Shop Forum More Submit  Join Login
About Deviant Andreas MaschkeGermany Groups :iconabstract-and-fractal: Abstract-and-Fractal
Where Chaos Meets Order
Recent Activity
Deviant for 7 Years
Needs Core Membership
Statistics 1,465 Deviations 4,933 Comments 65,486 Pageviews
×

Newest Deviations

Sunset by thargor6 Sunset :iconthargor6:thargor6 14 2 Sierpinsky by thargor6 Sierpinsky :iconthargor6:thargor6 12 15 Monster by thargor6 Monster :iconthargor6:thargor6 14 8 Simple by thargor6 Simple :iconthargor6:thargor6 7 1 Circus by thargor6 Circus :iconthargor6:thargor6 13 5 Harmony by thargor6 Harmony :iconthargor6:thargor6 29 13 Cable Guy by thargor6 Cable Guy :iconthargor6:thargor6 8 5 Soft Skills by thargor6 Soft Skills :iconthargor6:thargor6 10 3 Ribbon by thargor6 Ribbon :iconthargor6:thargor6 66 22 Facility by thargor6 Facility :iconthargor6:thargor6 16 11 Clouds by thargor6 Clouds :iconthargor6:thargor6 18 12 Glass by thargor6 Glass :iconthargor6:thargor6 10 7 Movement by thargor6 Movement :iconthargor6:thargor6 9 2 Dissolution by thargor6 Dissolution :iconthargor6:thargor6 14 5 Cage by thargor6 Cage :iconthargor6:thargor6 13 7 More glass by thargor6 More glass :iconthargor6:thargor6 41 14

Groups

Activity


Just released JWildfire V3.50 which is a rather big update. Again, thanks Rick Sidwell, Jesus Sosa and Brad Stefanov for their valuable contributions!

Changes in short:
  • simplified and faster user interface, no more nested windows
  • support for Java 10 (but you can still use Java 8)
  • affine3D-transform and affine3D-random-flame-generator which creates nice 3d-shapes
  • lots of new variations/transforms/formulas
  • lots of optimizations
Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

  • removed the desktop and the Navigator-window in order to simplify and speed-up the user-interface
  • faster app-startup, there are now 3 random flames generated at start (and it is still faster than before)
  • improved the resize-behaviour/speed of the main-editor-window
  • support for Java 10 (Please note, that JWildfire still works with Java 8 and Java 8 ist still supported by Oracle.But, Java 10 is also supported now, and when you want to use the UI-scaling-feature, you will need Java 10.)
  • many new variations:
    • affine3D (ported from Flamelet)
    • anamorphcyl (Jesus Sosa)
    • dc_kaleidotile (Brad Stefanov)
    • disc3 (Brad Stefanov)
    • glynns3subfl (Jesus Sosa)
    • gpattern (Jesus Sosa)
    • hyperbolicellipse (Jesus Sosa)
    • lazysensen (Brad Stefanov)
    • lozi (Brad Stefanov)
    • nsudoku (Jesus Sosa)
    • projective (Brad Stefanov)
    • pulse (Brad Stefanov)
    • pTransform (Rick Sidwell)
    • q_ode (Brad Stefanov)
    • ringsubflame (Jesus Sosa)
    • sunflower (Jesus Sosa)
    • sunvoroni (Jesus Sosa)
    • taprats (Jesus Sosa)
    • terrain3D (Jesus Sosa)
    • vibration2 (Brad Stefanov)
    • wangtiles (Jesus Sosa)
  • new “Affine3D”-random-flame-generator (also taken from Flamelet)
  • updated the jsyntaxpane-library (used for syntax-highlighting while editing text) to version 1.1.5
  • increased the default font size for the script-editor inside JWildfire
  • internal optimization/API-changes: extended the API of variations:
  • there is now an initOnce()-Event which is only called once for the first thread (unlike to init() which is called for each thread). This new event should be used for heavy init-operations (like loading and parsing a file) 
  • the following variations use the new API and should behave more smooth (=use less memory and CPU) when initializing for a render:
    • wangtiles
    • terrain3D
    • dla_wf
    • dla3d_wf
    • knots3D
    • sattractor3D
  • improved the speed of the following variations:
    • dustpoint
    • knots3D
    • sattractor3D
  • improved the stability of the following variations (Rick Sidwell):
    • brownian_js
    • dragon_js
    • glynnsim3
    • ghosperisland
    • hilbert_js
    • htree_js
    • koch_js
    • lsystem_js
    • rsquares_js
    • tree_js
  • new property tinaLSystemMaxLength in the prefs to specify maximum size of the generated string for the L-System variation
  • bug fixes for symmetry order and animation control update
  • fixed a bug regarding rendering motion-blur
Just click the “Random flames” button to start playing around and have fun 🙂

Here is the download-link: www.andreas-maschke.com/?page_…
Sierpinsky
Solid fractal made using JWildfire , background photo by me
Loading...

A painterly-flame-fractal-art video made just for fun.

This video shows some fractals I made using a painterly style I recently developed.

Technical info: All fractals where created using Flamelet on iPhone and post-processed using Impresso on Mac. The music was made in MusicMaker, while the whole video was assembled in Vegas Movie Studio.

Cheers!
Just released JWildfire V3.50 which is a rather big update. Again, thanks Rick Sidwell, Jesus Sosa and Brad Stefanov for their valuable contributions!

Changes in short:
  • simplified and faster user interface, no more nested windows
  • support for Java 10 (but you can still use Java 8)
  • affine3D-transform and affine3D-random-flame-generator which creates nice 3d-shapes
  • lots of new variations/transforms/formulas
  • lots of optimizations
Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

  • removed the desktop and the Navigator-window in order to simplify and speed-up the user-interface
  • faster app-startup, there are now 3 random flames generated at start (and it is still faster than before)
  • improved the resize-behaviour/speed of the main-editor-window
  • support for Java 10 (Please note, that JWildfire still works with Java 8 and Java 8 ist still supported by Oracle.But, Java 10 is also supported now, and when you want to use the UI-scaling-feature, you will need Java 10.)
  • many new variations:
    • affine3D (ported from Flamelet)
    • anamorphcyl (Jesus Sosa)
    • dc_kaleidotile (Brad Stefanov)
    • disc3 (Brad Stefanov)
    • glynns3subfl (Jesus Sosa)
    • gpattern (Jesus Sosa)
    • hyperbolicellipse (Jesus Sosa)
    • lazysensen (Brad Stefanov)
    • lozi (Brad Stefanov)
    • nsudoku (Jesus Sosa)
    • projective (Brad Stefanov)
    • pulse (Brad Stefanov)
    • pTransform (Rick Sidwell)
    • q_ode (Brad Stefanov)
    • ringsubflame (Jesus Sosa)
    • sunflower (Jesus Sosa)
    • sunvoroni (Jesus Sosa)
    • taprats (Jesus Sosa)
    • terrain3D (Jesus Sosa)
    • vibration2 (Brad Stefanov)
    • wangtiles (Jesus Sosa)
  • new “Affine3D”-random-flame-generator (also taken from Flamelet)
  • updated the jsyntaxpane-library (used for syntax-highlighting while editing text) to version 1.1.5
  • increased the default font size for the script-editor inside JWildfire
  • internal optimization/API-changes: extended the API of variations:
  • there is now an initOnce()-Event which is only called once for the first thread (unlike to init() which is called for each thread). This new event should be used for heavy init-operations (like loading and parsing a file) 
  • the following variations use the new API and should behave more smooth (=use less memory and CPU) when initializing for a render:
    • wangtiles
    • terrain3D
    • dla_wf
    • dla3d_wf
    • knots3D
    • sattractor3D
  • improved the speed of the following variations:
    • dustpoint
    • knots3D
    • sattractor3D
  • improved the stability of the following variations (Rick Sidwell):
    • brownian_js
    • dragon_js
    • glynnsim3
    • ghosperisland
    • hilbert_js
    • htree_js
    • koch_js
    • lsystem_js
    • rsquares_js
    • tree_js
  • new property tinaLSystemMaxLength in the prefs to specify maximum size of the generated string for the L-System variation
  • bug fixes for symmetry order and animation control update
  • fixed a bug regarding rendering motion-blur
Just click the “Random flames” button to start playing around and have fun 🙂

Here is the download-link: www.andreas-maschke.com/?page_…

deviantID

thargor6's Profile Picture
thargor6
Andreas Maschke
Germany
Hello, I'm the author of JWildfire. Here are some links regarding to the project:
- Official site: jwildfire.org/
- Official forum: jwildfire.org/forum/
- Facebook users group: www.facebook.com/groups/JWildf…
- Google+ group: plus.google.com/u/0/communitie…

Comments


Add a Comment:
 
:iconscheinbar:
scheinbar Featured By Owner Nov 7, 2017  Hobbyist Traditional Artist
:iconthankyou1::iconthankyou2:  Stepbystep by scheinbar     :iconredroseplz:
Reply
:iconbgai:
BGai Featured By Owner Oct 14, 2017
:wave: Hi Andreas!! Welcome to :iconall-fractal-art: Thanks for joining!! You will help to make it a wonderful group!! :hug:
Reply
:icondark-beam:
dark-beam Featured By Owner Sep 19, 2017  Student Artist
-> jwildfire.org/forum/viewtopic.… <-

Added a link in the forum :) :D

Luca
Reply
:iconschmiegel:
Schmiegel Featured By Owner Aug 30, 2017
Dankeschön! So viel zu entdecken! :)
Reply
:iconiamthatstrange:
IAmThatStrange Featured By Owner Aug 17, 2017
Thank you so much for the update on MB3D.  Just downloaded it and am playing with it now.  You are a great developer! Worship Worship 
Reply
(1 Reply)
Add a Comment: