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JWildfire HQ
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The Complex

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Spotlight

Comet dance

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Icy cold

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Map of the stars

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Fountain - HDR render

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Super Albino: Llamas are awesome! (247)
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My Bio
Hello, I'm the author of JWildfire. Here are some links regarding to the project:
- Official site: jwildfire.org/
- Official forum: jwildfire.org/forum/
- Facebook users group: www.facebook.com/groups/JWildf…
- Google+ group: plus.google.com/u/0/communitie…

JWildfire 6.00 release: new animation-capabilities

JWildfire 6.00 release: new animation-capabilities

After three months of work, I’m glad to release JWildfire V6.00 as another major update. This time, the animation-features where greatly improved: - animation playback and -editing in the main editor is much smoother now, in general the editing gives much for “fluid” feeling - the main editor now supports automatic creation of animation keyframes: you move to a certain frame, change a property, and JWildfire automatically creates a smooth motion curve to interpolate between the values - you may now create mp4-files directly from within JWildfire (without using any other tools). You may even create batches of mp4-files. - support for Intel’s OIDN denoiser as a powerful tool to cut down render times and improve image quality (works simular to NVidia’s OptiX, but does not requiere a GPU from NVidia) But, there are also numerous new non-animation-related improvements, e. g.: - new “RunRandomScript”-random-flame-generator which executes randomly selected scripts from your

JWildfire 5.60 with support for OptiX denoiser

JWildfire 5.60 with support for OptiX denoiser

Just released JWildfire V5.60 as another major update. This time, adding support for NVidia’s OptiX denoiser as a powerful tool to cut down render times and improve image quality. (see https://developer.nvidia.com/optix-denoiser) The OptiX denoiser, developed by NVidia, is included in most of the common 3D rendering software like Arnold, Blender, Lightwave. I was enjoying it for a longer time, but did not really think about an integration into JWildfire, because such an integrationg (GPU rendering and Java programs) is always somewhat weak or unstable. But then, user [Phaser Rave] at the JWildfire forum, introduced us to the a comma

JWildfire 5.50 release: new gradient-curve-editor

JWildfire 5.50 release: new gradient-curve-editor

Just released JWildfire V5.50 as another major update. This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create "dramatic" effects. (Internally, each gradient now consist both of the "classic" part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.) A BIG thanks to Jesus, Rick, B
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acidrainbow01Hobbyist General Artist
Congratulations on the new website for mb3d, it looks great! And thank you for all your time, talent and hard work on both mb3d and JWildfire.

Thank you very much! :-)

hello andreas,
thank you very much for your continuing efforts to get more and more from the old good mb3d!

can i ask you (programmer looking into mb3d code actively)...
is it possilbe to re-work or better to start new project in case of:

- "only difs" mb3d version with not only 6 formulas in chain?
- mb3d version with not a simple chain of formulas but something like xaos table in apophysis?
- 64-bit external renderer working for old 32-bit mb3d exported data?

sorry, if my questions are silly and yes there is mandelbulber around, i know...

AP

As a general tip: there is already a software which let all your dreams come true, but you must code the formulas by yourself as OSL-shaders. It is called Octane Vectron and costs only about 20 bucks per month. I have started a repo with formulas a while ago: https://github.com/thargor6/FFVectron

thanks a lot for your feedback and interesting tip, andreas!


octane/vectron looks great but i assume i need more cuda/opencl friendly graphic card... my is > 8 years old and new comp. is too expensive right now to someone paying to give fractal gifts to the others :D


anyway, i downloaded demo of standalone octane to check...

Did it work?

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Hi, those questions are not silly, but where discussed already very often. The answer is that any change to the core is very riskful because of the kind of code. In the most cases it is not worth the effort, a new project would make much more sense, but also takes a lot of effort. It is really a lot of work, so probably, it will never happen, unfortunately.


Cheers!