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These pieces were begun early, and while being among the more simpler pieces done for 'A New Beginning', were revisited and updated a fair few times as new details came to light as to the environmental content of the worlds from the game were locked down. Once the crystalline nature of the Concurrent Skies world was established and known, I came back in and incorporated those elements into this piece. Again the raw and inaccurate style lent itself to quick adaptation and revision. Good times.
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© 2016 - 2021 That-Spyro-Guy
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In this illustration he is yes! (Although that was a bit of a happy accident really)
There are most definitely many ways in which a dragon can express its' elemental abilities... and as more and more people saw this image, I thought it was a fun way of putting that idea out there
These ones were truly fun to do.



I could sit down for years and write TLoS lore, if I were allowed to spend the time. I'm a story-teller first and foremost, so it's my favourite thing to do. Just hanging with fans and being able to share all the nuggets of lore behind the process, that's epic for me
So stoked that you're enjoying it all 



Did Volteer live in Concurrent Skies like Terrador lived in Tall Plains, Cyril around Dante's Freezer, etc? That would be so lonely, though, I somehow can't imagine dragons living there normally. Little hatchlings running between the walls and spiky crystals... Dragons gazing up at the forboding towers silhouetted against dark skies and rocky crags... Going to visit their neighbors the next metal tower over... Seems, uh... cozy. xD

Like most worlds experienced in TLoS, they are corrupted versions of themselves. When we first enter Concurrent Skies, the sky is dark and raging with electricity because it is unbalanced and unchecked. When Volteer visited he would have spent long days there bent in study atop the towers, and the other Electricity dragons there tended the spires and crystals with him, shaping and harnessing the raw forces of lightning... then things were alot more hospitable. After the Dragon purges however, it lay in ruin; a deadly gauntlet of electrified steel and supercharged crystals, a testiment to Cynder's cruelty at the time.






I always loved this style, I remember that when I first completed the Eternal Night and unlocked the art gallery I would try and reference these drawings over and over again.
Although I am curious, if Volteer was defending Concurrent Skies before Cynder took over, then what was it before it became her lair?
Although I am curious, if Volteer was defending Concurrent Skies before Cynder took over, then what was it before it became her lair?

Ahh Concurrent Skies was used as a place of isolated study, from which to best observe and unlock the mysteries of electricity... like some kind of gothic monastery reserved for scholars. All those spires were brilliant conductors, and with our Electricity Guardian and other dragons of the same element on hand to channel and divert lightning if and when needed, the place was ideal as a recluses' hide-away. Only it lent itself so well to Cynder's purpose, and once the lightning had no one to manage it, it raged wild and unchecked... the perfect deterrent for outsiders. Cynder of course achieved entry through her superior powers of flight and evasion, picking off the dragons one by one. Nice question, hope that helps


I continue to be amazed and I love it.
I never would've guessed Concurrent Skies was a research area, including the fortress. I always figured when Cynder conquered this place she decided to set up shop and the fortress was built for her. The whole structure just seemed too fitting. Tall, black, intimidating, broody, gothic, big, dark and covered with blades everywhere.
I never would've guessed Concurrent Skies was a research area, including the fortress. I always figured when Cynder conquered this place she decided to set up shop and the fortress was built for her. The whole structure just seemed too fitting. Tall, black, intimidating, broody, gothic, big, dark and covered with blades everywhere.
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