Z=103 (Lr) Luis-K-xerothe-fake-dexter on DeviantArthttp://creativecommons.org/licenses/by-nc/3.0/https://www.deviantart.com/the-fake-dexter/art/Z-103-Lr-Luis-K-xero-845780183the-fake-dexter

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Z=103 (Lr) Luis-K-xero

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Description

Number =Z103
Name = (Lr) Luis-K-xero
(Pronounce = Loo-eez--ka--shê-ro)

Family = Actinides
Family Advantage = Transition Metals
Family Disadvantage = Lanthanides

Element = Light
Element Disadvantage (Defensively) = None.

Description = This fakémon does not have a single spike on its body. Instead, it is covered with several pores where its inner light escapes, creating a distortion that looks like spines. This distortion is created to keep enemies away.

Evolution: Luis-K-xero> 50 consecutive victories > Preto-K-xero
Amalgam: This fakémon does not fuse with any other.

ATTACKS:

FAMILY SIGNATURE (This move is unlocked as a 5th move when the Fakémon's HP become 10% or less of its full amount):

Actinium Blast / Actinides / Power 65 / Deals Damage and is supper effective against Transition Metals opponents regarless of their elemental types. It won't work against Lanthanide opponents.


ELEMENTAL SIGNATURES:



Junior Moveset (Unlock this moveset at level 1):

1. Break Through / Light / Power *** / Raises the user's Speed Stat by one stage.
2. Rainbow Powder / Light / Power 40 / Deals Damage and raises the user's Speed stat by one stage every time it is used.
3. Sparkle / Light / Power 40 / Deals Damage.
4. Bright Barrier / Light / Power *** / Blocks the foe's Family Signature but reduces the user's Speed stat by 50% of its full amount too.


Full Moveset (Unlock this moveset at level 20):

1. Glowing Beam / Light / Power 65 / Deals Damage.
2. Healing Touch / Animal /  Power *** / Fully Restores an ally's HP.
3. Strange Kiss / Animal /  Power *** / Causes the target to get confused.
4. Soft Hair / Animal /  Power *** / The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Senior Moveset (Unlock this moveset at level 35):

1. Precious Ray / Light / Power 65 / Deals Damage and has 50% chance of causing the target to flinch.
2. Needle Teeth / Animal /  Power *** / Raises the user's Attack stat by one stage and double the power of "Fang" moves.
3. Nails & Teeth / Animal /  Power 70 / Deals damage. This move is boosted if the user has used Needle Teeth previously.
4. Rushed / Animal /  Power *** / The user will attack first regarless of the foe's Speed stat.


Master Moveset (Unlock this moveset at level 50):
1. Despair Ray / Light / Power 90 / Deals Damage and has 50% chance of causing the target to get confused.
2. Cavernous Chomp / Mineral /  Power 80 / Deals Damage.
3. Teary Eyes / Animal /  Power *** / Reduces the foe's attack by one stage. It affects all the foe's in a Double or Tripple Battle.
4. Super Speed / Animal /  Power *** / Raises the user Speed Stat  by two stages.


Expert Moveset (Unlock this moveset at level 70):

1. Mountain Eater / Mineral /  Power 100 / Deals Damage and has 30% chance of causing the target to flinch.
2. Gamma Vector / Radioactive /  Power *** / Boosts the user's accuracy and evasion stats and also its critical hit ratio by 2 levels each. 
3. Feelin' Fine / Animal /  Power *** / Restores the user's HP but also lowers the user's Accuracy by three stages each.
4. Power Creation / Light / Power 120 /  It does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, Power Creation will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Power Creation is selected, the user will not be able to switch out until it is disrupted or fully executed.


Veteran Moveset (Unlock this moveset at level 100):

1. Instinct / Animal /  Power *** / The next move used by the user will be supperfective regardless of elemental advantages and disadvantages if the foe is the same gender.
2. Speed of Light / Light / Power *** /  Boosts the user's Speed and Evasion stats by two stages each but lowers the user's Attack stat by two stages too.
3. Lightsaber / Light / Power 120 / Lightsaber inflicts damage and causes the target to flinch.
4. Rainbow Force / Light / Power *** / Boosts the power of the next Attack used by the user by 50% if it is a Light Attack. Rainbow Force does nothing on the turn it is selected.
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