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The-Bards-College

Fan Fiction and Fan Art
Just checking in with the group. I know I haven't been too active, but I still check in time to time.
I was wondering if you guys could suggest some games for me as I have played Skyrim, Oblivion, Morrowind, Dragon Age Origins, Dragon Age II, and Dragon Age Inquisition many, many (too many) times over and am looking for something new. Any suggestions? I don't do MMOs (think WOW or ESO) as they kind of bore me. Big RPG fan here.
Also, I am not a huge fan of the changes made to dA. Kind of miss all the cool skins for the Journal Entries. Is there a way to access them?
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The Lady by AuriV1
Commission. Katja Coldskorn by PaleCaesar
Eluvian by Patrisska
One day of shivering isles by OrsaTheSimurgh
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DWOAH: The Hero of Kvatch vs The Ashen OneDeadliest warriors of all historyThe Hero of Kvatch vs The Ashen OneSaving their world from a fiery demiseThe Hero of Kvatch info:Height: 6 feet (Roughly)Weight: 190lbs (Roughly)Weapons: Akaviri Katana, Dawn/Duskfang, Sword and Mace of the Crusader, Volendrung, FrostwyrmArmours: Imperial Heavy Dragon Armour, Relics of the Nine, Madness Armour, SpellbreakerMagic: Destruction, Restoration, Conjuration, Mysticism, AlterationStrengths: As the player character of The Elder Scrolls 4: Oblivion the Hero of Kvatch is arguably the most powerful player character in the entire series thanks to their feats, Demi-Godlike strength (Can carry around hundreds of pounds of items with ease, Can harm the likes of Daedra, Atronach’s and even Daedric Princes), Godlike durability (Can tank attacks that can kill ‘regular’ beings instantly, Tanked Spells from Mankar Cameron, Mannimarco and Jygallag, Can physical hits from the likes of Agronak Gro Malog, Umarill the Unfeathered and Jygallag), Superhuman speed/FTL reactions (Can run at dozens of miles an hour, Can dodge Lightning Spells), Was integral in the defeat of Mehrunes Dagon the Mythic Dawn Cult, Defeated the likes of Mankar Cameron, Mannimarco, Umaril the Unfeathered and the Daedric Prince Jygallag in one on one combat, As canonically an Imperial in race the Hero can calm others thanks to his Emperors Tongue ability, Canonically completed and became the Leader of all the Guilds in Cyrodiil i.e the Fighters Guild, the Mages Guild, The Arena, The Thieves Guild and the Dark Brotherhood, Is canonically a master of all forms of combat, Is canonically a master of all forms of Magic, Can heal via both Potions and Healing Spells, Became both the Divine Crusader Reborn and the newest variant of the Daedric Prince Sheogorath.Weaknesses: All of the Heroes equipment has finite durability and ‘charge’ meaning they must be routinely repaired and recharged to keep them at full efficiency, His Mana is finite and must either wait for his Mana to recharge or ingest a Mana Potion if he uses too many Spells at one time, His amount of Potions is finite.The Ashen One info:Height: 6 feet (Roughly)Weight: 180lbs (Roughly)Weapons: Uchigatana, Firelink Greatsword, Moonlight Greatsword, Dragon Tooth, Onislayer GreatbowArmours: Knight Armour, Iron Dragonslayer Armour, Drakeblood Armour, Kite ShieldMagic: Sorceries, Pyromancy, MiraclesStrengths: As the player character of Dark Souls 3 the Ashen One is arguably the most powerful player character of the series thanks to their feats, Demi-Godlike strength (Can carry every Weapon and item in the game without hindrance, Can harm the likes of High Lord Wolnir, Ocerios the Consumed King and the Soul of Cinder), Extreme durability (Can tank several attacks from some of Dark Souls strongest beings before dying), Superhuman speed/FTL reactions (Can run at several dozen miles an hour, Can dodge Lightning Spells), Can use any Weapon they pick up with masterful skill, Is canonically a master of all forms of Magic, Can heal via Estus Flasks and Miracles, Bested and killed each Lord of Cinder in one on one combat, Linked all of the Shrines to the original Flame.Weaknesses: Whilst they can carry everything without hindrance in their inventory if they equip Armour that is too heavy for their strength stat they will be weighed down, Their Estus Flasks are finite, As respawning isn’t a factor in this fight if the Ashen One is killed they will not respawn at a Bonfire to continue the fight counting as a loss.Battle begin!Sitting at the final linked Bonfire the Ashen One found themselves at a loss, they had won, every Lord of Cinder had fallen by their hand and they had linked every Shrine to fully rekindle the Original Flame and now there was nothing left, their quest was complete, they had won.Watching the embers of the Bonfire flicker and dance the Ashen One’s attention was then drawn behind them as they heard the sound of crumbling stone and what seemed to be the air itself tearing, turning around to see an Oblivion Gate opening before an equally Armoured being strode out of it, the new Warriors Imperial Dragon Armour being far more intricate than the Ashen One’s simple Knight Armour Set.As the Hero of Kvatch took a few more steps towards them the Ashen One rose to their feet, their hand moving to rest upon the Uchigatana on their side whilst ready-ing their Kite Shield, ready for one more challenge.Seeing the Ashen One reach for their Weapon the Hero did the same, drawing his Akaviri Katana and ready-ing his Spellbreaker Shield as the two stood facing each other, both standing near motionless and silent.A split second later they both moved attempting to strike first, the sound of clashing metal as the Akaviri Katana and Uchigatana met ringing out into the cold empty air of the ashland around them.Pushing against each other making sparks fly between their Katanas the two then broke apart, hopping back a step before starting to lash out at each other repeatedly with their Swords, clashing them against each other again and again making more sparks fly before they both readied their Shields and charged forward with them.Both of them grunting as they shunted their Shields together the Ashen One was quick to find themself getting forced back as the Hero of Kvatch ‘parried’ their Shield Bash, sending them stumbling back and leaving them open to a slash from their Katana.Reacting quickly however the Ashen One swung their Shield out to parry the Katana swing knocking the Hero back before reposting with their Uchigatana, bringing the Weapon down hard upon the Hero’s arm knocking his Katana clean out of his grasp.With the Hero disarmed the Ashen One readied their Uchigatana to run him through only for the Hero to Conjure a Daedric Dagger in his free hand, spinning the Dagger around into a stabbing position before driving it into the Ashen One’s wrist where the Armour was thinnest making them drop their Katana before Shield bashing them away.Rolling as they hit the sand the Ashen One seamlessly swapped their Knight Armour set for their Iron Dragonslayer Armour, drawing their Moonlight Greatsword as they did so and downing an Estus Flask to heal the damage to their wrist.Tossing the now empty Flask aside the Ashen One then quickly dove out of the way as the Hero of Kvatch dove at them swinging his Volendrung down, the Daedric Warhammer striking the ashen ground so hard that it created both a small crater and a dust cloud around them as the Ashen One rose and swung their Greatsword back at the Hero, cleaving across his back and carving a groove through the Cuirass of his Imperial Dragon Armour.Grunting as the Sword cut across the skin of his back and drew blood the Hero quickly used a weak Restoration Spell to stem the bleeding before swinging around to block another attack from the Moonlight Greatsword with Volendrung’s handle.As their Greatsword rebounded off of the Hero’s Warhammer the Ashen One retaliated with a Soul Arrow Sorcery, the flash of Magic striking the Hero hard in the chest nearly knocking him off of his feet before the Ashen One followed it up with a blast of Pyromancy, the Fire Orb near completely engulfing the Imperial leaving him open to a powerful thrusting stab of the Moonlight Greatsword, driving it to his Cuirass over and over until the piece of Imperial Dragon Armour outright broke.Staggering back as the Ashen One readied for another lunge the Hero repelled him with a powerful Frost Spell, both stopping the Ashen One in their tracks and slowing them down giving him ample time to swap his Armour, know donning the Relics of the Nine to take on the image of the Divine Crusader reborn, swapping Volendrung as he did so for the Sword and Shield of the Crusader.Slamming the Sword to his Shield a few times the Hero then raised his Shield to block a downwards swing of the Moonlight Greatsword, the ground cracking slightly beneath his feet as he withstood the blow, the Hero then casting Holy Aura upon himself to further increase his skill with his Shield allowing him to fully shunt the Ashen One back leaving them open for a strike from his Holy Flaming Sword.Recoiling as the Sword of the Crusader carved across the chest the Ashen One used a weak Miracle to soften the wound before swinging their Moonlight Greatsword again, clashing it against the Hero’s Sword before both Weapons rebounded off of each other making both Warriors stumble.Quickly recovering the Hero of Kvatch swung back at the Ashen One only to be struck by another powerful Fire Orb Pyromancy, the blast knocking him off of his feet and making him drop his Sword, his Weapon getting stabbed into the ashen ground as he replaced it with the Mace of the Crusader and downed a Health Potion to numb the burning of his now overheated Armour.Tossing the empty Potion bottle aside the Hero raised his Shield to block another strike from the Moonlight Greatsword before outright hitting it out of the Ashen Ones hands with a powerful swing of his Mace, sending the Greatsword spinning through the air before he knocked his opponent back by slamming the hilt of his Mace to their Helmet to daze them.As the Ashen One staggered back the Hero of Kvatch swept at their legs with his Mace knocking them off of their feet before Shield bashing them hard sending them several metres away.Tumbling as they hit the ground the Ashen One rolled before righting themselves into a kneeling position, drawing their Onislayer Greatbow as they did so before notching and firing an Arrow at the Hero of Kvatch as he charged at them, the Arrow striking him hard in the shoulder making him stumble but not stopping his charge.Notching and firing several more Arrows at the Hero who blocked the last one with a Barrier of Alteration Magic the Ashen One then fired a volley of Homing Soulmass which the Hero blocked again with Alteration Magic, this time having to stop in his tracks to hold the Sorcery back giving the Ashen One time to swap to their Dragon Tooth Hammer.Winding up the Tooth the Ashen One then swung it at the Hero of Kvatch as hard as they could, the Hero in response readying their Shield to block it only to be knocked clean off of their feet by the blow, his Holy Shield unable to withstand the sheer force behind the Dragon Tooth causing it to dent out of shape and forcing the Hero to take the majority of the hit from it.Landing hard on his back the Hero looked up just in time to see the Ashen One bring the Dragon Tooth down upon him, creating a crater beneath him as he was forced into the ground by the blow, his Holy Armour becoming more and more damaged as the Ashen One repeated the process again and again slamming the Dragon Tooth down upon their opponent over and over.As the Relics of the Crusader broke one by one the Hero waited until his opponent raised their Hammer one last time before striking out with a powerful Shock Spell, the blast sending the Ashen One staggering and giving the Hero of Kvatch enough breathing room to rise to his feet, using a strong Restoration Spell to heal his wounds before swapping his Crusader Armour for a full set of Madness Armour, his body now clad in jet black with several images of screaming and laughing faces decorating his Armour clad body.With the Ashen Ones body still spasming and rigid from the powerful shock they had received the Hero of Kvatch used the time to draw his Frostwyrm Bow, notching an Arrow and firing it at his opponent scoring them in the abdomen.The Ashen One’s body stiffened up further as the Frost enchantment of the Bow made the Arrow colder than Ice, giving the Hero a chance to land a second Arrow in their wrist forcing them to drop the Dragon Tooth.As the Ashen One staggered back pulling out the Arrows from their wrist and abdomen the Hero of Kvatch reached back for another Arrow before stopping, instead choosing to swap the Bow for Dawnfang, the jewel emblazoned Sword shimmering with its Fire enchantment as he then waited for the Ashen One to pull out and down another Estus Flask.Seeing that their opponent seemingly intended to end it with a fair fight the Ashen One couldn’t help but feel grateful, swapping to their Drakeblood Armour and Firelink Greatsword before taking an honorable bow, a motion the Hero returned via running the tip of Dawnfang’s Blade in a line through the ash as both Warriors prepared themselves.Seconds later they both rushed at each other again, the sounds of clanging and clashing metal ringing out as the Firelink Greatsword and Dawnfang met again and again, both Weapons rebounding off of each other as the Hero of Kvatch and the Ashen One recoiled and spun around with every Weapon swing, each landing narrow glancing blows on the other every other attack.As they fought day slowly began to creep into night to which the temperature running through Dawnfang fell until the Fire enchantment because Frost, Dawnfang changing into Duskfang sending powerful chills through the Ashen Ones body with every hit causing them to slowly stiffen up and slow down.Feeling their body stiffen up the Ashen One tried to use a Pyromancy to both repel the Hero and warm themselves up only to suffer another blast of Shock Magic from the Imperial, their body tensing up even more before they recoiled from a powerful Shield bash from the Hero’s Madness Shield, the Imperial then using the chance to thrust Duskfang forward.At first the Ashen One felt nothing for a couple of seconds before a blistering rush of cold coursed through their body, the Blade of Duskfang having impaled them clean through the chest and out the back as a pale aura began to emanate from their body, the Ashen One silently looking the Hero of Kvatch in the eyes as they then fell back off of his Sword to disappear into nothingness, leaving only a small glowing orb of Souls behind.Winner: the Hero of KvatchNow this was a match up that had my readers split a near even 50/50 but let me explain why I sided with the Hero of Kvatch.Yes the Ashen One has done some amazing things during their Quest to return the Lords of Cinder to their thrones and relink the Shrines but even though they are easily the most powerful being in the Souls Universe they haven’t done anything close to becoming a literal Demi-God like the Hero of Kvatch has.So whilst slaying the Soul of Cinder which was the most powerful being in the Souls Universe is an incredible feat it unfortunately pales in comparison to the Hero slaying Umaril the Unfeathered who was a near perfect match for Pelinal Whitestrake and killing Jyallag, the Daedric Prince of Order who controlled his own dimension in his Plane of Oblivion meaning that whilst the two might have been relatively well matched in most categories the win would have gone to the Hero of Kvatch sooner or later.
DWOAH: Lord Harkon vs Dettlaff van der Eretein
Deadliest warriors of all historyLord Harkon vs Dettlaff van der EreteinVampiric ‘Kings’Lord Harkon info:Height: 6 foot 5 (base form) 7 foot 2 (Vampire Lord form)Weight: 175lbs (base form) 250lbs (Vampire Lord form)Weapons: Harkon’s Sword, Tooth and Claw, Blood MagicArmour: Vampire Royal ArmourStrengths: As one of the original pure blooded Vampires Lord Harkon is one of the oldest and most dangerous threats to all of Nirn, Extreme strength (As both a Nord and a Vampire Harkon possesses superhuman strength, Is able to kill most enemies with single strikes, Can severely harm the Dragonborn with Melee attacks), Extreme durability (Can take multiple blows from the Dragonborn and his daughter Serana before falling), Massively hypersonic speeds (Can outspeed the Dragonborn with ease), Is an extremely powerful Mage (Can drain the health of his enemies via Blood Magic, Can create Barriers for defense via Restoration Magic, Can turn invisible via Illusion Magic, Can summon Gargoyles and Bats via Conjuration Magic, Can use Telekinesis via Alteration Magic), As both a Nord and a Vampire Harkon possesses an extreme resistance to Frost Magic, His Sword drains the life force of his enemies to replenish himself, His strain of Vampirism is so pure that it can overwhelm and ‘cure’ lesser strains of Vampirism and even Werewolves to turn whoever he bites into a pure blood Vampire, Can transform into mist or a flock of Bats, Can fly and levitate in his Vampire Lord form, Has several millennia of experience.Weaknesses: As a Vampire Harkon cannot survive in sunlight leading to his aim to blot out the sun permanently, As a Vampire Harkon suffers a severe vulnerability to Fire Magic and Weapons that are made to kill the Undead.Dettlaff van der Eretein info:Height: 6 foot 2 (base and Vampire forms) 7 foot (Monster form)Weight: 168lbs (base and Vampire forms) 220lbs (Monster form)Weapons: Tooth and Claw, Blood ManipulationStrengths: As a Higher Vampire Dettlaff was one of the toughest and most dangerous Monsters Geralt ever faced, Extreme strength (Was easily stronger than Geralt and was comparable if not stronger than Regis who was a fellow Higher Vampire, Is stated to have killed a Fiend with ease), Extreme durability (As a Vampire Detlaff was unphased by most injuries that should be fatal to mortal men, Shrugged off a savage beating from Regis, Geralt’s Silver Sword barely phased him), Massively hypersonic speeds (Can move so fast that even Geralt cannot keep up with him or even keep his eyes on him, His speed mimics teleportation), Possesses an extreme regeneration factor (Higher Vampires can heal from any wound inflicted by a non Higher Vampire to the point that even being liquified is more hindrance than deadly), Has an extreme pain tolerance (Could pick up a red hot horseshoe straight out of a fire and didn’t react to the heat of it, Barely reacted to being impaled through the chest, Seemed just annoyed when Geralt cut his second pair of wings off), Can Weaponise his blood, Can turn into mist, Can teleport, Can transform between his Vampire and Monster forms at will, Can put mortals to sleep by gazing into their eyes, Can fly in Monster form, Has several centuries of experience, Has a Higher Vampire Dettlaff can only be killed by another Higher Vampire.Weaknesses: Despite only truly being able to be killed by another Higher Vampire Dettlaff can be ‘killed’ if damaged enough as it forces him into a lengthy regeneration period which will count as a loss, Is incredibly emotional and can fly into violent rages with ease turning him into more feral Beast than skilled Warrior.Battle begin!(Castle Volkihar)“HARKON!!!”.The vast halls of Castle Volkihar echoed with the enraged shout alongside the sounds of the entrance doors being violently smashed open causing a gale to rush through the entranceway of the Castle blowing out every candle that was lit.In response to the violent intrusion CuSith and Garmr rushed to meet the intruder, their jaws snapping and snarling as they charged towards the entrance, disappearing out of sight for a couple of seconds before their barks and snarls were replaced by gurgled yelps as their bodies were then violently thrown back into the hall with their throats and chests carved open.Vingalmo was next as the Vampiric Altmer headed to the entrance with his Weapon drawn only to quickly meet the same fate as the Death Hounds, his head coming flying into the hall to land on the floor and rolled towards Harkon’s throne, the Vampire Lord simply watching it come to a stop before raising his gaze to the blood red mist that rushed towards him before solidifying into the form of a bestial faced Vampire. Standing in front of Harkon’s throne Dettlaff slammed his Claws into the wooden frome of the throne to the left of Harkon’s head “you seek the darken the sun?! You condemn our kind to extinction!” the Higher Vampire barked as Harkon just looked up at him with a raised eyebrow “to blot out the sun will give Vampire Hunters freedom to hunt us down every hour of the day, countless Vampires will be massacred!”.“The Tyranny of the Sun Prophecy will raise Vampire kind to its true place as the superior species, if my lessers are to perish whilst subjugating the cattle then that is simply their fate” the Nordic Vampire stated before forcing Dettlaff back with a blast of Alteration Magic making him land several metres away “and I will not allow any upstart to threaten my goals, deal with him!” Harkon then commanded, snapping his fingers to order the rest of his court to deal with the intruder.As the other Volkihar Vampires rushed to attack him Dettlaff turned himself into a bloody mist again to rush around the court, only solidifying for a mere second at time to cut down each Vampire one by one with his Claws, removing limbs and heads with each swipe until the last Vampire fell leaving only him and Harkon left.Before he could turn to face the Vampire Lord Dettlaff gasped as the Blade of Harkon’s Sword suddenly erupted through his chest as he was impaled from behind “I’m going to need a new court, how annoying” Harkon drawled as he then pulled his Sword free and slashed at Dettlaff as the Higher Vampire swung around to Claw at him, his Sword slicing all four of Dettlaff’s fingers off leaving his Talons scattered on the floor as he snarled in pain.Shifting into mist to evade another swing of the Sword Dettlaff swiftly healed from his wounds, growing new fingers and Claws before wildly lashing out at the Nord, his Claws warping the air as they sliced through it whilst Harkon deftly dodged and blocked every strike with his Sword.Scoffing at the Higher Vampire’s beastial rage Harkon forced him back with another Telekinetic Blast before summoning two Gargoyles and sending the two Beasts at the Higher Vampire as he sheathed his Sword and turned into a flock of Bats.Barking in frustration Dettlaff launched himself at the Gargoyles that barreled towards him, one swing of his Claws beheading the first before turning to mist to avoid the Claws of the second, shifting behind it before solidifying and tearing off its wings and driving his Talons through its back and out of its chest to impale it.As both Gargoyles fell the Higher Vampire turned to find Harkon only for the flock of Bats he had turned into to attack him, swarming over him and clawing and biting at him as he swiped at them, his Claws warping the air as he tried to rip the Bats out of the air before Harkon reformed behind him and carved his Sword across Dettlaff’s back before kicking him to the floor.Rolling as he was kicked Dettlaff quickly righted himself and turned to bloody mist to wash over Harkon, solidifying his Claws over and over to slash at the Vampire Lord carving at his Armour and upper body, clawing across his face to draw blood turning his annoyance to anger as he turned into Bats again to escape the mists reach.“Stubborn little low blood aren’t you?” the Nord sneered wiping the blood from his face before casting his hand out to use Blood Magic, starting to drain Dettlaff’s very life force making the Higher Vampire grunt in pain and discomfort as he began to stagger and waver, falling to his knees as he saw his skin start to crack and break as blood began to seep from the wounds and travel through the air to Harkon’s hand making the deep gash across the Vampire Lord’s cheek close and heal up.Feeling his limbs begin to feel heavy as his life force was drained Dettlaff turned to a bloody mist again to escape the grips of the Blood Magic, rushing Harkon to run him through with the Talons of his right hand making the older Vampire spit blood as his blazing eyes widened in surprise.Lifting Harkon up Dettlaff hurled him across the room making him smash into one of the huge tables that spanned the length of the hall, the Nord breaking straight through the thick wood of the table sending the corpses that were strewn out as meals tumbling to the floor as he slowly picked himself up.Clutching at his stomach wound with one hand Harkon raised his free hand to summon a Barrier as Dettlaff launched himself at him, his Claws rebounding off of the Barrier allowing Harkon to then send a blast of Telekinetic Magic at the Higher Vampire with enough force to send him across the hall and straight through the huge wooden doors at the other side.With the Higher Vampire momentarily out of the picture Harkon picked himself up and cast his hand towards one of the corpses on the floor, using Blood Magic to drain it completely to close his stomach wound before heading off after Dettlaff.Striding through the destroyed doors Harkon found the Higher Vampire impaled on his shrine to Molag Bal, the curved spikes that jutted out of the shrine protruding through his chest, stomach and out of his left arm as his snarled and hissed trying to pull himself free “to die upon an altar to the Lord of Domination, an end far beyond what you deserve, maybe Molag Bal will find some use for your miserable soul” Harkon scoffed sheathing his Sword and turning to leave Dettlaff to die slowly and alone.Watching as Harkon turned his back on him Dettlaff then let out an even more bestial roar stopping the Vampire Lord in his tracks, Harkon looking back over his shoulder to see Dettlaff’s body begin to grow and shift, his clothes falling away as his body became more animalistic and monstrous, two sets of wings bursting out of his back, his legs becoming double jointed and a thick layer of skin growing over his eyes as he took his Monster form and tore himself away from the shrine to Molag Bal and launched himself towards Harkon.Turning to attack and defend himself Harkon was caught off guard by Dettlaff’s sheer speed, his Sword being knocked from his hand sending it clattering to the ground as the Higher Vampire slammed into him and drove him into the wall.Bouncing off of the cold stone of the wall Harkon was then violently knocked around as Dettlaff tore into him with his Claws before grabbing hold of him and biting down deeply on his neck, making the Vampire Lord cry out in pain as his veins blackened with Dettlaff’s Venom.Clutching Harkon tighter with his Claws the Higher Vampire then flared his wings and took to the air, dragging the Vampire Lord with him as he proceeded to smash through one of the huge stained glass windows to take to the night sky outside.Once outside he flew higher, dragging Harkon up to the highest peaks of Castle Volkihar before dropping him down on the top of one of the towers, crashing down near him and prowling towards him as the Nord Vampire seemed to struggle to stand.Wheezing and coughing as the Higher Vampire’s Venom coursed through his veins Harkon then began to laugh darkly, his veins going from black back to their regular colour as he then stood up making Dettlaff back away slightly in shock “my bloodline comes from Molag Bal himself, it is far too pure for a filthy low blood like yourself to desecrate!” he declared as a dark aura began to rise from his form “now allow me to show you what a true Vampire looks like!”.With that his humanoid form erupted to reveal his true Vampire Lord form, his skin now an ashen grey, his features becoming more bestial mirroring Dettlaff’s before his transformation, his legs becoming double jointed, his fingers and toes becoming Talons, a pair of wings jutting from his back and atop his head sat a crown like structure.Letting out a shrill roar Dettlaff charged as Harkon who in turn flew towards the Higher Vampire, both with their Claws ready as they started to violently carve into each other, their blood splattering in every direction as they tore into each other like feral Beasts.As Harkon raked his Claws across Dettlaff’s chest he then grabbed hold of the Higher Vampire's arm and tore into it, ripping through the muscle and sinew until he tore it completely off making Dettlaff howl in rage, the Higher Vampire then manipulating his own blood to make a small explosive effect of it to force Harkon back.“You can’t kill me!” Dettlaff hissed as his blood took on a more solid form to drag his severed arm back to his body to reattach it “you are no Higher Vampire!”.“That maybe so” Harkon snarled back as he rose from the ground again “but I will still have your head!” he roared as he summoned two Gargoyles again alongside a flock of Bats sending them to attack the Higher Vampire.Like before Dettlaff was quick to dispatch the Gargoyles with a few swipes of his Claws before starting to thrash and lunge at the flock of Bats that swarmed him, his Claws warping the air as Harkon then appeared behind him.Lunging forward Harkon tore at the Higher Vampire’s wings, tearing them from his back before driving his Claws into the sides of Dettlaff’s ribcage, dragging him back to bite down hard on his neck sending arterial splatter spraying everywhere as the Higher Vampire shrieked in pain.Tearing out a good chunk of skin and muscle from Dettlaff’s neck Harkon then tossed him to the floor to which he started to thrash and convulse as his body began to shift back towards its humanoid form, the bite mark on his neck burning like Hellfire as the Vampire Lords more potent Venom coursed through his system “what...what have you done?!” he gasped as he found himself unable to turn back into his Monster form and even worse his neck wound wasn’t healing.“You yourself stated that I would be unable to kill you because I am no ‘Higher Vampire’ so I simply rectified that” the Nord Vampire stated coldly before lifting Dettlaff into the air with Telekinesis “normally I grant my blood as a gift but for you, simply to put an end to an annoyance” he then snarled before dragging Dettlaff forward to sink his teeth into his throat, his Fangs tearing through his muscle and jugular before Harkon tore them both out leaving a gaping bloody hole where his throat once was.With that he cast Dettlaff off of the side of the tower to plummet several hundred feet to the ground below, not caring if he perished via the fall or the impact as he transformed back into his humanoid form, the Nord then casting a hateful glare towards the brightening sky as the sunrise began to creep up prompting him to head back into his Castle to continue plotting out his goals to blot out the sun.Winner: Lord HarkonWell it’s been a good while since I used a character from the Witcher and I like to think I did Dettlaff some justice here.Anyway, why does Harkon beat Dettlaff?Well when it comes to power arguably Harkon is greater thanks to his wider range of abilities and ability to use Magic compared to Dettlaff’s simple mist transformation and Claws whilst their speed and durability are arguably equal.What gives Harkon the needed advantage in my opinion however is ironically his bite, as one of the first Vampire Lords and receiving his ‘gift’ from Molag Bal himself Harkon is one of the purest forms of Vampires in gaming and his bite is so powerful that it cures all other forms of Vampirism and even Lycanthropy to transform the one he bit into a Vampire Lord as well as causes an instantaneous transformation rather than having the three day waiting period of normal Vampirism so arguably he’d be able to bypass the ‘only a Higher Vampire can kill a Higher Vampire’ rule by literally turning Dettlaff into a Vampire Lord allowing him to kill him.And since there is no proof of the strain of Higher Vampire Vampirism coming from an evil Demi-God it’s arguable that Dettlaff wouldn’t be able to resist turning unlike how Harkon cannot be turned by ‘lesser’ forms of Vampirism.
DWOAH: Ulfric Stormcloak vs Cullen Rutherford
Deadliest warriors of all historyUlfric Stormcloak vs Cullen RutherfordLeaders of misplaced hatredUlfric Stormcloak info:Height: 6 foot 3Weight: 195lbsWeapons: Sword, War Axe, The VoiceStrengths: As the Jarl of Windhelm and Leader of the Stormcloak Rebellion Ulfric is one of the most famous and infamous Nords in the history of Tamriel, Extreme strength (Nords are physically the strongest human race in Tamriel just narrowly beating Redguards, Can cut down Imperial and Thalmor Soldiers with single strikes), Extreme durability (As a Nord Ulfric is naturally hardier than other human races, Can survive numerous Weapon hits before falling, Can survive attacks of Destruction Magicka), Extreme speed/Massively hypersonic reactions (Can dodge Lightning Spells), Was a highly seasoned veteran Soldier of the Mede Empire before defecting to start the Stormcloak Rebellion, As a Nord Ulfric has a strong resistance to the cold and Ice Magic, Was trained by the Greybeards in the ways of the Voice, As a Nord Ulfric can let out a Battlecry that instils fear in his enemies, If the Dragonborn supports the Empire Ulfric will be the final boss of the Civil War quest line and proves to be an incredibly tough fight.Weaknesses: Left his training with the Greybeards early after only mastering a single Word of Power ‘FUS’, As a Nord Ulfric has a strong weakness to fire and Flame Magic, Despite being able to Ulfric refuses to use Magicka believing that only the weak use Magic.Cullen Rutherford info:Height: 6 foot 1Weight: 170lbsWeapons: Sword and Shield, Templar AbilitiesArmour: Templar ArmourStrengths: Is one of the most revered Templars in the Dragon Age universe and helps run the Inquisition, Extreme strength (Can kill the likes of Demons with a few Sword strikes, Was deemed the strongest and most skilled Templar at both Circles he was stationed at), Extreme durability (Can tank dozens of attacks from Melee Weapons and Spells before falling), Peak human speed/Massively hypersonic reactions (Can dodge Lightning Spells), Thanks to his time as a high ranking Templar and high ranking member of the Inquisition Cullen has great military skill and knowledge, As a Templar Cullen has the abilities to cut off Mages from their Magic, As a Templar Cullen arguably would have the same abilities as a Templar classed main character, Held his own against a Red Lyrium addled Knight Commander Meredith when he aided Hawke in taking her down.Weaknesses: As a Templar Cullen is a Lyrium addict as the substance grants him his abilities, Having been raised and trained with the notion of all Magic being evil Cullen refuses to even associate with it even if it can aid him in battle, Has no ranged forms of combat.Battle begin!“Let me make sure that I was hearing you clearly, you want me to give up much needed Stormcloak forces to aid your Inquisition whilst my people are currently fighting in a war of our own?” Ulfric Stormcloak stated as he sat on his Jarl’s throne, gazing down upon Cullen Rutherford as the Templar had come to Skyrim to call for aid for the Inquisition.“I understand that my request may sound unreasonable but if you aid the Inquisition you will be greatly reimbursed and will obtain a truly powerful ally in the process, I have already tried to convince the Mede Empire to aid us but they rejected the offer entirely” Cullen explained prompting Galmar’s eyes to widen as his hand to shoot to the handle of his Battle Axe drawing it from its holster on his back.“You admit to collaborating with the damned Imperials?! Ulfric he could be one of Tullius’s spies!” the larger Nord exclaimed taking a step forward to attack the Templar when Ulfric raised a hand to command him to stay his hand.“That may be so but we cannot respond with sheer barbarism, that would be what the damned Imperials want” Ulfric told him “we must be far more civilised in this matter”.“So you are willing to negotiate?” Cullen asked as the Rebellion Leader rose from his throne.“This shall be settled in the old ways through trial of combat, best me and you will have your support” the Jarl explained as he then drew both a Sword and War Axe from his sides revealing himself to be a dual Weapon user.Quickly drawing his Sword and Shield Cullen was about to ask the rules of the engagement when a thunderous shout came from Ulfric’s mouth, the booming word of “FUS!!!” echoing through the hall as Cullen was sent flying off of his feet and crashing down on the huge table that ran through the middle of the hall.Sliding along the table after landing on it Cullen then quickly lifted his Shield to defend himself as Ulfric was in close pursuit, the Jarl jumping onto the table and running after him before bringing his War Axe down, the sounds of metal clanging together echoing throughout the hall.Shunting the Axe away Cullen then kicked Ulfric in the stomach to force him away to allow himself to stand, the Templar then using Spell Purge casting a Holy Light around him believing that the Shout that had come from Ulfric was magically created.This was quickly proven wrong however as another shout from the Nord came moments later, shaking the entire hall as Cullen was sent stumbling back with another booming bark of ‘FUS!’.As Cullen stumbled Ulfric lashed out at him with his Sword which the Templar narrowly blocked with his Shield before driving his Sword forward aiming to impale the Nord only for Ulfric to turn to narrowly avoid it before hooking the head of his War Axe under the Blade of the Sword and using it to redirect it to leave Cullen more open to his own Sword.Thrusting his Sword forward aiming for Cullen’s face Ulfric managed to just graze the Templar’s cheek drawing blood to which Cullen broke his Sword free from the Nord’s Axe and spun around, slamming his Shield to the Jarl’s chest to send him flying back off of the table to land hard on the stone floor.Grunting as he landed Ulfric swiftly rolled to the side to avoid Cullen as the Templar leapt from the table to plunge his Sword down in a downwards stabbing motion, driving his Sword between the stone blocks that made the floor leaving him momentarily open for Ulfric to use another Word of Power on him, sending him sailing across the room to slam into the wall.Slumping to the floor Cullen used his Shield to right himself, panting as he ignored the pain in his side watching as Ulfric rose to his feet and made a beeline for him with both Weapons ready, waiting until the last moment before calling upon the Wrath of Heaven ability.Erupting in a blinding light Cullen forced Ulfric back as the Jarl covered his eyes, momentarily blinded and stunned by the Templar ability leaving him fully open for an attack from the Templar.Taking the chance Cullen readied his Sword before striking repeatedly at the Jarl across the chest and abdomen, cutting through his clothing and drawing blood with every swift strike and cut across his skin, striking him with blows nearly too quick for the human eye before finally finishing the assault with a Shield bash to the chest making him crash back against the table.As Ulfric hit the table Cullen jumped at him with his Sword poised to cleave his head from his shoulders only for Ulfric to move at the last minute causing his Sword to carve into the thick wood of the table instead.With Cullen’s Sword now stuck in the table Ulfric looked the Templar straight in the eyes before letting out a booming Battlecry from the pit of his chest.Now Cullen prided himself on being a fearless Templar, he had faced down more Demons and Blood Mages than he could count and never once felt the cold chill of fear but the roar that escaped Ulfric’s throat had his heart pounding and his mind racing in terror, the Templar staggering back only just pulling his Sword out of the table as he found his arms refusing to move to fight.Stepping away from the table Ulfric spat the blood that had pooled in his mouth before readying his Weapons again, ushering for Cullen to stand and fight to which the Templar fought to shake off the effects of the Battlecry, raising his Sword and Shield before charging as Ulfric did.As the Templar swung his Sword down to try to disarm the Nord Ulfric swept to the side and slam the head of his War Axe to Cullen’s midsection just wear his cuirass ended, cutting easily through the thin leather that comprised of his ‘under Armour’ making the Templar gasp in pain, his stance faltering ever so slightly giving Ulfric the perfect opening to let out another Word of Power sending Cullen flying across the room again to crash into the wall and crumple to the floor.Lifting his head as he heard the Nord charging towards him Cullen swiftly struck out with his Shield making Ulfric stumble back before he thrust his Sword forward scoring the Rebel Leader in the abdomen further staining the blue of his regalia with red.Gritting his teeth as the Sword dug into his abdomen Ulfric instead of trying to retreat to pull away from the Sword he surged forward, making the Blade dig deeper into his side as he then brought his War Axe down in a hard chopping motion.With that more blood stained the stone floor as Cullen screamed in pain, his Gauntlet covered hand falling to the floor as the War Axe had cut it off at the wrist where the Armour was weakest leaving the Sword ‘hanging’ loosely in the Nords abdomen.With his opponent now disarmed Ulfric slammed his War Axe into the Templar’s neck before swiping his Sword horizontally at his neck, silencing his cries of pain to replace them with the dull thud of his head hitting the floor leaving just a spurting stump where it had just been.Now that Cullen was dispatched Ulfric seemed to pay attention to the Sword in his gut, the Nord dropping his Axe to grab hold of its hilt and pull the Blade free before stumbling back to which Galmar grabbed him to support him “my Jarl! Do you need aid? A healer?”.“A Potion, it was just a flesh wound” the Jarl replied as Galmar helped him back to his throne.“And the outsider? What shall be done with his body?”.“Find and contact this Inquisition he spoke of, tell them that they will get no aid from Skyrim and inquire whether they would like the body returned, if not have him buried with those who fell in the name of Skyrim, a Warrior of his skill deserves that at least”.Winner: Ulfric StormcloakNow this was another fight that I kept going to and fro with who would win but eventually I settled on Ulfric.As a Nord Ulfric is both stronger and tougher than a ‘regular’ human allowing him to dish out and take more damage than a human like Cullen ever could, not to say that Cullen is a pushover but Ulfric has been shown to take far more damage in combat than Cullen could to the point that the only person able to best and kill him is the Dragonborn themself.The fact that Ulfric is arguably a more seasoned Warrior than Cullen with a past as an Imperial Soldier and being the one who put down the Forsworn uprising in Markarth compared to Cullen’s almost cushy in comparison life as a Templar watching over Mages gives him that extra edge over him.
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NeheftahMAIN SKILLS & STATS=====-Alchemy: Alchemy Mastery 2, Physician, Stimulants, Advanced Lab, Experimenter, Poisoner, Bottomless Cup, Crimson Haze, Alkahest, Lab Skeever, Green Thumb, Double Toil and Trouble, Pure Mixture, Amplify Lethality, Witchmaster, Chymical Wedding, That Which Does Not Kill You…-Destruction: Destruction Mastery 2, Destruction Dual Casting, Combustion, Scarring Burns, Conflagration, Harsh Lesson, Flash Fire, Pyromancer Ascension, Scorched Earth, War of the Elements, World In Flames, Outburst, Cataclysm-Light Armor: Light Armor Mastery 2, Iron Fist 3, Annoying Mosquitos 2, Light Armor Fit, Initiative 2, Keen Senses, Unhindered, Windrunner, Fight or Flight, Wardancer, Spelldancer, Survival Instinct, Glancing Blows, Tempting Fate-One Handed: One Handed Mastery 2, Discipline Fighter, Clash of Champions 3, Ravage 2, Cross Cut 2, Furious Strength, Falling Sword, Overrun, Man O’ War, Windswept, Into The Dust, Thundering Blow, Judgement, Aftershock, Unleash the Beast, Wandering Warrior-Restoration: Restoration Mastery 2, Descending Light, Edgewalker, Hallowed Burial 2, Spirit Tutors, Vigilant, Exorcist, False Light, Respite, Pilgrim, Warrior’s Flame, Ashes to Ashes, Crusader’s Fire, Forbidden Sanctuary, Lightwielder, Bastion Ward, Battle Cleric, In Thy Name, Mage Ward, Sacred Guardian, Eternal Flame, Gods and Mortals, Apotheosis -Smithing: Smithing Mastery 2, Advanced Workshop, Meric Smithing 2, Arcane Blacksmith, Recycle Materials, Expert Smithing 2, Sandstone Sheath, Smithing Specialization, Exotic Smithing 2, Iron Lore, Planar Smithing 2, Fuel the Inferno, Heart of Creation -Speech: Speech Mastery 2, And The Universe Listens, Bribery, Kinship, Business Relation, Windborne, Force Redoubled 2, Salesman, Hurricane Force, Investor, Fence, Thu’um of War, Merciless Storm, Trade Prince, Dovahzulaan-Health: 50%-Magicka: 20%-Stamina: 30%-Standing Stone Choices>The Atronach: 50 Magicka, 25% spell cost reduction, 25% spell absorption, cannot regen Magicka during combat>The Lady: 50 Health, 25% Magic resistance, Blocking is 25% more effective>The Lover: 50% Stamina regen, 25% Stamina cost reduction for power attacking and drawing a bow, gain no bonuses from sleeping>The Tower: Power Attacks deal 25% more damage and cost 75% less, cannot regen Stamina in combat>The Warrior: 50 Health, Power attacks deal 25% more damagePERSONALITY=====Cold and straight to the point, he keeps his head cool even in the most stressful of situations, he’s the man you want to go and hire to get the job done whether it’s to clear out a cave or dungeon or to hunt and kill who or whatever they may be for that heavy purse of septims. Litaiyhem is a Dunmer who doesn’t really stick around in one place for long and is mostly in towns just for selling whatever loot he has obtained or in search for any jobs or bounties.Some would call him a mercenary who’s in it for the gold and cares not for who he needs to kill. Others call him a monster hunter given how skilled he is when it comes to killing trolls, werebeasts, and even dragons just by how well he knows their strengths and weaknesses and is always prepared for such confrontations. All the while some would even call him an assassin given how he freely takes on jobs that require him to kill a bandit, a criminal on the run, or even special contracts that involve killing a noble or some farmer’s wife.Regardless of the contract, if the pay is good then he’ll take it. Some have asked him how he got into this life, of which he doesn’t give much of a response, just that he was born into it and it grew onto him. He’s not much for talking and doesn’t speak much of himself such as his history and background and prefers to keep it that way. He’s a loner and doesn’t want to rely on companions since he sees having an ally with him as a distraction and a weakness to be exploited. Something he does not want to risk when on the job.In truth, Litaiyhem, much like most of his kind, was born and raised in Morrowind. Growing up with a single father to whom he himself was a member of the Morag Tong until they were disbanded after the Argonian Invasion. While growing up, his father would teach Litaiyhem the ways of the Morag Tong as they both traversed throughout Tamriel, his father taking whatever bounty he could get his hands on and using the money to feed and better equip himself. It wasn’t until during Litaiyhem’s teenage years his father was unfortunately killed during a contract gone wrong by a horde of Goblins who were being led by a massive Ogre.In his rage of losing his father, he slaughtered the entirety of the Goblin tribe and their Ogre chieftain, where he later returned to town coated in blood and held a large bag holding within the severed heads of the Goblins in one hand, and the severed head of the Ogre in the other. Ever since, he grew a deep hatred for monsters of all types. Beast, undead, daedra, it didn’t matter. If it can be killed, he’ll most certainly try to do so, with the contract and pay being just a bonus for him.ARTIFACTS=====Despite Litaiyhem’s disposition towards the Daedra, there are some artifacts that he may use to his advantage. The world of Tamriel is a harsh and cruel place where one slip up could mean your death, and in some cases it’s best to fight fire with fire. These are the artifacts you should be on the lookout for.-The Aetherial Crown: A circlet that is best suited for any type of character, regardless of their playstyle. It’s just that good folks and with the given mods it is better than before where along with your original Standing Stone choice you can choose an additional ability based on your second Standing Stone. With the mod you have about four good choices for this character; The Lady that lets you take 5% less damage from spells, the Lord that lets you take 5% less damage from attacks, the Shadow that makes sneaking and sneak attacks 5% better, or the Tower that gives you a 5% chance to reflect damage back to the attacker.-The Azure Star: Even though Litaiyhem isn’t a worshiper, he still have some respect towards the Reclamations, even considering Azura one of the “good” Daedra or at the very least one of the Daedric Princes he knows that won’t stab him in the back. If that’s not good enough for you in fitting with the character than the Black Star can be an alternative, either way so long as this item is in your inventory you gain a 5% increase to your enchantments-The Dawnbreaker: With many of the undead roaming around in Skyrim, you gotta do what you gotta do to slay these foul undead beings and much like Azura, Meridia is considered one of the “good” Daedra by some and her artifact shows. With this powerful sword in your arsenal, the undead stands no chance with it dealing 10 Sun damage and tripling it when striking the undead, and in addition it also has a chance to explode dealing a large portion of damage, causing the undead to flee in terror or have them disintegrate at the spot.-Hevnoraak: Given your life and career, you’re going to be confronting a lot of things that want you dead, getting up close and personal and carrying all manners of foul diseases and poisons with them. Well at least you’ll be prepared for the worse, with this mask strapped onto you, you will carry with you 100% resistance towards Poison and Disease as well as have a 30% chance to reflect any melee damage back against the attacker and heal yourself for just the same amount.-Vokun: It’s always wise to get the advantage on your target, getting the first strike or ending the confrontation before it even begins. That’s where this mask when strapped or worn, it muffles your footsteps and upon entering sneak mode while enemies are searching for you they will simply stop and go about as if you just vanished.-Chillrend: A glass blade, colored in a cold icy hue, perhaps a reflection of its newfound wielder? If you wish to use the power of ice within your grasp when dealing with those who fear it, then this blade is just for you. Not only dealing 30 Frost damage to both Health and Stamina, but it also reduces the Frost resistance of anyone struck by it by 50% and to anyone with a 25% weakness to Frost has a chance to become frozen at the spot. I suppose the name is truly accurate now, rendering your foes in an icy chill.-Dragonbane: Dragons, one of the most common enemies that you will come face to face with, and the only weapon worthy enough to handle and slay these mighty beasts of legend is this unique katana. It’s always a common theme that lightning is best used to fight dragons, with this sword dealing just about 30 Shock damage to Health and Magicka, but should you be out and about fighting dragons, not only does it deal an extra 60 damage to them but it may also have a 10% chance to call in a lightning strike at them as well. You’ll have to be outside in order to do this though and I’m not 100% sure that the lightning strike would also deal damage against other enemies so go give it a test run should you get the chance.-The White Phial: Consider this special potion bottle your means of an emergency preparation should you be getting yourself ready for a big confrontation that you can’t avoid. You can choose any of the following options for your phial, all except to restore Health since that’s stupid; 25% Magic resistance for 60 seconds, 100 Armor for 60 seconds, 25% Stealth for 60 seconds, 100 Magicka for 60 seconds, or 50% attack damage for 60 seconds-The Nightingale Blade: Given your character setup, this blade would be rather fitting to have for something else when you get it. Where it can absorb 25 points of both Health and Stamina, as well as rendering your enemies 15% weaker to physical damage for 3 seconds. Use this blade in a power dual wield attack alongside say Chillrend and you’ll be a tornado of frozen death.-The Nightingale Set: Just like the Nightingale Blade, the armor set that you can get with the weapon near the end of the Thieves Guild quest, is absolutely powerful when you wear the full set of it. 10% Illusion spell cost reduction, 10% Frost and Shock damage increase, Muffle, with gaining either 40% or 50% increase to Bow and One Handed damage, 40% or 50% harder detection, 80 or 100 points of Magicka and Stamina, and gain one of fifteen blessings each night between 7PM and 5AM, all while wearing the full set. I’m not sure if by wielding the Nightingale Blade would also increase the bonuses of the set so be advised.-Hopesfire: One of the two swords of Morrowind legend, a simple yet powerful sword to obtain should you help and work for a certain museum with their problems. It may take you a while, but the owner of the museum is willing to pay for the artifacts and where else would you keep the artifacts that you’ll find throughout the land than a well guarded museum? Especially when it comes to a sword that deals about 45 Shock damage to Health and half as much to Magicka.-Trueflame: The second sword of the unique and legendary pair, where most definitely between the two you’ll be getting this sword first though it may take you awhile for you to get it. Regardless, you’ll still be getting your hands on this powerful sword where it can deal 45 Fire damage and deal more damage to those already on fire.-Akaviri Sunderblade: Should you have obtained Dragonrend or any katana themed weapon, then it’s best to search for this blade being how it’s effects look befitting towards bandits and weapon wielding enemies. Having the ability to ignore 50% of enemy armor and have a chance to disarm them.-The Draconian Madstone: A pretty decent amulet to have when confronting certain creatures that more or less deal poison and disease damage *coughs*Falmer*coughs* and it’s fairly easy to get should you follow the Main Quest of the game and matches pretty well with the Sunderblade and Dragonbane since they’re both Akaviri themed. What this artifact does is simply give you a 50% resistance boost to Disease and Poison, simple as that.-Ring of the Vipereye: Now this ring is pretty decent to have and fitting for the character’s playstyle, and you can get it as early as entering the College of Winterhold and entering the Midden. But since we have the Oblivion Artifact Pack on, then instead this ring is going to be located in a place called Harmugstahl which is a fort just southwest of Dragon’s Bridge. Hope you don’t mind spiders. Now at first it’s not much, increasing your speed by 10 and Magic resistance by 15% but the interesting thing about this ring is that it can be upgraded two times up to 50 increased speed and 25% Magic resistance so that’s a pretty good find.SHOUTS=====When Litaiyhem learns of his newfound abilities, much like any gift he will use it to his advantage to slay monsters and enemies and learn to master them to better his skills and possibly earn more credibility and fame to receive better contracts and jobs from people like nobility, merchant lords, kings or anyone who is willing to pay him a heavy bounty. These would be the shouts that Litaiyhem will more than likely use.-Aura Whisper: Show life forces for 30 seconds>Your Aura Whisper shout lasts three times longer when used in interiors>5 second Full Shout cooldown reduction per target located-Become Ethereal: Ethereal Form for 18 seconds>While Ethereal, you recover health 25% faster-Disarm: Disarms enemies up to LV30>Blocking with weapons are 25% more effective>Full shout affects targets of any level.-Dragon Aspect: 100 Armor rating, Ancient Dragonborn summoned if below 50% health, 25% more power attack damage, 25% fire and frost resistance, shout recharge time reduced by 20%>Under the effects of Dragon Aspect, spells cost 25% less, power attacks consume 25% less stamina, sneak attacks deal 25% more damage, and your crafted items are 25% better if you have mastered one of the appropriate class(Mage, Warrior, and Thief) skills.-Elemental Fury: Increase weapon swing speed and damage for 15 seconds>Your Stamina regenerates 25% faster when using Elemental Fury-Fire Breath: Deal 90 Fire Damage>Fire Breath shout deals 25% more damage-Jone’s Shadow: Silently go invisible and teleport back to your starting point when the invisibility is broken, Remove magical effects from enemies and allies, Undress targets and reduce their armor rating and modifiers-Kingsbane: Damages and staggers nearby enemies, Damages and throws nearby enemies, Throw enemies and stop time and pressing the shout button while aiming at an enemy to crush the target for damage.>25% more damage with Full Shout-Marked For Death: Drain Health by 3 points per second for 60 seconds, Damage Armor by 75 points per second for 60 seconds>Deal 25% more critical damage against opponents that are bleeding out>Full shout permanently damages target armor by 5 per second.-Riftwalk: Affects all targets around you in the process of casting a spell and staggering them while stealing some of their Magicka, Offensively teleport behind a target, All targets struck are dragged towards you and dropped in front of you.-Slow Time: Slow time to 10% of normal speed for 16 seconds.>When time is slowed, Magicka regenerates 25% faster-Throw Voice: Throw voice a long distance away to attract enemies>Invisibility spells and potions last 25% longer-Whirlwind Sprint: Thrust forward by 100 feet>Running away from a battle while having low Health results in opponents being flung into the air by Whirlwind Cloak.GEAR=====When it comes to your gear, you’ll be wearing Light Armor and one such set that you can start off with is with the Armor of Intrigue. You can craft it with the use of Steel Smithing and add in additional parts to it via the tanning rack so this armor set is pretty customizable. If not that then there’s also the Netch Leather Armor set you could craft as well or the Lambert gear, just be sure to find a hood fitting for the Lambert gear to get the full set of Light Armor. Overall your main goal in terms of armor is to get yourself a set of Manticore Armor since I personally feel like that’s the best look for the character. But you may also go and wear the Feline, the Viper, or Mastercraft Griffon since they’re all under the Glass quality tier, of which you may enchant them with resistance enchantment such as Frost damage.With your weapons, you’re going to be dual wielding swords, you can go for a matching pair of swords or katanas, whichever you may prefer. Mostly you’ll be wanting to get your hands on two Antique Honed Silver Swords so that you can deal extra damage to those affected by silver weapons, or work your way up to getting yourself a pair of Dragonsteel Sabers and enchant them with Chaos Damage and Banish. Or simply don’t enchant them should you wish to use the Elemental Fury shout to increase your overall attack speed, though keep note that I am not sure if the shout will work with your silver swords if you have them so keep that in mind.Then we have your spells, you won’t be using magic all the time since you only have so much. But should you come with some potions and magic increasing enchantments with you, then you got little to worry about. You’ll have your essential fire spells such as Flames and Unbound Fire, and you also have your Lesser Ward, Turn Undead, and Sunbeam spells under Restoration. Fire may be the most primary of damage when it comes to fighting monsters but you’ll mostly be using Restoration spells with this character.Eventually over time once you’ve gained the right perks for your spells, you’ll obtain powerful Fire spells such as Scorch and Flames of Oblivion, but the main focus when it comes to your spells is the Restoration spells with Daybreak and Solar Flare, Meridia’s Wrath, Worm Shroud, Dust to Dust, and Shalidor’s Shield. With such spells you will become the bane of all that is undead, and then some such as necromancers, conjurers, werebeasts, and everything that is or isn’t under the glowing embrace of the sun. \[T]/One thing to add and mention to make this feel more like a witcher type build is the needed requirement to become a werewolf but at the same time never transforming into one. You see, if you want to feel “more than human” in terms of being a monster hunter that is more akin to a witcher, then you’re going to need at least six perk points to invest into the Werewolf tree. These perks are; Bestial Strength 1, Bury the Beast, Wolf Among Men, Lycanthropic Speed, and Lycanthropic Regeneration 2.You could say that during his travels with his father, his father has gotten more experimental with Alchemy and tried improving his son’s talents. I mean who’s better to fight monsters than someone who is a monster themselves? Alter the backstory where it was Lithium who killed his own father via turning into a werewolf and thus have that hatred towards monsters be more akin to hating himself and for years he’s been trying to suppress his inner beast blood and have better control over it and there we go. Once you’ve unlocked those perks, you must never turn into a Werewolf again since now you’re intune with your own beast blood and have become one entity. PLAYSTYLE=====You’ll want to try and get the jump on your target, plain and simple. Which is where the first method of combat comes in which is called “Ambush”. This involves you having to use three consumables for this to work; a potion that grants invisibility, a poison that grants paralysis, and a poison that damages Health. For Invisibility you can create such a potion with Ash Creep Cluster, Chaurus Eggs, Crimson Nirnroot, Ice Wraith Teeth, Luna Moth Wings, Nirnroot, and Vampire Dust. With Paralyze you have Briar Heart, Canis Root, Gleamblossom, Human Flesh, Imp Stool, Netch Jelly, and Swamp Fungal Pod. Finally you have Damage Health with Crimson Nirnroot, Deathbell, Ectoplasm, Emperor Parasol Moss, Falmer Ear, Human Flesh, Human Heart, Imp Stool, Nightshade, Nirnroot, Poison Blood, Red Mountain Flower, River Betty, Skeever Tail, Small Antlers, Troll Fat, and Void Salts.You can also apply Ravage Health with Cyrodilic Spadetail, Eye of Sabre Cat, Giant Lichen, Jazbay Grapes, Silverside Perch, and Skeever Tail. Alongside Lingering Damage Health with Imp Stool, Mora Tapinella, Orange Dartwing, Scathecraw, Slaughterfish Egg, and Slaughterfish Scales. With these you’ll want to apply your paralysis poison on your left sword and your damage poison on your right. Drink your invisibility potion and sneak up to your target and assassinate them. Should they be in a group, hit the next person quickly with your paralysis weapon to stun them and do the same to the next person and the next.Before your enemy gets the chance to get up, you can then go for the kill with your poison damage sword. If you can, try to combine both the Paralysis effect with Ravage Health or Lingering Damage Health to get more damage over time. Of course with this being Skyrim, there are so many undead roaming around the dark nights of this cold tundra. Which is where the “March of the Crusader” comes in which will require you to have Dawnbreaker to use and you will have the use of your Restoration spells in your left hand. This can be your Ward spell, your Sun spell, Turn Undead spell, or simply go full Destruction with Fire.Drink up either a Resist Frost potion that can be made with Frost Mirriam, Frost Salts, Hawk Beak, Moon Sugar, Purple Mountain Flower, Silverside Perch, Slaughterfish Scales, Small Pearl, Snowberries, and Thistle Branches. Or you can apply Resist Magic with potions made from Bleeding Crown, Chicken Eggs, Crimson Nirnroot, Felsaad Tern Feathers, Gleamblossom, Hagraven Claws, Hawk Eggs, Lavender, Nirnroot, Tundra Cotton, Void Salts, and Wisp Wrappings.Apply either these two potions and have a good stock of Magicka potions and start blasting away with your Sun spells and Fire spells all the while smiting the undead with your Dawnbreaker and defending yourself with wards and turn undead spells. Finally, for the hunter becoming the hunted, when you yourself get ambushed, we got “Conflict” where we got two potions to use or simply one potion to use. This potion fortifying both Light Armor and One Handed with the use of Ash Hopper Jelly, Bear Claws, Beehive Husk, Canis Root, Felsaad Tern Feathers, Hanging Moss, Hawk Feathers, Honeycomb, Luna Moth Wing, Rock Warbler Egg, Skeever Tail, and Small Pearl.Quickly drink some of that and apply yourself also with some Stamina potions and maybe some Stamina Regen potions as well and use the fury of a thousand blades by spinning around like a beyblade with your two swords. Apply some poisons to your swords as well for some even further damage as well.GUILDS=====-The Companions: When it comes to this order of warriors, Litaiyhem won’t be joining this faction for fame or glory, but simply for a place to rest his head and collect jobs and bounties more easily. It’s better to have such jobs more streamlined than to simply hope that someone posts it on the missive board, only to have some other bounty hunter to snatch it before he does. When he joins the Circle and learns the hidden truth behind them, at first he’ll become disgusted that he’s been working under the guidance of werewolves, but he’ll soon understand and discover some of the advantages of the beast blood. He’ll learn to suppress his bestial nature, swearing that despite what flows within his veins, he will refuse to call upon the beast and seek to cure himself when the time is right.-The College of Winterhold: Despite not being a full on mage, Litaiyhem will use the College’s resources to better hone himself with their library and trainers of the magical arts. He knows well enough that not every creature in the land of Skyrim can be taken down by simple silver or steel, and he must use what asset he can use to better handle any situation that comes his way. From using the Arcaneum to study the bestiaries and better learn of the monsters that roam the land, to looking through alchemical recipes for possible potions and poisons he could use, to spending time with tutors to learn spells and how to counteract them.-The Dark Brotherhood: No one said that Litaiyhem was a good person, he has murdered people before such as bandits and nobles, and the Dark Brotherhood to him is no different than a group of mercenaries but more religious according to his late father. He would join this faction, but not for the worship of the Night Mother but simply to give himself more opportunities for bounties and contracts. However, you may decide that perhaps the whispers in the shadows are more than just illusions going on inside his head.-The Thieves Guild: Although there isn’t really much slaying to either monsters or people within this guild, he won’t say no to a well deserved purse of gold and using the guild as a means to both better his skills in stealth and possibly get back at those who didn’t pay up for their contracts, the Thieves Guild could be time well spent. When he hears about the Nightingales though, he will become rather intrigued. A group of well deserved thieves so secret and private that they’re considered no less than ghost stories and wives tales told to the lower ranks of the guild, should he gain the dedication for it he may wish to become one of them as well.-The Volkihar Clan or Dawnguard: Well gee where do you think that a hunter of monsters would fit in between these two? If you’ve said the Dawnguard then you’re correct, if the Volkihar Clan then my boy have you been paying attention? What part of the role of “Monster Hunter” do you not understand? No, Litaiyhem will most certainly join this faction of vampire hunters and let's say when it comes to Serana he will have some deep disdain towards her given her nature as a vampire. You could say that his hatred would rival that of Isran’s own hatred towards monsters. Who’s to say.-The Blades: It is of no surprise that Litaiyhem would join the Blades at the cost of killing Paarthurnax, as much as he helped him, he understands the risks that the dragon can possess and his crimes need to be paid. Though do expect a fight when you head up the mountain, because you’ll be fighting more than just Paarthurnax. Just make sure that you’ve used the Greybeards long enough until you’re satisfied that they’re no longer needed.-The Civil War: So let's do something interesting here, you’d think given how Litaiyhem is a Dark Elf that he would join the Empire. But instead let's twist that around a bit and instead have him join the Stormcloaks. The reason for this? It has been mentioned that the Stormcloaks would hire mercenaries to help their ranks, and given Litaiyhem’s reputation and questionable loyalty, if the pay is good then he’s willing to tolerate a bit of Nordic slander, though he may come into play of “friendly fire” here and there in the battlefield when fighting among the Stormcloaks.NOTES=====Now let's get on with some bonus info on this character. The first thing to mention is where should this character start off in? Well my friend you got yourself two choices here, one of which will let you choose one of three options. The first being the most simple, that you are just camping out in the wilderness. You’re given a small camp just outside of Helgen with some fur or hide armor and various supplies and nothing more. Then we have you joining the guild which you can either start with the Companions, the Dark Brotherhood, or the Dawnguard. Choosing this option will simply allow you to skip the first phase of joining the guild and let you start the guild questline right away.When it comes to your religious beliefs, you can begin your worship with one of the Nine Divines. There is of course Arkay to whom lets you regenerate 5% of your Health and allows you to perform Arkays Rites which I believe what it does is allows you to destroy corpses to gain favor, and should you die you will be revived with full Health but you must pray again and pay 15% of your favor to be able to revive once more in the future. Consider Arkay your safety net.Then of course you have Stendarr which reduces the damage taken by both Daedra and Undead by a percentage based on favor for just being a follower, and as a devotee you can pray and spend 10% of your favor to gain a percentage of damage, defense, and healing based on favor for either 5 minutes or through 3 battles. Personally I say this isn’t all that great but it’s up to you. Then of course should you join the Dark Brotherhood and wish to follow the more religious route, there is Sithis.With Sithis, as a follower you are 25% harder to detect while within 30 feet of your enemy, and you have a better chance to find human hearts within enemies you’ve killed which are a rare ingredient to find. Only when becoming a devotee and spending 5% of your favor can you turn a door into a Void Portal, drawing people within 60 feet who are not detecting you, only to be then killed instantly. If not that then you may also follow in the old ways of your late father, to honor and respect him and his memory by worshiping the ways of Mephala.With Mephala, your sneak attacks will be dealing more damage based on your favor, with being a devotee you will obtain the power to control someone within 75 while praying at the cost of 5% favor. Why do the dirty work yourself when someone else can? Especially when you may possibly control the target themselves and have them kill themselves or attack one of their own and cause some serious chaos while you hide in the shadows.But with all that said and done, with all that travelling there must be a place for Litaiyhem to rest his head. Fortunately there is one place, Ebongrove. A small quiet hole in the Windhelm wastes, completely Dark Elf themed with all the commenedies someone like Litaiyhem needs for his survival. Truly if there’s one place in the world that could give him peace of mind and rest his shoulders, this is the place he would find tranquility. And for some of you wondering or asking yourself “Why isn't Immersive Creatures not on the list” or “Why aren’t you using Mihail Monsters” well I’ll tell you why.Firstly, Immersive Creatures is an old and buggy mess. As much as I would like to add it onto my list, this mod hasn’t seen an update in years and there have been reports of crashes and good lord knows what else. Not to mention there are certain creatures in that mod that needs a serious rework such as the Durzogs, the Goblins, Golden Saints and Dark Seducers, the Winged Twilights, the Minotaurs, basically the whole mod is a mess and I’m pretty sure whomever is in charge of Immersive Creatures isn’t coming back any time soon or at the least have no plans on doing anything.As for Mihail Monsters, as much as I like the fact that they added so many monsters to fight from monsters of previous elder scrolls games, to monsters from the Witcher, to even more creative monsters, I’m the kind of person who prefers quality over quantity. I’m not saying their mods are bad, it’s just that there being so many monsters that I could add immersively it feels kind of too much to handle. If you want Mihail Monsters on your list, go for it. But I would strongly advise you to only download the monsters that fit into Elder Scrolls as if they were in any of the Elder Scrolls games, from Arena or Morrowind to Elder Scrolls Online, then go for it. That means you gotta do your homework kids.And finally we got your Black Books for you to handle. With Hidden Twilight, go for Mora’s Boon for that attribute restore should things become too difficult for you. Filament and Filigree, you most definitely want to go for Secret of Power so that you can spam that dual fury attack like there’s no tomorrow. Untold Legends, Bardic Knowledge seems good since it will help you in keeping your Stamina up and charged. Winds of Change, honestly this book seems pretty useless but if you’re in need of quick skill and level ups then go for Scholar’s Insight. If not, be a thot slayer and go for Lover’s Insight. Epistolary Acumen, this is mostly dependent on you given what shout you use out of the three the most. Sallow Regent, same thing as the last book, it’s all up to you depending on how exactly you play this character.And I believe that should be it, I thank you all for reading this long build and I do hope you enjoy it. I look forward to hearing if you decide to play this character and tell me what you think.
Neon in Skyrim: A Battlemage Build,MODS NEEDED=====-4thUnknown Bug Fixes and World Integration - Daedroth-4thUnknown Bug Fixes and World Integration - Minotaurs-4thUnknwon Bug Fixes and World Integration - Morrowind Creatures-4thUnknown Bug Fixes and World Integration - Scamps-4thUnknown Bug Fixes and World Integration - VIGILANT-4thUnknown's Daedroths-4thUnknown's Daedroths - Immersive College of Winterhold Patch-4thUnknown's Minotaurs-4thUnknown's Morrowind Creatures-4thUnknown's Morrowind Creatures - Nix Hound CC Patch-4thUnknown's Scamps-4thUnknown's Scamps - Immersive College of Winterhold Patch-Absorbed Severin Manor-Additional Dev Aveza Locations For Legacy of the Dragonborn-Address Library for SKSE Plugins - All In One-Aeonbarr - A Unique and Summonable Horse-Aetherius - A Race Overhaul-After The Civil War - Siege Damage Repairs-Airship - Dev Aveza-Alex's Higher Pelt Prices-All Maker Stones HD Retexture - Majestic Mountains - Northside-Alternate Start - Live Another Life-aMidianBorn Book of Silence - 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LIGHT-Zim's Immersive Artifacts (Thane Weapons Only)-Zzjay Spell Breaker HDRACE & NAME=====-Dark Elf>Major Racial Skill: Destruction>Minor Racial Skills: Conjuration, Illusion, Light Armor, One Handed, Sneak>Racial Passives: 50% Fire Resistance, 10% Spell & Enchantment Cost Reduction- Name: Neneron DunsilMAIN SKILLS & STATS=====-Class: Zealot Battlemage-Alteration: Alteration Mastery, Alteration Dual Casting, Mage Armor, Magic Resistance, Battlemage, Stability, Ocato's Preparation, Alter Self, Initiate, Greater Malison, Atronach, Ritualist-Conjuration: Conjuration Mastery, Conjuration Dual Casting, Atromancy, Rift Summoner, Oblivion Stone, Grand Conjurer, Elemental Potency, Elemental Conflux, Twin Souls-Destruction: Destruction Mastery, Destruction Dual Casting, Augmented Flames, Raw Power, Devouring Flames, Hethoth’s Disjunction, Impact, Scorched Earth, Elemental Barrier, Elemental Shield, Hellstorm-Heavy Armor: Heavy Armor Mastery, Cushioned, Battle Fatigue, Heavy Armor Fit, Immovable Object, Heavy Armor Training, Reap The Whirlwind, Tower of Strength, Matching Heavy Set, Elemental Defense, Glancing Blows, Face of the Mountain-Illusion: Illusion Mastery, Illusion Dual Casting, Animage, Neverworld, Terror, Iron Maiden, Quiet Casting, Empire Builder, Lamb to the Slaughter, Master of the Mind, Paralyzing Fear, Impotent Rage, Spirit of War, Blur, Mind Thrall-One Handed: One Handed Mastery, Disciplined Fighter, Overpowering Assault, Furious Strength, Valorous Charge, Crater Maker, Execute, Disarming Slash, Victory Rush-Speech: Speech Mastery, Supplier, Tonal Harmony, Metallurgist, Kinship, Bribery, Words of Power, Specialist Seller, Eloquent, Skald, Bounty Hunter, Investor, Privileged Customer, Dovahzulaan-Health: 50%-Magicka: 30%-Stamina: 20%-Standing Stone Choices>The Atronach: +100 Magicka, 25% Chance to Absorb Magicka from incoming spells, cannot regenerate Magicka during combat.>The Lord: +100 Armor Rating & 25% Magic Resistance>The Lover: Stamina Regenerates 2x faster, cannot receive sleep bonuses>The Mage: +50 Magicka & 10% Spell and Enchantment cost reductionBACKSTORY=====Far to the northern coasts of Morrowind in the great city of Blacklight, a child would be born of nobility under the Great House Redoran. A Dunmer by the name of Neneron Baansil, son of a Commander of House Redoran and a Priestess of the True Tribunal. But despite his noble birth, his life was filled with hard work and dedication as was expected of House Redoran.He was raised to uphold tradition, to value strength and power, perhaps a bit too much on the latter. In his childhood years, he would study under his tutors in the written word and the blade, and became fascinated with tales of grandeur such as the Nerevarine and the old Tribunal, of the battle that took place with House Redoran against the Argonian Invaders of Morrowind during the Accession War. He strived to be someone like that, a hero to his people, not just some soldier in the background.With his father, he would be taught in the ways of combat such as how to carry a blade and to better endure the harsh weight of heavy armor. He would also be taught how to better strategize on the battlefield, one such method was playing chess with his father. His father teaching him about making sacrifices for the greater good, that you should not fight just for yourself but for others sake and well being. Such lessons would be imprinted into Neneron’s mind, a lesson that may one day alter his morality.When he was not studying or training with his father, he would be with his mother in the New Temple. Where his mother devoted most of her faith to Azura, Neneron found himself more accordant with Boethiah, where although he respects Azura, Boethiah, and Mephala equally and have his own thoughts and ideals of them, he saw Boethiah more akin to the warrior spirit that is Redoran and of the Dunmer people. He became devoted to the Reclamations, Boethiah especially, as he strived to become the champion that he had always dreamed of.When he got older, he eventually joined the ranks of the Redoran army much like his father, doing the occasional odd job of a soldier as to be expected as he climbs up the ranks one step at a time. It wasn’t long when one day of the Fourth Era of 150, the Argonians invaded the island of Solstheim. Lives were lost during the confrontation, but the Great House Redoran managed to push them back and drive them off of the island. Although successful, Neneron would be disheartened over the news of his father who was stationed there, died in battle after giving his life to protect the Councilor.Rage and grief filled him, if he was only there with his father he would still be alive. With his father’s death, Neneron would become even more determined to become the champion the people need. Knowing that strength alone was just not enough, he began studying magic, scouring through old tomes within the city library to learn more about magic. After searching for anything that could help him, he heard word of a Telvanni Wizard residing somewhere in the island of Solstheim. He knew what he had to do, and with a heartfelt farewell to his mother, he packed what belongings he could carry with him and took the first ship to sail to the island. Thus begins his adventure.ARTIFACTS=====-Aetherial Crown: Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone. Grants both your previous and current Stone an additional effect when equipped.>Apprentice - Void Seed: All spells cost 5% less Magicka.>Atronach - Arcane Well: Restores 5% of your Magicka when you kill an enemy within 50 feet.>Lady - Lady's Warding: Take 5% less damage from spells>Lord - Ysmir's Scales: Take 5% less damage from attacks>Lover - Lover's Allure: Weapons deal 5% more damage to humanoids of the opposite sex.>Mage - Magicka Manifold: Learn all magic skills 5% faster.>Ritual - Mara's Gift: Living allies within 50 feet are healed 5 pts per second.>Serpent - Cobra's Dance: Poisons you mix are 5% more effective.>Shadow - Fingernail Moon: Sneaking and sneak attacks are 5% more effective.>Steed - Hellride: You move 5% faster.>Thief - Cheater's Nip: Learn all stealth skills 5% faster.>Tower - Tower Warden: When you take melee damage, you have a 5% chance to reflect that damage back at the attacker.>Warrior - Warwyrd: Learn all combat skills 5% faster.-Azura's Star: A reusable soul gem that can capture white souls. Enchantments are 5% more powerful while in your possession.-Ebony Blade: Absorb the life essence of your foes, strengthened by the blood of deceit. Forward power attacks can silence targets up to LV25 for 10 seconds, leaving the target unable to cast spells while silenced.-Ebony Mail: Envelops the wearer in Boethiah’s Embrace, inflicting 8 pts of poison damage per second to all close enemies and weakens them to all damage sources by 25%. If the wearer is below 50% Health, reduce physical damage intake by 35% instead. Muffles movement.-The Oghma Infinium: When you read the book, it increases all six of your magic, stealth, or combat skills by 10 pts each and increases your Health, Magicka, or Stamina by 100 pts permanently.-Sanguine Rose: Permanently summons a random Dremora of the following, can be dismissed by activating them with the Rose in your possession. All summoned Dremora can scale with the user from LV6 to LV100.>Assassin - Can power attack 20% faster and will cloak for 4 seconds while power attacking, this ability has a 10 second cooldown.>Archer - Can mark targets for death when weakened, setting their target health to 1 pt.>Berserker - Can randomly knock down targets when power attacking, dealing 40 damage.>Mage - Does 25% more Fire damage to low health targets and reduces cost of all Fire spells it casts.-Ahzidal: Increases Fire Resistance by 50% and Fire spell damage by 25%. Opponents in melee range take 8 pts of Fire damage per second.-Konahrik: When struck, has a 15% chance to heal wearer and either auto-cast Fire Storm, Flame Cloak that lasts for 12 seconds, Become Ethereal and restoring 20 pts of Magicka and Stamina, or Slow Time for 16 seconds, with a 5% chance to summon a Dragon Priest to the wearers aid. Has a 60 second cooldown.-Morokei: Magicka regenerates 200% faster. Magicka does not regenerate for nearby enemies when you fall below 50% Magicka.-Rahgot: Increase attack damage by 10% for each nearby enemy. Grants a 2% chance to deal 750 irresistible damage with any Two Handed weapon.-Volsung: When struck, have a chance to cause weaker enemies to flee for 30 seconds. Illusion spells are 10% stronger for each 100 weight carried.-Diadem of the Savant: All spells cost 5% less to cast. Sores the beneficial self-targeted non-concentration spell in your left hand and casts it for no cost whenever you enter combat.-The Gauldur Amulet: Increases your Health, Magicka, and Stamina by 50 pts, and each regenerates 25% faster. The Knowledge of Gauldur unlocks the ability to resurrect with full Health once every 15 minutes.-Harkon’s Sword: Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire. Killing an enemy grants a stack of 5 to 10 Essence up to a max of 50. Power attack to release the Essence, restoring the wielder's vitality by 1% each stack of Essence to a max 50%.-Goldbrand: Burns the target with 30 Fire damage, power attacks unleashes a blast of fire that burns for 15 Fire damage and staggers enemies in its path.SHOUTS=====-Battle Fury: Nearby ally's weapons are 50% faster for 10/20/30 seconds.-Bend Will: Targets up to LV30/40/50 are placed under your command for 10/20/30 seconds./ Dragons are forced to obey you.-Call of Valor: Summons Gormlaith Golden Hilt a LV25-50 Warrior equipped with the Ancient Nord Armor set, a Nord Hero Bow and Sword, and several Nord Hero Arrows. Can cast the spell Healing. Can use the shout Become Ethereal, Dismay, Dragonrend, Frost Breath, Ice Form, and Unrelenting Force./ Summons Felldir the Old a LV25-50 Mage equipped with the Greybeard Robe set. Can cast the spell Greater Ward, IRonflesh, Ebonyflesh, Dragonhide, Fireball, Incinerate, Fire Storm, Ice Storm, Icy Spear, Blizzard, Thunderbolt, Chain Lightning, and Lightning Storm. Can use the shout Become Ethereal, Dismay, Dragonrend, Fire Breath, Frost Breath, Ice Form, and Unrelenting Force./ Summons Hakon One-Eye a LV25-50 Barbarian equipped with the Ancient Nord Armor set and a Nord Hero Battleaxe. Can use the shout Disarm, Dragonrend, Elemental Fury, Frost Breath, and Unrelenting Force.-Clear Skies: Clears any unfavorable weather for 10/20/30 seconds.-Dismay: Nearby targets up to LV30/40/50 flee from combat for 10/20/30 seconds. -Dragon Aspect: For 300 seconds you deal 50% extra damage with power attacks. Destruction and Restoration spells are 25% stronger./ Your Armor Rating is increased by 150. Your Magic Resistance is increased by 25%./ Your shout cooldown is reduced by 25%. When you enter combat, you call an Ancient Dragonborn to your side. Ancient Dragonborn is LV25-50 and equipped with a Nord Hero Battle Axe, as well as being able to use the shouts Disarm, Elemental Fury, Fire Breath, Frost Breath, and Unrelenting Force.-Dragonrend: Dragons are forced to land for 10/20/30 seconds.-Fire Breath: Deal 30/60/120 Fire damage. Targets on fire take extra damage over time.>Meditation - The Fire Within: Fire Breath deals 25% extra damage.>Black Book - Dragonborn Flame: When Fire Breath kills the target, a fire wyrm emerges from their corpse to fight with you for 60 seconds. It creates an explosion after death.-Soul Tear: Deal 30/60/120 damage. Fills a soul gem if the target dies in 10/20/30 seconds./ Permanently reanimates a corpse up to LV50.-Summon Durnehviir: For 90 seconds once per day, summon forth Durnehviir from the Soul Cairn to assist you.SPELLS=====>ALTERATION-Shadow Stride(Novice): Move 15% faster in combat for 60 seconds.-Damage Armor(Apprentice): Touch enemies in melee range to reduce their armor by 100 pts for 30 seconds.-Damage Weapon(Apprentice): Touch enemies in melee range to reduce their weapon damage by 10% for 30 seconds.-Feather(Apprentice): Increases carry weight by 100 for 60 seconds.-Step Through Shadows(Apprentice): Dash to a target up to 150 feet away, reducing armor by 100 pts for 10 seconds.-Wither(Apprentice): Reduces a target's movement speed and attack damage by 5% each second for 20 seconds.-Corrode Armor(Adept): A blast of raw magic that reduces enemy armor by 150 pts for 30 seconds.-Disintegrate Weapon(Adept): A blast of raw magic that reduces enemy weapon damage by 15% for 30 seconds.-Fire Shell(Adept): Increases Fire Resistance by 50% for 60 seconds.-Frost Shell(Adept): Increases Frost Resistance by 50% for 60 seconds.-Shock Shell(Adept): Increases Shock Resistance by 50% for 60 seconds.-Thundering Hooves(Adept): For 180 seconds, your mount is faster based on your Alteration Level, regenerates Stamina and can swim upwards to run on water. Nearby allies riding a mount within 30 feet also benefit.-Shadow Dance(Adept): Able to perform a 20 foot dash for 10 Magicka by jumping, if the path is clear. Lasts 60 seconds.-Equilibrium: Sacrifices Health for a moderate amount of Magicka.-Greater Corrosion(Expert): A blast of raw magic that reduces enemy armor by 200 pts for 30 seconds.-Greater Disintegration(Expert): A blast of raw magic that reduces enemy weapon damage by 20% for 30 seconds.-Knowledge is Power(Expert): Copies the non-concentration spell in your left hand, granting a power that casts this spell once a day for no cost. Cast this spell with your left hand empty to reset.-Mark(Expert): Marks a location for recall.-Pack Mule(Expert): Increases carry weight by 200 for 60 seconds.-Pull Through Shadows(Expert): Pull targets up to 150 feet away to the caster, reducing armor by 100 pts for 10 seconds.-Recall(Expert): Teleports the caster to their marked location.-Armor Eater(Master): An explosion of raw magic that reduces enemy armor by 250 pts for 30 seconds.-Battletide(Master): Steal 80 pts of Armor Rating from each nearby target for 30 seconds. The caster gains the total amount stolen.-Flame Shield(Master): Increases Fire Resistance by 75% for 60 seconds.-Ice Shield(Master): Increases Frost Resistance by 75% for 60 seconds.-Lightning Shield(Master): Increases Shock Resistance by 75% for 60 seconds.-Night Gate(Master): Deploy two shadow portals on walkable terrain, allowing passage in both directions within 100 feet.-Sword Breaker(Master): An explosion of raw magic that reduces enemy weapon damage by 25% for 30 seconds.>CONJURATION-Azure Reconstruction(Novice): Expend 15 Stamina per second to heal a damaged conjured minion 20 pts per second.-Consuming Power(Novice): Allied summoned or reanimated minions gain 75% extra attack damage for 10 seconds, then die.-Conjure Dremora Churl(Apprentice): Summons a Dremora Churl for 60 seconds. When killed, a Dremora Churl is summoned under control of the killer.-Conjure Dremora Warrior(Apprentice): Summons a Dremora Warrior for 60 seconds wherever the caster is pointing.-Conjure Flame Atronach(Apprentice): Summons a Flame Atronach for 60 seconds wherever the caster is pointing.-Dismiss(Apprentice): Dismiss any summoned creatures under your control.-Power of the Master(Apprentice): Casts the beneficial self-targeted spell in your left hand on all nearby summoned or reanimated minions.-Soul Cloak(Apprentice): For 120 seconds, nearby hostile targets fill a soul gem on death.-Soul Trap(Apprentice): If the target dies within 60 seconds, fill a soul gem.-Conjure Dremora Archer(Adept): Summons a Dremora Archer for 60 seconds wherever the caster is pointing.-Conjure Dremora Pit Fighter(Adept): Summons a Dremora Pit Fighter for 60 seconds. It gains 25% extra damage for each nearby enemy.-Daedric Crescent(Adept): Binds a Daedric Crescent to a summoned Dremora or humanoid for 120 seconds. Until discharged, the weapon deals 50 magic damage and staggers targets.-Conjure Dremora Champion(Expert): Summons a Dremora Champion for 60 seconds. Its power attacks deal bonus damage and knock targets airborne.-Conjure Dremora Honor Guard(Expert): Summons a Dremora Honor Guard for 60 seconds. It reduces enemy magic resistance within 15 feet by 25%.-Conjure Dremora Warlock(Expert): Summons a Dremora Warlock for 60 seconds wherever the caster is pointing.-Conjure Dremora Assassin(Master): Summons a Dremora Assassin for 180 seconds. Its arrows reduce targets below 250 Health to 1 for 10 seconds.-Conjure Dremora Lord(Master): Summons a Dremora Lord for 120 seconds wherever the caster is pointing.-Conjure Flame Monarch(Master): Summons a Flame Monarch for 120 seconds wherever the caster is pointing.-Conjure Weeping Daedra(Master): Summons a Weeping Daedra for 120 seconds. It steals large amounts of Health with its magical attacks, but turns to inert and brittle stone when an enemy looks at it.>DESTRUCTION-Draining Touch(Novice): Absorbs 3 pts of Health and Magicka per second from the target for 30 seconds.-Flames(Novice): A gout of fire that does 8 damage per second. Targets on fire take extra damage.-Unbound Fire(Novice): Bolt of wildfire that deals 10 damage. The flames randomly jump to the target or caster, dealing 25 damage.-Azra's Wrath(Apprentice): Shockwave of shadow energy that converts 50% of your Magicka into magic damage.-Blood Seed(Apprentice): Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds.-Burning Touch(Apprentice): Touch enemies in melee range for 30 Fire damage. Targets on fire take extra damage.-Dragon's Teeth(Apprentice): Ignites all targets, doing 5 damage for 4 seconds. On death, the ground burns for 15 damage per second.-Firebolt(Apprentice): A bolt of fire that does 25 damage. Targets on fire take extra damage.-Inferno(Apprentice): Attunes the caster to fire, equipping the Ember Bolt spell for up to 15 seconds. It deals 40 fire damage.-Blood Brand(Adept): Living or undead target takes 5 magic damage per second. After 10 seconds, it detonates for 100 damage.-Blood Garden(Adept): Casts Blood Seed on all targets, inflicting 10 magic damage for 10 seconds.-Entropic Bolt(Adept): A bolt of raw magic that absorbs 25 Health.-Entropic Touch(Adept): Touch enemies in melee range to absorb 30 Health.-Fireball(Adept): An explosive ball of fire that deals 40 damage. Targets on fire take extra damage.-Flame Cloak(Adept): For 60 seconds, targets in melee range take 8 fire damage per second. Targets on fire take extra damage.-Greater Flames(Adept): An intense gout of fire that deals 25 damage per second. Targets on fire take extra damage.-Nightblade(Adept): Able to melee attack from up to 50 feet to perform a dash attack, converting 50% of your Magicka into bonus magic damage on hit. Lasts 60 seconds.-Blood Ankh(Expert): Hexes the corpse of a living or undead being, causing it to levitate and explode for 200 magic damage.-Blood Scourge(Expert): Living or undead target takes 20 magic damage for 15 seconds. On death, it spreads to all nearby targets.-Bombardment(Expert): A steady stream of exploding projectiles that deal 50 pts of damage per second.-Draining Shroud(Expert): Absorbs 15 pts of Health and Magicka per second from nearby enemies for 60 seconds.-Drain Life(Expert): A volatile surge of raw magic that absorbs 25 Health per second.-Entropic Blast(Expert): An explosion of raw magic that absorbs 40 Health.-Fiery Grasp(Expert): Touch enemies in melee range for 75 fire damage. Targets on fire take extra damage.-Incinerate(Expert): A blast of fire that deals 60 damage. Targets on fire take extra damage.-Wall of Flames(Expert): Creates a wall of fire that deals 40 damage per second for 30 seconds. Targets on fire take extra damage.-Blazing Spear(Master): A raging fireball that deals 80 damage. Targets on fire take extra damage.-Borrowed Time(Master): Deal 5 magic damage for 20 seconds to the living or undead. When time runs out, deals damage equal to all Health lost by the target during this time.-Death Field(Master): An explosion of raw magic that absorbs 50 Health.-Draining Mist(Master): Shadow infused mist that absorbs 25 pts of Health and Magicka per second for 60 seconds.-Enemies Explode(Master): A fiery explosion that deals 60 damage. Targets on fire take extra damage.-Fire Storm(Master): A fiery explosion that surges outward, dealing up to 80 damage based on proximity to the caster. Targets on fire take extra damage.-Flames of Oblivion(Master): A rapid barrage of fireballs that deals 50 damage per second. Targets on fire take extra damage.-Forbidden Sun(Master): Giant ball of elemental fire that deals 100 pts of damage in a wide area on impact. Targets struck lose 200 pts of Fire Resistance for 4 seconds.-Hand of Sithis(Master): A crackling blast of raw magic that absorbs 60 Health per second.-Lamae's Embrace(Master): For 60 seconds, absorbs 8 Health per second from targets in melee range.-Leech(Master): Touch enemies in melee range to absorb 75 Health.-Life Steal(Master): A volatile surge of raw magic that absorbs 40 Health per second.-Profaned Sun(Master): Flaming star that follows the target for 20 seconds, dealing 25 magic and fire damage to living targets near it.-Scorch(Master): Touch enemies in melee range for 100 fire damage. Targets on fire take extra damage.>ILLUSION-Calm(Novice): Living targes up to LV5 wont fight for 30 seconds.-Fury(Novice): Living targets up to LV5 will attack anyone nearby for 30 seconds.-Gather Shadows(Novice): Your melee attacks and Shadow Mage spells are up to 50% stronger in darkness. Lasts 60 seconds.-Ghostwalk(Novice): Caster is invisible for 10 seconds or until broken, then teleports back to where the spell was cast.-Chameleon(Apprentice): For 60 seconds, sneaking is 20% better.-Darkness(Apprentice): Creates a 10 foot source of darkness that sticks where it strikes for 60 seconds.-Fear(Apprentice): Living targets up to LV10 flee from combat for 30 seconds.-Hypnotize(Apprentice): Living targets up to LV10 wont fight for 30 seconds.-Rage(Apprentice): Living targets up to LV10 will attack anyone nearby for 30 seconds.-Blood for Blood(Adept): Cast on a corpse, summons the anguish of its death as an avenging force to reduce the Health of the killer to 1.-Command(Adept): Living targets up to LV10 are placed under your command for 30 seconds.-Compelling Whispers(Adept): Concentrate for 5 seconds to force creatures or people to fight for the caster for 60 seconds.-Frenzy(Adept): Living targets up to LV15 will attack anyone nearby for 30 seconds.-Muffle(Adept): Silences the caster's movement for 60 seconds-Pacify(Adept): Living targets up to LV15 wont fight for 30 seconds.-Panic(Adept): Living targets up to LV15 flee from combat for 30 seconds.-Rally(Adept): Targets wont flee for 300 seconds and receive 50 extra Health and Stamina-Control(Expert): Living targets up to LV15 are placed under your command for 30 seconds.-Empathic Agony(Expert): For 45 seconds, when the caster loses Health, target creatures or people lose 40% of this amount.-Enslave the Weak(Expert): Forces a hostile humanoid below 20% Health to serve your will permanently until slain. You can only have one slave at a time. Does not work on quest characters.-Invisibility(Expert): For 30 seconds, the caster cannot be seen. Attacking or activating an object will break the spell.-Possession(Expert): Target up to LV40 refuses to die upon taking fatal damage within 30 seconds, fighting for the caster in a frenzy with 40% more damage.-Rout(Expert): Living targets up to LV20 flee from combat for 30 seconds.-Serenity(Expert): Living targets up to LV20 wont fight for 30 seconds.-Vanish(Expert): All nearby opponents targeting the caster or searching for the caster leave combat.-Wrath(Expert): Living targets up to LV20 will attack anyone nearby for 30 seconds.-Call to Arms(Master): Living targets in a large area wont flee. They receive 100 extra Health and Stamina, as well as increased combat skills for 600 seconds.-Domination(Master): Living targets in a large area up to LV20 are placed under your command for 30 seconds.-Harmony(Master): Living targets in a large area up to LV25 wont fight for 30 seconds.-Harrowing Dirge(Master): When a cursed creature or humanoid dies, all other cursed targets take unresistable damage equal to 20% of their maximum Health.-Hidden Cobra(Master): Curses a target for 60 seconds. The curse reduces Health to 1 if the target leaves combat for 5 seconds.-Hysteria(Master): Living targets in a large area up to LV25 flee from combat for 30 seconds.-Mayhem(Master): Living targets in a large area up to LV25 will attack anyone nearby for 30 seconds.-Nightfall(Master): A pool of darkness follows the caster for 60 seconds, and the caster gains all known Shadow Mage buffs.-Pull From Eternity(Master): Cast on a corpse to capture its ghost. Cast on a target to release the ghost to attack the target for 40 seconds. The ghost takes less damage from attacks.-Shadowmask(Master): For 30 seconds, the caster cannot be seen, heard, or harmed. Attacking or activating an object will break the spell.-Shroudwalk(Master): You are invisible for 90 seconds. When performing an action that breaks invisibility, you immediately regain invisibility, up to 5 times.-Spectral Warband(Master): Manifests illusions of all allies in combat for 60 seconds. Illusions take extra damage from attacks.BLACK BOOKS=====>Epistolary Acumen - Dragonborn Flame>Filament and Filigree - Secret of Strength: Power attacks cost no Stamina for 30 seconds.>The Hidden Twilight - Mora’s Boon: Fully restores your Health, Magicka, and Stamina.>The Sallow Regent - Seeker of Sorcery: All spells cost 10% less Magicka, Enchantments are 10% more powerful.>The Winds of Change - Companion’s Insight: Your attacks, shouts, and destruction spells do not damage your followers when in combat.>Untold Legends - Bardic Knowledge: Summons a spectral drum that plays for 300 seconds, improving Stamina regeneration for you and nearby allies.RELIGION=====>Azura: "Trap souls in my name. Explore new locations. Pray only at twilight, preferably outside. Dark Elves and those skilled in Illusion are most deserving of my favor."-Shrine Blessing: Resist 10% Magic.-Follower: Foes within 40 feet suffer reduced magic resistance based on favor with Azura and cannot absorb spells.-Devotee: Activate a person in combat below a percentage of Health based on favor with Azura to paralyze them with 1 Health. Costs 5% favor.>Boethiah: "Murder the innocent. Strike unseen with sneak attacks. Poison your weapons. Dark Elves are most deserving of my favor."-Shrine Blessing: You are 10% more effective with one-handed weapons-Follower: Your attacks deal a percentage more damage when fighting only one opponent based on favor with Boethiah.-Devotee: During prayer, you make invoke superior Daedric invisibility for 90 seconds. If broken by a sneak attack, it deals 50% more damage. Costs 10% favor.>Mephala: "Poison your weapons. Strike unseen with sneak attacks. Intimidate the weak. Dark Elves are most deserving of my favor."-Shrine Blessing: Poisons you mix are 15% more effective.-Follower: Sneak attacks deal a percentage more damage from behind based on favor with Mephala.-Devotee: During prayer, seize control of the nearest person within 75 feet to fight for you. Costs 5% favor.GEAR=====As a proud Dunmer of Morrowind, you’ll want to aim your sights on solid Ebony armor. At the start you can equip yourself with something like Iron or even better get yourself some Bonemold Armor, or even better some Ordinator Armor at Raven Rock. You’ll want to do whatever you can to grind your Smithing skill up to a max 100 or if you’re lucky manage to find these specific pieces of armor to complete your whole aesthetic in either shops or chests.Eventually you’ll want to be wearing the Ebony Mail, the Ebony Warlock Gauntlets, a Dragonbone Ebonsteel Hood, and either Ebony Plate Boots if you have the Creation Club “Alternate Armor - Ebony” but if not then your typical Ebony Boots will suffice. Further adding style to your armor by equipping a Dark Wolf Skin Cloak: Black version and you’ll be looking aesthetically pleasing in terms of nobility.Your weapon will be that of a sword, essentially any sword can do but if you want to get more in touch with this character you’ll want to head eastward from Windhelm to the Winter War where there is a chest hidden in the water that contains the broken blade “Solvistapp”. I find this sword to be unique and fairly fitting for the character since it can be upgraded from a worthless iron dagger to an Iron Sword, Steel Sword, Silver Sword, and finally an Ebony Silver Sword.When it comes to your enchantments, you’ll either want to have your weapon deal a crazy amount of Fire damage so Lingering Fire Damage is something to keep an eye out for and possibly Fire Hazard to set the ground underneath your foes ablaze. Or if you’re wanting to control the battlefield more, Drain Magic Resist is a good enchantment to render your foes much more weaker to your Fire magic and among other things, Halt Regeneration to not only stop your enemies from constantly casting spells at you but also tire themselves out faster, or even Killstreak should you find yourself against multiple enemies and go after the much weaker enemies first before going after the strong boy.For your armor, strive to get yourself an Area Drain Magic Resist enchantment, Amplify Destruction and Conjuration, Fortify Total Armor, Influence: Fear, and Siphon Health. If you can manage to apply some of these enchantments to your armor then you’ll be pretty tanky overall. If you’re lucky and if you can, apply Triptych Resistances to anywhere on your armor and tag Resist Fire along with it for that extra 25% Fire Resist and that bonus 25% Frost and Shock resistance.PLAYSTYLE=====With a longsword in hand and magic in the other, you are a force to be both feared and reckoned with when entering the battlefield. As always you’ll conjure up your trusted Dremora allies to assist you based on what you’re fighting against. Such as Dremora archers and assassins to provide long range support, Dremora champions and warriors to follow you into battle, or a pair of Dremora honor guards to render your foes helpless against magic as you rain hellfire upon them.You will always strive to take control of the battlefield, take charge and use your companions and minions to your advantage as you either support them through Courage spells, rain down hellfire just before or even during them running towards the enemy, or charge in with them on foot or on horseback. Or even better, turn the tides of battle and make your enemies fight themselves with the use of Command or Fury spells. You will be a master manipulator on both sides of the battlefield.But if you’re not in the mood for running mid swing into battle, you can always use ambush tactics with the use of Shadow magic and your vampiric abilities. That’s right, this character will be a vampire but for good reason. So if you feel like you’re wanting to ambush your enemies, you can start off by using invisibility or muffle to sneak to your enemies, use calm spells to better get the jump on them until you see your interested target. From there, you can do whatever. Stealth kill, summon your minions, or just straight up destroy them with Fire or Blood magic should you be investing into your vampire abilities.I strongly advise you to do the Blue Blood questline when you become a vampire, this can easily be started by drinking the blood of Delphine or Ulfric Stormcloak while they’re asleep and it involves you drinking the blood of important characters such as the guild leaders of the College, the Thieves Guild, the Companions, and the Dark Brotherhood, General Tulius and Ulfric Stormcloak, Isran of the Dawnguard, and so on. Doing so will provide you with even more strength to your overall vampire abilities, with the last and best one being “Daywalker” I’m sure you can figure out what that does for you.Now, in terms of the overall backstory of the character and all, the first thing you’ll want to do is do the Dawnguard questline so you can get the Vampire Lord form to get access to perks specifically that benefits your mortal vampire form such as Court's Chef, White Wolf, Psychic Vampire, Embrace the Beast, Foster Childe, Amaranth, Unearthly Will, Blood From a Stone, Exsanguinate, Starving Artist, Make Them Beautiful, and Auspex. The catch with that is if you want to get the Vampire Lord perks and powers, you may have to wait a while. Just don’t do anything that may involve the deaths of characters that are a part of the Blue Blood questline.And should you decide to go and get yourself a companion, a travel buddy. I can think of no one better than Teldryn Sero of Raven Rock. And though I would suggest you also get the mod “Teldryn Serious” to make him more of a character, there hasn’t really been much updates to it since 2017 and there has been a good number or bug reports that have yet to be fixed as far as I’m aware. So if you’re not into hiring a mercenary, then go for the next best thing. That being Serana with the added mods “Serana Dialogue Add-On”. Trust me, you’ll not be disappointed.GUILDS=====-The Companions: Neneron would not see much in this guild of mercenaries, but given the need of coin and considering their values in good spirit, he would join. Only to discover the very raw power of lycanthropy. At first, he would partake in the beast’s blood. Only to discover that the curse is what it said to be, a curse. Being unable to fully control the beast within, he would seek a cure or an alternative method to achieve power equal to lycanthropy.-The College of Winterhold: Neneron would strive for power, and the College of Winterhold would be one of the first places for him to go. He would use the college to better learn the forces of destruction, how to better influence the mind of his fellow soldiers, call forth the aid of the Daedra, and empower himself with enchantments that could rival the making of the Dwemer.-The Dark Brotherhood: Despite his honorbound nature, Neneron would be a candidate to joining the Dark Brotherhood, given his beliefs of Boethiah and the similarities, as well as given how Neneron is one of those people who would believe that the Night Mother was Mephala herself or an incarnation of her. Just think of Neneron as that one Orc back in Oblivion’s Dark Brotherhood faction in terms of how he kills people. He may aim to get some of those bonuses, but if he finds no need for them, then he’ll just kill where and when he needs to.-The Thieves Guild: Despite Neneron’s ruthless and bloodthirsty nature, he’s no thief. A graverobber perhaps but such is the territory of being an adventurer. He may cross paths with them from time to time, maybe get in league with them to get better information on an artifact, a relic, or a location of great value. Beyond that though he would not interfere in the affairs of the guild. Plus, he’s of noble birth, he’d rather be caught dead in nothing but his trousers than to be spotted living in the sewer.-The Volkihar Clan or Dawnguard: So remember when I said that this character will be a vampire? Well get a load of this, he’s also a member of the Dawnguard. His reasoning for this is because despite the Redoran stance against vampires, he doesn’t really have much to say about them given how he never really met one before and only been told stories. His mindset may tilt to hating them once encountering a few, but upon meeting Serana he would see that not all vampires are necessarily evil, and upon reaching a certain point in the questline, Neneron would partake in the lesson of personal sacrifices and become that he was sworn to hunt down and kill and use those new given powers to better achieve his own personal goals.-The Blades: With this organization, it comes with a question. What should he do, on the one hand Paarthurnax has done nothing wrong to him and aided him greatly and continues to do so, and despite his past the old dragon sought redemption and continues to fight against his very nature. On the other hand, Neneron could gain control over an order of dragon hunters and build himself a small militia. But in order to gain such a militia, he must kill Paarthurnax. In terms of personal beliefs, he would kill Paarthurnax, especially given how he will be aided by two other dragons. But given the circumstances of Paarthurnax’s actions thus far with you, Neneron could simply forgive him of his crime and spare him harsh justice.-The Civil War: Oh gee, I wonder what side of the civil war will the Dark Elf join? Yeah, an easy question to answer; the Imperial Legion, possibly as one of the Imperial Legion battlemages. Upon seeing the condition and stance that the Stormcloaks have put his own people in, he would have an extreme hatred towards these Nords and anyone who so much as shed even the slightest remorse of them. He would test Ulfric’s authority, his overall strength, and perceive him as nothing more than a growing tyrant that deserves not a crown atop his head, but a well placed blade.
Centra in Skyrim: A Lich BuildMODS NEEDED=====-4thUnknown Clannfears-4thUnknown Daedroths-4thUnknown Guar Mount and Wild Guars-4thUnknown Hungers-4thUnknown Ogrims-4thUnknown Scamps-4thUnknown’s Scamps Use Falmer Animations and Flames: Beyond Skyrim Uses 4thUnknown Scamps-Address Library for SKSE Plugins-Aeonbarr: A Unique and Summonable Horse-Aetherius: A Race Overhaul-After The Civil War: Siege Damage Repairs-Agentw’s Better Wine Labels: Legacy of the Dragonborn-Alternate Start: Live Another Life-AMidianBorn Armor(Texture)-AMidianBorn Creatures(Texture)-AMidianBorn Dragonborn(Texture)-AMidianBorn Unique Items(Texture)-AMidianBorn Weapons(Texture)-Amulet Evangelism-Apocalypse: Magic of Skyrim-Apocalypse: Balance Patch-A Quality World Map(Texture)-Arcane Conjurer Robes-Archery Tweaks-Archery Tweaks: Bruma Patch-Archery Tweaks: Hunterborn Patch-Archery Tweaks: Immersive Weapons Patch-Archery Tweaks: Ordinator Patch-Archery Tweaks: Rare Curios Patch-Armor and Clothing Extension(Texture)-Armor Variants Expansion-Armor Variants Expansion Patch Collection-Artifacts of Skyrim-Artifacts: The Ice Blade of the Monarch-Artifacts: The Tournament of the Ten Bloods-Artifacts: The Tournament of the Ten Bloods Sound Hotfix-Arvak Replace-Avike’s Vampire Lord(Texture)-Bandolier: Bags and Pouches-Beast Skeletons-Bellyaches Animal and Creature Pack(Texture)-Bellyaches HD Dragon Replacer(Texture)-Bellyaches New Dragon Species(Texture)-Belt Fastened Quivers-Better Waters(Texture)-Beyond Skyrim Bruma-Beyond Skyrim Bruma: Cyrodilic Armors - No CC-Beyond Skyrim Bruma: DLC Integration Patch-Beyond Skyrim Bruma: Enhanced Bounty Hunting Quests-Beyond Skyrim Bruma: Gemling Queen Jewelry(Texture)-Beyond Skyrim Bruma: Intervention Spells-Beyond Skyrim Bruma: Tweaks and Enhancements Patch-Beyond Skyrim Bruma: Unofficial Ayleid Loading Screen Hotfix-Beyond Skyrim Bruma: Unique Glenroy’s Akaviri Katana-Beyond Skyrim Equipment Variant Names: Bruma-Beyond Skyrim Equipment Variant Names: USSEP-Beyond Skyrim Equipment Variant Names: WACCF-Beyond Skyrim Equipment Variant Names: Wares-Beyond Skyrim in Skyrim-Beyond Skyrim The Lost Roscrean Blade-Beyond Skyrim: Wares of Tamriel-Billyro’s Pickaxe(Texture)-Billyro’s Woodcutter’s Axe(Texture)-Bruma and Other Patches for Convenient Horses-Bruma Signs SMIM Patch-Campfire: Complete Camping System-Castle Volkihar Rebuilt-CC’s Dwarven Automations(Texture)-CC’s Enhanced Ore Veins(Texture)-CC’s Stalhrim Armor & Weapons(Texture)-Circlets with Mages Hoods: USSEP Edition-Circlet USSEP Fixes-Civil War Aftermath-ClearanceClarence’s HD Dwemer Automatons(Texture)-ClearanceClarence’s UHD Stalhrim Weapons and Armor(Texture)-Cloaks of Skyrim-Concave Shield of Ysgramor-Convenient Carriages for IC-Convenient Horses-Convenient Horses Patch Hub: Apocalypse Patch-Convenient Horses Patch Hub: Summermyst Patch-Creation Club Curios and Zombies: Plague of the Dead Patch(OPTIONAL)-Creation Club Curios and Zombies: Rare Curios Patch(OPTIONAL)-Creation Club: Plague of the Dead(OPTIONAL)-Creation Club: Rare Curios(OPTIONAL)-Creation Club: Saints and Seducers(OPTIONAL)-Cutting Room Floor-Cutting Room Floor: Lighting Overhaul-Cunny1975’s Matching Blades Sword and Scabbard(Texture)-Cunny1975’s Rueful Axe(Texture)-Cunny1975’s Ruins Tool Retexture(Texture)-Cunny1975’s Sanguine Rose(Texture)-D13 Faster Get Up Stand Up Animation-Daedric Realms Volume I: The Hunting Grounds-Danilling’s Better Textures: Vanilla Trees-Dark Brotherhood Reborn: Dawnstar Sanctuary-Dark Brotherhood Reborn: Patch Collection-Dark Souls Style Chesko’s Campfire Replacer(Texture)-Dawnguard Arsenal-Dawnguard Hoods-Deletepch’s aMidianBorn Matching Armory: Glass Armor and Weapons Thalmorized(Texture)-Deruzejaku’s Campfire Backpack HD(Texture)-Durnehviir God of Death-Durnehviir Resurrection-Dust Effects(Texture)-ELFX Fake Door Light Remover(Texture)-ELFX Fixes-Elsopa’s Cloaks of Skyrim Retexture(Texture)-Elven Weapons for Silence(Texture)-Engine 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Mod(Texture)-Summermyst: Enchantments of Skyrim-SunHelm: Survival and Need-SunHelm: Compatibility Patches-Surreal Lighting(Texture)-Talkative Dragons-Tanning and Smelting Experience-Temper Replicas for Legacy of the Dragonborn-Temper Replicas for Volkihar Knight Armor-The Companions: Earn Your Stripes-The Paarthurnax Dilemma-The Skillful Chef: Cooking Pots and Ovens Give Skill-The Tools of Kagrenac-Thieves Guild Requirements-Thunderchild: Epic Shouts and Immersion-Tirashan: Necromancer Home-Total Character Makeover(Texture)-Trade and Barter (Hard)-Trade and Barter Patches-Trade and Barter: USSEP Patch-Training Adjustments-True DragonBorn (Heavy Version)-Ulag’s Legacy with Immersive Armor-Ulag’s Legacy with Immersive Armor 2K(Texture)-UndeadSadness’ Dwarven Black Bow(Texture)-Undeath Immersive Lichdom-Undeath Remastered-Undeath The Ascension-Unique Uniques(Texture)-Unofficial Beyond Skyrim Integration Patch-Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch-Unofficial Skyrim Special Edition Patch-Unplayable Faction Armors-Unplayable Faction Armors: Artifacts of Skyrim Patch-Unplayable Faction Armors: Improved Bandits Patch-Unplayable Faction Armors: Legacy of the Dragonborn Patch-Unplayable Faction Armors: Weapons Armor Clothing Clutter Fixes Patch-Violens-Volkihar Knight-Volkihar Travel-Warmongers Armory-Warmongers Armory Tweaks: Loremonger Edition-Weapons Armor Clothing and Clutter Fixes-Wearable Moon and Star Ring: Legacy Edition-Wet and Cold-Winter Is Coming Cloaks-Winter is Coming Cloaks: Cloaks of Skyrim Patch-Winter is Coming Cloaks: Extra Leveled List Patch-Wintersun: Faiths of Skyrim-Xtudo’s Wet and Cold HD Textures(Textures)-Zim’s Immersive Artifacts (Thane Weapons Only)-Zzjay’s Spellbreaker(Texture)RACE & NAME=====-High Elf>Major Racial Skill: Enchanting>Minor Racial Skills: Alteration, Conjuration, Destruction, Illusion, Restoration>Racial Passives: 50% Magicka Regen, 50 Points of Magicka- Name: Centura LarethorMAIN SKILLS & STATS=====-Alchemy: Alchemy Mastery 2, Physician, Stimulants, Advanced Lab, Experimenter, Poisoner, Bottomless Cup, Crimson Haze, Alkahest, Lab Skeever, Green Thumb, Maenad, Double Toil and Trouble, Pure Mixture, Amplify Lethality, Witchmaster, Chymical Wedding, World Serpent, That Which Does Not Kill You…-Alteration: Alteration Mastery 2, Alteration Dual Casting, Mage Armor 3, Geomancer, Wild Shrines, Alter Self: Resistances, Intuitive Magic 2, Alter Self: Attributes, Home Mythal, Welloc’s Dormant Arcana, Dimension Door, Throne of Nirn, Emergency Teleport, Arcane Thesis-Conjuration: Conjuration Mastery 2, Conjuration Dual Casting, Bone Collector, Mystic Binding, Dead Tide 2, Ravenous Dead, Soul Raider, Barrow Lord, Preservation, Reap and Sow 2, Rend From This World, Edge of Oblivion, Skeleton Mages 2, Undead Crown, Void Burn, A Plague Upon Thee, Conjure Altar, Fire Ritual, Hollow Binding, Corpse Gas, Dark Whispers, Brand of the Necromancer, Feed the Monster, Necromaster, Puppet Master, Shocked to Life, King of Bones-Enchanting: Enchanting Mastery 2, Soul Siphon, Staff Channeler, Thunderstruck, Gem Dust, Secretkeeper, Spellscribe, Flame of Magnus, Preserver, Might and Magic, Regalia, Staff Recharge, Attunement, Charge Tap, Power Echoes, Twin Enchantment, Arcane Nexus, Miracle-Illusion: Illusion Mastery 2, Illusion Dual Casting, Dream Thief, Commanding Presence, Entice Barter, Imposing Presence, Crown of the False King, Kindred Mage, Silent Storm 2, Wilting, Fickle Fate, Nemesis, Terror, Imperious Splendor, Master of the Mind, Pandemonium, Dream Charm, Neverworld, Shadow Refuge, The Reaper Comes, Lamb To The Slaughter, Protect Your God, Soulcrusher, Blind Guardian, Heavy Weighs The Tapestry, Nightfall, Wraithwalker-One Handed: One Handed Mastery 2, Disciplined Fighter, Bite Marks 3, Furious Strength, Savage 2, Overrun, Twin Fang, Swaying Cobra, Death Adder, Thundering Blow, Coiling Python, Aftershock, Wandering Warrior-Sneak: Sneak Mastery 2, Sneak Attack, Assassin’s Blade, Infiltrator, Backstab 2, Right Behind You, Clean Escape, Behind Enemy Lines, Problem Solver, Cloak and Dagger, Shadow Warrior, Laughing Ghost-Health: 20%-Magicka: 60%-Stamina: 20%-Standing Stone Choices>Apprentice Stone: Magicka Regenerates twice as fast, 25% weakness to magic>Atronach Stone: 50 points of Magicka, 25% spell cost reduction, 25% chance to absorb spells, cannot regenerate Magicka in combat>Lady Stone: 50 points of Health, 25% magic resistance, Blocking and bashing are 25% more effective>Lord Stone: Health Regenerates over time, 50% weakness to fire, Health Regenerates twice as fast below 50% Health>Mage Stone: 50 points of Magicka, 10% spell and enchantment cost reduction>Serpent Stone: 50% poison resistance, reduce nearby enemy Poison resistance by 25%>Shadow Stone: 25% less likely to be detected while sneaking, 25% more damage with sneak attacks and sneak attack spellsPERSONALITY=====Death comes for us all, and Centura is his maiden. She is best described as a snake, a woman who is just as spiteful as the world who turned its back on her just for being who she was; a hulkynd. She was left abandoned in a priory at a young age, forced to live in a priory among temple priests and be called an outcast. As years would go by as she grew in age, so did her own rage, her spite and anguish over others just for what many would deem as impurities and deformities.The temple priests would try their best to ease her mind, providing her with a garden to tend and care to. They had hope that she would use this garden to provide the temple with medicines and cures for ailments. At first, she learned some of the basics of alchemy through the use of stimulants, providing the temple with potions and cures, until eventually her curiosity turned into a way to cause mischief and vengeance upon the populous, creating poisons and vile concoctions that would not heal but worsen the sick and weary.It was soon after the priests would find out about her poisons and not only destroy her garden but kick her out of the temple, forcing her to live on the streets. She would live several more years out in the wilderness, earning a dark reputation as a witch by creating foul poisons for those who seek her and eventually she would pick up the knowledge of casting illusions to manipulate the minds of others, and obtain the forbidden knowledge of necromancy. She would eventually leave her homeland, but not without returning to the temple one night under the cover of darkness with a dagger in hand. One by one she would kill the temple priests in the most gruesome of fashions.The first few she simply cut them down with her dagger, the next she used her newfound necromantic spells to raise one of her victims and laid a trap for them, having one priest discover the reanimated priest standing before one that was deceased. Shocked and confused the priest would come to the reanimated priest, only to be cut down by the zombified priest upon getting close. With the final two she took great pleasure in, the head priest and the youngest member of the temple.Catching them by surprise, she forced them to watch each other while being controlled by her Illusions, the first being the head priest by having him cut his own throat. Only to have his corpse be raised back up and have him stab the youngest priest through the heart. She would then set the temple ablaze to ensure that there would be nothing to connect her to the massacre, as she would finally move on with her life and begin her dark journey through Tamriel.ARTIFACTS=====In her journey, Centura will become consumed by power, whether it be of the mind or the undead. With Skyrim having a plethora of fragile minds and undead roaming about, she would head over to the icy tundra and discover artifacts needed to obtain great power. These will be the artifacts to be on the lookout for.-The Staff of Magnus: Truly no full mage character is not complete without a powerful staff in hand, and what better staff is there than the Staff of Magnus. Yes it’s a long trip away from getting it, but the reward is well worth it. With it you can fire a consistent beam of energy that absorbs 50 points of Magicka per second and once the target is out of Magicka it instead absorbs Health, and as long as the beam is held onto the target the absorption effect increases by 5 points each second. Not to mention that while not attacking with staff in hand, it creates a 50 point Ward on you for magical protection. In other words; this staff is pretty OP.-The Aetherial Crown: So lets start decorating our little princess of the undead here, and what better tiara to adorn her head than the Aetherial Crown? With this crown on you can gain a good amount of abilities depending on what Standing Stones you choose. For the crown you have the following options which I consider the best for this character; the Apprentice that offers a 5% spell cost reduction, the Atronach that 5% of your Magicka for each enemy killed within 50 feet, the Serpent that makes all of your poisons you make 5% better, or the Shadow that makes sneaking and sneak attacks 5% better. Whichever makes the perfect combination for your main Standing Stone.-The Black Star: How can one call themselves a necromancer without this trusty artifact in your pocket? Instead of carrying all those rare Black Soul Stones everywhere with you to help recharge your stuff, you can instead have this one stone and recharge whenever you kill someone under the effects of Soul Trap or save it for later when you’re enchanting something powerful especially given how the star both normal and altered can provide you with a 5% boost when it comes to making new enchantments and items that already have enchantments, so it’s best to always have this star in your inventory for that extra effect.-The Mehrunes Razor: Now Centura is by no means an assassin, if anything she prefers to have her thralls and roaming undead to do her dirty work. But if push comes to shove, then she will have the means to defend herself with a staff in hand and a dagger in the other, more specifically this dagger with its special enchantment of having a 5% chance to deal 1000 damage or instantly kill whatever it hits, all while decreasing their armor rating by 300 for 7 seconds. So if that first hit didn’t kill them, then certainly your undead army will have a much easier time killing whoever gets near you.-The Oghma Infinium: In the pursuit of ultimate and forbidden knowledge, it’s easy to say that Centura will come across this ancient and powerful artifact in her travels. Once she obtains and reads this forbidden tome, she will of course take on the path that increases all of her magical abilities as well as boost her Magicka by an extra 100 points. If you feel like it, you may instead take the shadow path to boost your stealth skills and/or boost your Health by an extra 100 points instead if things become too difficult for you.-The Skull of Corruption: So this special staff is worth something to get early on, especially given a bit of Centura’s playstyle and her use of Illusion. Normally this staff simply deals 20 damage, but when powered by the dreams of others it instead deals 50 damage, and after being sated by the dreams of 15 people it can create a corrupted clone that attacks the target for 30 seconds. So it may be of use to have a companion with you and have them sleep every now and then to recharge your staff and further enhance your powers, which is well fitting for the character.-Hevnoraak: As a mage character, you’ll be wanting to have some decent protection from any and all baddies that decide to get too close to you or try to pierce you with arrows. Which is why for any melee enemies that try to get close to you, there’s this mask specially strapped to your belt. Where not only do you gain 100% resistance to poison and disease but have a 30% chance to reflect the damage and be healed by that amount of damage received instead. Making this mask a good way to keep yourself alive in those tough moments.-Morokei: With so much sinister magic and spells at your disposal, you’ll need your Magicka up at all times meaning you’re going to need a high recharge and a large pool, which is where this mask comes in. Upon receiving a certain staff, you’ll also receive this mask which can provide you with an astounding 200% Magicka regen as well as making enemies near you being unable to regenerate Magicka when you’re below 50% of your base Magicka. So go ahead and spam away all those curses and hexes while calling forth your undead army.-The Blade of Woe: Considered within the community as the best dagger in the game, this fearsome dagger is something to hold onto should you wish to partake in the more quiet approach to your targets. With this dagger each strike deals about 5 points of bleed damage for 5 seconds, however should you kill an unsuspecting target aka a stealth kill with this dagger, you become invisible and empower the dagger’s enchantment for 5 seconds up to a maximum of 400% meaning this dagger specially favors you to perform chain stealth kills so have fun with that.-The Diadem of the Savant: So here’s an interesting circlet, although not much for necromantic spells such as summoning skeletons I believe, corrupted spirits, or liches and witches. It can help you if you have a self benefit spell in your left hand upon equipping this item where it stores that spell into that circlet. Now whenever you enter combat with that circlet still equipped, you automatically cast the spell that was in your left hand for free.-The Mentor’s Ring: Obviously as a mage character, you’ll want to have a ton of Magicka and regenerate as much Magicka as you can, thankfully this ring will cover those two bases giving you a whopping 150 Magicka as well as a 15% Magicka regen. Eventually with this ring and among other artifacts, you’ll have a Magicka pool the size of an olympic stadium.-The Gauldur Amulet: So what’s the one main goal for most if not all necromancers out there? To become immortal of course, and to become an immortal there are surprisingly several ways one can achieve this and then some. With the Gauldur Amulet, not only do you gain 50 points and a 25% regen to all three of your attributes, but also should you receive fatal damage you are brought back to life with full health. Keep in mind though this effect only works once every 15 minutes, should you receive another fatal blow within that 15 minute cooldown you’re good as dead.-The Necromancer’s Amulet: Speaking of necromancy and amulets, what’s a necromancer without this legendary artifact which has gained an immense improvement thanks to the mod “Reliquary of Myth”. Giving you 10 points of armor, 130 points of Magicka, giving you an additional undead summon limit by 1, and having all of your conjured and reanimated undead deal 50% more damage while having a slow regen, all at the cost of having your Health and Stamina regen decreased by 75%. It may be a steep price for some but given how your undead army does most of the work for you and protects you all while you use magic and not so much on physical attacks, I see those regen decreases well worth it for all these effects fitting for a necromancer.-The Nettlebane: For someone who uses potions and poisons often, gathering ingredients is a top priority for some, and what better creature to harvest said ingredients than from Spriggans and with this dagger you will become their worst nightmare. Not only does this dagger deal an additional 50 damage towards Spriggans but upon killing them with said dagger you have a chance to harvest special and rare plant ingredients from them up to over 25 different kinds, including new ingredients like Wormwood, Lady Smock, or the elusive Chokeberry.-The White Phial: Truly an alchemist’s wet dream, a bottle that refills itself on the daily, Centura would be all over that. Unfortunately it doesn’t do jack with poisons, but it does however provide you with some interesting buffs and effects upon consumption depending on your choice each lasting for only 60 seconds. 25% magic resistance, +100 armor rating, 25% fortify Sneak, +100 Magicka, or 50% Damage increase are your choices. If you choose to have the phial to completely restore your health, then you are a fool!-The Archmage Set: After a long questline and studying the arts of magic, you’ll eventually gain this set of powerful robes fitting for any type of mage out there worthy enough to wear these. With this set, not only will all of your spells be more stronger and cheaper to cast based off on 5% of your base Magicka with just the robes alone, with the hood you gain 80 points of Magicka, the boots giving you 25% Magic resistance, and the gloves giving you 125% Magicka regen, but all three of those add in 5% spell absorption to the robes each to a grand total of 15% spell absorption. With this set and some other special artifacts, you will become a Magicka powerhouse!-The Staff of Worms: Now this isn’t really much a staff that I would fully recommend, but if you want to fill the necromancer aesthetic, then this is a decent enough staff to have since all it really does is raise a permanent thrall for you. That is if you have the “Path of the Revenant” installed. If you have “Immersive College of Winterhold” the staff can instead raise all nearby corpses around you but only for 30 seconds, so you have a choice of either having one permanent thrall with your staff, or raise nearly every humanoid corpse around you for 30 seconds.-Bloodworm Helm: This is a helm that you might want to consider, given how this helm works. Depending on your level, it increases the power of your Conjuration skill. Not only that but it also grants you the ability to summon a Skeletal Guardian, plus it also fits in with the theme of a necromancer so there’s also that to look over.-Ahzidal’s Ring of Necromancy: With so many corpses surrounding you, odds are that you’ve encountered some complications when it comes to moving through the thick crowd of undead. Sure you could dismiss them, but why not make better use of them by turning your skeletons and undead soldiers into suicide bombers of icy death. Upon being struck, your risen undead will explode dealing 50 Frost damage at the cost of dying. So yes, you will lose a thrall or two, but hopefully they’ll take whoever hit them with them.SHOUTS=====With Centura learning her newfound abilities, she will take full advantage of this power and study it to further her power and unlock the possible dark secrets that the Thu’um may hold within. She will seek out these words of power, studying the ancient dialect of the dragon tongue and obtain the knowledge of the dragon priests of old and perhaps follow their path to lichdom along the way. These are the shouts that Centura will more than likely use in her journey.-Annihilate: Drains a large amount of Stamina and Magicka, Reduce enemy health in an area by 25%, Each nearby target has a 40% chance to get lifted into an exploding black hole.(only works outdoors)-Aura Whisper: Show life forces for 30 seconds>Your Aura Whisper shout lasts three times longer when used indoors-Battle Fury: Increase allies' attack speed within 25 feet for 180 seconds>Your Courage spells and your Battle Fury shout affects your companions 25% longer OR are 25% more powerful-Become Ethereal: Ethereal Form for 18 seconds>While Ethereal, you recover Health 25% faster-Bend Will: Forces people and creatures to become allies for 30 seconds, tames dragons and allows them to be ridden>Buying prices are 25% better, your Illusion spells cost 25% less, dragons stay under your command for a longer period of time.-Curse: For 5 seconds enemies take three times the damage you take, for 5 seconds enemies loose three times the Magicka you lose, for 6 seconds enemies take five times the damage you take>Full shout cooldown -20 seconds if the reflected damage kills an enemy-Dragon Aspect: +100 Armor Rating, Ancient Dragonborn is summoned when below 50% Health, 25% more power attack damage, 25% Fire and Frost resistance, 20% Shout cooldown reduction>Under the effects of Dragon Aspect, all spells cost 25% less, power attacks costs 25% less, sneak attacks deals 25% more damage, crafted items are 25% more better if mastered one of the appropriate class(Warrior, Mage, Thief) skills-Drain Vitality: Drains 5 points of Stamina, Magicka, and Health per second for 30 seconds>Your Drain Vitality as well as absorption spells and enchantments are 25% more stronger-Essence Rip: Swaps the Health percentages of you and a living target, Swaps the Stamina percentages of you and a living target, Swaps the Magicka percentages of you and a living target-Marked for Death: Drain 3 points of Health per second for 60 seconds, Damage Armor by 75 points per second for 60 seconds>You deal 25% more critical damage against opponents that are bleeding out>Full shout permanently damages target armor by 5 per second-Oblivion: For each target hit, your shouts cool down faster, randomly deal either very high or very low damage, the Eye of Hermaeus Mora appears in the sky periodically casting deadly lightning at enemies. If the target has less health than you have favor with Kyne, the target dies. This can hit the caster but will deal reduced damage.(only works outside)>Full shout no longer damages you-Slow Time: Slows time to 10% of normal speed for 16 seconds>While time is slowed down you recover Magicka 25% faster-Soul Tear: Soul Trap enemies for 2 seconds, drain 300 points of Health and reanimates body upon death for 1 minute>Soul Tear shout deals 25% more damage. Zombies reanimated by it have 25% extra resistance to elemental damage-Splinter Twins: Summons the evil twin of each enemy hit with high Health but low damage, Summons the evil twin of each enemy with high damage but low Health, Summons the evil twin of each enemy hit with high damage and Health-Summon Durnehviir: Summons Durnehviir from the Soul Cairn>Your summoned undead fight for you twice as long-Wail of the Banshee: Deal 1 damage to each 1% Health the target has lost, deals 1 damage for each 1% health the target has lost returning the damage to the caster as Health, Destroys targets below half Health and heals the caster based on the targets remaining Health>Full shout cooldown -25 seconds per killGEAR=====Given your abilities as a mage and this character being magic focused, robes will be crucial to be wearing throughout the game. You can start by wearing some Light Armor for some protection but upon getting a good pair of boots, gloves, robes, and a hood as well as a decent flesh spell to increase your armor rating then it’s all cloth from here. One set of robes that you may want to keep an eye out for is the Conjurer’s Robes which surprisingly enough you will more than likely be obtaining the materials for.With a bit of leather and a tanning rack, you just need two key components; the Vaermina Robes and the Necromancer’s Amulet. Not to worry, upon combining the pieces together, the robes in itself will have the enchantments that the Necromancer’s Amulet has, and on top of it you can still apply an additional enchantment on the robes itself for better functionality as well as wear another amulet. So depending on just how powerful your Enchanting skill is, getting yourself a pair of good looking gloves, dark boots, and having both Gaulder’s Amulet and the Diadem with you, we may be looking at an interesting set here.Should you desire, you could also get your hands on a set of Telvanni Apprentice or Telvanni Master robes by crafting them. But these robes aren’t the robes we’re looking for, instead once you’ve crafted them you’ll then want to improve your Enchanting skills so you can unlock their Awakened versions. These Awakened versions will give you a pretty good enchantment while wearing them, if I remember correctly the Master robes will pretty much give you the same enchantments as the vanilla Archmage Robes giving you a good spell cost reduction to all schools of magic and a large Magicka regen.Now let's talk about your weapon, which will be but a single dagger and possibly a staff. With the dagger you have a good number of choices. The earliest dagger you can get your hands on would be Nettlebane. Although being an ebony dagger that has the damage potential of an orcish dagger, and is pretty heavy to boot, its effect can help you in terms of fighting off Spriggans and harvesting special alchemy ingredients from them. Great should you be going through Falkreath.When you reach LV20 though you may want to replace that dagger with Mehrunes Razor, having not only a 5% chance to either insta-kill or deal 1000 damage to an enemy but also reduces the enemies armor rating by 300 for 7 seconds. Perfect for the assassin both in combat and in sneaking up behind. While we’re at it, let’s go fetch the next Daedric artifact you may want to have, the Skull of Corruption. At first this staff may seem simply dealing only 20 damage, that is until you power it with the dreams of others where it now deals 50 damage, consumes no charge, and when powered by 15 dreams it creates a corrupted clone.And given how much this character uses the power of Illusions, this staff seems mostly fitting for the character. Speaking of Illusions, you’re going to be using these spells a lot, starting with Calm, Fury, Ghostwalk, and Pale Shadow. With Illusion you’ll simply want to keep yourself hidden all the while have your enemy fight among themselves or keep them calm or scared enough for you to sneak on through. Eventually though you’ll want to have more powerful spells such as Harmony, Mayhem, Hysteria, Paralysis, Domination, Shadowmask, Hidden Cobra, Harrowing Dirge, Mirror Entity, Pull From Eternity, and Shroudwalk.With Conjuration, you’ll simply be summoning and reanimating undead such as Skeletons, Avenging Wraith, and boosting their power with Consuming Power and Azure Resurrection. Over time you may amass an army of skeletons at your disposal but who ever said that a necromancer can’t have enough undead to add to their horde? Where upon being a master of Conjuration you’ll want to get spells such as Skeleton Colossus, Corrupted Sorcerer, Dead Thrall, Nether Lich, and Necrowitch.PLAYSTYLE=====Your play style with this character is mostly going to be much like a necromancer, having your minions do most of the fighting for you. However that’s not to say that you’re overall defenseless. You still have your daggers and your number of Illusion and special poisons you’ve made applied to your daggers. You have a good number of poisons to use, if you need to keep space between you and the enemy then you’ll want to have a Fear poison which can be made with Blue Dartwing, Cyrodilic Spadetail, Daedra Heart, Gleamblossom, Namira’s Root, Netch Jelly, Poison Bloom, and Powdered Mammoth Tusk. Or you could also apply a Paralysis poison to your dagger which requires to craft Briar Heart, Canis Root, Gleamblossom, Human Flesh, Imp Stool, Netch Jelly, and Swamp Fungal Pod. Or just go for straight up damage which to craft will need Crimson Nirnroot, Deathbell, Ectoplasm, Emperor Parasol Moss, Falmer Ear, Human Flesh, Human Heart, Imp Stool, Nightshade, Nirnroot, Poison Bloom, Red Mountain Flower, River Betty, Skeever Tail, Small Antlers, Troll Fat, and Void Salts.When it comes to your minions, well it’s based on your preference. Do you prefer to use freshly reanimated corpses or an army of skeletal undead? Personally I would go for the skeletons because it feels more in vibe with the theme of being a necromancer than having a mishmash of corpses following you but overall it’s your choice at the end of the day.But of course, no necromancer is complete without having the ability to use the power of becoming a full on Lich and with the given mods, you’ll have a good set of spells in your roster. From Elemental Spells in your Lich Form you can go all out from Incinerate to Thunderbolt, to Blizzard and Lightning Storm. I’d go for Ice spells to not only “preserve” the bodies of your fallen foes but to also slow them down to a freezing halt and reduce their overall Stamina to zero.With Summoning Magic you’ll want to go for the Soul Cairn summons such as Wraithmen and Bonemen. You’re a Necromancer, not a conjurer so why summon Atronachs when you can call forth the ethereal undead from the planes of Oblivion straight from the Soul Cairn itself? With Dark Magic, you got a good set of spells here. From Command Undead, Mass Reanimate, Necromantic Empowerment, Absorb Magicka, Dark Fire, with Dark Magic you will feel the true essence of being a Lich.Just know that while being a Lich it comes with both its positives and its negatives, with of course your natural immunity to Poison and Disease, your 50% Frost and Weapon resistance meaning you only take half damage when struck by a weapon, 20% spell absorption, and natural water breathing. You also take 50% Fire weakness, consumables have no effect so potions, food items, anything that gives you a benefit upon consumption will give you nothing. You have no natural Health regeneration and your Speech is reduced by 40. Kind of fitting for a hulkynd.However, there is one positive benefit upon becoming a Lich; literal immortality. Upon becoming a Lich you will receive the power known as “Dark Resurgence” which gives you a whopping 300 Magicka. This effect is lost to you however should you die and be brought back to life, but not to worry since within 24 hours you will regain Dark Resurgence back. All and all, you’ll have a massive pool of Magicka at your disposal so long as you stay alive and with an army of skeletons and undead beings standing between you and your enemy, there’s a good chance that dying won’t be much of an issue.GUILDS=====-The Companions: Obviously given Centura’s personality and traits, she would most definitely not be interested in joining such a faction. She’s no warrior, and doesn’t really prefer the up close and personal confrontation. She takes her confrontations as precisely and ends it as quickly as possible. Using the bodies of her foes both alive and dead to do her dirty work and something like the Companions doesn’t quite fit her priorities.-The College of Winterhold: This would be her main destination, her home away from home, a place she can take full advantage of to further study her natural talents of magic. She would partake in classes, study the tomes of the Arcaneum, and research the lost histories of Tamriel to discover forbidden arcane secrets. She may appear to be kind and generous to those around her at first, but behind her kindness she wears a mask and has alternative motives in her studies and will ensure that none of the other students learn of them.-The Dark Brotherhood: With the need of fresh bodies and there being little to no limit of people wanting other people dead, Centura would more than likely get in contact with this hidden faction. With the use of her poisons and how well she can handle a dagger and keep herself quiet, she would make a fine addition to this guild of assassins. Not to mention the gold that will help fund her research.-The Thieves Guild: For someone who sneaks around and becoming a master over Illusion by bending the minds of others, it may be possible for her to be seen amongst thieves. But she will not join the guild because she sees “honor among thieves” but rather she will join the guild to further expand her funds in research and study. With the Thieves Guild in her pocket, she is sure enough to have a large resource of gold and funding.-The Volkihar Clan or Dawnguard: Before the idea of Lichdom came to mind, Vampirism would be something that would interest her at first. Joining the Volkihar Clan and becoming a member of the court, but over time not only would she see the wilting flaws of Vampirism but also the flaws of the court as well. Especially with Harkon and his talk of blocking out the sun, by which Centura would see that as a problem in the long term. When Harkon is dealt with, she will seek out a cure for her Vampirism and find an alternative form of immortality, something with more benefits and self control instead of having her immortality control her.-The Blades: Given the option with the Blades, she would most certainly join this faction as its leader and kill Paarthurnax, but much like any faction she joins she does so out of her own benefit. She would gather the best warriors throughout Skyrim to join in her ranks and use them to aid her in whatever task she needed to be done. For who knows, maybe one day with the help of the Blades she may take her sights on Cyrodiil and seize the Ruby Throne for herself.-The Civil War: With how much death and destruction this war has caused within the land, Centura would not be interested in ending such conflict anytime soon. When the time comes, she would simply go for the neutral route by making a peace treaty between the two rival factions. Should she have to join either of the two factions, it’s truly an open choice. Either she joins the Imperials or the Stormcloaks, in the end the idea of possibly controlling either a general of the Imperial Legion or a Jarl of Skyrim as a permanent thrall does interest her. It’s up to you to decide should you have the power for it.NOTES=====So to start off this character with Alternate Start, you may want to start up by becoming a member in the College of Winterhold, this way you can begin gathering some of your overall spells in terms of Illusion and Conjuration as well as some more appropriate robes under those schools unless you want to level up a bit of your Destruction skills or can’t quite afford the robes that you want after buying the spells you need. Do not choose to become a Necromancer in a Hidden Lab start for this will send you to Blackreach where there will be a Dwemer Sphere waiting for you to kill you so unless you can handle it, good luck.And of course you may also choose to become a Witch in a secluded lair. Notice that by being a female for this character, you’ll be transported to Snapleg Cave of which there is an artifact in this cave called the Circlet of Verdure. For your character it doesn’t do much but it may help you in your survivability with its 30 point boost in Health and a 20% Disease and Poison resistance gain. You may need that since the closest point of civilization from this cave is Ivarstead to the west and Windhelm up in the north.Now let’s talk about your beliefs, and as a necromancer the obvious choice would be to become a worshiper of Mannimarco. With becoming a follower allowing your summoned and raised undead last longer at night depending on your favor, while becoming a devotee will have your overall minions deal more damage and regenerate health based on favor as well. But should you wish to follow something more Daedric, then Vaermina is the way to go. With being a follower allows your mind altering spells to affect higher level targets based on favor, and being a devotee will conjure you a shadow companion to accompany you for an hour when activating a sleeping person at the cost of 10% favor.And for your home, look no further than Tirashan. This house is just perfect for the witch necromancer in mind, it’s dark atmosphere, the capability to teleport from there and back, and not to mention there being a special merchant nearby that sells a special Witch Hat that either you can enchant yourself or get an already enchanted version which boosts all schools of magic.And one other thing to note with this character before I get into the Black Books, if you can’t already tell this character seems to have a lot of perks under her belt. While the Illusion perks are a bit of a priority, in Conjuration it’s mostly of preference so no you don’t have to get all of the perks of that list. You can choose either to have reanimated undead, or skeletons as your undead army. I personally go for skeletons because I like them bones and there’s no Flesh Atronachs that look great...yet, but everyone has their own preference.Okay, back to the Black Books. So for Hidden Twilight you’ll be going for either Mora’s Agony to help deal poison damage to your enemies or Mora’s Boon to restore all of your Health, Magicka, and Stamina in case of emergencies. In Filament and Filigree, go for Secret of Arcana so you can cast the more costly spells for free within that 30 second window. With Untold Legends, you’re not going to get much out of it unless you’re into skeletons or like to travel with a whole ton of alchemy ingredients, poisons and potions. In which case go for Secret Servant and have them carry all of your bones, your ingredients and other supplies. Note they can only carry up to 148 pounds so keep that in mind.With Winds of Change, go for Lover’s Insight. It might seem to be a strange choice but not only does this perk allow you to get 10% better prices with those of the opposite sex, but also deal 10% more damage to them as well, and since this character is a female and most enemy NCP’s are male then you got yourself a pretty high advantage.Epistolary Acumen, much like Untold Legends you’re not going to get much out of this book, but given that you’re a necromancer and usually necromancer comes with an array of Frost spells you can go with Dragonborn Frost to encase your enemies in ice for 15 seconds. And finally, we have Sallow Regent where you’ll of course be going for Seeker of Sorcery for that 10% spell cost reduction and that 10% Enchanting boost.And overall I believe that’s it for the character, thank you all so much for reading this build and I do hope you have fun and enjoy this character and playing it should you decide to try it out for yourself. Let me know if there’s anything you think would be perfect to add or remove from this character to make it better and I look forward to hearing from you soon.
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Mass Foundations - Character Design - The Courier by NordRonnoc

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Dark Brotherhood: Ancient Blood 001 (Remastered)Dark Brotherhood: Ancient Blood(REMASTERED)Chapter 1:"Fool's Gold"***Author's note: This is a remastered version of Ancient Blood. Please check the description below for more information. AND! Some chapters have a "mature content" filter on them due to subject matter and adult situations. Everything is written in a tasteful and relatively non-graphic manner, but to abide by deviantART's terms, the filters are there. To view these chapters- you MUST be logged into an account and your mature content blocker must be OFF. These chapters are typically very important to the plot's progression, so skipping them will cause holes in the story and result in confusion., It was late afternoon by the time Jade and her companion had entered the gates of the large northern city of Solitude to grab some supplies. The shouts of merchants and mongers rang over the footsteps of potential patrons shuffling down the cobblestone streets. Despite the crisp chill of the air, Jade was delighted to be out on the freedom of her own personal quest after weeks of being holed up in a dank, musty sanctuary. As a Nord, it was in her blood to prefer the outdoors. If she wasn't on the move, she quickly became restless. Jade was the Dragonborn, damn it. She had more than earned her right to an adventure. Word had it of some strange activity from the Forsworn around Karthspire. Jade was always ready for a good fight, especially if rare treasure was involved. She knew that the area was just littered with those Dwarven ruins which were always good for finding some unique trinkets. She didn't care about history or antiques. She just knew that they were worth a nice fist full of septims. Capering gleefully beside her was Jade's odd companion, Cicero. Though a formerly well-respected member of the Dark Brotherhood assassins, he was dressed as an outdated court jester. His personality matched the look with random bouts of laughter and terrible out-of-context punchlines. The fool was mad, but he was useful. Highly skilled with a blade, his deadliness was only matched by his unwavering loyalty to the Brotherhood and all who served and respected it. Cicero made quite sure not to step on a crack between the cobblestones, humming something about breaking Mother's back. He was also joyous to be outside again. After spending nearly a decade in hiding, just being around other people and not having to fight for his life was invigorating. "I just need to grab a pickaxe and some gloves," Jade muttered glancing back at the fool, "Please, don't draw attention to us..." Cicero chirped before slowing to a casual walk, glancing over to her. With odd navy blue hair and accessible cleavage, perhaps she was the one who should worry about drawing attention. Men passing by made no attempt to hide the fact that they had noticed. Solitude was bustling with more Imperial soldiers than Cicero had seen since his arrival in Skyrim months before. It felt strange. He would possibly never return to his home in Cyrodiil, but this place felt very much more familiar than the other Nordic cities he'd visited. Perhaps he had gotten too used to the brutal nature of the Nords of this region; He had all but forgotten about the clean refined nature of his race. Though, Cicero was never one to follow the ideals of the Imperial Empire or worship their deities and leaders. If anything, he felt betrayed by his people. He felt abandoned and judged like an unwanted red-headed stepchild. Leave the war effort to the meatheads. Cicero lived to serve the Dark Brotherhood. Jade slowed to a stop outside of the "Bits and Pieces" general store and turned to face the fool. Still distracted by the activity of the town, Cicero almost walked right into her before realizing she stopped. He took a step back and raised his eyebrows awaiting her command. "Stay out here," Jade said in an authoritative tone, "I've got some business to take care of really quick," she motioned to a thieves' guild etching on the wall near the lower half of the door frame. Being raised in the guild, it wasn't uncommon for her to casually utilize their teachings. "Of course, my Listener!" Cicero nodded, "Cicero will keep watch from here!" His tone was a bit more enthusiastic than necessary. Jade sighed feeling as if his extreme personality and strangely outdated garb would draw too much attention from the guards. She bit her lip and squinted her eyes in thought before reaching into her coin purse and pulling out five gold. "Here, " she said as she placed it in his hand, "Go to the market over there and buy yourself a sweet roll or something. We won't be near another town until we reach Markarth in a few days." Jade hoped that the little errand would keep him distracted long enough to buy her a few minutes to steal what she needed from the general store without incident. Cicero clasped his hands together around the gold pieces and smiled widely. "Thank you! Yes! Thank you, sweet Listener! You are too good to humble Cicero!" he gasped and bowed his head. With almost no hesitation, Cicero hurried off toward the market plaza around the side of the building, leaving the Dragonborn to her business. He scanned over the stands looking for the pastry of choice, yet only seeing fresh produce and fish. His excitement faded as he stepped over to one of the vegetable stands and handed the merchant 2 gold in exchange for a carrot. It wasn't the sweet roll he had his heart set on, but he'd enjoy the fresh snack nonetheless. Turning to head back toward the general goods store, Cicero stumbled as he collided with something small. Agile from his years of assassin training, he caught his balance and stepped to the side quickly, glancing down to see a small child. She looked about five or so; her face was smeared with either dirt or chocolate. By her tattered blue dress, she appeared to be from a rather poor family. Her eyes were full of wonder as she stared up at him: the man dressed in the funny jester motley. "Are you a real clown?" the girl asked in a tiny voice. She swayed back and forth while twisting the bottom of her dress with both hands. Cicero hesitated after being caught off guard by the question by such a little person. Yet, almost like it came completely naturally, a smile spread across his face again and he threw his arms out to the sides, bowing theatrically. "Why, yes, little lady! Cicero is a merry man! A jester of joy! A fool of hearts!" he cheered. The girl squealed with delight before turning to wave at two other children hiding in the shadows of a stall nearby. When they saw her gesture, an older boy and another girl around her age ran over. The two wore equally ragged attire with scraped-up hands and knees. "Do you know any tricks?" the older boy asked without skipping a beat. All of the sudden attention had made Cicero's heart race. Not just any attention, but positive attention. He quickly placed the carrot into his pocket and clapped his gloved hands together, nodding with much enthusiasm. "Have you ever been to a backward show?" Cicero chanted as he removed the remaining gold from his coin pouch, "So many pay to see such amusement! Only kings benefit from the free!" He began to juggle the coins while skipping around his small audience. The children gasped as if never seeing such skill. The youngest girl giggled with glee. "-but here today, you will see, a backward show, just watch me!" the jester sang and then through sleight of hand, the coins seemed to vanish when they hit his palms. "Where is the gold?" The amused expressions of the children suddenly turned to surprise. Cicero pretended to be confused and pulled out his pockets as they stared in awe. He spun around, raising his arms helplessly, and shrugged. The two youngest children ran closer to him and began pulling at his ratty outfit, searching for a hidden pocket. "THERE!" Cicero gasped, pointing over dramatically at the older boy who had held his distance, "The gold had left my view! Disappeared, out of the blue!" he stepped over and poked the boy in the chest with his fingertip, "But have you ever seen a show, a backward show, that in the end-" he flicked the boy's chin causing him to flinch. He blinked a few times to see that the jester suddenly had a gold coin between his index and middle fingers, "...would pay YOU?" The children exploded with cheers and laughter. Cicero continued to hold the coin out to the boy, insistently. The girls clapped and gathered closer to see. A few seconds passed as the boy stared at the coin. Finally, Cicero reached down to place the coin in his hand. The girls suddenly became even more excited as he turned and flipped his other hand open revealing the other missing coins. "Share," Cicero said holding the coins out for the girls to take, "Buy something sweet and unhealthy to share with your friends." The girls timidly took one coin each and smiled up at the generous merry man, their eyes sparkling with joy. The older boy nodded to him, seeming a bit more skeptical as he backed away, perhaps worried that this strange man would want the gold back. Cicero bowed and retrieved his carrot, snapping a bite into it as he headed back toward the general store., "What was that about?" Jade asked, already waiting for him at the edge of the market with her arms were crossed. It seemed as if she had seen the whole act. "Happiness, " Cicero replied as he chewed, "Everyone deserves some joy." "Joy? You're an assassin. You kill people for a living," she snorted, hiking a supply bag up over her shoulder, a pickaxe sticking out the top. "Did you see their eyes?" he asked as if not even hearing her, "Such admiration and attention! They loved me!" "They were street children. They love gold." Jade said in a snarky manner as she turned to make her way to the front gate. Cicero sighed. It was hard to be positive around Jade. She seemed to always find the negative side to everything with the clear intention of discrediting anything enjoyable. Well, anything she didn't enjoy, anyway. "It's fun to make others laugh. It brings me joy. Cicero loves joy..." he muttered. "And that makes you a hypocrite," Jade laughed walking a bit faster than him, "You can't tell me that you like to bring joy to others when you kill people. How do you know that those kids aren't orphans because of a contract on their parents?" Cicero stopped walking; his arms stiff at his sides. He could tell that there was really no getting through to this woman. Not everything was black and white. "For someone called, the Listener, you sure don't listen very well," he grumbled. Jade stopped dead in her tracks and turned to face him, "Excuse me, little man?" It was almost unheard of for the fool to speak so disrespectfully to her. "I don't think you understand." Cicero cleared his throat, "I don't kill because I just want to hurt people. The joy Cicero gets from killing is through Sithis. Serving the Brotherhood make him happy-" "Oh, give me a break," Jade rolled her eyes, "You like to kill because killing is fun. Don't try to tell me that you only do it for specific reasons. You're just not that deep, kiddo. I see the way you light up with every stab." "You don't know me, Listener!" he huffed, "The pain and sacrifice! Rejection! You don't know what it is like to need that attention. The love! Everyone loves you! Everyone loves the Dragonborn. The Listener! The leader of the Thieves Guild! Just look at you!" he gestured to her dramatically. Jade put her hands on her hips in an attempt to mirror his outrageous attitude. She'd never seen Cicero act out like this before. He had a tendency to be over-emotional at random moments, but now it actually seemed like he was trying to start something. She curled her lip, bracing herself for the baseless insults to follow. "You are beautiful and powerful," he said in a shaky tone, "Your age is ambiguous, and you carry yourself with such grace. A voluptuous bosom and slender frame... broad hips and strong thighs that could tear a man in two-" "Is there a point to this? Or are you trying to get me to sleep with you?" Jade scoffed, though honestly enjoying the compliments. "Everyone admires the Dragonborn. Even the Night Mother chose you to be the Listener... YOU! OVER ME! I've sacrificed my life- my sanity to serve... yet she chose you! You have the Black-Briars under your thumb... you play the empire like a fiddle and the Stormcloaks fear you! Dragons fall from the sky for you! DRAGONS!" Cicero shouted. Jade flinched and moved closer to him. She was delighted by the praise but worried about making a scene, "What are you getting at, already?" she whispered. "I'm none of these things. Cicero is nothing." "You're the Keeper." "I'm the Keeper..." his shoulders slumped, and his gaze drifted, "I grew up in Bruma alone. I didn't know my father. My mother... she-" "By Sithis," Jade grunted and turned to walk away, "Don't start." Cicero quickly gathered himself and followed. "But Cicero does remember the other children. The street children like me. They didn't like Cicero either. I was the strange ginger boy with the crazy mom and no one to play with. When I was old enough, I joined the Dark Brotherhood... they became my family. They embraced Cicero! They too were abandoned and rejected. The Night Mother became my mother and Sithis my father. I do everything... EVERYTHING I can to honor them," Cicero felt himself having to take wider and wider strides to keep up with Jade who appeared to be trying desperately to separate herself from the conversation. The irony was not lost on him. "They gave me what I needed most, but I had to sacrifice so much in return," he lowered his tone as they arrived at the gate. Jade tightened her grip on the backpack and smiled at the guards. Cicero watched as they looked her over. He knew this too well. They knew she was a thief. They'd seen her before. Yet, just as expected, the guards waved her through with no issues. Cicero paused to watch Jade freely strut through the gates with her stolen goods. The guards tilted their heads as she went... watch her ass. "Eyes front, gentlemen!" Cicero barked as he fumbled to catch up to her. He made an attempt to block their view before attempting to finish his rant. Jade tried her best to hasten her pace down the stone path, hoping that he'd take the hint. The noise of the city faded behind them, giving way to the calming sounds of the wilderness... only to be ruined by Cicero's nasally voice. "Cicero had a love once," he continued, "Oh, yes. Cicero is capable of loving another just as much as anyone! And not the same love he has for Mother and the Listener, no." Jade rolled the bag of supplies off her shoulder and tossed it to him, hoping to interrupt his banter. He caught it without losing his thought and continued. "But I sacrificed it. She was a distraction. Cicero was very young and didn't want to disappoint the Brotherhood. They took me in, and I owed them. I wasn't going to throw it all away for the chance to..." he hesitated, "...for love. I hurt her. She's gone now. They all are. My entire family. Dead. Purified. Cicero is the only one left. Cicero is ALWAYS the only one left." "What are you babbling about?" Jade finally responded, "The Dawnstar Sanctuary may have a small following at the moment, but it's growing. We get new initiates all of the time." "Until when? When will it happen again? When will Cicero be alone again? I've been alone for most of my life... So let me have this. Can't a fool feel loved and accepted for just a moment? Those children loved Cicero, if only for a minute. And Cicero needs love too... I suppose that's hard for you to understand because everything is handed to Jade," Cicero's voice deepened, "Love comes easily to ones like you." "I don't love anyone," she snapped. "You love yourself," he replied in a strangely normal voice. He almost sounded like a different person altogether. Jade stopped and stared off at the tree line ahead. Her expression was difficult to read. "...and?" she mumbled. "To be normal, though?" Cicero said calmly as he stood beside her, staring off in the same direction. "What's normal? I fight dragons. I assassinate emperors. I mingle with vampires. I don't think I want normal. Why would you?" "Just to see what it's like," he sighed, "To have your own home. Keeping friends and taking a wife. Starting an actual family-" Jade broke the moment with a burst of laughter. It almost sounded forced. "Mr. Cicero?" she cackled in a mocking tone, "I can't see that. If you could even FIND a female desperate enough to marry you and foolish enough to bear your offspring, you'd be a horrible father! Look at you! You're a middle-aged man in a clown outfit who oils a corpse for a living! You're a walking joke!" she took a few steps back to get a better look at him. His faded makeshift motley was crudely stitched together, covered in dried blood and dirt and who knows what else. His long unkempt red hair, filthy and slicked back beneath a tattered donkey eared jester's cap. He was just a mess both physically and emotionally. "Get your shit together. There'll be no more of this emotional madman banter if you are to accompany me on my quests anymore. Got it?" Jade commanded with a condescending smirk. "...Yes, Listener," Cicero replied, his stoogish yet still depressive tone returning. The sun had lowered since they had first arrived in Solitude, and night travel was dangerous, even for the Dragonborn. Plans to set up a camp upriver fell into conversation between them as they continued down the path toward the Reach. Cicero said very little, just the way Jade liked it.

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Tes Artist
Blossoming (Redux) by Foolish-Hearts
We Have a History... by Foolish-Hearts
Rumors by Foolish-Hearts
Snow Corpse by Foolish-Hearts
Dragon Age Art and Literature
The Grey Path, Chapter Thirty - Part Two,Title: The Grey PathAuthor: The Phoenix KingGame: Dragon Age: OriginsSummary: Humanity's last hope isn't even human. Called upon to walk a path of blood, valour and duty, Sagramor Tabris must raise an army, rise to power and find his inner strength if he is to save Ferelden from the Blight.Overall Rating: M/RPairings: Tabris/LelianaDisclaimer: Dragon Age characters, settings, and all in-game dialogue property of Bioware.**************************************************Chapter Thirty: The Cost of Honour - Part TwoLeliana had the first watch that evening, yet as his own shift crept closer, Sagramor prowled about the autumn dark with Ragnar trotting close behind, hands clenching and unclenching at his sides, the bitterness that prowled about his soul like a caged wolf denying any prospect of sleep. At the other end of the clearing, the aravels of the Sabrae Clan lay dark, any sentries the Dalish might have posted mere whispers on the gentle night winds, while the space between them likewise lay undisturbed. All about him, the world lay at peace, the threat of the Blight made distant trivia in the tranquil stillness, and a growing part of him longed to shatter that stillness, to rouse their hosts from their slumber and, Maker willing, their selfish apathy. How can they be so stupid?!The Sabrae Clan had no interest in helping them whatsoever. Were it simply a case of its people choosing to place their trust in the decisions of a beloved leader, that might be something he could respect, however much he didn’t like it. But it was just the tip of the iceberg, for Marethari’s offer of hospitality extended to letting them set up their own campsite in the same forest grove and nothing more. Attempts to share information about the road ahead and learn from one another bore no fruit, as they seemed to consider any outside wisdom inherently condescending. Opportunities for trade likewise withered on the vine, Bodahn’s mere presence drawing their contempt. Shortly after the two Wardens returned from Marethari’s aravel, Morrigan ventured over to inquire about learning the spells of the Keepers, returning several minutes later no wiser and more ill-tempered. And if Sagramor had hoped his past friendship with Pol would be the key to setting things right, once more he was left disappointed, as the former Alienage elf had strenuously evaded every attempt to speak with him. For the Sabrae Clan, the presence of the Warden’s party was an inconvenience to be borne until they could break camp, and if any besides Merrill felt shame over Marethari breaking that oath, they kept silent about it. There would be no gloves for Zevran, no spells for Morrigan, no warriors to aid Ferelden.And no guarantee that the next Dalish clan they came across would act any differently.A woman’s gentle touch upon his upper arm jolted him from his musings, and blue eyes held him fast. “You must be frustrated,” declared Leliana, gently guiding him over to the fallen log where she’d been taking her watch.“You can say that,” the Warden admitted, blushing. Without conscious thought, he’d made his way to her in his woolgathering, her kindness and beauty lighting the way even through his blackest thoughts, and gratefully, he took a seat beside her, glancing out into the surrounding darkness. “All quiet?”“Thankfully. I do not believe we have anything to fear this night. They might have refused to aid us, but I cannot imagine the Dalish would stand by and do nothing if we were attacked either.”Sagramor offered a non-committal grunt. A nightfall earlier, and he never would have conceived otherwise, but though he trusted the beautiful redhead from the bottom of his heart, oathbreakers had a habit of making liars of them all. The Sabrae Clan would offer them no harm, at least not directly, though if he awoke to discover they’d slipped away like thieves in the night, he would not be surprised. “This is a setback, nothing more,” he said, the words sounding hollow and false in his own ears. Beside him, Leliana yawned, and Sagramor silently cursed himself for only now noticing the dark circles around her eyes. “Merrill really kept you up last night, huh?”“One sleepless night isn’t much to complain about, especially with what she’s been through,” Leliana demurred, blinking back fatigue. “I would not wish to become a burden to you and the rest of the party.”“You never have, and you never will be,” the elf stated emphatically. “You’ve earned my trust a thousand times over by now, but even the best of us need a chance to rest. Get some sleep. I’ll take the rest of your watch.”“Are you quite sure?”“It’s no problem. I’m far too tense to sleep, and I need to consider our next move anyways. Ragnar and I will be fine here. Anything happens, we’ll wake you.”His point proven by a second weary yawn, Leliana acceded. “As you wish, then. Pleasant dreams, my friend.”“You too. Sleep well.”Smiling, Leliana strode off towards his tent, and Sagramor stared out towards the Dalish camp, resisting the temptation to observe her lithe figure as she departed. Yes, every moment she elected to spend with him was a gift to be cherished, but she deserved far better than to be left exhausted simply because he desired to spend more time with her. After everything she had done for their quest already, in both word and deed, giving her a night to recuperate was the very least he could do. And he had not lied when he said he needed to think things through. I should have been able to convince Marethari, Sagramor lamented, taking a sip from his waterskin as if to wash away the bitter taste of defeat. He could not have saved Lothering; Loghain’s betrayal had seen to that and remaining to defend it from the darkspawn horde would have pointlessly squandered the lives of his companions. Likewise, the undead attacks upon Redcliffe and Uldred’s rebellion in Kinloch Hold were crises they’d stumbled upon days after they’d started. He could not have stopped them from happening in the first place, but at the very least, he could take comfort in knowing he’d helped set things right. This was different. To be a Warden was to inspire others to take up arms against the Blight, and the knowledge he’d failed in his oath-sworn duty, even with the weight of the treaty backing him, made him sick to his stomach. He’d failed here, just as he’d failed Shianni, and with a shudder of barely contained rage, Sagramor hurled his waterskin away into the space between the two camps.Whimpering at his master’s distress, Ragnar placed his head upon the elf’s knee, soft brown eyes casting up towards him, and the tide of anger receded to leave only shame in its wake. “I’m sorry, boy,” Sagramor whispered, stroking the hound’s fur and breathing deeply to bring his humours back into balance. It would be easy to blame it all upon fatigue, but fatigue implied weakness, and with so many lives riding on his choices, he could not afford to be weak. No, it was disappointment that stoked the heat of his anger, the awful realization that for all he’d heard of the wisdom and nobility of the Dalish, they were just as capable as any human of ignoring the obvious truth of the Blight’s approach. Never, in all his darkest nightmares, had he conceived that the Dalish could break their oath, or that the treaty they’d taken such care to safeguard would prove useless. He’d always hoped his fellow elves would be better, no matter their origin, and to discover otherwise was a bitter draught indeed. I should have considered that possibility. If I had, maybe I’d have found a way to convince her…“Creators, who left this out here?”Such was his despondency that Sagramor failed to register the soft, musical voice emerging out of the darkness, and only at Ragnar’s nudge did he look up to see Merrill approaching, holding out his waterskin. “Did you drop this, Sagramor? I don’t think it belongs to one of my clan, and I haven’t misplaced mine for once,” said the Dalish girl, free hand immediately moving to her waist to make sure it wasn’t betraying her.Too ashamed to elaborate, Sagramor accepted it back with a mumble of gratitude. “Do you mind if I join you?” asked the Dalish girl. “I was hoping we could talk a bit before the clan departed.”“I’d be honoured, but would the Keeper mind you seeing me like this?”Great green eyes blinked in confusion. “What do you mean?”“Well…” the Warden shifted uncomfortably upon the log, uncomfortably aware of how his heart quickened in her presence. “I know with many humans, having a young man and woman left alone together at night might cause a scandal. I’m not sure how it is with the Dalish, and after all you’ve done for us, I’d hate to cause you any trouble.”“Why would they consider it scandalous?” Merrill asked guilelessly, taking a seat beside him. “Do humans not like to talk to each other?”“They do. It’s just that some people worry that talking will lead to something more.”“Lead to-- ohh!” A deep blush spread over her alabaster features. “Well, the way the clan looks at me these days, speaking with you can hardly make things worse. They might even approve if we did… dirty things, if only to bring fresh blood into the clan. Not that I want to become your lover, of course.” A moment passed, and Merrill turned away in embarrassment, hands flying to her mouth. “Creators, that’s not what I meant! I mean, you are very handsome, and I’m sure your bloodline is strong and… Mythal'enaste, it gets stuffy at night sometimes, doesn’t it?”“It does indeed,” Sagramor remarked dryly, unable to keep himself from smiling. “You are beautiful, Merrill, and were circumstances different, I would be happy to court you.” Her blush deepening yet further, the Warden continued, eager to clear the air between them. “But that is not to be. First off, my duty to the Order must take priority with a Blight raging. I cannot break that oath, nor am I the sort to bed a woman and then move on. Second, my heart belongs to another. I can’t expect her to feel the same way, but I… I can’t ignore the way I feel about her either.”“She sounds very wonderful.”“You’re right, she is.” There was more he longed to say, of blue eyes so deep and beautiful he’d willingly drown in them forever, of scarlet hair lovely as fine Orlesian silk, of generous, pouty lips he yearned to feel against his own, of a cunning mind whose counsel he could not do without and a kind heart that inspired him to be a hero worthy of her… Instead, he let discretion rule his tongue, keenly aware of how he’d embarrassed himself of late. “Last, Mahariel was special to you, wasn’t she?”Green eyes blossomed with fresh tears. “Yes. Yes, she was.”Sagramor extended a hand, and Merrill took it, sobs dying as he gave her a comforting squeeze. “Then you deserve the chance to grieve without distraction. I didn’t know her, but from what little I saw, she seemed like a great person.”“She was. I keep telling myself that tears won’t bring her back, but every time I think about her, I just can’t seem to stop.”“There is no shame in grief. I lost my mother a few years ago, and while that’s a different kind of love, I know what you’re going through. You’re a good person, Merrill. You deserve better than to waste your days in regret.”“Even though I’m a blood mage?”The question was calmly asked, but pointedly, and just as the night before, Sagramor could offer nothing but the truth. “Yes, even then. You stood up for us, Merrill, even when it would have been easier to keep silent or support the Keeper. I’m still not comfortable with that kind of magic, and I never will be, but you’ve earned my trust all the same.”Sighing, Merrill cuffed away her tears. “Thank you so much. Can I ask you a question?”“Of course.”“Do you hate us? The Dalish, I mean.” Sensing his confusion, Merrill hastily explained. “I just hear all this talk from my clanmates about how the city folk knowingly turned their backs on our true heritage, and that they’ve been raised to hate us for worshipping our own gods instead of the human one. I don’t think it’s true, judging from you and Pol. Then again, I suppose we haven’t done a good job of earning your loyalty.”“What, you think I’m going to condemn you for being ‘too elfy’? I’m not a moron,” Sagramor scoffed. “Merrill, the instant I start condemning an entire group for the actions of a few, whether it’s the Dalish or humans or even nobles, I am lost, and not even the Maker could bring me back then. I save my contempt for Marethari; she’s the Keeper, she made the decision to break oath, so she can bear the responsibility. I’ll never hate the Dalish, Merrill. Upon my honour, I swear it.”Sighing in relief, Merrill rose from her seat, hands wringing nervously as she paced about. “Thank you. I knew it, I just had to make absolutely certain before…”“Before what?”Merrill took a deep breath. “Every First and Keeper of the Dalish swears an oath that they will never bring harm to our people or betray the Dalish to an outsider. I’m going to break that promise. I wouldn’t do so normally, but--”“It’s fine, Merrill,” Sagramor assured her. “You don’t need to break that promise, not for my sake.”“There is every need,” Merrill insisted, and in her voice echoed the strength and pride of an ancient culture, unbowed and unbroken despite all it had endured over the ages, her eyes made hard by a will of steel. “You helped me end Mahariel’s suffering, even when the clan turned its back on her. I owe you more than I will ever be able to repay. Besides, your cause is a worthy one, and it doesn’t seem fair that you should face such dangers only to leave us empty-handed. There is another clan that might be able to help you.”“Go on,” Sagramor expressed, instantly rapt.“They are the Oberon Clan. Their leader, Zathrian, is said to be one of the wisest and most powerful of the Keepers.” Merrill’s voice dropped to a conspiratorial whisper. “I’ve even heard he has regained the immortality of our ancestors!”“The immortality of…” Sagramor fumbled for his words.“Oh, right, I don’t suppose I got around to telling you about that,” apologized the Dalish girl, assuming the air of a teacher instructing a prized pupil. “Long ago, the Creators blessed our ancestors with the gift of immortality, so that we might endure for as long as our world would. It is only after Arlathan fell to the Tevinter Imperium and the Dread Wolf sealed away the gods that we began to age and sicken as the humans do.”“So how did he manage it, then?”“No one knows. Perhaps the Creators are coming back, or his magic helped him find a way. Oh, what I wouldn’t give to spend even a few minutes learning what he has to teach!” she proclaimed with a wistful sigh. “From what I understand, he holds great sway with many of the other Keepers. Marethari speaks highly of him. And even if he cannot convince them to aid you, it is said that the Oberon Clan is a powerful one. Their strength alone could make a difference.”“And where will we find them?”“It is said they camp frequently along the western edges of the Brecilian Forest, at least from what the Keeper has mentioned.” She must have seen the flicker of disappointment cross his gaunt features, for she hastily tried to elaborate. “If I knew exactly where they were, I’d tell you, but I simply can’t be certain. Every ten years, we Dalish all gather for an Arlathvhen, but beyond that, each clan is free to wander where it wills. I know it’s not much…”“I appreciate it, Merrill, thank you,” Sagramor assured her. In truth, there were far too many qualifications for his liking, and half-remembered rumours about a clan forever on the move seemed far too ephemeral upon which to place their hopes. Still, in that regard, it was no different than the promise of Andraste’s Sacred Ashes or even the Warden treaties themselves, frail threads to guide them from the darkness of a Blight, something to believe in even as the world burned around them. He had no doubts about Merrill’s sincerity either. Telling him even this much likely constituted a breach of her oath, so she had no reason to hold anything back. “We were already planning on looking for the Dalish in the Brecilian, so it’s good to know about who exactly we might find. I’m grateful for everything you’ve told me, and I swear, I will never use this knowledge to harm the Dalish in any way.”“Oh, good! I knew you could put it to good use!” Merrill expressed, hugely relieved. “So, where are you going next?”“Denerim,” said Sagramor, briefly explaining their quest for the Sacred Ashes of Andraste. “I just hope it doesn’t end up being a waste of time. Strictly speaking, hunting down ancient relics isn’t within the Order’s remit.”“You’ll succeed, I’m certain of it.” The Dalish girl cocked her head quizzically. “This… Redcliffe place, it is important?”“It’s the most powerful fortress in western Ferelden, and the people who live there are worthy allies. I’m still not convinced the Urn can be fond, but for their sake, I’m willing to try.” “Have they… have they ever mistreated you because you’re an elf?” Merrill asked.Sagramor shook his head. “It’s hard to hate someone for being different after they’ve defeated an army of undead to save your skin. I can’t pretend that every single citizen of Redcliffe treats our people equally, but by and large, they’ve been extremely helpful. Why do you ask?”“Oh, no reason,” Merrill demurred. “Thank you for everything, Sagramor. I know this has been disappointing for you, but I’m still glad we met.”“As am I.” Odd as it might be saying so to a blood mage, it was the truth, and both duty and compassion demanded he pose one last question. “Are you going to be okay here with your clan? There’s a place for you with us, and we could certainly use the help.” Maker, Alistair’s going to kill me…“It’s a very kind offer,” said Merrill, visibly tempted, before finally shaking her head. “I’m sorry, Sagramor, I can’t. My clanmates and I don’t always agree, but they’re still my family, and with a Blight raging, they will need my help more than ever… even if they’ll never admit it. Besides, someone has to hold the Keeper to her promise.” She turned away from him, ashamed. “Guess we Dalish can’t stop letting you down, huh?”“You have nothing to apologize for, Merrill,” Sagramor reassured her, disappointed though not surprised. Whatever disagreements she was having with her clanmates, leaving them entirely was a massive step, especially for someone she’d only just met. “You’re not the first person I’ve asked who put her family first. Just be careful, all right? Our people have lost too much as it is. We can’t afford to lose you.”“I… I’ll try not to disappoint you,” Merrill stammered. “I should get back before the Keeper notices I’m missing. Still, let me know if there’s anything else I can do.”The memory of an old promise, eagerly given, drew Sagramor’s gaze over towards Leliana’s tent. “As a matter of fact… do you know anything about flowers?”*************************************At the nudge of great paws, Sagramor came awake, the sound of voices raised in anger beyond the canvas walls proof enough that Ragnar had done well in rousing him. Pausing only to offer the warhound some grateful pets, Sagramor dressed, buckled on his cloak and greatsword, and was racing towards the disturbance, armour left behind in his haste. A dozen paces past his tent, Alistair greeted him with a rueful smile. “Sorry for not getting to you sooner, Sagramor, I was just about to wake you.”“Don’t worry about it,” Sagramor demurred, heart dropping at the sight of Keeper Marethari and a dozen Dalish hunters staring down his gathered companions. Behind them, the rest of the Sabrae Clan was trickling in to witness the drama, the mutterings of discontent rippling through their growing number setting Sagramor’s teeth on edge. “Now what’s all this about?”At his Keeper’s right hand, Fenarel greeted the question with a sneer. “Don’t act like you don’t know, Warden. Now which one of your minions did it?”“I beg your pardon?”“The Sabrae Clan believes that one of us trespassed in their camp last night,” Wynne explained, her glacial calm a welcome counterbalance to the growing anger radiating from the Dalish. “Apparently, a series of messenger birds were released without Keeper Marethari’s permission.”“You mean those ravens I saw in your aravel?” asked Sagramor, receiving a tight nod from Marethari in answer. “Did anyone get a glimpse of the culprit?”“No, we saw nothing,” Fenarel admitted through gritted teeth, his anger at this supposed dereliction projected against the Warden’s company. “What about this golden-eyed witch of yours? She had to gall to try and take our lore for her own. Who knows what else she’s capable of?”Morrigan offered a smile with far too many teeth for comfort. “You dare accuse me of such a thing? It seems you possess some measure of courage after all. Still, you are wrong in this. I have far better things to do with my time than skulk about your camp like a thief in the night. And I did not try and take knowledge of the Keeper arts, I offered to trade for it, lore for lore.”“So you say.”“Morrigan is innocent,” Sagramor insisted calmly but firmly. “If you have evidence proving otherwise, then show me, and I will hold her accountable. But she has earned my trust, just like all my companions have. None of them would go behind my back to violate your hospitality, I swear it.”Fenarel scoffed again, even as the Keeper remained silent. “Should have figured the flat-ear would side with the humans. Typical.”Zevran’s blades whispered free of their scabbards, while the tip of Nimue’s black walnut staff burned white-hot in sympathetic anger. Sagramor’s patience, already worn down by Marethari’s refusal to honour the treaty, gave way completely, and before he could stop himself, he was face to face to Fenarel. At his side, Ragnar mirrored his master’s anger, several hundred pounds of lethal warhound ready to pounce, fangs bared in a vicious snarl. “What did you just call me?”“You heard me, Warden,” Fenarel spat, any pretense of civility or respect discarded. “Did your mother never teach you right from wrong, so that you would side with your own kind?”“Let me tell you what my mother taught me,” Sagramor answered, tense as a bowstring at full draw at mention of his mother. “I learned that I must always choose to be a good man, no matter what the world throws at me. I learned to always protect the things and people that truly matter, whatever the cost, instead of running away into the woods and turning my back upon the innocent. My mother was a good woman, ser. She never let the world’s darkness warp her into something she was not. She never lost hope or answered hatred with hatred. Even in death, she remained true, and scum like you are not fit to speak of her!”Blanching, Fenarel stumbled backwards, and Sagramor advanced with a lupine smile, anger blinding him to the half-dozen Dalish arrows levelled at him. Only when a gloved hand fell upon his right shoulder and anxious blue eyes pierced the veil of his rage did Sagramor come to his senses, and with great effort, he forced himself to calm, offering Leliana a grateful nod at her intervention. “I do not answer to oathbreakers and cowards, but for diplomacy’s sake, Keeper, I will indulge you this once. My companions did not intrude upon your camp, and I will face any ten of your so-called warriors on the field of honour to prove their innocence.”“Then if you didn’t do it, then who?” a voice cried out from amongst the crowd, echoed a moment later by a dozen others.“I did.”Two words, so softly spoken, cut through the tumult like a knife, and as one, the entire assembly turned to see Merrill approach, the butt of her staff rapping upon the earth. “Merrill?” asked Sagramor.“I sent the messenger ravens to seek out our sister clans here in Ferelden, those with the courage and honour to stand alongside the Grey Wardens,” the Dalish girl continued, as if Sagramor had not spoken. “They will know of the threat facing this land, and of the heroes fighting it. When Sagramor and his friends next find a Dalish clan, our people will not be found wanting again.”For the first time since confronting the Warden’s party, Marethari spoke. “Why? Why do this without my leave, da’len?”Merrill slammed her staff down a second time, like a gavel of a magistrate passing judgment, lightning dancing at the tip. “Because we are the last of the Elvhenan, and never again shall we submit, not to fear or hatred or bitterness or despair. Are we so afraid that we dare not risk doing the right thing?” she demanded. “Have we become so selfish that speaking a few words of the old tongue justifies turning our backs on the world? Sagramor and his friends played no part in what I did, Keeper; the choice was mine alone and I will accept any punishment you see fit. But I could not stand by and do nothing while our world burns at the touch of the darkspawn!”“There was no need for such subterfuge!” insisted Marethari. “I would have sent them out in due time.”“Would you?”Marethari’s mien darkened like a thundercloud, though she did not challenge the accusation, and in the bitter silence that followed, Merrill crossed over to the Warden’s party and threw her arms around Sagramor. “I hope this will help, even a little bit,” she whispered.“It will,” Sagramor answered truthfully, blushing at her pleasurable closeness. The notion that a Dalish clan might seek them out at Redcliffe on the strength of her message alone was the second slim hope she’d offered, and as before, he embraced it without hesitation. “Are you going to be all right here?” he asked, conscious of the venomous glares her clanmates were sending her way.“Merrill, come here!” Marethari’s outraged cry interjected before Merrill could answer, though whether her anger came from her apprentice’s deception or from seeing her embracing the Warden, Sagramor could not be certain. “It is time you and your company were on your way, Grey Warden. You have a duty, apparently.”“Kicking us out so soon?” Shale asked, even more sarcastically than usual. “And here I was, hoping to enjoy more of its hospitality.”Smiling ruefully, Merrill leaned over and kissed Sagramor on the cheek. “May the Creators watch over you and your companions, my friend, and may the Dread Wolf never catch your scent.”“And you,” said Sagramor, trying to ignore the unexpected pang at her parting. A final glance over the sullen ranks of the Sabrae Clan told him they would find no more aid here, not even from Pol, shrinking away from his gaze. Too much of what his mother had cautioned against, he saw in them; of strength squandered by an unwillingness to use it for something greater than themselves, of lives driven by bitterness instead of hope, and save for the blood mage returning to her teacher’s side, he could not stand to be among them a second more. “Pack up, everyone, we’re moving out,” he instructed the party, before offering Marethari a stiff bow. “You’re right, honoured Keeper, we do have a duty.”And unlike some, I have no intention of abandoning it…******************************More than one human scholar had remarked that no force on Thedas could outmarch a clan of the Dalish when pressed, and the Sabrae Clan seemed intent on proving that boast true, eager to leave the sorrows of Ferelden behind. By the time the sun had reached its zenith, the night’s campsite was a memory leagues distant, the Warden’s party largely dismissed as likewise irrelevant, and all throughout their caravan, Marethari sensed a new optimism spreading as her sorcery parted the trees before them, the prospect of never again falling prey to the Blight raising the spirits of the entire tribe. Yet standing on the upper deck of her aravel, the Keeper’s own thoughts remained bitter, not even the focus needed to maintain her spellwork driving the worries from her mind.Chief among them was her apprentice, mewed up inside her aravel under strict orders to remain until further notice. Creators, where did I go wrong with her? Marethari lamented inwardly. It was bad enough Merrill had fallen into blood magic, but siding with outsiders over her own clan, even if they were Wardens? A Keeper must stay true to herself, and not be so easily swayed by such outside influences. No matter what Merrill said, Marethari doubted she ever would have gone behind her back like she did without the instigation of this Sagramor, and the thought of her apprentice being taken advantage of sent a pulse of purest anger through her heart.“Keeper?” Fenarel’s voice sounded at the edges of her hearing, and Marethari blinked, turning to face the hunter captain, who immediately dropped his gaze in deference. “Are you all right?”“Of course, lethallin,” she insisted, concealing her dismay. Such was her distraction that her sorceries had failed mid-incantation, both the woods before her and the rest of the caravan behind left unmoving as a result. Dozens of faces peered from every motionless aravel, anxious at the sudden and unexpected delay, and she forced herself to offer a reassuring smile. A Keeper must never lose control, for how can she govern her clan if she cannot govern herself? “We will be on our way again shortly. Please, calm the others for me.”Nodding, Fenarel went about it, and Marethari smiled at his eagerness. It had been a hard road for them all, but perhaps none moreso than him, who’d been forced to step into the shoes once filled by dear friends so tragically lost. He would lead the clan’s hunters to glory in time.Even if he was far too eager to embrace her dishonour.Not for the first time, Marethari cursed the day she’d accepted the witch’s offer of aid. For years, the spectre of the bargain she’d made had hung over her, unseen by all, made even more troubling by the realization that she would be called upon to repay that debt at the one time she could not afford to do so. Never in her darkest moments, however, did she ever imagine it would be during a Blight.Or that she would have to sacrifice her clan’s honour in the process.Sighing, Marethari tried to focus, the magic answering her call and sending the trees ahead parting like waves before a ship’s prow. Regrets were pointless, for she’d made her choice and would live with the consequences as they came. After all, in the end, the anger of Wardens and Firsts, however justified, was but temporary.But the wrath of Asha'bellanar was eternal…
The Grey Path, Chapter Thirty - Part One,Title: The Grey PathAuthor: The Phoenix KingGame: Dragon Age: OriginsSummary: Humanity's last hope isn't even human. Called upon to walk a path of blood, valour and duty, Sagramor Tabris must raise an army, rise to power and find his inner strength if he is to save Ferelden from the Blight.Overall Rating: M/RPairings: Tabris/LelianaDisclaimer: Dragon Age characters, settings, and all in-game dialogue property of Bioware.*************************************************Chapter Thirty: The Cost of Honour - Part OneAfter the bloodshed and trial that had marked the week prior, it was a great relief to venture through lands as yet untouched by war, the company’s swords sleeping easy in their scabbards in the tranquility of the bright autumn morning. The foul presence of the darkspawn was blissfully absent in Sagramor’s mind, and if any of Loghain’s scouts or bounty hunters were present to recognize the Warden tabard he wore openly, neither Ragnar’s senses, Wynne’s wards nor Zevran’s tracking skills found any trace. Beneath the shroud of the towering canopy, the party made good time travelling north and east along an old forest road wide enough to allow Bodahn’s cart passage, their spirits made light by the prospect of fulfilling one of the treaties.Nowhere was this more evident than with Merrill. It was as if the light of day had burned away the grief haunting her the previous evening, a process helped by the long chat she’d shared with Leliana all through the night, the two storytellers eager to learn from one another. Come morning, she indulged her curiosity about the rest of the strange band in turn, her cheerful questions accompanying their march alongside the sound of branches rustling in the wind and the birds singing amidst the trees. In particular, she seemed quite interested in learning about the magic the party commanded, as well as their knowledge of the Dalish and their forgotten lore. Currently, it was Zevran who held her attention as she walked alongside him, green eyes fixed upon the assassin. “So what do you know about the Dalish, Zevran?”“Little enough, other than my mother was one, or so I was told.”“Really?” asked the Dalish girl, genuinely excited. “What clan was she from?”Zevran shrugged. “I’m afraid I don’t know, my dear. For the most part, all I have of her are the stories told to me by others. From what I understand, she had fallen in love with an elven woodcutter and accompanied him back to the city, leaving behind her clan for good. And there, of course, the woodcutter died of some filthy disease and my mother was forced into prostitution to pay off his debts. Oldest tale in the book.”“Creators!” Merrill gasped in horror. At the head of the little column, Sagramor had to restrain himself from doing the same, the shocking nature of the Antivan’s tale only amplified by his matter-of-fact attitude. “That’s horrible!”“Is it?” Zevran asked, seemingly unperturbed. “It seemed normal enough a tale growing up, no different than the other elven boys in the whorehouse. I didn’t know my mother either, of course. She died giving birth to me. My first victim, as it were.”“I’m so sorry, I shouldn’t have pried.”Quick as a flash, Zevran offered her a winning smile. “Attending to the needs of a beautiful woman such as yourself is never a bother, mia bella,” he declared, provoking a deep blush from the Dalish girl. “Believe me, if I fell apart every time the subject came up, the Crows would have disposed of me long before.”“They’re that ruthless?” Merrill inquired.“Of course. Training is fierce for new recruits, and those that survive take pride in the achievement. The guild’s reputation is everything, and so much of what they do is to ensure nothing undermines that.” “Including turning their initiates into grist for the mill,” Sagramor finished. “You’ve been wanting to escape the Crows for some time then?”“The thought did come up more than once, I’ll admit.”“I’m sorry you had to go through all that,” said Merrill. “I haven’t seen my own mother in many years, but at least I have some memories of her to cherish. It must have been sad, not having anything to remember her by.”“Well, there was one thing,” Zevran admitted. “Though all the years of my Crow training, the one thing of my mother’s that I possessed was a pair of gloves. They were of Dalish make, I knew that much, and beautiful. I had to keep them hidden, of course, as we were not allowed such things. Eventually, they were discovered, and I never saw them again.”“Then why did you not seek out one of our sister clans in Antiva? It is the duty of every clan to shelter those who come in from the cities, to teach them what they have forgotten so that we might one day make a home to call our own. Did you never have the opportunity?”“I did, but at the time, I was rather content to serve amongst the Crows. In truth, I consider myself to be Antivan first and foremost, no matter my blood. No disrespect to you and your people, but I don’t really think the Dalish way of life is for me.”“I… I see,” Merrill replied, clearly puzzled. “You wish to remain an assassin, then?”“And why not? I have a talent for it, I enjoy it, and now that I’m free of the Crows, it might be interesting to go into business for myself once all this is done. For now, I go where the Warden does, as I swore to do.” “Well, if you should ever change your mind, I know my clan would be happy to welcome you among us. And I know it’s not the same as getting your mother’s gloves back, but I’m certain Master Ilen would be happy to make you a replacement, if you’d like.”Again came the Antivan’s perfect smile. “Falling in love with me already, are you?”“That’s…” Merrill blushed scarlet, suddenly finding her bare toes to be of great interest. “That’s not…”“Don’t tease her, Zevran,” Sagramor interjected sternly. “You’ve made your point. Now check and see how Bodahn and Sandal are holding up.”Chuckling, the assassin worked his way towards the back of the column, and Merrill flashed Sagramor a grateful look. “Sorry about that. Zevran can be overly… amorous sometimes.”“It’s fine. And what about you, Sagramor? Did you ever considering joining the Dalish?”“Every kid in the Alienage thinks about running away to join the Dalish at one point or another, though I think Pol was the only one with the guts to actually do it,” confessed Sagramor. “As wonderful as Dalish life might have been in comparison to what I lived through, I couldn’t abandon my family. When I finally left the Alienage, I did so as a Warden.”“And you will not break your oaths to your Order. I understand.” A flicker of disappointment passed over her alabaster features and was gone again before Sagramor could comment. “Still, knowing you’re a Warden makes the Blight seem much less scary than it is.” Before Sagramor could respond to the compliment, the sound of beating wings burst overhead, and Merrill gazed up with a delighted smile. “Morrigan’s back!”Cawing, the great black raven swooped over to Sagramor, transforming back into the dark-haired apostate in a burst of eldritch light. “The road ahead is clear, Warden, though our current course will soon take us into a swamp,” she declared without preamble, falling in beside him. “Loghain’s men seem quite disinclined to venture too far from hearth and home.”“And the Dalish? Any sign of them?”Morrigan levelled her staff northwards. “A spell of concealment shrouds the woods no more than a league’s distance, a mist that plays on the mind, not unlike Flemeth’s own sorcery. ‘Tis certain that only another mage would be able to find them when so hidden.”“Must be one of the Keeper’s spells,” Merrill interjected, looking notably downcast at the thought of facing her teacher once more. “Did you happen to see any of my clanmates?”“A glimpse here or there, but your people know the art of stealth well. I saw enough to know they have scouts ranging beyond the limits of their caravan.”“Then we should find a place to rest and let them come to us,” the Dalish girl suggested. “My clan has suffered much since the Blight began, and our hunters are wary of outsiders at the best of times. I don’t want to accidently start a panic by approaching the camp unannounced.”“I did spy a clearing close by that might be suitable,” added Morrigan.“Then that’s our destination,” declared Sagramor. “Lead on, Morrigan. We could probably do with a chance to catch our breath anyway.”As Morrigan took up the lead, Merrill rushed over to her side, hesitant and excited in equal measure. “Could you perhaps teach me how to transform into animals? Ohh, to see the world from up above as a bird would be so wonderful.” “Mayhaps, assuming you’d be willing to trade your own secrets in return.”“Well, I’d have to get permission from the Keeper first, and I’m not sure she’d agree. Still, it’s nice to know that power like that exists out there. Did Asha'bellanar teach your sisters the same lore?”It was a rare thing to see Morrigan taken aback. Indeed, only her disbelief when Flemeth volunteered her to join the Warden’s mission matched the shock that manifested in her beautiful features at Merrill’s query, the full force of her amber stare bearing down on the Dalish girl. “What did you just say?”“I-- I’m sorry,” Merrill stammered. “It’s just that all the stories I’ve heard about Asha'bellanar speak of many daughters, each blessed with the gift of magic. I’d never go behind your back to one of your sisters, I was simply curious if they were all as skilled as you are.”“You heard wrong, girl, I have no sisters. And what idiotic fairy tales the Dalish choose to spout is no business of mine,” Morrigan responded curtly, before turning back to Sagramor. “I will guide you in, Warden. Follow me, if it pleases you.”Black wings took flight without waiting for a response. “Creators, I never know the right thing to say,” Merrill lamented. “I’m so sorry. I didn’t mean to hurt Morrigan’s feelings like that.”“What? All one of them?” Alistair snorted.“You did nothing wrong, Merrill. Morrigan can be a bit severe sometimes, that’s all,” Sagramor assured her, his own curiosity piqued. After all, it was not every day that Andrastian and Dalish culture agreed on anything, for every story he’d ever experienced about the Witches of the Wilds always spoke of Flemeth and her many daughters, not just the one. Was it yet another example of rumour and fable far outstripping reality, or was Flemeth really the progenitor of an entire coven, once upon a time? Another mystery to be unravelled, time permitting.Ten minutes later, the party was safely within the promised clearing, any sight of them from the road lost behind a wall of towering pines and oaks, with Zevran and Shale standing watch as a further precaution. Leaving Leliana and Merrill to discuss Dalish philosophy, Sagramor made his rounds through the little company, checking on their morale and being encouraged by what he saw. At the back of the clearing, Nimue and Geoffrey stood apart from the rest, whispering forcefully amongst themselves, and at the Warden’s approach, they fell silent, looking for all the world like a pair of delinquent pupils caught passing notes by the schoolmaster. “Everything all right, Sagramor?” Geoffrey broke the silence, trying and failing to sound casual, while Nimue attended to her horse’s saddle in hopes of appearing productive.“All is well,” Sagramor assured them. “How are you both doing?”“Fine,” Nimue muttered, refusing to meet his gaze. Since learning he’d gained Templar abilities, the elven girl had done everything save for deserting the company entirely to avoid him, and now, a few paces away, Sagramor saw how his childhood friend trembled at his approach, pale fingers clenching nervously at the horse’s bridle. Geoffrey saw it too, laying a comforting hand upon her shoulder, and she drew strength from the gesture, finally daring to turn towards the Warden. “We haven’t been planning on running away, if that’s what you’re asking.”“I never imagined you would. Listen, there’s no need to be suspicious. I just like to check in on everyone. It’s the sort of thing a good leader does, right?”“I… I guess,” Nimue permitted, turning over to her colleague. “Geoffrey, do you mind giving me and Sagramor a minute?”“You sure?”“Yeah. Think we need to clear the air between us. Why don’t you go check in on Sandal? I know you’ve been waiting for a chance to pick his brain.”Lingering for a moment, Geoffrey at last complied, offering the Warden a respectful nod as he went. “He seems very dedicated to you,” Sagramor mused aloud, finally daring to voice a question that had been nagging at him. “Are you and he--”“I should think that’s none of your damned business,” Nimue snapped, arms folded defensively beneath her breasts. “All you need to know is that Geoffrey is a friend and a good man… and he deserves far better than me. Was there anything else?”“Is this what it’s going to be like? Always walking on thin ice every time the other person is around?”Sea-blue eyes fixed him with a hard stare, and the words spilled out in a torrent. “You’re a Templar, Sagramor. I know you’re not actually one, and anyone who treats a blood mage so generously is probably a bad fit for those bastards anyways, but… you chose to learn their powers, the same powers they use to keep mages imprisoned. What in Andraste’s name am I supposed to think? You’ve changed, and I’ve changed, and there’s a Blight going on, and…”“And you’re afraid,” Sagramor finished gently. “Nimue, when I asked Alistair to teach me how to use Templar powers, I did so after Uldred nearly killed me, the demon possessing Connor nearly enthralled me, and after facing more than a few darkspawn emissaries. They’re a tool to help me stop the Blight, that’s all. I would never use them against yourself or Geoffrey. I don’t hurt the people I’ve sworn to lead.”“What about those you haven’t?”Sagramor shrugged. “I’m no mage-hunter. Anyone who tries to kill us can expect to get the same treatment, mage or mundane, but if we come across an apostate that offers no threat to us or our mission, I’m happy to leave them be. The Order is supposed to remain politically neutral anyways. Might as well use that to our advantage when we can.”“That’s… that’s good to hear.”“Nimue, I’m certain this isn’t easy for you, and I have no right to demand your trust. But would it really be so hard to let us try and earn it?” The mage turned away, her objections withering, and Sagramor pressed his argument home. “We’re a company, and that means we look out for each other, including you. When you’re ready to rely on us, we’ll be there. Okay?”Turning to go, Sagramor was halted by Nimue’s tremulous voice. “Sagramor?”“Yes?”“Thank you. We’d either be dead, or worse, back in the Aeonar if you hadn’t stuck your neck out on our account, so… I guess I owe you one.”“Friends don’t owe each other anything, Nimue. But if you really want to pay me back, believe me, you’ll have plenty of opportunities before this war is done.”“And I won’t be found wanting in any of them. I swear it.”************************************“So it’s Elgar’nan, Mythal, Sylaise, Falon’Din, Andruil, Dirthamen, June and… Ghilan'nain?” asked Leliana.“Well done!” Merrill proclaimed in delight, beckoning Sagramor closer. “I have to admit, it’s a nice surprise to find a human so interested in learning about Dalish culture. Isn’t that wonderful, Sagramor?”“It is, and so is she,” remarked the Warden, receiving an appreciative smile from the Orlesian woman. “Though isn’t there a ninth elven god? Or am I simply misremembering?” Merrill’s expression immediately darkened. “I don’t mean to offend, I had just heard--”“That’s all right. The one you are referring to is Fen’Harel, the Dread Wolf. He is kin to the Creators, but not among their number, for he deceived them and sealed them away so they might never come to the aid of the People again,” Merrill explained grimly. “He is the Trickster, and every Keeper is sworn to shield the clans from his evil, for he will stop at nothing to destroy us.” At the Warden’s side, Ragnar whimpered, and Merrill smiled, ruffling the hound’s fur. “Good think we have Ragnar here to protect us. The Dread Wolf would never risk playing his tricks when such a brave hound stands ready to take him by the ear.” Ragnar let out a proud howl. “Oh, you would like to hear that story? Wonderful. Long ago--”Zevran’s sharp whistle ended her tale before it could be told, and every eye in the little company turned northwards to watch the assassin approach. A stranger followed close behind, the tread of his booted feet silent, and Sagramor felt his heart leap, the sight of the distinctive markings on the newcomer’s face validating his decision to aid Merrill and putting so many of his fears to rest.For they had found the Dalish at last.“So this is where you’ve run off to, Merrill,” the Dalish hunter remarked bitterly, green eyes warily observing the strange company. He was a young man, perhaps no more than five years older than himself by Sagramor’s reckoning, his blonde hair cut short save for a long braid draped over the left side of his face. As with Merrill, he wore the vallaslin of the Dalish proudly, albeit of a different design, while his flesh bore the tanned complexion of a man who’d spent most of his days out of doors and enduring whatever the elements could throw at him. He was clad in a suit of veridium chainmail, complete with armoured gauntlets and boots, the metal dulled for greater stealth, while he bore the weight of longsword, longbow, quiver and a wide, leaf-patterned shield comfortably, though his right hand never strayed far from the hilt of the blade. Behind him, a dozen more Dalish silently crept out from amongst the trees with arrows nocked, some similarly armed and armoured, others clad in supple-looking leather armour and bearing twin blades at their hips. “Do you have any idea how long we’ve been forced to wait? Every moment you’ve been running around has put the entire clan at risk!”“Fenarel, I…” Merrill mumbled, crestfallen.“And for what? A dead woman? Mahariel was my friend too, Merrill, but she’s not worth dying for. Half the clan is convinced you’ll bring the darkspawn plague back with you, and I can’t say I blame them!” “Merrill’s uninfected,” Sagramor insisted, stepping forward before the hunter could berate her further. “If she was, we’d have seen signs of it by now.”Fenarel’s head jerked towards Sagramor in shock. “And who are you to determine that?”Wordlessly, the Warden tapped the front of his tabard. “My… my apologies, Grey Warden,” said Fenarel, sounding anything but. “I was not aware you had been caught up in all this.”“This is Sagramor Tabris, and these are his companions,” said Merrill, pointing out each in turn. “Sagramor, this is Fenarel, captain of the clan’s hunters. Fenarel, they’ve come to see the Keeper.”“What for?”“I’m hoping to establish an alliance between us,” Sagramor explained. “If we are to defeat the Blight, then we must stand together, and the strength of the Dalish could mean the difference between victory and defeat.”“So you say.” Green eyes examined the motley gathering with undisguised wariness. “You travel in strange company, Warden.”“But an honoured one,” Sagramor replied, loud enough for the rest of the party to hear. “We seek an audience with the Keeper Marethari. Would you be so kind as to bring us to her? We have much to discuss.”Briefly, Sagramor wondered if Fenarel would deny the request, until finally the Dalish hunter offered a curt nod. “Follow, then, and try and keep up.”************************************Any hopes Sagramor possessed of talking more with Merrill’s clanmates as they were guided to the Sabrae camp was swiftly disabused as the Dalish set a brisk pace northward, evidently preferring to escort the strangers from a wary distance rather than march in close order beside them, and the Warden’s company quickly fell behind, their horses and Bodahn’s cart unable to keep up with the swift elven hunters. The terrain wasn’t helping matters either. A hundred paces in, just as Morrigan promised, and the woods devolved into a stinking, cloying mire akin to the Korcari Wilds, ridden with impassable pools of deep, stagnant water and thick mud that forced them to fight free with every step. Where the mire did not rule, the brambles did. Every patch of dry earth that might have offered safe passage was barred by ramparts of foliage so dense they were forced to take their blades to it. In defiance of the day’s warmth, a cold mist had fallen over the woods as well, and soon they were engulfed by it, adding yet another obstacle to their march. Only the glimpses of the Dalish hunters ahead served to guide them, and Sagramor inwardly reflected that any hostile force attempting to strike at the Sabrae Clan would soon find themselves hopelessly bogged down and lost.Which, of course, was entirely the point. “Can you not feel it?” Morrigan proclaimed, an ecstatic light in her eyes. “Old magic has suffused this place, bending the land to its will. No doubt the Dalish are building upon what already exists, but to manipulate the earth so extensively, and over such a wide area…”“Imagine this power turned against the darkspawn,” suggested Sagramor, pleased by the thought. “Their numbers won’t matter if they can’t bring them to bear because of the terrain.”“That may be the least of what their power can offer.”Sagramor had heard that eager tone from her before, when asking him to steal Flemeth’s grimoire from the Circle, and hastily made to temper any similar ambitions. “I’ll do everything I can to convince this Keeper Marethari to give you access to her lore, but until then, don’t do anything rash. They’re to be our allies, after all, and I don’t want to compromise that, even for your curiosity.”“Never fear, Warden. I shall behave myself,” Morrigan said with a mocking grin.Then came the whispers from out of the mist. From a league behind them, Sagramor heard Leliana scream in pain and terror, so sharp and clear that his sword was drawn and he was five paces into a desperate charge before he realized the Orlesian woman was right beside him, quite unharmed. One by one, the magic preyed upon the party’s fears and desires, and one by one, they halted in their tracks or nearly broke formation chasing phantoms, so alluring was its call. Even Alistair was affected, the strength of his Templar abilities availing him nothing, and only Sagramor’s iron grip and Leliana physically throwing herself into his path kept him from vanishing into the mists. “Sorry,” he blurted out as he came to his senses, visibly shaken. “I could have sworn I heard Duncan out there…”Even with the hunters ostensibly guiding them, they might have been lost if not for Merrill. Uttering words of power, the Dalish girl reached out with her magic, and the land began to reshape itself as the Keeper’s sorceries responded to her presence. Within moments, a path northward emerged across the morass, as foliage parted and marshland transmuted to ground firm enough to bear the weight of horses and cart. The mist likewise drew back, the hallucinations departing with it, much to the party’s relief, and their pace quickened considerably.Finally, the party arrived before a literal wall of foliage, rising ten feet tall out of the ground and as impassable as any stone fortification, while the path behind them crumbled back into the swamp so that no intruder might follow in their wake. The Dalish hunters fell in around them, bows still at the ready, and Fenarel fixed Sagramor with a distrustful look. “If you betray us in this, Warden, then you will not live to profit from it.”Sagramor bristled at the suggestion. “I meant what I said, ser. We have no desire to harm your clan, and I’m willing to swear an oath on that if it means winning your trust.”Fenarel turned away with a scoff. “Don’t mind him,” Merrill whispered so that her clanmate could not overhear. “The Keeper made him leader of the hunters only a short while ago, when Mahariel fell sick. It must be hard living up to her role.”It’s been hard living up to Duncan’s, but you don’t see me treating people like that, Sagramor remarked inwardly, biting back his anger lest he do something rash. The wall of foliage melted away, vines and brambles and roots slithering back into the ground, and the Warden’s choler vanished just as quickly at the sight of the clearing beyond and what lay within.Beneath banners marked with a green halla’s head upon a shield of white, a dozen aravels, the iconic “landships” of the Dalish, were assembled in a circle, great, ornately fashioned wagons mounted on several pairs of iron-rimmed wheels and boasting sails of beautiful red silk. To the north, past the landships, Sagramor caught a glimpse of the famed halla who pulled them grazing peacefully within an impromptu paddock, the sight of the stag-like creatures stirring the heart, while Merrill and their escorts made brief gestures of obeisance as they passed the wooden statues of the elven gods mounted about the camp. Armed elves were everywhere, and not just the squads of hunters in chainmail or leather patrolling the camp’s perimeter. Every weaver, craftsman and even the clan hahren kept blade and bow close at hand, and at the party’s approach, a sea of elven faces turned towards them in shock, all but those of the children decorated with vallaslin.Except for one face that Sagramor had never expected to see again, and with a laugh, the elven Warden broke formation, hand raised in greeting. “Pol! I had no idea you were here!”“Sagramor?” a tremulous voice sounded from out of the crowd, and an elven man about Sagramor’s age stepped forward, green eyes wide with surprise, the skin of his face unmarked with Dalish tattoos. “Mak—I mean, Creators, I didn’t expect to ever see you again.”“Me too, old friend.”“You both know each other?” Merrill asked, genuinely curious.“We grew up in the Denerim Alienage together,” Pol said, and Sagramor noticed instantly how he blushed at the presence of the First. “Is my family doing okay?”“They were the last time I saw them,” Sagramor assured him. “We’ll catch up later, yeah?”“I’ll have to ask Junar first, but… yeah, that might be nice.”Giving Pol’s hand a shake, Sagramor moved on. A growing crowd of Dalish had gathered, whispering anxiously amongst themselves and at the sight of Sten, Shale or the humans, more than one parent hurriedly bundled their wailing child away, offering the newcomers a filthy look as they went. Others still muttered about the tabards Sagramor and Alistair proudly wore, or levelled hostile stares at Merrill, and the first stirrings of unease began to settle in the Warden’s heart. After everything their clan had been through of late, it was foolish of him to expect a wholehearted welcome, and he doubted they often extended their hospitality to strangers in any event. Even so, instinct told him that something was amiss, his anxieties mirrored in Merrill’s own worried looks.The crowd parted, making way for an older woman in green robes, her white hair drawn into a ponytail, while a long, bladed staff hung at her back. At once, the clan bowed down, Fenarel’s hunters included, yet she did not seem to register their homage, green eyes fixed upon the trembling Merrill. “So, you return to us, da’len,” she said with a voice like dry tinder, every aged line etched deeper by disappointment. “Was it worth it, to leave your kin and clan afraid you had run away to your death?”“Keeper, I--”“Your foolishness has put us all in danger. We have been forced to linger so close to this human city, waiting for your return, and with each day spent, the threat of discovery and attack has only grown. Did you even consider such things before you ran off, chasing after a woman who was already dead?”Small fists screwed up tight at her sides, and Merrill met the Keeper’s gaze, eyes brimming with defiant tears. “Her name is Mahariel, and I was still able to ease her pain, even if I couldn’t save her. Don’t pretend she wasn’t worth fighting for! She didn’t stop being one of us just because she carried the Blight!”“I grieve for her as well, da’len, but that does not excuse your actions,” the Keeper remarked coldly, finally turning her attentions to Sagramor. “I bid you welcome, Grey Warden. I am Marethari, Keeper of the Sabrae Clan. I hope my First did not cause you too much trouble.”“Quite the contrary, honoured Keeper,” Sagramor expressed, offering her a respectful bow. “It was a privilege to travel and fight alongside her.”“I see, Warden…”“Sagramor Tabris, late of the Denerim Alienage,” said the Warden, introducing his companions in turn. “While it was an honour to stand beside your First in her time of need, it is the threat of the darkspawn that has brought us here. May we speak in private? There are urgent matters we must discuss.”Marethari raised a hand in welcome, silencing the anxious murmurs running throughout the assembled Dalish. “Very well then, Grey Warden, I offer you the hospitality of the Sabrae Clan. The southern end of this glade should offer enough space for your company’s camp. I will send a runner to bring you to my aravel… once I have settled matters with my apprentice.”“That is more than acceptable, honoured Keeper,” Sagramor replied, taking her request in stride, even as Merrill gave a small whimper. A few minutes’ downtime was a small price to pay to see one of the treaties fulfilled, and there was no sense offending her with a demand for haste. Likewise, he doubted the Sabrae Clan was eager to bivouac cheek-by-jowl with people they barely knew, even Wardens, at least until he’d earned their respect. “We will not abuse your trust, I swear it.”Nodding, Marethari beckoned towards Merrill, and the Dalish girl complied, though not before offering Sagramor a look of gratitude as she departed. “Man, I’d hate to be her right about now,” Alistair muttered. “Do you think Marethari knows about, you know--”“Probably, but that’s no business of ours,” answered the elf, trying to avoid betraying his sympathies for the beautiful maleficar, and failing rather miserably. Maker’s breath, you’re a witless fool for a pretty face… “Let’s get comfortable. Wynne, when Alistair and I go speak to the Keeper, you’ll be in charge. These people are to be our allies, everyone, so mind your manners. I don’t want the treaty to fall through because of some petty grievance.” Merrill did well in helping us get this far. Now to make it count…TO BE CONTINUED IN PART TWO...
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Hey Look At Me
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Mature Content

Helpful Links

Helpful Links

31 fun terms for doing the nasty in the past-y. These go back 600 years! mentalfloss.com/article/57872/…

For TES writers: Link to calendar days and months: www.uesp.net/wiki/Lore:Calenda…

TES Lore Friendly Names For All Races: www.uesp.net/wiki/Lore:Altmer_…

Language Development

lang-8.com/ This site is new language learning platform where native speakers correct what you write

Punctuation

Semicolon Usage: theoatmeal.com/comics/semicolo…

Basic Grammar Rules: www.is.wayne.edu/MNISSANI/cr/p…

For Punctuation within Dialogue: theeditorsblog.net/2010/12/08/…

For Quotation Marks: grammar.ccc.commnet.edu/gramma…

For Parentheses: grammar.ccc.commnet.edu/gramma…

For Italics and Underlining: grammar.ccc.commnet.edu/gramma…

Sentence Structure: owl.english.purdue.edu/owl/res…

Affect vs Effect: www.quickanddirtytips.com/educ…

Dialogue:

victoriousvocabulary.tumblr.co…

www.itc.csmd.edu/lan/Handbook/…

www.dailywritingtips.com/dialo…

On Sex:

This lady is pretty awesome: www.staciakane.net/2008/07/16/…

There are literally tons of sites out there to help writers with this particular subject. I think I've picked the cream of the crop. Some of the advice in one blog or tutorial conflicts with that of another. You just have to read and see what works for you.

writeworld.tumblr.com/SexScene

terribleminds.com/ramble/2013/…

www.randysusanmeyers.com/blog/…

Fight Scenes:

Also, this is a great resource. It's a blog about writing a fight scene, but it's gripping and visceral. : fantasyaction.blogspot.com/p/s…