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I still have a bit more work to get everything how I want on this model, but this will give a good starting point for some people. DMX's and SMDs are included, but there are minor issues that are being brought to me, so I will update this as I go along.
Original Model by: TheDurkaArt
Mesh cleanup, sculpting, rigging, porting: Me
Special thanks: BeardedDoomGuy
Preview Image By: Hellhounds04
I pushed really hard to get at least a beta release by Bronycon. Most of the 200hrs I put into this model were trying to fix mesh errors for sculpting. I was having issues with Mudbox 2016 creating the tangent-space normal maps for some reason, so I will need to go back and fix those. I am also working on supplementary FO4-inspired scenery props. So stay tuned for that.
You are welcome to test this model and let me know how to improve it. I am not going to make major modifications as that is beyond the scope of the project at this point. I will make it less shiny (adjust in VMTs), and add bump and dirt masks to give it a more realistic dirty appearance.
Original Model by: TheDurkaArt
Mesh cleanup, sculpting, rigging, porting: Me
Special thanks: BeardedDoomGuy
Preview Image By: Hellhounds04
I pushed really hard to get at least a beta release by Bronycon. Most of the 200hrs I put into this model were trying to fix mesh errors for sculpting. I was having issues with Mudbox 2016 creating the tangent-space normal maps for some reason, so I will need to go back and fix those. I am also working on supplementary FO4-inspired scenery props. So stay tuned for that.
You are welcome to test this model and let me know how to improve it. I am not going to make major modifications as that is beyond the scope of the project at this point. I will make it less shiny (adjust in VMTs), and add bump and dirt masks to give it a more realistic dirty appearance.
© 2015 - 2023 The4thaggie
Comments38
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Aye! Pretty good!