for someone who make can code in things like NPCs, cutscenes and sidequests to help enrich the game. This role might also include bugtesting and other jobs where it helps to have some experience with coding in RPG Maker MV.

Criteria/expectations:
- Should be familiar with how to make events like NPCs, cutscenes and sidequests
- Should be familiar with things like variables, switches, conditions, triggers, labels and all the other RPG Maker MV stuff
- Should get familiar with the story and lore to make sure their work fits the different locations and such
- Should be able to provide some previous work to show what they can do
Bonus:
- Should be aiming to optimize code and following a standard so it's easier to make changes if necessary
- Should be at least somewhat familiar with how plug-ins work in RPG Maker MV so that those we use can be utilized efficiently
- Should be easy to reach, ideally by being available on platforms like Discord
- Should not take it personally if they're asked to change or redo something, or if some of their work ends up not being used
- Should have a sense of humor and generally be good to work with in a team
Contact
Should you be interested in filling one of these roles and helping us make Didnapper 2, or you know someone who might be, let me know by either sending me a note here, or preferably contact me on Discord. You can also email me on didgamesproduction@gmail.com, but the other options are easierDID Games is now hiring a new artist!
Hey everyone! This is something a bit different today - in fact, it’s not even a message from Kendrian! Today, we’re writing as a team to ask something to all of you.
As you’ve probably inferred from the title, we’re out hunting for a new artist to join the ranks of our humble team of developers. We have a few requirements, so if you think you might be up for the task, please take a look below to see if you're a good fit!
Artistic Skills
We are primarily searching for an artist who is able to do character design. For this, you should be able to do the following:
Design creative characters based off of a text descrip
About the Recent Management Changes
Hey all, Prologue here.
As Kendrian (https://www.deviantart.com/kendrian)'s previous update announced, there have been some changes to the team at management level. Nothing alarming, mind you, so feel free to put down your pitchforks now.
So, what's happening to Ken?
Ken has been (and will continue to be) the main developper for game. However, he has been juggling too many roles, which led to late nights and way too much coffee for the human metabolism. After a couple days of discussing how to fix these problems, he decided (without being coerced) to redistribute his management-oriented roles in favour of being able to focus solely on, you know, making the actual game. This me
D2 development update + stream notice
It's time for another public notice!
There are a few pieces of info I want to share, so I'll just jump straight into it.
Staff changes
So, first off, for those who haven't been able to keep up with things on our Discord server, we've had some changes in staff lately.
Long story short, BingBingBing/star (the main artist and co-founder of DID Games) has gone on indefinite hiatus to battle a serious illness.
She is going to keep me updated on her condition, but otherwise she will stay offline and focus 100% on her recovery.
Because of her absence, we have recruited some new artists ( Daikinbakuju (https://www.deviantart.com/daikinbakuju) and Tiedtiki (https://www.deviantart.com/tiedtiki) ) to help take care of some of
Didnapper 1 v1.8.2 update + small D2 demo update!
Didnapper 1 v1.8.2 update
Greetings!
For those not active on our Discord server, this might come as a bit of a surprise, but today we have a Didnapper 1 update for you!
The update was mainly meant to fix the Private Cell glitch for Android where the characters don't show up, which has been something that's been an issue for a long time now, but we decided to throw in some more things while we were at it :)
Here is what's new in Didnapper 1 v1.8.2:
Added Android Private Cell fixMade Android support the Windows version of the game, so we don't need two separate versionsAdded fairy/pixie enemies to the Lost ForestAdded new academy mage event in
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When your next update? I need to play this game.
