Voyage of the Wardens
"Fear is the pain arising from the anticipation of something evil."
As more and more adventurers, scholars, warriors, and all manner of wyverns and companions breach the shores of the Deadlands, something begins to stir. The locals, finally having warmed up to their new visitors, begin to speak about something old and evil but hardly make any sense. They urge you to help them, to get to the root of their dead continent, and above all to be careful. The added amount of people now running all over the continent is sure to stir something
up, and the locals do not seem keen on doing that. Take caution as you proceed, for you never know what may be lurking in this desolate place...
Will you heed the warnings or ignore them?
How it Works
Stage Two is a quest driven stage, in which a player can complete as many or as few quests as they would like. The quests always rewards items to prepare for stage three or use elsewhere in the game, and also have chances to rewards lore points, trophies, and clues towards stage three. By completing quests you advanced progress to Stage Three each time, as the chaos and distraction of so many more people on the continent rises, the awareness level of certain lurking creatures does as well. Once the awareness meter is completely full, Stage Three will be announced and released.
You may only complete quests with a dragon that has completed Stage One. That dragon is limited to the quests in the area they ended Stage One in. Do not fear, all areas have a chance for the same trophies, awards, and clues! You may repeat any quests an indefinite number of times, and complete all of them if you'd like! There is no limit to how many can be completed.
- You may send multiple dragons on the same quest! Unlike in stage one where only 1 dragon per prompt was allowed.
- You may submit multiple quests at once, you do not need to wait for one quest to be rolled before submitting another!
Dragons will be awarded for each quest with items such as in the previous Stage. They also have a chance to find one of the listed trophies under each quest, find lore pieces, as well as discover clues regarding what Stage Three entails.
ALL players that complete just one quest in Stage Two will receieve the "Prepared" trophy!
Clues are random chance while a dragon is questing in it's respective zone, and for now their benefit is unknown.
The awareness meter that counts down to Stage Three will be released after it is halfway full, giving people time to prepare and anticipate their next move.
Damage and Battles
This stage may damage your dragon even if you are not battling. Each quest comes with a chance for injury due to the unstable and unsafe nature of the continent. Be sure to keep track of your dragons health!
This stage also offers repeatable battles in some areas, which can significantly damage your dragons. Please be sure to watch your dragons health and keep them fit!
Quests are broken up into four areas, each an area the player may find themselves at the end of Stage One. You are limited to completing quests with your dragons in the area they are at. You can complete quests from multiple sections if you have multiple dragons in different locations, of course!
When submitting a quest please reply HERE
and fill out the following form: Dragon
: link to dragon Proof of Stage One Completion
: link to the final admin comment on your stage on path Quest Chosen
: List STARTING AREA and quest number (eg. "the forest, quest 1") Items used
: list all items you are using Abilities used
: list all abilities you are using/are relevant Link to Entry
: link to the literature or art depicting your quest
Lists of Quests:
In the spirit of keeping this journal from being 4 pages long, the quests are broken up and listed separately below. It also removes the chance for plot spoilers for those who are reading the journal and don't wish to see them!
- Images must be full body (50% showing) colored and shaded as well as fit all prompt requirements, but may otherwise be interpreted as you please to fit your character/game play style!
- All entries must fit the world lore. No AU settings or modern day elements may be present in order for your entry to count.
- Literature entries must be 850 words and satisfy prompt requirements, but may also be tailored to fit your game play style and character.
- Collaborations are allowed! Feel free to explore the wastes with your flight members, friends, or lore partners.
- Commissioning entries, or otherwise made by other people, is not allowed, you must unlock each path and story line yourself!
- Your dragon can take damage during the event! Keep an eye on your health, if your dragon is defeated they can not continue until revived.
- In stage 1 you may run into prompts where you must battle an enemy, they are rare!
- In stage 2 you can become injured by your surroundings, much like in hunting/fishing/foraging. Be wary of dangerous poisonous plants!
- Stage 3 details are locked, stock up on armor and health.
Prompts are extremely loose in their interpretation. You may draw or write about your dragon at any point in the prompt, not simply the instructions given to you based on your decision. Example: You may display your dragon reacting to parts of the written prompt as well as the actual “draw your dragon doing this” prompt.
“You” can mean a number of things. It can mean your dragon, it can mean your dragon and another dragon, and it can mean your dragon and their companion. Any prompt can be re-imagined as you wish to accommodate how you choose to play the event, and even if something says a companion performs an action, you may replace that with your dragon!
Due to the nature of Stage Two and the potential for damage, the following items are allowed to be used during the event:
- All Armors
- *The Aether book allows you to cast one spell, in the event you do not have Aether Restoration started.
- Applied tonics and skills
Please refer to the bottom of the journal HERE
for frequently asked questions.
Feel free to post questions you may have about Stage Two HERE