My rapier ([link]
) was feeling lonely, so I made a friend for it.
In 17th Century dueling society, it was not uncommon to fight with a dagger in the off-hand to compliment the rapier in you main hand. Unsurprisingly, specialised daggers appear designed primarily for parrying an opponent's blade. There were a wide variety of such designs - some had curverd or hooked quilions designed to catch blades, some were even tident-shaped. This model is fairly typical, with a broad guard and excellent protection for the hand. Since such weapons were mainly commissioned by wealthy gentry, they tended to be lavishly embellished.
Modelled and rendered in Cinema 4D. It took me a while to work out how to get the look I desired for the embelishments - bump maps were too shallow and boolean operations produced so many polygons that it broke my PC. Finally I read up about sub-polygon displacement, which subdivides a mesh on the fly using a bitmap - allowingfor a small and manageable mesh, but some highly detailed designs. Greatly increases preperation and render time though.
I think I'll put together a nice scene and render my rapier and parrying dagger together.